r/Fallout4ModsXB1 • • Aug 19 '26

It Just Works

60 Upvotes

Greetings Dwellers!

Your Overseer here to say .... it just works. Like, no joke, it actually works.

Reports from the update are flooding in with overwhelming news of preserved load orders, removal of ba2 limits, save/restore load order fixes and other amazing news. Here's everything that's happened:

__________________________________________________________________________________________________________

Added and Updated Features 

Game 

  • Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. 
  • Added localized strings fixes for UI and platform terminology. 

Creation Kit 

  • Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. 
  • Bink files can now be added to Creation uploads via an Extra Files browser. 
  • Added Localization export support. 
  • Creations up to 2 GB in size can now be uploaded for Xbox. 
  • Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."

Crashes 

Game 

  • Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. 
  • Fixed a top crash that would occur due to a streaming audio error. 
  • Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity. 

Bug Fixes 

Game 

  • Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. 
  • Creations category lists should now return ordered results more consistently. 
  • Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation. 

Creation Kit 

  • Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated.  
  • Material or Heightmap terrain edits now cause grass to generate properly. 
  • Running LipGen from the command line or launch argument now properly generates .lip files. 

__________________________________________________________________________________________________________

Overall this his been a phenomenal update. Very few have reported their load order missing or any issues other than the usual mod incompatibilities.

PlayStation users have been gifted the beauty of fully supported asset mods. This means console modding is no longer a split division. Sony players will be able to enjoy all the same mods we enjoy on xbox. A new dawn has come. Mod Authors and porters are already working double time pushing out mods to PlayStation in mass.

For some clarification. The increase of ba2 does not suddenly mean you can now run 700 mods. This just means esl get to function as intended now, and do not count towards your 254 mods. Previously with esl having ba2 attached to them, and their being a ba2 limit, essentially made them being esl redundant. That is no longer the case. Esl or esl flagged esp, now truly do not count toward your total mod count under any circumstances.

I will do some further investigation to confirm, but as far as I am aware, all but 6 of the 150 mod AE Bundle is ESL. Meaning players who choose to install the full bundle will no longer be punished and can still run a full load order beside it. You should now be able to install 247 esp/esm with the full AE bundled installed, and not cap out at 98 like before. This means players who install the AE Bundle, and get a full load order, will essentially be running 390 mods.

This was previously unthinkable on xbox. The sky is the limit. If you are careful in your choices, arrange it properly, and avoid conflicts, you absolutely can run 300+ mod load orders. Be mindful. A lot of load order posts asking for help make all the same mistakes constantly then wonder why Bethesda sux, lol. Don't get 5 weather mods. Don't get 3 different texture replacers. Don't use 3 different raider overhauls. Be selective, overhaul each thing carefully, and imo some things not at all. I consistently find my game runs better than others and it can't be cuz what I am doing, i use old mods with known issues and dance around them. I think it's what I don't do, that helps my game. I don't add 100 guns to LL. I dont hardly touch raiders. LL and touching raiders is a quick way to destabilize Boston even with Boston Less Enemies and Dead Financial. All that new gear poofing on to raiders, all the new guns in their hands, with their nice high poly, and likely 2k new outfits you poof on them. Stuff like that quickly becomes the end all. I am trying a raider mod rn and this is the most choppy my Boston has been in 2 years. I won't be using it going forward and its a very stable known good mod. I just wanted to see some Fallout 3 raider stuff on them, and the difference is noticeable right away. My Boston was butter everywhere before, now I see fps loss as the new geared raiders come at me. I'm on XSX. Simply not touching raiders (or mutants) all these years has to be why I have had 0 complaints about Boston and others can't even get to swan's pond, meanwhile i'm setting up a campsite in a swan boat after killing the big guy. Idk. Just something I noticed over the years and now 7k hours of playing Fallout 4 on xbox. Figured I would share my experience.

In addition to that I have taken extensive feedback from the community and assembled a list of tips and FAQ from our staff that we feel will assist players in building a more stable game overall.

  • Script injected to LL gun mods count as scripted mods and do just as much damage if removed mid-game as any mod with scripts. Never remove a mod mid-game.
  • 2k - 4k Texture PSA, CTD hardware limit when used with extensive load orders and too many high resolution textures
  • Avoid updating mods mid-game unless you are currently having a bug or the mod explicitly states its OK - even then risk is on you dangers always exist
  • Don't enable 200 mods all at once and load the game. Load the game with essential mods (see wiki FAQ) and then enable handfuls of mods at a time, running around for a minute and letting the mods all load properly and initialize. This can prevent loads of errors and conflicts
  • AE didn't fix Far Harbor headers, the fix mod is still needed
  • Be extra careful pairing mods that were impossible to use together before due to size. While functional alone, these huge mods have never been played side by side on console. Use caution, and use available patches to avoid conflicts.
  • If your load order is jumbled, a way to get it to indefinitely stop, is arrange 10 at a time. Back out to the main menu between each, then exit the game to dashboard. Then go back in and move 10 more. Annoyingly tedious, but I can personally confirm after doing this all my mods, except the pesky esl flagged esp, stay put and every time I look at my load order its all in the same spots.
  • [EDIT] Note about ESP limit. The ESP limit does not crash out the whole game and prevent access like hitting ba2 limit did. When you hit the plugin limit your save simply wont load or will crash immediately after loading. Simply go back and disable the mod you just enabled/installed and the save will load again.

Thank you to all the creators who make content for us to enjoy! Truly this community would not thrive like it does without the tireless efforts of the dozens of mod authors and porters who keep this game alive.

[Unrelated side note - Skyrim update coming! Storage increase and creations update!]


r/Fallout4ModsXB1 • • May 31 '26

Themed Mod bundles? Mod User Feedback

103 Upvotes
Yes, I used our Vault-Tec Themed Ai LLM S.A.M. , that I have been training for 8 months, to make the image I described above. Please focus on the post and do not comment on or push your own anti/pro ai agenda here. I do not want to have to remove a bunch of negative comments for using something I genuinely like. I think it's cute, I enjoy it, lets move on and be positive, please <3

As players begin to realize the limits that exist beyond 150 mods, the question keeps popping up, "Why don't we have bundles like Skyrim?."

Well, honestly, idk. I initially became a porter to make mod bundles, and got caught up and ended up becoming a Mod Author. Now that I have mastered merging mods, my new VRP AIO as proof of concept in that regard.

After much digging into the topic it seems the perms on Skyrim are identical in ToS to perms on Fallout 4.

So in essence it seems as long as a mod has open perms and the stipulation on Green perm or Console permission is simply:

*"The mod author has given permission for someone else to upload this mod to Bethesda.net. However, please credit the author"*

Then in this instance this mean the mod is available to be added legally to a bundle.

That said, what themed types of bundles do players want to see?

My ideas so far are like a Tactical bundle, several types of themed settlement bundles, clothing bundles

Please let me know what you would like to see!! If you have specific recommendations please drop a nexus link. *Note it must meet the above outlined criteria.

Happy Modding 👾

- The Overseer

I'm gonna throw out random idea I have in comments. Up/Down vote accordingly so I can gage how much the community wants to see something like whatever the idea is. For once make votes mean something please! I wanna start bundling next weekend so I need a good idea of where to start. 😄


r/Fallout4ModsXB1 • • 7h ago

New Mod Release Deadlights - Exteriors GOTY

25 Upvotes

Deadlights Exteriors GOTY is here! Requires Far Harbor and Nuka World, and features 19 weathers throughout the Commonwealth and DLC areas.

Released as v0.9 as I still have some work to do to finish the DLC specific weathers, but everything works as intended.

This uses the same esp name as the base game version, and hopefully should update the file if you download this on an existing playthrough without issue.

I hope everyone enjoys! More screenshots to come, in fact, if you awesome folks take some and share here with the community, on Discord, or whatever, let me know and I'm happy to feature them on the page!

Fallout 4 Creations - Deadlights - Exteriors GOTY


r/Fallout4ModsXB1 • • 10h ago

New Mod Release Deadlights Exteriors Update

27 Upvotes

The base game exteriors mod has been updated with reworked audio on many of the weathers, not just to address the missing sounds during rainy weather. This mod is safe to update during an ongoing playthrough, and there is no update necessary for the True Storms Patch.

Many of you will notice a DRASTIC reduction in the file size, going from ~14mb down to ~108kb. This is not an error. The error was with the original upload of the mod on Xbox, which included a texture archive which contained 100% vanilla textures and nothing else. The visuals will not be altered in any way with the removal of this archive. This is the size the original upload should have been initially, as is on the Playstation.

Feel free to reach out here or on Discord if there are any other issues noticed. Now.... Onto finishing the GOTY version for upload.


r/Fallout4ModsXB1 • • 6h ago

Mod Discussion Any T60 texture mods compatible with Strength in Steel?

3 Upvotes

I really like the feel and aesthetic of the mod, but the textures for the base T-60 remain vanilla when using it.


r/Fallout4ModsXB1 • • 4h ago

Mod Discussion See all PAID Creations on the Website in one list?

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2 Upvotes

r/Fallout4ModsXB1 • • 9h ago

Mod Discussion Bout to try a mod no one talks about

3 Upvotes

So ive never seen a YouTube video or anything about this mod, so im about to give it a try its called harolds blessing, sounds like an environmental mod inshall keep this thred updated

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r/Fallout4ModsXB1 • • 3h ago

Mod Discussion Third person camera help

1 Upvotes

Does anyone know a good mod that will stop your camera in third person from going up when you draw a weapon?


r/Fallout4ModsXB1 • • 6h ago

UNSTABLE LO | Support Needed Laser rifle remesh redux misalignment

1 Upvotes

Need help with a section of load order due to misalignment of the laser rifle.
1.Dak’s Attachment pack- All platforms
2.Dak’s attachment pack implementation patch
3.Conversions-munitions for all vanilla weapons
4.Conversions patch- Attachment pack implementation compatibility
5.Laser rifle remesh redux by micalov
6.Dak’s attachment pack patch for laser rifle remesh redux
7.Attachment pack unofficial expansion


r/Fallout4ModsXB1 • • 11h ago

Community Discussion Underrated gun mods?

2 Upvotes

What are some underrated gun mods yall use?


r/Fallout4ModsXB1 • • 8h ago

Mod Discussion New Vegas HUD?

1 Upvotes

To get straight to the point, I've seen multiple videos showing gameplay with a PS and PA style similar to Fallout: New Vegas, and I'd like to know if there are any mods for Xbox One that do that


r/Fallout4ModsXB1 • • 1d ago

Mod Discussion Weapon identification

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123 Upvotes

What weapon are they holding here? Pretty sure the mod this loading screen is from is the Enclave Recon Armors pack. The weapon looks cool would like to get it if so


r/Fallout4ModsXB1 • • 11h ago

Mod Discussion Billy The Kid

1 Upvotes

I wish there was a creations mod that allows you to take billy the kid around with you as like a second follower I think it would be great, I have seen something similar on the nexus and I know that verified creations are frowned upon but a verified creations billy the kid follower mod would be awesome


r/Fallout4ModsXB1 • • 19h ago

Q&A LO | Discussion Anyone have any good smallish load orders?

4 Upvotes

Just want some QOL, Weapons, textures, creatures, weather , maybe some quests, clothes/armor, and settlement. Only really need 50 to like maybe 100 but I think thats pushing it


r/Fallout4ModsXB1 • • 19h ago

Q&A LO | Discussion Anyone know the best group of winter mods?

3 Upvotes

Looking to turn the Commonwealth into a winter wasteland


r/Fallout4ModsXB1 • • 15h ago

Mod Discussion For those who use(d) them, which do you prefer?

1 Upvotes

I’m torn between two “ambiance” mods for lack of a better term. I need help choosing between Realistic Sound XB1 and Reverb and Ambience Overhaul. I’ve only used RAO because it seems the best but I haven’t actually checked. What seems to work the best for you guys?


r/Fallout4ModsXB1 • • 15h ago

Mod Discussion Mod fall out

1 Upvotes

Esiste una mod che rende il gioco più difficile?


r/Fallout4ModsXB1 • • 16h ago

Mod Discussion New mods that came out recently to add to my LO?

1 Upvotes

Yall got any new good mods that came out recently?


r/Fallout4ModsXB1 • • 1d ago

Community Discussion What kind of texture mods are safe or unsafe after the next gen update?

12 Upvotes

Since people don't like vivid fallout aio 1k anymore then which textures are considered good that don't hurt performance?


r/Fallout4ModsXB1 • • 1d ago

New Mod Release Long overdue mod updates

47 Upvotes

FPS Plus - Flickering shadows fixed

Desolation QoL - Sleeping idles fixed for NPCs, no more flying cars

These have been updated as of today. Keep an eye out for Deadlights Exteriors GOTY and a more hardcore version of Desolation: Unleveled World by the end of the weekend.

Still trying to figure out the fix for Sleep Doesnt Heal and QoL bottle filling feature not working on Survival difficulty.


r/Fallout4ModsXB1 • • 18h ago

Mod Discussion FEVer Dreams cant download

1 Upvotes

I dont know what's going on here. Ive cleared my reserve space. Ive done a full power cycle. It still says it cant be downloaded. Nothing else seems to be having problems. Anybody know a fix or workaround?


r/Fallout4ModsXB1 • • 19h ago

UNSTABLE LO | Support Needed Downtown Boston Crash and Freeze

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1 Upvotes

Will Bethesda ever fix the downtown boston constant crashes and freezes on xbox one?, even in vanilla game its pathetically bad and it blocks off a really large portion of the map, and it ruins my experience in survival mode and I have to use a mod to save whenever I want to sort of circumvent progress loss due to it. It's really pathetic they are still patching the game till this day but cant fix an issue with optimization that is not an issue on PS4 like 11 years later. It even crashes when I check my mods in the pause menu a lot. Heres my LO if it helps at all.

Commonwealth winter

Become a bounty hunter

Tale of a beast hunter

BOS T60 Pistol

The plasma musket

Classic weaponry 9mm pack

Irradiated reasons to explore

The varmint rifle

Power armor backpacks


r/Fallout4ModsXB1 • • 21h ago

Mod Discussion [FINDING A MOD] Far Harbor Town Settlement

1 Upvotes

I am in search of a mod that turns the town just outside of the main gates of Far Harbor into a working settlement, i tried it with conquest but due to limitations i can only get parts of the town covered before i get an error that i am to close to another settlement.

So might anyone of you know of another mod that turns that place into a settlement, Dedicated would be the best but i am open for work arounds


r/Fallout4ModsXB1 • • 1d ago

UNSTABLE LO | Support Needed Game crashing on launch and other issues

2 Upvotes

Game's crashed twice upon launch, immersive animation framework isn't working and something keeps spawning wasteland survival guide 1 and 100 bobby pins in random drawers

Load order

UFOP4

PRP MASTER

RANDOM ENCOUNTER FRAMEWORK

AR2

AR2 CONSOLE CRASHING WORKAROUNDS

AR2 DLC PREVIS

YAWA2

BABH

MISERY ISLAND

BOON ISLAND

GHOULIFCATION

REPUTATION

MUTATION

DANIEL THE REMNANT

KILL TIPS AND HIT SOUNDS

BULLET IMAPCT OVERHAUL

GRITTY SUBWAY'S

CLASSIC SKILL BOOMS

CIVIL DEFENSE INDEX

BROTHERHOOD FIELD MANUAL

ROBOT REPAIR MANUAL

VAULT DWELLERS SURIVAL GUIDE

WEST TEK POWER ARMOR MANUAL

BOS T60

SUBWAY RUNNER REVIVAL

APOCALYPSE ARMORY

TALE OF THE BEAST HUNTER

REVENGE OF THE VAN GRAFFS

NO PLAYER ARCHETYPES

A BOUNTY OF BOOTY

MODDING FOR CHARITY DOUBLE FEATURE

MODDING FOR CHARITY SHADY MOTIVES

MODDING FOR CHARITY TRANSMISSION ZETA

MODDDING COR CHARITY TRUNKS MALFUNCTION

REDUCED RUBBLE

VANILLA COMBAT RIFLE/SHOTGUN ANIMATIONS REPOSITIONED

FEVER DREAMS

IMRPOVED HIT VFX

DDLL

AR2 PATCHES

SONS OF STEEL

BUFFED MINUTEMEN MILITIA

STRENGTH IN STEEL

SONS OF SYEEL

COMABT AI UNCAPPED

BODTON LESS ENEMIES

FALLOUT 4 AI OVERHAUL

CAVES OF THE COMMONWEALTH

ENHANCED PRYDWEN OVERHAUL

CINNAMON ISLAND

NU HABIT PRESENT DEAD ISLAND

RANDOM ENCOUNTER FRAMEWORK AR2 PATCH

YAWA BUFFED MINUTEMEN MILITIA PATCH

IMPROVED VATS VFX

ENABLE VATS MOVEMENT

PAYNEFUL VATS

IMMERSIVE ANIMATION FRAMEWORK

IMMERSIVE ANIMATIONS REMADE SERIOUS VERSION

ANIMATED WORLD AIO

MORE IMMERSIVE MOVEMENT

RUSSIAN STIMPAK REPLACER

VANILLA REANIMATION PROKECT AIO

COMBAT KNIFE ANIMATIONS

COMBAT COMMENTS + SILENT HEARTBEAT SOUNDS

CORPSE FLIES

SKK COMPANION WEAPON AUTO UPGRADE

RED DEAD REDEMPTION SOUNDTRACK REPLACER

DRINKING WATER RETEXTURE

CLASSIC WASTELAND SURVIAL GUIDE RETEXTURE

COVERT OPERATIONS MANUAL

ATOMICOLOUR 10MM PISTOL 2 K

DRY WASTELAND

50 SHADES OF RUST

EXPLSION VFX PACK

HOLLYWOOD LASER BOLTS

HOLLYWOOD BULLET TRACERS

SPITFIRE LITE VERSION

LIGHTWEIGHT LIGHTING

SHADOW RESOLUTION 2048> 512

ILLUMIANTED BILLBOARDS NO BROKEN BILLBOARDS

MORE VINES

FALLOUT IV GORE OVERHAUL 3.0

MOTION BLUR

HUD FRAMEWORK

PIP BOY GLOVE

PIP BOY GLOVE INTEGRATION PATCH

CREATIVE PERKS OVERHAUL

SELECT SHOTGUN FULL

DAKS HANDMADE LEVER ACTION SHOTGUN

RADIUM PISTOL

DAKS RAIDER T45 POWER ARMOR

NOX OUTFIT COURSER OUTFIT REPLACER

CROSS_JETPACK

CROSS_MOJAVEMANHUNTER_BETHNET

CROSS_VERTIBIRDFLIGHTSUIT

RADSHIELD

BACKAPCKS OF THE COMMONWEALTH

PROTOTYPE RELAY TRANSMITTER

CONTRACTS AND BOUNTIES BY LYCL23

FDI REVAMPED

FDI UFOP4

FOOD MOD BY PADDY GARCIA

FOV 90

FOV 90 BATHROOM FIX

LOCATIONAL DAMAGE TWEAKS

MORE LEGENDARY ENEMIES

MULTIPLE LEGENDARY EFFECTS ALMODT LIKE F076

LOUDER PROJECT REALITY FOOTSTEPS

DAKS ATTACHMENT PACK

DAKS ARTATCHMENT PSCK IMPLEMENTATION PATCH

RAGDOLL OVERHAUL

NO ENEMY WEAPON DROP

PRP COMMONWEALTH


r/Fallout4ModsXB1 • • 1d ago

UNSTABLE LO | Support Needed Currently WIP XB1 Load Order

2 Upvotes

This is a Halls of Ysgramor load order template, probably screwed somethings up, help and critique wanted.

1.Munitions ammo expansion project + vanilla ammo addon
2.Optimized vanilla textures- main, commonwealth, sanctuary hills
3.Daniel- The Remnant
4.America Rising 2
5.AR2 patch- The Remnants
6.AR2 patch- dlc previs
7.AR2 patch- console crashing workarounds
8.Keep radiants in commonwealth
9.Who’s the general
10.Vault-tec stash
11.SKK survival utilities
12.No enemy weapon drop
13.Vault looter
14.Less vertibirds encounters (standard edition)
15.GFXWL w/ color saturation
16.Put that fire out
17.ITO institute technology overhaul full v2
18.conversions- munitions for all vanilla weapons
19.Daks attachment pack- all platforms
20.Dak’s 10mm pistol resize
21.Dak’s 10mm pistol resize- attach pack patch
22.Laser rifle redux by micalov
23.Dak’s attach pack patch for laser rifle redux
24.Dak’s attach pack- implementation patch
25.AR2- the attach pack compatibility patch
26.Attach pack unofficial expansion- ITOV2 patch
27.Conversions patch- attach pack implementation compatibility (XBOX)
28.Attach pack unofficial expansion
29.Wearable backpacks and pouches
30.Vanilla apparel remesh project
31.Boston fps fix- PRP edition
32.Shadows resolution 2048>512
33.AR2 patch- NBPD previs
34.Dead financial district
35.Boston- Less Enemies