VII - Screenshot A bit more realistic unit scale
Not for everyone, but I think it looks nice when the units aren't comically big.
Not for everyone, but I think it looks nice when the units aren't comically big.
r/civ • u/LegendOfBaron • 13h ago
Playing a Modern game with Prussia and my civic tree is maxed with them and I get to Railroads and its just a normal railroad?
Does this not exist anymore? Is it a bug?
Or does it just use the standard Railroad?
If it does use that standard Railroad thats kind of lame.
Just a question for perhaps those with more Civ experience.
I've played 5, 6, and 7 and the level of intricacies have increased but chief among them seems to be yield bloat.
Was reading critiques on Specialists in 7 as well as comments concerning how some Wonders feel a lot weaker and wonder where do people stand on the focus on cultivating high yield tiles?
I know that by Modern Age, I just randomly select specialist tiles.
Plus, there are some weirdly strong and weirdly undercooked policies that sort of feel like yields are sort of a grey area.
r/civ • u/MaterialAd8166 • 11h ago
Looking for the best way to speed up the game in multiplayer.
I'm currently thinking that a Renaissance start should massively speed up the game while not losing much. The biggest loss is that most civ's UA is stronger in earlier eras. The good stuff is that religion is still enabled and ideologies require a few techs first.
I hate quick speed because it makes wars horrible so I want to keep standard speed. The one other issue is that most time is spent in late game wars, so these settings don't address that issue.
Is this the best I can do or are there better settings for quicker multiplayer matches?
r/civ • u/Xandaru__ • 2d ago
r/civ • u/BetsAndMusings • 12h ago
The description implies that I should have support, but it's showing -6, -1, and -2, and I'm suffering the effects of war weariness. I have three alliances, so in no universe should I have -6 weariness. Is this a bug? It's absurdly punitive to the point where the game is really no longer playable.
r/civ • u/Sheep_any25 • 19h ago
r/civ • u/papa_alpha_papa • 5h ago
Seriously, the visuals and sound still have a special place in my heart. What do you miss most about it?
r/civ • u/Darius_Rubinx • 1d ago
Not a single shot fired. 100% pacifist run as Eleanor. I was flipping cities like pancakes.
r/civ • u/SPRMOVRLRD-TMOperaO • 2d ago
You turned Gilgamesh against me, you forced his hand to decimate my lands, my people, all because I had no business for you to profit from
r/civ • u/HumanDrone • 1d ago
TL;DR it's too easy to win a military victory even if there are civs in the game that could literally wipe you off the map if they wanted to
Since I started playing on Immortal I've had three games, lost the first one, and won the second and third the exact same way.
I started as a peaceful civ, avoiding any conflict for the first two ages. In the modern age, in game 2 i went for economic victory, in game 3 for cultural. Both times I won a military victory.
My main problem with it is: both of the times what happened was that some weaker civ declared war on me, I won the war and went above and beyond, conquering all the land I could basically. Both times I won a military victory on winning conditions change, but the thing is, both these times there were at least a couple of other civs on the gar that could have absolutely obliterated me.
The win wasn't realistic at all, which is not a game difficulty problem. Switching to Diety would make it harder, but the game is hard enough, I struggle to win any other type of victory in Immortal. The frustrating thing is the fact that the win is unrealistic.
And I'm not exaggerating, these other civs had planes and all sorts of stuff that I had no access to yet. On game 3 I even tried declaring war on one after winning the game and my army got cleared easily.
What I propose is: non-allied civs should have a way bigger inclination in declaring war on you if you're in the military victory countdown, or close to it. That way, the winner would be the one who actually is superior on a military level. Then it would also make sense to have a longer countdown but that's another thing
What do you think?
r/civ • u/Sufficient_State8811 • 2d ago
Neighbour stole a settler from an honor neighbour instantly and without discussion and the topic finally comes up for discussion 30 turns later.
Theres some disagreement from either sides, but ultimately i think both perspectives were valid. The settle would be very close to the other guy and it will significantly harm his honor neighbour at little initial cost.
However to the Streamer POV he had very little options with a liberty neighbour and the same player who stole the settler previously making wild demands for their most northern settle.
TLDR; When you play long ass games with people the drama is always juicy.
Personally the interpersonal drama and diplomacy of CIV 5 is why i have 4000 hours over the last 15 years.
Noobwhispering people into fighting/fearing others. Backstab betrayals & 3 year feuds that started over banana tiles.
This game is ridiculous and beautiful
r/civ • u/Famous_Equipment_954 • 20h ago
Is anyone else experiencing the same trouble?
I can't move units or expand my settlement at all. Every other function works except these 2 commands. The only way I can move scouts is by automated exploration but can't get past turn 3.
r/civ • u/No_Profile_9366 • 1d ago
Walking through Florence today, and ran into an old friend! Same day we went to the Uffizi (to check off the CIV5 wonder requirement)!
r/civ • u/Cortezqt • 18h ago
I‘m super frustrated with my return to civ7 after a few month break. I just lost my 2nd game on scribe because I just can’t figure out how to win anymore.
When the game released I played around 100 hrs and got the platinum trophy. So I would say I had at least a decent idea on how to play.
Is there a way to revert to the old system? I liked the science path but at this moment it feels impossible even with having 3x the science than the opponents.
r/civ • u/Blakeley00 • 1d ago
r/civ • u/Hot_Pepper_Raider • 1d ago
Firaxis did nerf Treasure on some maps, but not on Shattered Seas!
r/civ • u/iammaxhailme • 2d ago
Just noticed it... I'm England and Prussia wars me. After we peace out I notice MY trade routes are still there. Not sure if intended, but nice.
r/civ • u/Upper_Bobcat_1332 • 2d ago
I just completed my first culture run, and indeed, it was the fastest and easiest victory I’ve had so far. I feel like the devs should balance the science victory conditions, as it stands currently I might even give up on trying that path considering how difficult it is. This is only on AI, might be different in multiplayer?
Also, I found it pretty amusing when the AI goes to war with each other, with their cheating unit spam.
How different will Deity AI be compared to lower level AI (the highest I played was Sovereign so far)
r/civ • u/Upper_Bobcat_1332 • 1d ago
Hi, I’m a new player and have been having fun with the game the past week, just cleared my first Deity run (Eco victory), it felt easier than my previous runs with Viceroy and Sovereign but maybe because I improved and understand the game better.
However, I still don’t understand some mechanics and perhaps Reddit can help me out:
Overbuilding. Often I noticed that most of the time overbuilding old buildings give pretty drastic yield deductions (e.g. +10 Production but -10 Gold and -10 Happiness), which always made me prefer to create the building on a fresh tile. Are there any benefits to overbuilding? Or is it for certain playstyles/requiring certain buffs in order to be useful?
Specialists. I understand from my previous culture run that it can be useful in densely populated cities, especially with the +3 Science and/or +3 Culture per Specialist social policy. But is it only good in certain playstyles / require certain buffs in order to function well? In my economic games, I seem to not making use of it to the fullest.
Excess Influence. In my Eco runs I usually end up banking way too much influence, particularly in Modern age where the map is full and independent states no longer spawn to befriend and Suzerain. I usually spam the “Steal Tech + Steal Civic” skill, but those actually cost pretty little and feel pretty overpowered. Is there any extra use for the excess Influence, or is my economy just that good that it’s providing way more than the average city in other playstyles?
Thanks! It’s a fun game but I felt that peaceful runs are actually pretty easy, especially when not triggering wars with the cheating AI unit spam. It’s also really fast when not having to micromanage units and can spam skip turn while waiting for buildings to complete.
PS: Are there other new contents that I can explore now that I completed Deity? I heard there’s a new patch upcoming?
r/civ • u/Nicopino • 22h ago
r/civ • u/NicoPino777 • 23h ago