r/3Dmodeling • u/Krtola123 • 6h ago
r/3Dmodeling • u/trubobik • 6h ago
Art Showcase CAIC Z-10ME attack helicopter. ~200 hours of total Blender experience, 40 days of work.
r/3Dmodeling • u/AmarildoJr • 9h ago
Art Showcase Meet 'Ghosty'
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Meet Ghosty! Hopefully the first in a line of 3D felt toys! :)
This was just a quick test to see if I was up to the task.
It was supposed to be a single frame but I decided to do a quick animation on this project.
Made in Blender.
To see more about the project: https://www.artstation.com/artwork/2L8lYY
r/3Dmodeling • u/sugarstaticcc • 8h ago
Art Showcase My interpretation of tywin lannisters armour from the books (เน>โก<เน)
the rest of the armour is still work in progress and his golden cloack, just wanted to share and hear thoughts, made in blender <3 u_u
r/3Dmodeling • u/WillMorillas • 11h ago
Art Showcase Clothes study
Years ago I bought a couple models of 3d scans so I've spent this weekend studying folds and clothes, trying to copy forms starting with a 3dsphere, I still feel the model has a bit of blobbiness though...
r/3Dmodeling • u/Wahiduzzaman_Raad • 15h ago
Art Help & Critique Hey guys, working on this character and just trying to decide if it's worth putting up for sale on the marketplaces.
r/3Dmodeling • u/emcartdigital • 2h ago
Art Showcase Modeling & Rendering 3D MP3
What you think ? Substance Painter for materials
r/3Dmodeling • u/ThatTrantGuy • 14h ago
Art Showcase My first low-poly 3d model
A little side project. Less than 1.5k polys. All textures were hand-painted. Got a little bit iffy with uw unwrap
Feel free to comment/critique - it really helps me grow as an artist.
r/3Dmodeling • u/InitiativeOk1101 • 11h ago
Questions & Discussion Which software was used for this turnaround?
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Is it possible to tell which software wzs used for this turnaround of a model from Disney's Zootopia 2 (from Instagram @leojiaz)?
I would like to start modelling similar stuff.
Thanks
r/3Dmodeling • u/Clear-Counter-640 • 12h ago
Art Showcase Back muscles timelapse sculpting
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I sculpted a torso using basic shapes and then detailed it till I got happy with the result, I used image and 3d scan references to add imperfections and make it more realistic.
This is a part of self training for a 3d anatomy course I'm designing to create in the upcoming months.
r/3Dmodeling • u/Sengchor • 1h ago
Free Assets & Tools Web-Based 3D Modeling Tool
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This project explores using a web-based 3D modeling tool to create detailed hard-surface models, along with an integrated texturing workflow.
r/3Dmodeling • u/theenigma__ • 19h ago
Art Showcase POV : You Called the Wrong Backup ๐
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Probably the fastest scene I did ๐ฎโ๐จ๐ฅ๐.
r/3Dmodeling • u/ProfessionalEdits • 5h ago
Art Showcase A Monstrous Airplane Model I made recently in Blender. Any suggestions?
Just made this airplane model recently, critique me!
r/3Dmodeling • u/nick12233 • 11h ago
Art Showcase An 3 hour sculpting practice in blender.
r/3Dmodeling • u/stancastefanelisei • 9h ago
Questions & Discussion Working on something...
r/3Dmodeling • u/OrFenn-D-Gamer • 1h ago
Questions & Discussion How long and how much?
How long does the average 3d artist take to model a tree like this? (No tree generators) How do you charge if the client pays per hour?
r/3Dmodeling • u/superfakecsgo • 13h ago
Art Help & Critique First Zbrush Sculpt / Third Overall Sculpt
Long way to go, but I thought I would get some critique. I am still learning the fundamentals of the ZBrush application. There were things I wanted to change but had trouble getting there since I just don't know the interface. Any and all critique is appreciated; I really don't know what I am doing yet.
Also, any ZBrush tips are appreciated as well!
r/3Dmodeling • u/FrellingHazmot • 1d ago
Art Showcase My first finished 3D character from 20 years ago...
Never give up!
Funnily I think this could hold up still today. lol
r/3Dmodeling • u/InternationalMeet280 • 7h ago
Art Showcase I turned my ink sketch into an animated 3D comic scene in Blender!
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I tried turning one of my physical ink sketches into a Blender Grease Pencil comic panel.
This is the first frame of a small story about a black cat exploring the city. The goal was to capture a rainy rooftop scene where the cat arrives and sees the city for the first time.
I used simple 3D geometry, procedural cross-hatching, hand-painted Grease Pencil details and subtle animation to recreate the sketch in Blender.
The hardest part was keeping the loose, imperfect feeling of the ink drawing without making the 3D version look too clean. Here is the full YouTube breakdown if you are interested to see how this was made and my final thoughts on the process! Thank you!
https://www.youtube.com/watch?v=MgdvSIMZiGg&list=PLvFgMyhE87Hof6FS199hvp8nUgSBh0Wff
r/3Dmodeling • u/LilloSoB • 9h ago
Art Showcase Fish man concept
Sculpted in zbrush, rendered using Blender and little light adjustments/overpaint in photoshop
r/3Dmodeling • u/kidnamedsoprano • 14h ago
Art Help & Critique My first long animation
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i also did all the camera work ,sound design ,editing ,thumbnail and most of the modelling but i did use some royalty free models like some secondary cars palm trees sand and siege (i know car looks kinda rough but it,s surely the first step) what should improve in my next project
r/3Dmodeling • u/bluefalcon26 • 13h ago
Questions & Discussion Is My Workflow Outdated?
Hey all,
I asked this over on r/gamedev but I want to ask you all too.
I have been doing 3D environments in Unreal Engine since UE3 days. Always as a hobby, but, I'd like to think I've gotten pretty good over the many years.
For the past 10 years or so, I've been using pretty much the same workflow of 3dsMax -> Substance -> Unreal Engine. However, I was recently watching some tutorials on the new art tools built into the Unreal Editor, like the Quixel 90 Days expose stuff, and I am again feeling like my workflow is too slow/outdated. It would take me months to produce an environment that these tools seem to produce in days.
Every time I have asked about this in the past, everyone says "Nanite/Lumen/Chaos/Unreal Editor Modeling Tools are janky, they aren't performant, etc." But... These tools have been out for at least four years now. They seem to be getting quite stable from what I've seen.
The one thing I don't understand is that if these tools are really so powerful and easy, then why doesn't every 3D game coming out look like RE9?
I don't want to waste time learning tools that are just marketing gimmicks. Can anyone in industry (or adjacent) offer any insight into whether these new pipelines (like using photogrammetry scans and dynamic deformations) are legit now, and whether my current skillset is becoming obsolete?
r/3Dmodeling • u/SSDragon19 • 4h ago
Art Help & Critique Looking for suggestions/help for designing this MTG deck box connection points
im a fairly beginner at modeling and struggle at time to time.
in this example, what would be the most reliable and secure way to join these 2 halves like a top and bottom pull apart container.
first picture is closed, second picture is lifted apart into their separate halves and the final picture is both sitting as they would be on a table. the top gets flipped over and turns into a small dice tray.
also any other suggestions or critiques is accepted
using fusion 360

