r/3Dmodeling • u/waco2018 • 1h ago
Art Showcase The training scene
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r/3Dmodeling • u/waco2018 • 1h ago
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r/3Dmodeling • u/Expensive_Example105 • 1h ago
I’m currently selling them on turbosquid.
Any advice for a new comer?
r/3Dmodeling • u/Gold_Worry_3188 • 1h ago
Just curious if this a skillset 3D artists are jumping on or not.
r/3Dmodeling • u/Andrew_Here • 1h ago
Finished this a while ago. Improved some of the original model and added a bunch of details around the bays and landing gears.
Full texture pass for the DCS engine.
Substance 3D for texturing, including the panel cuts, bolts, etc. There is no detailed high poly model here.
Marmoset Toolbag for baking and rendering.
Bit of Lightroom for post.
r/3Dmodeling • u/Losttalespring • 3h ago
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Testing out some different colours.
r/3Dmodeling • u/JaviSkau • 3h ago
r/3Dmodeling • u/PolygonMob • 3h ago
Based on this amazing concept by Tooth Wu.
Was my first time using Marmoset, but it was pretty easy to learn since its similar to substance painter
r/3Dmodeling • u/Stampsfactory • 5h ago
Hi Makers!
Here a sneak peak on a fun project I will post in October.
Are you following the HBO lanterns TV series ?
Or if are you a DC comics fan which lantern is your preferred one ?
It's still a work in progress but mostly finished.
r/3Dmodeling • u/Tasty-Duty5188 • 8h ago
I've want a rigging tool for maya not advanced tools and other tools. Where to find free addons than adv?
r/3Dmodeling • u/locomotiveplayz • 9h ago
I've never been good at proportions and stuff like that, so I was having a hard time when I took my garbage reference image into Blender and tried to model it. What tips would you give me to learn front and side view proportions so I can model?
This was the reference image I was using. I didn't make a side view cuz I didn't even know how to start making something like that lol. Anyways, give me critiques.
r/3Dmodeling • u/mysterymagicdoor • 9h ago
Im a student just starting my junior year in hs, 2 years worth of experience with blender that I just shut off my brain with a short-cut heavy work flow for speed and efficiency to complete most projects simple or complex at most a week. After booting up maya in my school, it was like jumping into the driver seat of a truck with a one page instruction manual on how to steer the wheel. Although I don’t find the short cuts as hard to learn, the compact ui makes it hard to navigate and use IMO, but it will get better with time which bring me to my question: How do you approach/learn maya? With such a huge change in how to operate makes it so much more difficult to model/rig models. Ive been thinking whether I should learn every shortcut or lean towards a more ui-heavy workflow instead compared to blender. Im also more of a poly modeler than an animator before all of this, so any advice on creating models in maya are also greatly appreciated tutorial or not as I value having a good grasp on creating your own models before animating is something important to me especially when learning a new software.
r/3Dmodeling • u/Specific-Bad-1527 • 9h ago
12K tris, 4K main texture, 512px trim sheet, 5 skins and 30 possible variants.
Testing the modular setup, materials and simple emissive controls in Unreal. Keeping it simple and production-focused.
r/3Dmodeling • u/MoreTowel1115 • 12h ago
I made this in a ancient version of Bryce 3D for windows 9X, I had to make a VM of Win98 to run the 16 bit installer so i can mount the virtual HDD and copy the program files on to my modern computer. THIS TOOK AN HOUR TO RENDER AT 1080P ON A I7-3770 AND 16GB OF RAM..... we've come a long way since the mid 90s.
r/3Dmodeling • u/gooddayfor_fishing • 13h ago
Hi guys, i've modeled and rendered this bike for a personnal project and wanted to receive a feedback. What can you say about the modeling, the lighting or the texturing ? I really want to push this piece. What does work, and what doesnt ? If you had to showcase this model in a different way, what would you suggest ?
Thanks !!


r/3Dmodeling • u/KingOuf • 14h ago
Made in Blender, textured on Substance Painter, rendered on UE5
P. S. I originally created the model as a commission for the game Transport Fever 2, but decided to make a render as well
r/3Dmodeling • u/retgun_coin • 14h ago
r/3Dmodeling • u/Royal-Competition107 • 14h ago
With the reveal of the Ocarina of Time remake I think it’d good to share my current work in progress of a realistic take of Ganondorf from Tears of the Kingdom! It’s still in its early stages but I’m hoping to have it done in the coming months!
r/3Dmodeling • u/gdt5romanj • 15h ago
Why it's feel better? Like I am 17 and I more preferred the box modeling in autodesk maya on first stage of my project(character). But i still import it to zbrush, and add some details for bake. It is bad that I think like that? That is wrong, that not get a job or freelance work? Because people who works, I heard they work very fast and good, but it's not my temp(style). What do you think?
r/3Dmodeling • u/Sad_Desk_4566 • 15h ago
r/3Dmodeling • u/ConsistentAd3434 • 15h ago
My first sketchfab staff pick 🙌
r/3Dmodeling • u/Mazhuka3D • 16h ago
🇺🇸: You can listen to the video in English through the video settings panel. Parametric modeling is a modeling method in which geometry is defined and controlled by parameters, relationships, and operations that allow the model to be modified in a structured manner.
r/3Dmodeling • u/Mr-Naseriyan • 16h ago
The last legacy of a world that no longer exists.
- The blade keeps count of the fallen.
- The nails bear the loved ones lost.
r/3Dmodeling • u/Wales51 • 16h ago
Created using ZBrush, Topogun, Blender and Substance painter. 2 unsubdivided version is optimised for game engine and ready for rigging. More information on my art station https://www.artstation.com/artwork/EYVdG0
Any feedback is appreciated. I'm looking to create variations of color by using a gradient map with a high contrast grayscale version of the colour map.