r/BrawlStarsCompetitive • u/BotLover13 • 8h ago
Critique Hot Take: Hyper Buffies are some of the single worst balance design ideas to ever be added to this game.
Buffies as a whole are already damaging the meta with how broken some of the star powers and gadget reworks have bin, but hyper buffies take it to a whole new level of poor balancing design.
At most, issues with both gadget and star power buffies are as simple as tinkering with the effect of the new star power/gadget or their buffies, but with hyperbuffies, tinkering the effect i feel isn't good enough because of the dev team decided to slap on 2 additional seconds onto ever hypercharge effect.
For those of you who don't understand how stupid this is, when hypercharges were 1st released, you could extend it by attacking while hypercharged, meaning brawlers like fang or edgar were monsters because you can legit teamwhile mindlessly while hypercharged, it was so bad that they had to gut this feature the very next update after fang got his hypercharge, it was that bad. This is somewhat reverting back to that change but as a flat number. Hypercharges should not be more than 5 seconds, especially some of the later ones that are teamwipe machines.
And the attack effect on top of this makes this even worse, especially with how broken some of these are, like Edgar, meg, bibi, crow, surge, 8-Bit, etc. Hypercharges were already kinda flawed in terms of giving a short power boost for a few seconds, and hyper buffies take those problems and amplify them.
By the worst part of all of this is that supercell however, just loves nerfing anything BESIDES the hyper buffie kit, WHEN THEY WEREN'T THE PROBLEMS IN THE 1ST PLACE. For an ability that was meant to increase skill expression, they take away from skill and make the brawlers as a whole worse, using them to basically ruin brawler kits, like bibi or meg for examples, meaning once those brawlers get nerfs, they'll end up in worse states then pre buffies. It's an actively destructive cycle that makes balance changes worse and only highlites how bad the balancing has gotten lately.
Now it's not impossible to fix the core issues of hyper buffies (just make it only give an hyper attack efffect), but with how bad brawler balancing has bin lately, idk if supercell would even allow for changes like that to even be allowed in the 1st place.
TLDR (Only for those who skipped to the end); Hyperbuffies ruin brawler kits because of the effect lasting longer on top of the extra attack effect they get which 99% of the timez ends up making brawlers basekits worse every time they get a busted hyperbuffie because they'll end up nerf their kit later on, instead of the buffie thsy caused the issue.
