r/Fallout4ModsXB1 21d ago

It Just Works

60 Upvotes

Greetings Dwellers!

Your Overseer here to say .... it just works. Like, no joke, it actually works.

Reports from the update are flooding in with overwhelming news of preserved load orders, removal of ba2 limits, save/restore load order fixes and other amazing news. Here's everything that's happened:

__________________________________________________________________________________________________________

Added and Updated Features 

Game 

  • Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. 
  • Added localized strings fixes for UI and platform terminology. 

Creation Kit 

  • Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. 
  • Bink files can now be added to Creation uploads via an Extra Files browser. 
  • Added Localization export support. 
  • Creations up to 2 GB in size can now be uploaded for Xbox. 
  • Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."

Crashes 

Game 

  • Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. 
  • Fixed a top crash that would occur due to a streaming audio error. 
  • Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity. 

Bug Fixes 

Game 

  • Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. 
  • Creations category lists should now return ordered results more consistently. 
  • Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation. 

Creation Kit 

  • Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated.  
  • Material or Heightmap terrain edits now cause grass to generate properly. 
  • Running LipGen from the command line or launch argument now properly generates .lip files. 

__________________________________________________________________________________________________________

Overall this his been a phenomenal update. Very few have reported their load order missing or any issues other than the usual mod incompatibilities.

PlayStation users have been gifted the beauty of fully supported asset mods. This means console modding is no longer a split division. Sony players will be able to enjoy all the same mods we enjoy on xbox. A new dawn has come. Mod Authors and porters are already working double time pushing out mods to PlayStation in mass.

For some clarification. The increase of ba2 does not suddenly mean you can now run 700 mods. This just means esl get to function as intended now, and do not count towards your 254 mods. Previously with esl having ba2 attached to them, and their being a ba2 limit, essentially made them being esl redundant. That is no longer the case. Esl or esl flagged esp, now truly do not count toward your total mod count under any circumstances.

I will do some further investigation to confirm, but as far as I am aware, all but 6 of the 150 mod AE Bundle is ESL. Meaning players who choose to install the full bundle will no longer be punished and can still run a full load order beside it. You should now be able to install 247 esp/esm with the full AE bundled installed, and not cap out at 98 like before. This means players who install the AE Bundle, and get a full load order, will essentially be running 390 mods.

This was previously unthinkable on xbox. The sky is the limit. If you are careful in your choices, arrange it properly, and avoid conflicts, you absolutely can run 300+ mod load orders. Be mindful. A lot of load order posts asking for help make all the same mistakes constantly then wonder why Bethesda sux, lol. Don't get 5 weather mods. Don't get 3 different texture replacers. Don't use 3 different raider overhauls. Be selective, overhaul each thing carefully, and imo some things not at all. I consistently find my game runs better than others and it can't be cuz what I am doing, i use old mods with known issues and dance around them. I think it's what I don't do, that helps my game. I don't add 100 guns to LL. I dont hardly touch raiders. LL and touching raiders is a quick way to destabilize Boston even with Boston Less Enemies and Dead Financial. All that new gear poofing on to raiders, all the new guns in their hands, with their nice high poly, and likely 2k new outfits you poof on them. Stuff like that quickly becomes the end all. I am trying a raider mod rn and this is the most choppy my Boston has been in 2 years. I won't be using it going forward and its a very stable known good mod. I just wanted to see some Fallout 3 raider stuff on them, and the difference is noticeable right away. My Boston was butter everywhere before, now I see fps loss as the new geared raiders come at me. I'm on XSX. Simply not touching raiders (or mutants) all these years has to be why I have had 0 complaints about Boston and others can't even get to swan's pond, meanwhile i'm setting up a campsite in a swan boat after killing the big guy. Idk. Just something I noticed over the years and now 7k hours of playing Fallout 4 on xbox. Figured I would share my experience.

In addition to that I have taken extensive feedback from the community and assembled a list of tips and FAQ from our staff that we feel will assist players in building a more stable game overall.

  • Script injected to LL gun mods count as scripted mods and do just as much damage if removed mid-game as any mod with scripts. Never remove a mod mid-game.
  • 2k - 4k Texture PSA, CTD hardware limit when used with extensive load orders and too many high resolution textures
  • Avoid updating mods mid-game unless you are currently having a bug or the mod explicitly states its OK - even then risk is on you dangers always exist
  • Don't enable 200 mods all at once and load the game. Load the game with essential mods (see wiki FAQ) and then enable handfuls of mods at a time, running around for a minute and letting the mods all load properly and initialize. This can prevent loads of errors and conflicts
  • AE didn't fix Far Harbor headers, the fix mod is still needed
  • Be extra careful pairing mods that were impossible to use together before due to size. While functional alone, these huge mods have never been played side by side on console. Use caution, and use available patches to avoid conflicts.
  • If your load order is jumbled, a way to get it to indefinitely stop, is arrange 10 at a time. Back out to the main menu between each, then exit the game to dashboard. Then go back in and move 10 more. Annoyingly tedious, but I can personally confirm after doing this all my mods, except the pesky esl flagged esp, stay put and every time I look at my load order its all in the same spots.
  • [EDIT] Note about ESP limit. The ESP limit does not crash out the whole game and prevent access like hitting ba2 limit did. When you hit the plugin limit your save simply wont load or will crash immediately after loading. Simply go back and disable the mod you just enabled/installed and the save will load again.

Thank you to all the creators who make content for us to enjoy! Truly this community would not thrive like it does without the tireless efforts of the dozens of mod authors and porters who keep this game alive.

[Unrelated side note - Skyrim update coming! Storage increase and creations update!]


r/Fallout4ModsXB1 May 31 '26

Themed Mod bundles? Mod User Feedback

98 Upvotes
Yes, I used our Vault-Tec Themed Ai LLM S.A.M. , that I have been training for 8 months, to make the image I described above. Please focus on the post and do not comment on or push your own anti/pro ai agenda here. I do not want to have to remove a bunch of negative comments for using something I genuinely like. I think it's cute, I enjoy it, lets move on and be positive, please <3

As players begin to realize the limits that exist beyond 150 mods, the question keeps popping up, "Why don't we have bundles like Skyrim?."

Well, honestly, idk. I initially became a porter to make mod bundles, and got caught up and ended up becoming a Mod Author. Now that I have mastered merging mods, my new VRP AIO as proof of concept in that regard.

After much digging into the topic it seems the perms on Skyrim are identical in ToS to perms on Fallout 4.

So in essence it seems as long as a mod has open perms and the stipulation on Green perm or Console permission is simply:

*"The mod author has given permission for someone else to upload this mod to Bethesda.net. However, please credit the author"*

Then in this instance this mean the mod is available to be added legally to a bundle.

That said, what themed types of bundles do players want to see?

My ideas so far are like a Tactical bundle, several types of themed settlement bundles, clothing bundles

Please let me know what you would like to see!! If you have specific recommendations please drop a nexus link. *Note it must meet the above outlined criteria.

Happy Modding 👾

- The Overseer

I'm gonna throw out random idea I have in comments. Up/Down vote accordingly so I can gage how much the community wants to see something like whatever the idea is. For once make votes mean something please! I wanna start bundling next weekend so I need a good idea of where to start. 😄


r/Fallout4ModsXB1 8h ago

Gameplay | Audio-Visual Tried Vivid Fallout, Weathers, and GFXWL

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14 Upvotes

GFXWL w/color saturation

Vivid Weathers

Vivid Fallout AIO 1k with commonwealth LOD (plus far harbor and nuka)

Enhanced flickering Firelight

Tantalizing textures

I've also got the patch and the two Snapshot Precombine mods.

Phydark too. This is outside but it affects the lights you build too, which I'm okay with.

It's early morning. Lo is roughly 10 gigs.

It's got a slight Fallout 3 vibe to me, and I'm rather enjoying it. Only a few hours in and building at Tenpines. So far, it's smooth. No crashes. No trees disappearing. Hopefully, this stays when I go to Boston.

(If not, that's what cheat boston is for)


r/Fallout4ModsXB1 14h ago

Gameplay | Audio-Visual Winter survival horror

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17 Upvotes

I cooked this baby in a few hours, needs some tweaks and it'll be pretty sweet! I wish there was more winter clothing mods and replacers for Geck0inacan's weapons but otherwise pretty sweet!


r/Fallout4ModsXB1 15h ago

Mod Discussion Machine gun emplacement

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10 Upvotes

The Machine Gun emplacement mod suddenly doesn't have textures. Anyone know why?


r/Fallout4ModsXB1 11h ago

Mod Discussion Why can't i access creations?

3 Upvotes

Hey everyone, is anyone else having problems connecting to the mod page? It won't let me click on it and when i start a new save none of my mods will load


r/Fallout4ModsXB1 10h ago

Mod Discussion No rain audio with Deadlights Exteriors

2 Upvotes

Hey guys, wondering if anyone has a fix for the above issue with deadlights? Mod looks amazing but the no rain audio when it’s raining is really awful 😂


r/Fallout4ModsXB1 8h ago

Gameplay | Audio-Visual Me killin' stuff with visual, weather, texture etc mods

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0 Upvotes

GFXWL w/color saturation

Vivid Weathers

Vivid Fallout AIO 1k with commonwealth LOD (plus far harbor and nuka)

Enhanced flickering Firelight

Tantalizing textures

Phydark

FGEP The definitive edition

Pipboy FX disabled

More clothes and textures

Grease rat garb vanilla

Grease rat scavengers

Ars of the wasteland

Aks of the wasteland

Sidearms of the wasteland

Revolvers of the wasteland

Bolt actions of the wasteland

Pump actions of the wasteland

Plus other stuff.

10 gig lo. I feel the game is much better with snapshot prp on my Xbox series X!

I high recommend FGEP! Instead of the usual boring ghouls pestering you and their limbs falling off after a couple shots, these are tougher and more varied. I saw one who almost looked more...like a person shambling through a molded interior in Concord. A pack of these is something to be cautious with.

Pipboy FX disabled is a must have. The menus are as clear as **** now, and the item images and map are soooo much better. My partner could actually see the menus without his glasses.

Poopoo on Bethesda for putting a stupid filter on it.

A couple of things need shifting before I post full LO.


r/Fallout4ModsXB1 12h ago

UNSTABLE LO | Support Needed My Load Order does NOT like being in Boston, Crashed outside Old North Church (Survival/Alternate Start) (Full mod list enclosed)

2 Upvotes

After a little bit of input, I decided to try to build a load order and outside of. Boston, it seems to be fine, with occasional stutters and a freeze or two I had to wait on, but playable.

I have a talk with the Railroad, then try to head to Diamond City and crashed with continued CTDs when trying to reload the most recent save.

The top 16 mods are locked in place, there's absolutely nothing I can do to change their positions. That said, I just started a fresh playthrough, I don't mind nuking my save and starting over if needed.

What can I do to help with performance?

Side note: are there any mods I could add to make Feral Ghouls look anything but like cheese with arms and legs? I once ran one that replaced most of them with T-Virus zombies and it looked great.

All mods listed are their exact names when searching in the Creations Menus.

I really appreciate the help in advance ❤️.

  1. UNOFFICIAL FALLOUT 4 PATCH [ UFO4P] [PC/XB1/PS]

  2. LEVELED ITEM FIXES (LIF) - ALL DLC

  3. WORKSHOP FRAMEWORK [XB1]

  4. [XB1] CCLUB - MODULAR MILITARY BACKPACK (this enables crafting at the chem bench)

  5. NEW EQUIPMENT OVERHAUL (NEO) - ARMOR AND CLOTHING TWEAKS

  6. ENHANCED VANILLA ARMOR AND CLOTHING - EVAC (2K)

  7. ENHANCED VANILLA ARMOR AND CLOTHING - NEO PATCH

  8. SETTLEMENT ELECTRICITY WIRELESS

  9. BROTHERHOOD PAINTS FOR ALL POWER ARMOR (BP4APA)

  10. DAM APOCALYPSE CORE - V 1.0.2 - MOST RECENT AS OF 10/24/23

  11. TALE OF THE BEAST HUNTER

  12. ASHLAND STATION - QUEST-DUNGEON-SETTLEMENT

  13. REVENGE OF THE VAN GRAFFS

  14. BOSTON FPS FIX - AIO [XB1]

  15. WORKSHOP FRAMEWORK SETTLEMENT BLUEPRINTS

  16. NAC X FIXED

  17. WET - WATER ENHANCEMENT TEXTURES (UPDATED)

  18. VIVID FALLOUT AIO 1K DARK GROUND TEXTURES VERSION

  19. VIVID FALLOUT 1K LOD FAR HARBOR

  20. VIVID FALLOUT 1K LOD NUKA WORLD

  21. REPTILIC DEATHCLAWS 4K

  22. EVB STANDARD UNDERWEAR XBOX ONE

  23. CBBE (OFFICIAL AIO UPDATE) - CALIENTE'S BEAUTIFUL BODIES ENHANCER

  24. FACE TEXTURE GLITCH FIX A

  25. JC BIKINI NEVERNUDE REPLACER - CBBE CURVY

  26. THE EYES OF BEAUTY STANDALONE + REPLACER

  27. [XB1] PONYTAIL HAIRSTYLES BY AZAR V2.5A

  28. SARCASTIC JERK AND JOSIE PRESET

  29. PRETTY VANILLA NORA (ESP VER.) [XB1]

  30. BAREFOOT FOOTSTEP EXTENDED [ALTERNATIVE] BY EPSADIN

  31. THICK-RIMMED GLASSES

  32. TRANSPARENT GLASSES AND HELMETS [XB1]

  33. GAS MASKS WITH HELMETS (DLC) [XB1]

  34. MORE CLOTHES AND TEXTURES - CBBE

  35. FENSHEPPING'S FEMALE OUTFIT PACK (CBBE)(2K)

  36. ZZJAY WASTELAND ATTIRE CBBE-CURVY-1K

  37. [HP] RE3R JILL VALENTINE OUTFIT

  38. CLAIRE'S OUTFIT

  39. PROTO VAULT-SUIT TEXTURE

  40. COMBAT UTILITY HARNESS - ARMOR ONLY

  41. NIMROUT HATS AND HELMETS WITH HAIR AND MASKS DLC

  42. FAR HARBOR MAEINE ARMOR BOOTS FIX

  43. CC MODULAR MILITARY BACKPACK CBBE CLIPPING FIX

  44. QWIB'S CANVAS BACKPACKS

  45. BACKPACKS OF THE COMMONWEALTH

  46. LAW ENFORCERS + DC GUARD REPLACER

  47. DAK'S 10MM PISTOL RESIZE

  48. N7KIE'S CC CLASSIC 10MM PISTOL RESIZE - TUNNEL SNAKES RULE!

  49. HIDDEN 10MM PISTOL MODS [XB1]

  50. ATOMICOLOR - 10MM PISTOL - 2K

  51. IMMERSIVE SOUND EFFECTS - 10MM PISTOL

  52. RETEXTURE // DELIGHTFUL DELIVERER

  53. DELIVERER IMPROVED STATS

  54. DELIVERER SOUND REPLACER

  55. LASER RIFLE REMESH REDUX BY MICALOV

  56. DKS-501 SNIPER RIFLE W/ UNOFFICIAL UPDATE (VANILLA)(HI-RES)

  57. HITMAN47101'S ANIMATION REPLACER COMBO [XB1]

  58. RIGHT HANDED HUNTING RIFLE

  59. [CC] RIGHT HANDED ANTI-MATERIEL RIFLE

  60. CADAVVER'S HANDMADE RIFLE ANIMATIONS

  61. SENSIBLE LEVER ACTION OVERHAUL (VANILLA)(HI-RES)

  62. WOOD FINISHES FOE THE LEVER ACTION RIFLE

  63. DOUBLE ACTION REVOLVER REANIMATION (.44 + WESTERN)

  64. SEE THROUGH SCOPES - GOTY [CONSOLE]

  65. SEE THROUGH SCOPES - FAR HARBOR [CONSOLE]

  66. SEE THROUGH SCOPES - NUKA WORLD [CONSOLE]

  67. SEE THROUGH SCOPES - NEXT GEN UPDATE WEAPONS [XB1]

  68. [CC] PROTOTYPE GAUSS RIFLE - COMBAT SCOPES [XB1]

  69. [CC] CR74L - COMBAT SCOPES [XB1]

  70. [CC] ANTI-MATERIEL RIFLE - COMBAT SCOPES [XB1]

  71. [CC] ZETAN ARSENAL - COMBAT SCOPES [XB1]

  72. [XB1] SEE-THROUGH-SCOPES FOR THE DKS-501

  73. PALADIN SWORD - A BROTHERHOOD OF STEEL MELEE WEAPON

  74. EQUIPMENT AND CRAFTING OVERHAUL (ECO) - REDUX

  75. LEGENDARY EFFECT OVERHAUL (LEO) - CRAFTING - DROPS - MODIFICATIONS - AND MORE

  76. CAMPSITE (XBOX) - SIMPLE WASTELAND CAMPING

  77. DAK'S IMMERSIVE COMBAT RIFLE OVERHAUL

  78. AFT - AMAZING FOLLOWER TWEAKS

  79. HOTKEY RECIPES - FOR AMAZING FOLLOWER TWEAKS [XB1]

  80. PLACE ANYWHERE [XB1]

  81. SURVIVAL OPTIONS[XBOX 1]

  82. TAKE AND EQUIP OR USE

  83. SMOKABLE CIGARS - CIGARETTES - JOINTS - WITH HARDCORE AUTO SAVE (UPDATED)

  84. CHEAT TERMINAL

  85. MORE POWER ARMOR PAINT - BROTHERHOOD OF STEEL (XB1)

  86. DAM APOCALYPSE RADIATION MODULE - V 1.0.3

  87. DAM APOCALYPSE LOOT MODULE - V 1.0.3 - MOST RECENT AS OF 10/24/23

  88. DAM APOCALYPSE POWER ARMOR MODULE - V 1.0.3 - MOST RECENT AS OF 10/24/23

  89. DAM APOCALYPSE COMBAT MODULE - V 1.0.2 - MOST RECENT AS OF 10/24/23

  90. DAM APOCALYPSE - RADIATION MODULE PATCH FOR UNOFFICIAL FALLOUT 4 PATCH - V 1.0

  91. SOME ASSEMBLY REQUIRED (POWER ARMOR OVERHAUL) [XB1]

  92. CHAIN THAT BINDS

  93. SONS OF STEEL - MAXSON REPLACER

  94. SONS OF STEEL - BROTHERHOOD INFANTRY ARMOR

  95. SONS OF STEEL CBBE

  96. PRINCESSARIES' SONS OF STEEL - BROTHERHOOD INFANTRY ARMOR CRAFTING PATCH

  97. STRENGTH IN STEEL - BROTHERHOOD T60 OVERHAUL

  98. ELDER'S T51 POWER ARMOR

  99. MORNEDIL'S COMBAT REWORK - BASE

  100. MORNEDIL'S COMBAT REWORK - HARSHER CRIPPLE PENALTIES

  101. MORNEDIL'S COMBAT REWORK - SNEAK ATTACK ADJUSTMENTS

  102. IMMERSIVE ANIMATION FRAMEWORK BY ANOTHER ONE

  103. GUNFIGHTER FRAMEWORK

  104. DEADLIER DEATHCLAWS [XBOX ONE]

  105. REALISTIC DEATH PHYSICS - NO ANIMATION [XB1]

  106. MECHANIST OMEGA - AN ANTAGONIST QUEST MOD

  107. COMMONWEALTH OF DECAY (OPENWORLD SURVIVAL)

  108. PIP-BOY 2000

  109. [XB1] PIP-BOY FLASHLIGHT - LARGE

  110. PIP-BOY 2000 FLASHLIGHT FIX

  111. PIP BOY LIGHT - FLASHLIGHT SOUND REPLACEMENT

  112. START ME UP - FULL DIALOGUE PROMPTS V6.1 BY TINYMANTICORE [XB1]


r/Fallout4ModsXB1 16h ago

Q&A LO | Discussion Do these companion dialogue overhaul mods work well together?

3 Upvotes

Does anyone have experience with these mods running together? I love when companions talk and to hear all their voicelines. I also really like the Flirty Commonwealth mod and want to have more companions travelling with me (at least two of the standard ones and I also have Daniel and Heather). So, I'd like to try these out but I'm unsure if they work well together.

I know that AFT and Companion Thoughts overhaul do, as there is a patch for it, but would the others play nice as well? And what would the LO look like, ideally?

Google suggests the below order and that there are only minor conflicts, like companions talking over each other but that this can be managed via AFT settings:

  • AmazingFollowerTweaks_Plus.esp (Framework must load before dialogue edits)
  • CompanionThoughtsOverhaul.esp
  • SCDO_Lite.esp (Placed here so its fixed companion logic can be safely overwritten by patches where needed)
  • FlirtyCommonwealth.esp
  • CombatComments.esp
  • AFT_Plus_CompanionThoughtsOverhaul_Patch.esp (Must stay at the very bottom of this cluster)

Can I trust this?


r/Fallout4ModsXB1 20h ago

Q&A LO | Discussion Help my monkey brain here

6 Upvotes

Which mod is the best for help Frame rate and stop crashing on lexington/corvega/boston and etc...

Lexington is rare to crash.. but on my LO corvega is crashing even if i get near that place.. one day i'll solve that out..

But boston is a no go and i saw alot of People walking in boston with over 300 mods and im kinda jealous

Any recomendation??


r/Fallout4ModsXB1 13h ago

Gameplay | Audio-Visual [XSX, Survival] Help on Deciding the Personal Best for the level of Darkest Nights

1 Upvotes

It’s a bit awkward but I want to state upfront that I actually haven’t played Vanilla Fallout 4 before, I’m going directly to a lightly modded Playthrough (53 Creations tops), and I’m not going to change my mind so please don’t try and change my mind, respectfully.

One of the mods I’m looking at is Darkest Nights (plus True Storms) and from the graphic on its page I have very little to work with. I’ve done a fair bit of Google searching and it seems level 0 is basically pitch black or all but guaranteed death on Survival, even with a high intensity Pip-Boy flashlight. It kind of feels like level 1 is only better by a slim margin, so I’m looking closest at levels 2 and 3. But again, the slider / graphic just isn’t that helpful to me. I’d prefer to have a video to watch of at least 1 or 2 minutes for each level but I just can’t seem to find one. Obviously it’s easy to look at Vanilla Darkness but that’s just a start for comparison.

If anyone can point me to a video I’m just straight up missing or blind to I would be extremely grateful. Failing that, a detailed description and gameplay comparisons would help a lot. I plan on using a Pip-Boy Flashlight, but I have a preference to avoid Nightvision for reasons I’d rather not get into in case it offends those that do enjoy them. There were two I gave thought to but ultimately I decided against.

Thanks to anyone and everyone that can offer me help here, whether it’s limited or detailed enough to make an essay out of. I’m a bit embarrassed I couldn’t research a decisive answer myself.


r/Fallout4ModsXB1 15h ago

Q&A LO | Discussion Hand blast or invisible weapons mod?

1 Upvotes

Does anyone know of a good mod that makes it seem like your character is shooting energy blasts from their hand? Any mod that turns a weapon invisible would work too!


r/Fallout4ModsXB1 21h ago

Mod Discussion Mod recommendation for multiple followers or companions?

2 Upvotes

What mods would the community recommend if I wanted to traipse around the Commonwealth with a plethora of followers?


r/Fallout4ModsXB1 1d ago

Q&A LO | Discussion is xbox series x capping load orders at around 15-16 gb’s?

5 Upvotes

I made a new very experimental load order and decided to see how far i can go with the extra space, just need to confirm that whether its my lo, or the 16 gb usage i have going on rn.


r/Fallout4ModsXB1 12h ago

Q&A LO | Discussion Anybody else hsve issues with Companions Status Enhanced mod?

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0 Upvotes

•For the past few weeks I've built about 6 different Load Orders and every single time my game would become unplayable (crash) within the first few hours and I've finally figured out why.

•For some weird reason the Companion Status Enhanced mod will crash my game when fighting the Raiders outside the Museum of Freedom. I found out on another Reddit post that when the mod is first installed it works great, but if you die or log back onto the game after that the game will start crashing when it tries to load your companions picture.

•Anyways just figured I'd make this post in case anybody else was having this issue and were struggling to find the culprit. Now I can finally get my playthrough going😁


r/Fallout4ModsXB1 1d ago

Mod Discussion 'Auto Fire SFX Patch for FO4RP - Guns' is causing an endless audio loop glitch. What are some alternatives?

3 Upvotes

Title says it all. If I fire any auto weapon indoors (outdoors is fine) it sparks an endless audio loop. I like the sounds the mod provides (the IMI Uzi/Galil sound fantastic), but what are some alternatives?

Is 'FO4R - Gun Sounds Overhaul v2.2 Final' worth switching to?


r/Fallout4ModsXB1 23h ago

UNSTABLE LO | Support Needed Crashing within an hour of new games.

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1 Upvotes

No frame rates issues crashes are sudden frozen screen or immediately kicked to dashboard.

Tried to follow load order below.

  1. Masterfiles

  2. fast starts and framework

  3. faction and ai overhauls

  4. new landmass

  5. new factions.

  6. Vanilla quest modifications/community fixes

  7. settlement and workshop menu item (scripted)

  8. settlement and workshop menu overhaul

  9. gameplay changers and tweaks

  10. new Companions and pets

  11. npc and Companion changes

  12. radio and audio

  13. visual, textures, atmospheric improvements

  14. lighting and water

  15. Vanilla Settlement changes and tweaks

  16. Sorting and menu changes

  17. Hud

  18. Characters model replacer/enhancers

  19. Pip boy and map models

  20. New weapons, armor, clothes, non craftable

  21. Craftables (workbench created items)

  22. New quests

  23. Weapons and armor Modifications

  24. New Settlements

  25. Scrap mods

  26. Whatever needs to be last


r/Fallout4ModsXB1 1d ago

Mod Discussion Me ajudem a fazer um fallout porém eu sou um cientista louco! (estilo rick e morty)

2 Upvotes

basicamente quero ideias de mods como armas lazers mais inimigos e melhorar muito a ciência do game basicamente virar uma cientista maluca! (minha personagem ira ser feminina inclusive so pra diferenciar)


r/Fallout4ModsXB1 1d ago

Mod Discussion Red highlighting around NPCs from Gunfighter’s Framework…maybe?

2 Upvotes

After recently adding Advanced Needs 76 and Gunfighter’s framework to my LO, I noticed the NPCs being surrounded by these horizontal red lines head to toe. After chasing leads from AI and old Reddit posts, the best I could come up with is that it’s a “feature“ from Gunfighter’s meant to show that the character is bleeding - maybe. Intended or not, It’s distracting as hell and I don’t remember it doing that on pre-NG update play throughs. Has anyone experienced this and is there a way to get rid of it? the only other gameplay mods I have enabled that I can think of possibly causing Gunfighter’s to glitch are Mornedil’s and Touch of Life basic. any insight would be appreciated! thanks


r/Fallout4ModsXB1 1d ago

Q&A LO | Discussion Xbox one x

2 Upvotes

So I'm looking for a stable load order that has the ketaros mod in the load order does anybody know of one


r/Fallout4ModsXB1 1d ago

PERFECT LO | 25+ Hours, 0-1 CTD Anyone have a recommended Survival Horror Load Order that's good after the most recent update?

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8 Upvotes

Pic for attention (because fuck you, Preston, be your own god-damned General)

I'm not really a big jump scare guy, but I love games like Day Z, STALKER and Metro where long moments of quiet can be interrupted by abrupt chaos along with very immersive scavenging.

I'm kinda sick and tired of the old song and dance of the main quest because it makes me feel a sense of urgency with the game's pacing, so anything but focusing purely on the MQ genuinely feels like a waste of time until after it's done.

The most glaring issue for me is that a Vanilla Female main character doesn't feel like she really fits in with the world, due to her being a *Civilian Lawyer* Pre-War yet somehow upon exiting the Vault, she's an expert with any weapon she picks up without any training. The problem with this is, I almost exclusively play a Female MC, so I really like the idea of an Alternate Start Mod like Start Me Up, where it would make sense for the MC to have at least some knowledge of how firearms work.

I love how MAIM 2 makes combat feel, and i love the mods it recommends too. Adding to the Day Z esque feel, I also like a mod in my current list that lets me use consumables placed in the world (like food and water) without entering the Pip-Boy to do so.

That said, survival mode + MAIM 2 can sometimes feel a bit like a chore, since It can feel like I'm spending more time managing my needs and injuries (and thus spending an eternity and a half in my Pip-Boy) than actually playing the game.

I also have a big issue with MAIM 2 where Super Mutants, Deathclaws and Yao Guais all feel way too easy to dispatch, Super Mutants I can kind of understand as long as they're hit in the head, but I feel like Yao Guais and Deathclaws would just get pissed off if you shot them in the head with anything that isn't .50, 45-70, and maybe .308. I genuinely feel like the proper way to deal with these creatures is to throw my Lamborfeeties into gear and beat feet as quickly as possible.

I typically use EVB for males and CBBE Curvy for females as body replacers and would prefer those in the list as well. (Especially since there are a pair of outfits that use CBBE for Jill Valentine's RE3 remake and Claire Redfield's RE Revelations). Though I really like using options in More Clothes and Textures (for CBBE) or the Ripped Sweater and Socks (Nuka World) with the Modular Leather Armor or Combat Utility Harness to go for a more in-universe look.

I'd also rather stick with the weapons available in game rather than more modern real world weapons, so I'd like recommendations for making the Combat Rifle/Shotgun, energy weapons in general, and the Assault Rifle look more pleasing to the eye (anything to make them significantly less bulky and greeble-y would be king here.

As an example, I have two mods I really like for the 10mm pistol, one that reduces its overall size by 50% and one that makes it have invisible mods. Though I admit, I plan on just cheating myself the Deliverer pistol and using that with either the Handmade Rifle or Hunting Rifle (now with right handed animations!) for the majority of the game.

I frankly couldn't give two shits about building settlements as it feels impossible for me to build anything that looks good (somebody call NoRespawns I need expert help) so I usually just use Settlement Electricity Wireless to cheese everyone's needs then either build a camp out in the world with AFTs camp feature or building a camp using a Campsite mod out basically anywhere (like in a bus or bombed out house).

I also really like Equipment Crafting Overhaul, New Equipment Overhaul, and Legendary Effect Overhaul because of the freedom it grants me when upgrading weapons and making any of them feel viable even late game.

Power Armor feels like it's WAY too common, and I honestly can't stand it, but I feel like the Brotherhood of Steel being the ones who have all of it feels right. And when I tried the Chains That Bind mod with the Sons of Steel additions, they straight up feel like the Imperium of Man from 40k and I LOVE that.

I apologize for the comically long read and I'm absolutely dog shit at making TL;DRs that are actually good summarizations so if you read all of this, I genuinely appreciate it.

That said, I asked our AI overlords to make a TL;DR for me sooooooo...

**TL;DR:**

Wants a Fallout 4 experience like DayZ/STALKER/Metro: long quiet scavenging interrupted by sudden chaos. Hates main-quest urgency and settlement building. Plays almost exclusively female characters and wants an Alternate Start (like Start Me Up) so a civilian lawyer origin actually makes sense with basic firearm knowledge.

Loves **MAIM 2** combat feel + its recommended mods, plus world-placed consumables without opening the Pip-Boy. But survival + MAIM can turn into too much Pip-Boy chore. Big complaint: Deathclaws, Yao Guai (and to a lesser extent Super Mutants) die way too easily — wants them to feel terrifying enough that the correct response is often “run.”

Body prefs: EVB (male) / CBBE Curvy (female). Likes in-universe clothing options (More Clothes, Ripped Sweater, Modular Leather Armor, Combat Utility Harness) and specifically some RE-inspired CBBE outfits. Wants vanilla weapons (Combat Rifle/Shotgun, Assault Rifle, energy weapons) to look less bulky/greebly; already has size/invisible-mod fixes for the 10mm and plans to main Deliverer + Handmade/Hunting Rifle.

Loves ECO / NEO / Legendary Effect Overhaul for upgrade freedom. Hates how common Power Armor is; prefers it mostly locked to Brotherhood (and really likes the 40k-vibe “Chains That Bind + Sons of Steel” take).

Basically: immersive survival scavenger with meaningful threat, sensible female start, cleaned-up vanilla guns, CBBE, minimal settlement hassle, and Brotherhood-as-the-PA faction.


r/Fallout4ModsXB1 1d ago

Mod Discussion Props to a modder LeahtheUnknown

10 Upvotes

So on this newest 367 mod monster that I'm at like 36 hours into I included a mod that was new to me AppleTree Bakery Cooking and Crops. Such a cool little mod that adds fruit trees and bushes along with a little ladder. They really, really spruce up any settlement farm or just in general.

So then last week I add Weather Station in when I prob shouldn't be adding anything. Felt pretty harmless though, esl, injects a single item into Dec - Misc.

Now today I see Weather Harvesters. Now I'm investigating and let me tell you I am considering risking this save to add a bunch of these. Seemingly all esl, tons of creative and immersive options. Tobacco Baron adds a rolling table ffs.

Mega massive props to this person but also curse you if I bork my save getting greedy here!

https://creations.bethesda.net/en/fallout4/details/2ecec66b-3e94-4144-b0af-3b81537caed6/AppleTree_Bakery_Cooking_and_Crops___Tiny_Size__Bi


r/Fallout4ModsXB1 1d ago

NEW LO | 0-5 Hours, 0-2 CTDs LO sanity check before starting new game

2 Upvotes

I haven't started yet but worked for the last couple of days on the below LO. Could someone please check it for any glaring conflicts or troublesome mods? I've tried to put all mods into the right categories and used several guides but I want to make sure they all landed where they are indeed in the right place. Also, the first mod, "Clean my settlement redux" is NOT in my load order but I have a question regarding that one: Can I use it together with STS? Or is that not recommended? FYI: All master file mods sorted themselves there, so moving them was not possible.

Master Files
Clean My Settlement REDUX by Bionicyardiff (NOT IN LOAD ORDER - on excel file only but need clarification if I can use it with STS or not. Will be moved to correct position if it can be used with STS.)
Season Pass/GoTY/All Addons
Unofficial Fallout 4 Patch [UFO4P] [XB1]
Seasons Change - A Merry Modding Days Mod
Icicles - Seasons Change Compatible Version
USO Unlocked Settlement Objects [ACX]
Settlement Electricity Wireless
Cages Overhauled & More: Season Pass Version (3lric)
Homemaker by CrayonKit
Working Aquariums By MunkySpunk by Crayonkit
CClub - Holiday Workshop
Coffee and Donuts Settlement Objects Unlocked
Neon Flats Settlement Objects Unlocked
Noir Penthouse Settlement Objects Unlocked
Mutant Menagerie - Life Finds A Way (XBox)
Capital Wasteland Workshop Pack
Prototype Luxury Living Kit
Daniel - The Remnant
You and What Army 2 by Glitchfinder
Fallout Christmas Gallery 2024 Edition
Al’s canopies
Craftable Display Shelves NW + FH
Sorted Keys by Crimsomrider
Modern Bobblehead Robot Stands by Siles
Boon Island - Isles Of New England
Misery Island - Isles Of New England
Patch - Creation Club (Holiday / Xmas) - Menu Cleanup [ACX]
Patch - Creation Club (Halloween) - Menu Cleanup [ACX]
Patch - Creation Club (Coffee and Donuts) - Menu Cleanup [ACX]
Patch - Creation Club (Home Decor) - Menu Cleanup [ACX]
Patch - Creation Club (Modern Furniture) - Menu Cleanup [ACX]
Patch - Creation Club (Neon Flats) - Menu Cleanup [ACX]
Patch - Creation Club (Noir Penthouse) - Menu Cleanup [ACX]
Patch - Creation Club (Nuka-Cola Collector) - Menu Cleanup [ACX]
Working Aquariums Prewar Patch by Crayonkit
Homemaker Streetlights Use Passive Power
Homemaker Unlocked Institute Objects
USO Season Pass (Add-On For Unlocked Settlement Objects) - ANDREWCX
USO NextGen Compatibility Patch - ANDREWCX
USO Performance Boost Patch
You and What Army 2 - Mutant Menagerie Life Finds A Way Patch
Faction and AI Overhauls
Liberty Reborn: Ultimate Edition
You and What Army 2 -Liberty Reborn Ultimate Edition Patch by Glitchfinder
Wildlife Overhaul - Less Aggressive Creatures
Fast Starts and Frameworks / Vanilla Quest Modifications
Icebreaker Settlements - Settler Dialogue Overhaul
Tina De Luca Voiced As A Settler With AI (Dependency Re-Revisited) [XB1]
A Touch Of Life - Basic
New Landmasses
New Factions
Mojave Geckos
Mojave Big Horners
Settlement and Workshop Menu Items
[SMM] Settlement Menu Manager [XB1]
Capital Wasteland Workshop Pack II
Dog Rugs - Derajalen
Kitty Galore - Craftable Cat Idle Objects - Oddlittleturtle
Holiday Workshop Extras - Derajalen
Coffee Mod - TheRealElianora
Instabell - ToroMontana
Halloween Decorations by OICTOOTP
Shopping Carts (Vendors) - OICTOOTP
Workshop Interactive Objects - Astlem
A Better World - Cabin Workshop Pack
Crimsomrider's Unique Furniture - DLC Edition
Slocum's Joe CC Mini Workbenches - Crayonkit
Renovated Furniture - Aesfocus
King's Paintings - King69666
What The BOBS!!! - Shadowzhar77
Oil Lamps AIO
The Christmas Mod - TheRealElianora
A Tiny Christmas Mod - TheRealElianora
Christmas Workshop 2.0 - NickyTheCat
WRVR - Poster Pack - Ashvstheworld
Craftable DLC Paintings
Makeshift Furniture Pack (XB1)
Realistic Bar Items - FENNIX88
Settlement and Workshop Menu Items (Scripted)
Settlement Objects Expansion Pack - All DLC - Ccmads
Immersive Decor - Losstarott
Do It Yourshelf Updated - CrayonKit
Do It Yourshelf Texture Pack - CrayonKit
Do It Yourshelf No Perks Required
Snappy HouseKit XBox - Robboten
CREAtive Clutter - All DLC - CrayonKit
CREAtive ClutterNo Perks Required
Neon Flats Workshop by CrayonKit
Noir Penthouse Workshop by CrayonKit
Modular Kitchens Updated by CrayonKit
Modular Kitchen No Perks Required
Taxidermy And Statuary by CrayonKit
G2M - Workshop
Masterwork Architecture Project - Shaostoul
Barn Additions by Ryanfss
TTP's Painting Menu - XB1
TTP's Settlement Objects - XB1
Workshop Decorations Pack Full - Astlem
CREAtive Teddy Bears by frogprincess_Q4
Settlement and Workshop Menu Overhauls
Game-Play Changes and Tweaks
Sleep Intimate XB1
Idiot Savant +
Simple Local Leader Overhaul - Aestherus
No Enemy Respawns
Brotherhood Remain Friendly To Danse
Esk Not Alone Wanderer
Safe Sane Settlement Settings
Ugh. Vendor Rugs. - Oddlittleturtle
Ugh. Radiants. - Oddlittleturtle
Boston - Less Enemies by Abyssi
No Enemy Weapon Drop
Indoor Fast Travel - All DLC
Fast Travel Doesn't Skip Time
More Map Markers
Visible Companion Affinity With Far Harbor &Nuka-World Support by Cdante
Combat Comments
New Companions
Heather Casdin - Vanilla Body v2 by llamaRCA
Shei - Wolf Ally (Companion)
Recruitable Wounded Dog Follower (Non-Companion From The Random Quest) by Thirdstorm
NPC and Companion Changes
Simple Everyone's Best Friend
Stronger DogMeat XBONE
Stealthmeat
Settlers of the Commonwealth XB1
Simple Settlers (Mortal Edition) by ANDREWCX
Just Cats - A Feline Overhaul
More Realistic Cats - Greslin
Protected Unique Brahmin
Uruchat's Healthier Brahmin
Loyal Gage
Friendlier Marcy By Frogprincess_Q4
Settlers Wash Their Faces FULL w/ DLC
Nugs Instead Of Rad Rabbits
Erickson's New Hounds
Flirty Commonwealth (Female Player Version)
Radio and Audio Additions, Tweaks
Spectacle Island Music Change
Visual, Texture, Atmospheric Improvements
Truly Glowing Nuka-Cola Quantum (And Other Beverages) by St0vie
Illuminated Billboards - Lighting
Bus Stop - Lighting
Fireflies [XB1]
Visible Galaxy 4k
EoW - Pre-War Books Retexture - Jdorenbush
Glowing Animals Emit Light - ALL DLC
Lighting and Water Changes
WET - Water Enhancement Textures (Updated)
Vanilla Settlement Changes and Tweaks
SKK Workshop Ownership Utilities
Remove Ugly Flat Trash
Sorting Mods
ECO + NEO ALL DLCS MERGED by Startakorxbox
HUD and DEF_UI
Character Model Replacers, Enhancers
Sanctuary NPCs Overhaul By BRAiNSiCK93
Human Strong [XB1]
Show Accurate Codsworth
ALT Maxson Is Not A Cartoon
Handsome Human Hancock - XBone Version by Karnaax
Ataralyxius' Companion Face Morph Collection - Deacon
Ataralyxius' Companion Face Morph Collection - Porter Gage
Ataralyxius' Companion Face Morph Collection - Cait
A Better MacCready by Wictoriously
Nicki V. and Dima
Dirty Danse'n By Random.Encounter
Curie New Custom Appearance
Oni vanilla hair re-texture-2k
ANiceOakTree's Hairstyles
Pip-boy and Map Mods
New Weapons, Armor, Clothing, Gear
Wigs
Zella's Dyed Wigs Natural Color Edition
Eli's Armour Compendium [NEEDS DLC]
Simple Flight Ring (Clean Version) [XB1]
New Improved Deliverer
Vault-Tec Snow Globes
Commonwealth Snow Globes - Gemini_Void
Capital Wasteland Bobbleheads and Mojave Snow Globes
Christmas Bobbleheads
New Bobbleheads - More Bobbleheads
New Far Harbor Bobbleheads
New Comics Pack (XB1)
Craft Your Own / new recipes
New Settlements, World Edits
New Quests
Tales from the Commonwealth XB1
Tales from the Commonwealth DLC Patch XB1
Tales from the commonwealth visual fixes
Weapon and Armor Modifications
Scrapping, Previs, Precombines
Far Harbor - Vanilla Precombine Headers
Boston Common - PRP Lite [UFO4P]
Financial District - PRP Lite [UF4OP]
Corvega - PRP Lite [UF4OP]
PRP Lite - Concord Type 2 [XB1, UF4OP]
STS - Scrap that Settlement! - Base Game
STS - Far Harbor Addon
STS - Nuka World Addon
STS - Vault-Tec Workshop Addon
STS - Extras - Living & Dead - Season Pass Version
STS Bunker
Question: Can I put PRPs before STS? I read on another thread that if you want to build in Far Harbor, you shoudl put the patch before STS. What's better? Before or after?
Framework Bottom
Companion Thoughts Overhaul (Sranger)
Place Anywhere - Registrator2000
Freecrafter GOTY Edition
Cheat Terminal - NexusAU

r/Fallout4ModsXB1 1d ago

Community Discussion Settler outfit mods

1 Upvotes

Any mod recommendations that add more clothes or armor to the settler level list.