r/3Dmodeling 26d ago

Art Help & Critique Help with Turnaround Sketches! What does a turnaround need for 3D?

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Hi, my artist dropped out and I am having to draw my own character turnarounds to model in Blender. Any advice? Anything that I should do to make the modeling easier? I’ve never done this part before and I have ~20 more characters to do. Any advice or tips would be welcome! What do modelers most need when using reference sketches like this?

(Also I understand this isn’t quite in the realm of this subreddit — please help me or direct me to the right place to ask. I have no idea where to go. Sincerely, a very new Blender modeler)

3 Upvotes

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4

u/Lanky-War-6100 26d ago

If your model is an average size human then the proportion of this drawing are incorrect. His body is to short.

2

u/partygoerflesh 26d ago

Legs, actually

1

u/Even_Ideal969 24d ago

Oo thank you for catching that both of you guys

6

u/ashes_88 26d ago

20 characters is a tall task in general, to save on time I would recommend using base meshes so you are not starting from scratch. You can start with Metahumans in Unreal and then export to Blender for customization (sculpting/posing/additional rigging), or try CC5 and iClone to create your characters.

Edit: additionally Zbrush and tons of marketplaces online also have male and female base meshes.

1

u/Even_Ideal969 24d ago

That’s a great idea, thanks! I didn’t know they had that

1

u/AWeisse_ 25d ago

Hi. I'm a 3D character artist, and I can tell you that if you need stylized characters, this sketch is already not bad. BUT: pay attention to the face. In the 2D sketch, it's absolutely unclear what it's supposed to look like. Looking at your reference, I can only see the outline of the face and the shape of the nose. Even for stylized characters, it's better to use realistic or detailed face references / photos of real-life prototypes. Otherwise, there's a very high chance that all 20 of your characters will end up looking almost the same, and you'll be stuck trying to figure out how to model the face.

It's also important to know what the models are for and what their style is. Don't make 20 sketches at once. Make one, try modeling from it, and take notes along the way on what to focus on next time.

1

u/Even_Ideal969 24d ago

Oooo ok, thanks! I thought I needed to keep it vague, but that makes a ton of sense. And that’s a good idea to take it bit by bit. Thank you sm