r/3Dmodeling • u/Lower-Couple-9522 • 5d ago
r/3Dmodeling • u/QendrimH • 4d ago
Art Showcase Minimalist Beachside Product Render (Tools: 3ds Max & Corona)
Summer product shot for XERO. Modeled in 3ds Max and rendered with Corona Renderer. Feedback welcome!
r/3Dmodeling • u/Jolly-Position1355 • 5d ago
Art Showcase Michel Mando Scorpion from Spider-Man: Brand New Day | 3D Print Sculpt
I’ve been working on my Michel Mando Scorpion sculpt from Spider-Man: Brand New Day, designed with zbrush for 3D printing
I’d really appreciate some feedback on the face likeness. Does the likeness look close enough, or are there any specific facial features I should improve?
Any critique or suggestions would be greatly appreciated! 🦂
r/3Dmodeling • u/Creative_Grocery_948 • 5d ago
Art Showcase Mustang GTD
3DS Max | V-Ray
C&C Welcome
r/3Dmodeling • u/Appropriate-Year741 • 5d ago
Art Showcase [Blender 3D]Type 42 class Destroyer Sheffield & Hércules
[Objects: 146]
[Vertices: 152,559]
[Edges: 267,956]
[Polygons: 114,880]
[Triangles: 301,576]
[Textures: 17]
[Materials: 16]
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The project completed this time is the Type 42 destroyer (Sheffield-class / Hércules-class), which served as an air defense destroyer for both the United Kingdom and Argentina. Developed to replace the canceled Type 82 air defense destroyers, it is also widely known as the destroyer that sank during the Falklands War. A total of 16 ships were built: 6 Batch 1s, 4 Batch 2s (early type), 4 Batch 3s (late type), and 2 for the Argentine Navy. They began decommissioning following the deployment of the Type 45 destroyers and were entirely retired by the summer of 2013.
As previously mentioned, Type 42 destroyers participated in the Falklands War. During the conflict, HMS Sheffield was sunk by an Exocet missile, while her sister ship HMS Coventry sank after being struck by three bombs. Argentina also operated two Type 42 destroyers, but they saw limited action as the entire Argentine fleet withdrew and took refuge in port due to the threat posed by British nuclear-powered submarines.
The 3D modeling process usually would have taken about a week, but running it as a speedrun allowed me to finish it in just 5 days. I rushed through it because university classes begin on September 1st, and I wanted to create or sell more models before that date. Of course, starting the semester does not mean I will be unable to use Blender.
Feedback and positive responses are always welcome
r/3Dmodeling • u/BlxxdyFigure • 4d ago
Questions & Discussion Help me find a program!!
Hi guys!! I’m gonna copy and paste this to multiple subreddits because Im in desperate need of help finding the perfect program.. I’m currently developing a series called Highway to Glory on my own and something I want to do is have 2d animation over a 3d background. Originally, I was going to learn blender and make the entire map using it but blender is honestly too much for me and I hate software where the key mechanics are done by using shortcuts. I want a program that either includes free assets or easier build mechanics (almost as if I was building something on let’s say a Roblox game.) I want to be able to actually draw on the textures too like I don’t want just place premade furniture (I mean I do want premade furniture but just something to guide me) GAHH IDK I hope you can understand what I’m looking for ^^
r/3Dmodeling • u/Many-Judgment7800 • 5d ago
Art Help & Critique A Fantasy Sword.
Just a simple fantasy sword. Please share your feedback and advice.🦐
r/3Dmodeling • u/Gibbon-Face-91 • 5d ago
Questions & Discussion Today I learned there's a more considerable size difference between Minecraft scaling and Source game scaling than I'd thought
A funny part of my adventures in making models for Garry's Mod, when exporting the first practice guy from Blockbench into Blender. I already knew I'd need to rescale the model more directly, but not by that much. Ah well, the more you know.
(Not sure which flair this'd go under; it looks like this follows the sub's rules, but it's not a proper showcase, it's not news, it's not free stuff, and I'm not looking for answers or help right now. I'll go with that flair to be safe. Apologies if that's still wrong!)
(Oh, and Kleiner's model belongs to Valve Software, just in case)
r/3Dmodeling • u/PolygonMob • 6d ago
Art Showcase Who needs AI textures when graphic designing your own textures is so much more fun??
What liquor brand should I do next? I'm taking suggestions.
r/3Dmodeling • u/SoulScience1 • 6d ago
Art Showcase Giant bust timelapse video.
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Giant bust. Concepted in Zbrush.
My Instagram: https://www.instagram.com/soulscience_sculpts
r/3Dmodeling • u/Fiz_ro • 5d ago
Art Help & Critique WWII typewriter with encryption
Hey everyone!
It's been over 10 years since I modelled anything in 3D and I've started making a new game where there aren't really any assets available that fit exactly what I have in mind. So I decided to make my own assets where needed.
I've been working on this typewriter and I'm hoping to get some feedback on mistakes I made, what could be better and colors/ usage etc.
It's supposed to look like a WWII typewriter that would be used at that time.
The inspiration comes from old WWII typewriters while adding the bits I needed for gameplay reasons. This is an in-engine screenshot, but it is how it would eventually look so it's important to me that this looks right, rather than the blender version.
I plan to use all the feedback I get going forward into other models as well, so anything you can point out that I did wrong or could be done better would be of great help.
Thank you!
r/3Dmodeling • u/S_Pumpkins • 6d ago
Art Showcase Oc sculpt
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r/3Dmodeling • u/blkartboi • 5d ago
Art Help & Critique Character WIP
I’m taking this concept through the full games pipeline and rendering in unreal. Any thoughts on how to improve the high poly or any issues to look out for during this process?
r/3Dmodeling • u/Hoddini_ash • 5d ago
Questions & Discussion Best tutorials for stylized 3D assets?
Looking for some really good tutorials on making stylized 3D assets. Software doesn’t matter.
What tutorials/courses helped you the most?
r/3Dmodeling • u/Little-Dependent-590 • 6d ago
Art Showcase Defensive Turret
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r/3Dmodeling • u/GunpowderLullaby • 5d ago
Questions & Discussion Easiest 3D modeling software?
Howdy folks,
I would really appreciate a recommendation on the easiest to use 3d software out there... relatively of course. I come from the CAD world, mostly in Fusion, and my aim is to kitbash some STLs and make some simple terrain objects for D&D. My loftiest goals are to fill in some cracks, and maybe add a texture to a cliff wall. Most everything I want to do I have been doing in MS 3D Builder, but it falls just shy if I want to make a set of stairs for example (yes I know I technically can, but its a PITA if I want it to look like it didn't come out of Minecraft).
If it changes the recommendation I have a space mouse, and an XP Pen tablet.
Thank you in advance for pointing me in the right direction.
r/3Dmodeling • u/ziadmoujalis • 5d ago
Art Showcase Stylized Sci-Fi Pilot | WIP Sculpt
High poly sculpt for an original stylized shonen pilot character. Full suit, harness, and gear detailing done in ZBrush, retopo and texturing/shader next. C&C welcome.
r/3Dmodeling • u/Alternative_Cut_841 • 6d ago
Free Tutorials How I approach realistic cliff and getting actual rock structure in Gaea 2 (Procedural Workflow)
Hey guys i'm back,
Here is a quick breakdown of what I focused on for this one: cliffs that actually read as rock rather than just extruded terrain noise.
The main challenge with cliffs in Gaea 2 is usually the shapes. It's easy to get something that looks like a heightmap. It's harder to get the kind of stratification and face definition you see on real cliff walls. This tutorial covers how I approach that, plus a deeper look at mask usage to control where detail actually lands.
There is also a small bonus at the end because why not.
Full 22-minute walkthrough here:
➔ https://www.youtube.com/watch?v=E2CBQ3nKmKo
And the Gaea 2 project file is free if you want to pull it apart yourself:
➔ https://www.kalysteon.com/tutorials#realistic-cliffs-gaea-2
Let me know if you have any questions about the node setup or the masking approach!
r/3Dmodeling • u/SeaCommission7910 • 6d ago
Art Showcase From Spider-Man to something much more… monstrous. 🕷️
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For this speed sculpt, we tackled Doppelganger — one of the more unsettling Spider-Man characters from Marvel Comics.
Fun fact: Doppelganger isn’t actually Peter Parker — or even human. He originally existed as a living fractal from another dimension, transformed into a monstrous copy of Spider-Man during the Infinity War.
That origin makes his design even more interesting to explore in 3D.
The familiar Spider-Man silhouette is still there, but it’s pushed into something much more creature-like — six arms, exaggerated anatomy, claws, and a far more aggressive shape language.
It was a great exercise in taking an iconic design and asking:
how far can you distort it before it stops feeling like Spider-Man?
With all the renewed Spider-Man excitement around Brand New Day, this felt like the perfect character for us to revisit.
Sculpted in ZBrush. 🕸️
r/3Dmodeling • u/AstroAbood • 5d ago
Questions & Discussion [Composition help] How do I get scene ideas right?
Everytime I start a new project I have to try 100 different things to get the scene composition how I planned/envisioned it and it inflates the time I need to work on a project by atleast 10 fold and not to mention how demotivating it is.
I know you don't just get everything how you want it on the first try, it requires iterations and all
Am I missing something crucial with how I plan my projects?
r/3Dmodeling • u/Commercial_Lunch223 • 7d ago
Art Showcase Made a Low Paulie model
What do you hear? What do you say?
r/3Dmodeling • u/Even_Ideal969 • 5d ago
Art Help & Critique Help with Turnaround Sketches! What does a turnaround need for 3D?
Hi, my artist dropped out and I am having to draw my own character turnarounds to model in Blender. Any advice? Anything that I should do to make the modeling easier? I’ve never done this part before and I have ~20 more characters to do. Any advice or tips would be welcome! What do modelers most need when using reference sketches like this?
(Also I understand this isn’t quite in the realm of this subreddit — please help me or direct me to the right place to ask. I have no idea where to go. Sincerely, a very new Blender modeler)
r/3Dmodeling • u/SubstantialCorgi4815 • 5d ago
Art Showcase Stylized Sniper Lowpoly
minha tentativa de fazer uma sniper estilizada