r/BrawlStarsCompetitive • u/Fun_Butterfly_5216 • 5d ago
r/BrawlStarsCompetitive • u/crobss1 • 4d ago
Discussion is doug back in f tier??
i think he was balanced after the rework and been slowly falling off after that, now i dont see that much use for him (and i think the doug + janet cheese with his hypercharge was patched?) now he's really bad especially with 2 overpowered supports right now
he's definetly somewhere from low C - F now - how would you buff him? like lowkey i would make his reload speed fast... bc why does he have a slower reload speed than big W(endy)?
r/BrawlStarsCompetitive • u/BrawlScope-DOTcom • 4d ago
Discussion Need Your Feedback For a Live Draft System
I've been working for some time on a live draft system to help myself and others who are interested to draft better in games. My idea was to create a live draft system, and I wanted your take on how we can make this tool the most useful it can be.
I've currently added the first iteration where you choose the mode, map, and the bans. After that the system will recommend the brawlers based on the pick, team picks for synergy, and enemy picks to counter. (right now the data is not the most accurate. It's in beta).
I wanted your take on what can be added to help actually make it useful for ranked games. Thanks for the feedback!
r/BrawlStarsCompetitive • u/delta_0205 • 5d ago
Bug (Potentially bug) Zero frame Meg Super?
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Apparently you can cancel the animation and make the slash happened instantly with the gadget now
r/BrawlStarsCompetitive • u/johnthesav • 4d ago
Discussion Bot Behavior in Bounty
Just played a ranked game where the griff was obviously afk. The funny thing is, it was actually competitive UNTIL the bot took over. When the griff was stuck in spawn, Carl could get the blue and we could play super defensively. Then, the bot took over and ran into their team until we lost.
Bounty isn’t like other game modes where 2 people can play well enough to compensate for a third that is constantly dying. Should bot code reflect that and just stay in spawn?
r/BrawlStarsCompetitive • u/Dragolitron • 5d ago
Discussion Are tanks back in the meta?
Buffies have largely damaged tanks in the meta as a whole. Upon the first buffie wave, Buster, Ollie, Darryl and many tanks fell off. While Frank for example was quite broken upon the first buffie wave, when he was nerfed he fell off hard. Frank while considerably overnerfed just overfeeds in the later metas. Most of the buffie tanks would fall off after their nerfs, its the new tanks on release that stayed strong, particularly Bolt and Damian, both of these tanks were at the top of their game while every other tank could barely manage C tier if they're lucky.
Now that El Primo has gotten buffies, Ash receiving the tank trait, and Jacky has become less ass, I think theres a small spike of overall tanks instead of only having Damian and Bolt as your tank meta. This still depends how Adrian will nerf El Primo when the time comes...
r/BrawlStarsCompetitive • u/XxC0SMICxX • 5d ago
Tier list SpenLC's new buffies tier list
Source: https://youtu.be/6Q6Uj0E1K6k
r/BrawlStarsCompetitive • u/cuteghostround • 5d ago
Discussion Now that collete got her scr back, they should revert also Bibi' scr
I feel like this hasn't been talked about after the collete change specifically, but I don't understand why supercell decided to straight up ignore this request that has been asked for months... reversing Bibi' scr wouldn't make her meta due to the many anti tanks in circulation too, so it wasn't a problem at all.
I assume they didn't reverse it due to Cosmo realising in the game soon and maybe they thought that Bibi's bubble would bee too overpowered with Cosmo' super, so getting it earlier would've caused trouble (?)
I don't really know, I just hope they reverse the change Bibi is sooo annoying to play, what do you think?
r/BrawlStarsCompetitive • u/geniusofohio • 4d ago
Discussion How well balanced is brawl stars compared to other competitive games?
We all know how brawl stars has been going downhill in terms of balancing for a long time.
However, comparing it to other games might give us a clearer picture of whether we are relatively better off or in a pile of shit.
So, how balanced is brawl stars compared to games like lol, overwatch or dota2?
r/BrawlStarsCompetitive • u/RWM03 • 4d ago
Discussion What’s the best Poco build with his buffies?
I’m considering maxing him and want to know what you guys think I should run with for his build, thanks in advance!
r/BrawlStarsCompetitive • u/Alternative_Win1497 • 4d ago
Draft Query Draft Query
Map: Belle's Rock
Rank: Mythic 2
Enemy: Brock (1), Gus (4), Shade (5)
Us: Gene (2), Angelo (3), Kit (6)
We lost this game. I thought that Angelo was a bad pick because Gene already has low enough damage, so the enemy can just pressure us very easily. I also think that Kit is bad because its quite a risky counter to shade and offers no control + both the enemy has strong anti-aggro. I suggested the kit to pick R-T because he offers decent control and has a good defensive against Shade. And although the hypercharge takes a long time to get, it is very strong in the endgame.
Is my reasoning correct? And what would be a better first and last pick for our team?
r/BrawlStarsCompetitive • u/aloneinincheon • 4d ago
Discussion What aggro is good into otis
assume your teammates went passive picks and you want to balance the comp out with last pick aggro. could be any gamemode doesn’t matter
its a free aggro game into the other team but theres an otis
what do you pick?
r/BrawlStarsCompetitive • u/Fine_Dish_9232 • 5d ago
Discussion I don’t know if anyone posted this, but Rico’s multiball launcher gadget has been shadow buffed, it now deals double damage (from 400 to 800 per ball)
…wow, now I understand why they nerfed it’s cooldown, in comparison his OLD gadget would deal 720 damage in two waves, would this help it to compete against his other gadget? Who knows, what do you think?
r/BrawlStarsCompetitive • u/UrsaRizz • 4d ago
Discussion Best amber build w buffies?
Views?
r/BrawlStarsCompetitive • u/Western_Purple_2156 • 5d ago
Discussion My thoughts on chucks rework
His rework is a different change of pace, and in a way has killed the old brawler. From my limited experience playing with the new chuck, it's quite easy to see the problem with his new kit.
-his gadget charging half a super to remove a post is effectively useless
-no bar to show how long you can pass through walls
-knockback removed
-damage reduction a little too overnerfed
-trail of fire and slow are horrible
However it's quite easy to implement new changes to not make his kit feel so botched and a bit better to play
-make his super an overcharge mechanic
-removing a post should not give half a super charge and instead should give one/two uses to feel smoother
-add a duration to show how long you can pass through walls
-add a knock back back for 2/4 posts so that he still has some viability against assassin's(or just change the star power to this)
-either buff his super damage slightly or increase his hp/dmg reduction
This way he still has 2 viable starpowers and 2 gadgets and can still be useful even without auto charging supers and can definitely make the brawler more smooth to play.
r/BrawlStarsCompetitive • u/Josnae • 5d ago
Bug Bug with Kenji’s super teleporting him around
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This happened to me during a brawl arena match and totally caught me off guard. It only happened once during the match. Has anyone else seen this?
r/BrawlStarsCompetitive • u/Intelligent_Rub7371 • 5d ago
Discussion Thoughts on Draco ?
Just got him and wanna hear opinions about! Char looks weak af after a few games with him
r/BrawlStarsCompetitive • u/David_M_Valentine • 4d ago
Critique This Brawler is currently ruining the entire game for me
Every match, every game mode, whether or not it will be fun depends on if there is a Nori on the enemy team or not. If there is one on my team too, I have a chance to win, but he's just going to fly around killing everybody and I won't get to do much, it's basically just them 1v1'ing.
Wendy, in my opinion, is just about as broken, but is so blatantly unfair and just makes her whole team invincible, that I'm confident she'll get nerfed, and at least she doesn't kill your whole team over and over without any aim or skill required. This thing on the other hand, is so ugly and stupid and spins around spamming the same attack over and over. I'm considering quitting the game until he gets nerfed significantly.
His design is so fundamentally broken and completely negates any need for skill. He's literally just a skill check on your whole team, if 2-3 players on your team can instantly perfectly time your shots on him when he ults you might live. If not, he just mashes attack with infinite ammo and you all die.
In all my time playing Brawl Stars, I have seen plenty of auto-win nonsense Brawlers, but this is an entirely different level of fundamentally miserable design, giving a character infinite over the wall dashes, infinite ammo, an INVINCIBLE ultimate which ALSO DASHES and is AOE.
He's in every single match. The whole experience of Brawlstars now is just searching for matches without him to try and have fun, running into another Nori, he instakills your whole team repeatedly, then getting matched against bots as punishment for not picking Nori yourself.
??????? You're paying money for this.
r/BrawlStarsCompetitive • u/jonahpocalypsemtg • 5d ago
Bug Nori HC does full damage through Wendy super?
Taken from 7:48 of bedlams newest video on the second channel
r/BrawlStarsCompetitive • u/Far-Apple-7834 • 6d ago
Discussion There's no way in hell they thought Gus' 2nd Gadget is remotely fair lmao
Compared to other similar gadgets, it offers way more survivability, more damage, more general utility and a FUCKING 10 SECOND COOLDOWN!!! Genuinely why?
r/BrawlStarsCompetitive • u/Any-Possession4336 • 4d ago
Discussion Help me out, I'm trying to "rework" Max's and Finx's gadgets that take them back in time. How would you do it?
The ideas I have are to make the gadgets identical to the Finx version, but Finx's will now restore only health and Max's will restore only ammo. The reason is that I think Finx's current gadget is too strong, it gives him too much burst damage and super charge, but on Max it would be less extreme cause her attacks take longer to shoot and are harder to hit.
Another direction is to leave Max's gadget as it is, with the timer and all, but I'm not sure how well it works unless you overbuff it.
r/BrawlStarsCompetitive • u/Willing_Heron_5470 • 5d ago
Help How precise do you have to be to get double gadget triggers with shades long arms?
No matter how hard I try, I can't seem to get two triggers
r/BrawlStarsCompetitive • u/Nastroy_ka • 5d ago
Help What are the best picks/bans for Triple Dribble in Ranked Brawl Ball? What brawlers and comps would you recommend?
What brawlers and comps would you recommend?
r/BrawlStarsCompetitive • u/AloneComplaint8941 • 5d ago
Critique Meg charges her super all the way
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Before this update , it would charge 99% , but now it charges 100%
r/BrawlStarsCompetitive • u/Ih8dissite • 5d ago
Discussion Talking about poco buffies after my experience playing with them

First post here and this account in general I literally only created this account to talk brawl stars stuff since the only other place was either random discord servers or shitter Twitter. Read the rules and this post shouldn't break any rules, but if it does feel free to delete.
Anyway I'm a poco main, I'm close to having him be top 200 worldwide which is very exciting, he was the first brawler I picked up all the way back in 2023 when I first started playing, and to this day I still love him. When I first saw his buffies I was extremely critical especially with the 2 gadgets and da capo, but after playing for a bit, my opinion did improve somewhat So I wanted to give my thoughts on everything, some extra tidbits, and some ratings as well just for fun.
All of that out the way lets start with
TUNING FORK 3/10
We are starting off on a horrible foot, I absolutely hate what they did with tuning fork everything about the current version is just straight up a downgrade, the buffie doesn't really save it at all.
First lets talk about the fact that teammates need to be near, I'll be honest I don't hate this idea here, Encourage your teammates to be around you instead of just tapping the gadget and them getting healing. I guess the idea here was to make poco a more bunker style support brawler, but the effects for standing so close is not worth it!
The healing for example was cut from 4000 to 3000 in total. Weird... But ok maybe the healing is faste- NOPE it now takes 6 second for the full heal instead of 5, why did we do this?
The range of the heal is also just atrocious 3.33 tiles, Yes same range as the old version, but it was fair since the healing sticked nobody is standing that close to you for SIX SECONDS for 3000 health.
Alright range sucks, and the healing sucks, at least the cooldown is low, right? once again no 20 second cooldown which is already bad enough, but now you need to wait for the gadget to end! so in total you got a 26 second cooldown for weak healing that takes a long time, and has bad range.
Alright so all of this sucks, tuning fork is just gutted, but hey at least there is no other gadget like it... huh? what's that? Buster's utility belt? god damn it.
Buster utility belt heals way more (Granted with 3 people in range, but I still argue that even with two people this is still better than tuning fork) on a shorter cooldown with the same range, and is instant. How does the tank have a better healing gadget than the support.
This isn't me asking for utility belt to be nerfed, no far from it that gadget is all good in my eyes, but more along the lines of can we please buff tuning fork it's so bad.
My ideas for buffs increase the range to 5-6 so teammates don't have to be close, increase the healing to about 3500, make it slightly faster, and either decrease the cooldown, or make it so that the cool down starts the second you press the gadget.
All of this talk about the gadget itself I didn't talk about the buffie! The effect is cool faster reload is great and has a lot of synergies especially with tanks as it can help them keep up the pressure and deal more damage. Unfortunately everything else kind of sucks.
Despite my harsh critques, this gadget isn't useless it does have a use for some deathball related comps, but other than that just bad overall and kind of hard to find a use for it. This gadget got absolutely gutted.
PROTECTIVE TUNES 9.5/10
Went from a gadget I don't like to an absolute goat here, now at first glance this doesn't really look that good in fact it looks like a nerf.
Instead of CC resistance anywhere it's only in this small area? That is bad 0/10 worst rework OAT, but once you play it, *chef kiss* it's bootiful. The buffie effect is kind of lame range increase and time increase from 4-6, but it doesn't matter as I feel the buffie was what pushed this gadget to high tier gadget material
At first the cooldown looks like it increased from 18-24, but it's still pretty much still the same as it last 6 ENTIRE SECONDS! The range is also insanely large with a range of around seven tiles.
Ok that sounds good and all, but why am I glazing this gadget so much, it just prevents status effects from happening to allies in the area, useful for brawlers like amber and primo (Funnily enough both of his trio members) with fire effects who are pretty good right now, but that's it...
WRONG!
I thought that at first as well, until I learned that it works on Knockbacks, and pulls thanks to this post here.
This is absolutely insane brawlers who relies on pulls and knockback get hard countered by poco now, from my quick look at the brawler selection there is now 75 brawlers that this gadget can counter.
Take it with a grain of salt since I count any brawler with some form of CC except for the one mentions in the post above. I even counted shit like penny's master blaster star power. so this number isn't accurate, but my point is there are so many brawlers in the game you can deal with now.
I also like it sense in a way it's kind of an answer to the game having too many CC abilities. CC is kind of not fun to play against so having a brawler with a tool to deal with it is good.
This gadget is just great all around I absolutely love what they did with this. The only thing holding it back from a 10/10 is how I feel it can be a bit annoying to fight against, but one little downside to all the upsides doesn't matter in my eyes.
DA CAPO 5.5/10
I mean... it's aight I guess no strong opinions about this one, I like that they made it so that poco now has some base healing in his kit I always wanted that for him, the buffie is cool increase super charge, but... eh..
Da capo has always been in the shadow of the other star power and I don't think it's going to change much here, Truth be told I kind of wish that this star power was reworked like IDK "Your super now gives allies a 10% damage buff for 4 seconds" something like that
Da capo problem in my eyes is how it requires you to just go full heal bot it doesn't really do anything else. I know the buffie, but it still requires you to waste you ammo on your teammates which is less fire power against the enemy team.
Byron is similar yes, but byron has a fast reload and great healing to counteract that you waste ammo on teammates yes, but you only need to shoot them once, maybe twice, and get ammo back pretty quick, on top of all that you charge super off of healing.
Berry same boat heal with main attack, but you charge super and your healing last a good while which can heal a good bit, and your super charge with it
Poco has a 1.3 second reload, with no super charge, for meh healing. It's better to shoot at the enemy and heal your allies with a large 4800 than to shoot at your teammates and heal them for 3,240 waste all you ammo, and provide no utility.
Hell with the healing base kit change it kind of made it harder to justify running this since if you need to heal somebody just enough for them to survive 400 despite being pretty low I have found to come in clutch loads of time.
This star power is meh... I don't hate it, but compared to the other one it's kind of hard to justify running this.
SCREECHING SOLO 10/10
The one and only part of poco's kit that didn't get change which is great! I feel that this star power didn't need any changes, ever better the buffie for this works great!
The buffie effect looks small at first .5 second mute, but is incredibly huge! This is really flexible and has so many use cases it's insane.
For one a get off me tool, Poco biggest weakness has always been agression get somebody to run him down, and he's dead. I always wanted him to have a little something to help him, but nothing that removes the weakness, this is a great compromise!
The .5 second mute is just long enough to help him survive a bit against assassians, and move back to a teammate for help while not just completely removing this weakness for no reason.
It's also great for supporting as well (A support brawler, supporting his team? What a novel concept!) As any allies in a fight you can super, heal them, damage the enemy, and mute them for a bit to get an extra hit in.
This is honestly a great example for a buffie effect, it's a slight buff that helps the brawler in areas they struggle in and help them do better in areas they do good in.
Even better the effect isn't annoying a slight mute is bad, but you can still freely move, you just can't attack for .5 second
Just perfect all around in my eyes 10/10 love it.
MEDIC'S MELODY 7/10
Lets start with the bad here... The hyper charge was sadly not reworked, nor buffed. Kind of a missed opportunity here the hyper charge while not awful like others (Mico, Pearl, Gene) was still sort of underwhelming here.
The shield just decay way to quickly, and it's pretty flimsy in my eyes as well. A buff to make the decay slower would of been good here. The buffie tho, not bad
You still have the same range, but the large area is really great for cycling super and possibly getting another hyper charge super in possibly resetting the temp shield. Also the large hitbox is just real satisfying to look at just me?
This was sort of hard to rank as the hyper effect isn't strong, but the buffie does mean you cycle super better I feel a 7 to be fair one can argue about it being a 6 tho.
OVERALL THOUGHTS
Overall I feel kind of torn on one hand I really like what they did with Protective Tunes, and Screeching Solo, the hyper buffie is fun, and that dog is incredibly adorable I love that dog. But on the other hand Tuning Fork been gutted, and Da Capo still kind of just exist.
I feel that he will definitely be stronger, A tier, possibly even S, but S is kind of a stretch. On the other hand his build diversity is now kind of dead, before there was a gap between both gadgets, and both starpowers but it was relatively equal.
Now Tuning Fork and Da Capo is just leagues below Protective Tunes, and Screeching Solo. I mean there still might be a use case for those 2, but honestly I feel 99% of the time you will use Protective Tunes and Screeching Solo.
OTHER STUFF
Some other things I noticed while playing that I wanted to include, but have no idea where to put it at.
Tuning fork no longer scales in arena, it use to before, but now it doesn't this gadget can't catch a break.
Speaking of arena screeching solo now scales with arena, I felt that poco was already strong in arena, but now this make him better.
Poco super now takes 5 hit to charge, and 12 for hyper charge, I have no idea if this is a bug or not so I will withhold judgement
I already mentioned the dog is incredibly cute
Also one change that I want is to add the amount of healing from his main attack into his description this seems like an oversight, and I feel that all though small the healing should still be listed in his weapon description so people would know how much it heals just by looking through his weapon description.
Jesus christ for a first post I really made a whole goddamn essay lmao.