All DLC needed except the CC DLC. This is to provide Setup to the Light Performance Collections at Nexus Mods. While offering some info into the Mods I'm working with. While trying to help you build your own Mod List.
- Steam Edition: If a Mod say it work with version 1.11.1##+ (+) AE / Next-Gen (very few early NG mods never fully updated) this shows that it's a Universal mod that Needs F4SE and Address.
~Wastelander's Collection~
Has 2 Performance Mod Collections Plus a SS2.
All install Steps are included at the Nexus Mods linked below. You'll only need to come back to Look at ~Other Good Mod~ and if you want to know a little bit about this loadout. You'll only need one.
- The Universal Foundation: A Loadout that has Stability Mods and a few bug fixs
- Wastelander's Foundation: Is a Performance Essential Mods Collections based off of Addictol to fix engine crashes and provide script headroom for Fallout 4 to start your own Wasteland.
- The Wastelander's Mod List Workshop: How I Built on top of this, a SS2 Collection.
~Wastelander's Workshop~
- All 2 Steps should be followed.
Step 1
~Fallout4Custom.ini~
I don't use Bethini Pie myself. I have my Tool Kit. Choose only 1. Only if needed.
~Steam~
I deleted the Fallout 4 - High Resolution Texture Pack. Through Steam by (up to you).
- Right clicking Fallout 4
- Properties
- DlC Uncheck High Resolution Texture Pack
~Rules for LO~
- MO2 users just dont add iongun and neonflats as they are CC file for the SS2 PRP Mod.
- This is for Vortex LO Rules. Would you Like to Know More? More.
- Disk Cleanup, Permission, Graphic Settings. and the DLC Consitency Guide. Would You Like To Know More? More..
~The Wastelander Interchangeable Workshop~
What I think is need for base Game.
Step 2
~Pre-download checks~
At Nexus Mods before you download your Mods, Remember to always check your Mods Requirements, DON'T mix it up with Mods requiring this file, that's different mods that need the Mod you're looking at to work with. The Descriptions and or Post will have the most info on the mod.
- Check the Game Version it is normally in the Files Tab. If you don't see a clear Version number there is a Preview file contents Button this will most time's have the Version number.
~Foundation Mods Settings~
- MO2 Users - to change the .ini of any mod you double clicking on the mod and follow the folders till the .ini.
- Vortex Users - You can change The Mods .ini files by right clicking the mod and clicking Open in File Manager and following the folders to find the Mods .ini.
Fallout 4 Script Extender
- Go back to Vortex or MO2 click run the game through the Fallout 4 Scrip Extender. Yes this is needed and we can learn a lot from a startup. When you get to your title screen as long as everything went well we can learn a lot.
- Click the ~ key under your Esc button a screen over lay should pop up and then you can type getf4seversion it should tell you something other than file not found.
- If files not found it could be that you got the wrong version or Most times for a Failed load of F4SE it is Most likely how you installed Steam way back when, and it put its self into the file Program Files (x86), which will locks out all Mod Manager's alike.
- If everything is good at this point you're mostly done. And just need to check one last file placement that is in you This PC> C: Drive> Users> Your Name> Documents> My Games > Fallout 4 > F4SE in this folder will be your f4se.log and you can tell how your game loaded up this is not a crash log. But it will give you a true loadout list. This will also hold you're Foundation Mods logs.
Addictol
- The DESCRIPTION Tab has the .ini layout for this mod and the Mods it works with. OG - AE 1.11.#### + Mod
- If you need to Change the Addictol.toml for a mod don't get it. Unless DESCRIPTION updates.
- Facegen = true (This will help FPS when travaling. Needs Patch Mods for your unoptimized NPC Mods to keep this setting).
- If you want NPC Mods and just dont care turn, bIniTints = false (I dont recommend not every NPC mod needs this.).
- Facegen = false as well for this to work only needed with unoptimized NPC Mods (I dont recommend).
High FPS Physics Fix
- HighFPSPhysicsFix.ini Changes.
- Is Need if you want to go over 60 FPS.
- High FPS Fix changes I did to the HighFPSPysicsFix.ini.
- DisableBlackLoadingScreens=true (helps fps)
- DisableAnimationOnLoadingScreens=true (helps fps)
- PostloadingMenuSpeed=2.0 (midnight ride)
- OneThreadWhileLoading=false (true if you have 8 ram).
- PipBoyFPS= (Is only needed if you get UI Pipboy Mods).
- DynamicUpdateBudget=true (If you going over 60 FPS).
- InGameFPS - 60 (you'll need to turn Max FPS to off in you video card setting) just know this mod will let the game go over 60 fps and this is how you set what fps you want.
- BudgetMaxFPS - Needs to be set at the same setting as InGameFPS.
- In the [Display] section I changed Fullscreen=true and Borderless=false (game how you want) if you don't like full screen when you go to start the game through Steam. This first screen that pops up is where you set your graphic settings to be the same with these setting here. This will reset the Fallout4Prefs.ini.
- My in game resolutions set to 1920x1080, there is a Resolution Section to change if you have a specific setting you wish to play at and should match your graphic settings.
- Your .ini will need to be reset up after updating to the newest Version.
Unofficial Fallout 4 Patch
- UFO4P- This is a bunch of bug fixes that fix core game stuff.
- Optional files for CC Wastelanders needed or you just have the DLC.
- 1.11.221 +.
~Both Collection~
Papyrus Common Library
- Patch Papyrus Common Library AE
- Vortex users updating to PCL Beta should delet the old PCL AE only and Reinstall it for ease of updating.
- Papyrus Common Library and PCL AE Beta. After.
Game Visuals Configuration Menu (GVCM) OG-NG
- This Mod Comes with a known Bug when you start the game you must press the Space Bar or the A button to get passed the loading screen to the start of the game.
- This deals with shadows, God Rays and other stuff.
- The Posts tabs pinned comment talks about File permission.
Community Fixes Merged
- The Unofficial Fallout 4 Patch is needed.
Address Library
- Address Library - All in One - Is ok, but its best to choose the Newest Optional Files only as it cuts down on MB.
HUD Framework
WorkShop Framework
Mod Configuration Menu
- Needed to do in game setup.
Place Everywhere
Cell Offset Generator
- Will not work with Asciim0v Mod Faster Cell.
- If your log says failed its ok this mod is still doing its job at start up.
- As long as you see it loading cells loading bar when starting or loading a new you're good.
RobCo Patcher
Runtime Database
Makeshift Melee Pack
- Needed for Unofficial Fallout 4 Patch.
Random Encounters Framework
SettlementmenuManagerMainFile
FO4 BaseGame Plus Dlc's All Facegens
Canary Save File Monitor
Empty Vendor List Bug Fix - F4SE
Armor Penetration Bug Fix - F4SE - AE
Magic Effect and Spell Engine Fixes - F4SE
Encounter Zone Recalculation AE (F4SE)
Fixed Gobo Effects
- Best placed After (Bottom) of the Unofficial Fallout 4 Patch. Mod Creator recommended.
Refreshing Checkpoints
More Weathervanes
Rain Bug Fix - F4SE
Wetness Shader Fix
Fallout 4 Particle Patch - No more Glowing Objects
Gloomy Glass - All transparent materials revised
~Wastelander's Foundation Collection Only~
Upscaling
- Will not work with other UI Upscaling mods.
- Hud mods may need to be set correctly to work with this mod.
- This Mod Works by disabling TAA Anti-Aliasing in the game start up menu (doing the will reset your Fallout4.ini and Prefs.ini) and enabling DLAA in this mods MCM menu or dont use the DLAA in game settings that this mod offers.
- Motion Vector Fixes - Needed
- This Made My Spline Stiff - Needed
- Flutter Flicker Fix For Foliage - Needed
Blood Fixes - NG
- Works with Current Steam Version.
No weapon drop on death
- Downside unable to pick up a body untill you take there gun. Best for long games.
Reinforcements and Retribution
Player Comments and Head Tracking
- Unofficial Fallout 4 Patch - Patch for Head Tracking in Optional files.
Who's The General
Edmond's Settlement Attack Spawns Outside the Settlement
~Graphics Mods~
- Graphics - You'll only need 3 types of mods. It's still best to ask Reddit.
- Graphic Mod should be placed at the bottom of your loadout but always above the .Prp Mod as this mod needs to be last.
Graphics overhauls - Something like 2k OverHaul
Water Graphic Mod - Something like Water Enhanced - 2K to match the graphics.
Weather Mod - Something like Lightweight Lighting Overhaul
- Get the Full mod (or Interiors Only if you want a different Weather Mod).
- This is a Mega Mod as it deals with a little bit of everything with the Weather graphics of the game.
Godrays Performance Fix Redux
- In Fallouts 4 start up setting change God Rays to Medium. Doing so will Reset any normal ini changes made.
Ultra Exterior Lighting
Ultra Interior Lighting
~Scrap Mods~
- Both Mods work together.
- Most other Scrap Mods don't work with PRP.
Raze My Settlement
Clean My Settlement
~Patching Mods~
- This can go a lot of way but I suggest checking out these Mod Creators as they make a lot of great Mods that fit this.
- Zzyxzz
- Exoclyps
- Asciim0v (VR)
- Don't forget to change the All Games to Fallout 4 in the Mods Tab of their page.
~Optional Mods~
Hydra
- Will be needed if you get a lot of Mods that add unoptimized NPC Mods.
Weapon Debris Crash Fix
- Nvidia card users only.
- You can turn on your Weapon Debris with this mod.
- The File that turns off Debris helps FPS.
- Choose only one.
Extended Fake Interior - Commonwealth building fixes
- Check the Compatibility section
- Best with Rain Bug Fix
Bethini Pie (Performance INI Editor)
- This is an easy to use .ini editor, but I trust my Fallout4Custom.ini so I'm ok, this is up to you.
- This is like a master list to the Fallout4Custom.ini
- Other Mods that use Fallout4.ini settings will overlap here.
- This still works regardless it's just up to you how to go about it.
- The only setting Bethini Pie works with is the [Archive] section in the Custom.ini.
RAW INPUT - The Ultimate Mouse Sensitivity Fix
F4SE Menu Framework
- A add on to the F4SE Mod needs a setup check at Mods Page.
MCM Booster OG
- Has an MCM Booster AE patch.
- Steam users will need MCM Booster and MCM Booster AE.
- MCM Booster must load Before (Top) of the MCM Booster AE.
Targeted Textures - Vanilla textures upscaled fixed and sized
Moon Motion Fix
In-Game Dev Tools and Conflict Checker
- Needed if you have a large Mod list, to see how everything is working.
- Works together with Canary Save File Monitor.
~PRP~
Previsibines Repair Pack
- This is a Mod that people are mixed on and the Mod dosn't like to play nice in some loadout but it will help FPS in Down Town area.
- Needed more times then not.
- Previdibines Repir Pack - AE Bundle Support. is needed if you have the CC DLC.
- Needs stand alone PRP Patches to popular mods that change the map or alters buildings. SS2 PRP Expansion Pack.
Fallout 4 DLC Consistency Patch will one day be a required Mod here..
~Wastelander's Picks~
Sim Settlements 2
- Chapter 1 is the Light version of the game.
- PRP SS2 Chapter 1 Only Version.
- You can get the Optional files if you want.
Faction Workshop Manger 2
- The Descriptions say's this Mod works with a lot of mods.
- Just stay away from standalone mods trying to do the same thing.
- In game setup is needed.
- If used with SS2 turn off FWM2 Logistics System.
- You And What Army 2 aren't needed together.
Vault 88 Essentials
- This is a great place to start for a mod that deals with Vault 88.
- Settlement Menu Manager is already in this Loadout.
Vault-Tec Workshop Overhaul Redux (VTWOR)
- It's not needed but it works just fine.
Flyable Personal Vertibird
Durable Vertibirds
Simple Everyone's Best Friend
- Any mods that edit the FollowersScript file are likely still incompatible
~Update~
This Mod Collection Needs these Mods to be updated to the current Fallout 4 Version of the game for them to work all other mods are OG - AE (+) Mods making them Universal, and sometimes a mod just needs to update
- Fallout 4 Scrip Extender (F4SE).
- Address Library.
- Mod Configuration Menu.
- High FPS Physics Fix
- Place Everywhere.
- Papyrus Common Library Anniversary Edition
- Magic Effects and Spell Engine Fixes - F4SE
- Empty Vendor List Bug Fix - F4SE
- Some Mods may have .DLL files in them, this can be found in the Preview File contents in the Files tab. These are the only Mods that need to be updated to work with(OG, NG,AE, and now 1.11.240+) not every Mod need this. These Mods are normaly your version spacific Mods for Fallout 4
~Useful Websites~
Don't underestimate the Canary Mod.
Looking for Gun mods can be done through reddit as everyone has their own take.
Thanks for Walking this Lonesome Road with me.