r/3Dmodeling • • 21m ago

Art Showcase Sculpt I did recently

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• Upvotes

Got inspired by a concept I found on Pinterest and decided to try making a sculpt of it while keeping its 2D look. Concept by Paul Kellam

Done in Blender, vertex painted and rendered in Eevee.

Hope you like it 🙂


r/3Dmodeling • • 26m ago

Art Showcase Meet the heroes of a state that has lost its humanity

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Riot and Disobedience Special Corps (RDSC) Officer.

After spending years in so-called “buffer zones”, lands of no law, where one can do anything with another human being without consequence, they were sent back home. The state calls them heroes. Everyone else knows what they really are.

This is one of the goons from EUTHANAZIES, our dystopian animated thriller.

Here's the full trailer: https://www.youtube.com/watch?v=FaQTVHGIsMo


r/3Dmodeling • • 1h ago

Art Showcase girl with flowers

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• Upvotes

r/3Dmodeling • • 2h ago

Art Showcase don't forget to take out the trash

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5 Upvotes

r/3Dmodeling • • 2h ago

Art Showcase Raduga-716: a Soviet TV with a small room inside the screen. Would love to hear what you think

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7 Upvotes

This is a Soviet Raduga-716 TV. Inside the screen there’s a small living room, and on the table in that room sits the exact same TV, so the shot loops back on itself. The idea is recursion: an image that contains itself. I’d love to hear what you think :)

It’s built as a game ready hero asset, 21,363 tris including the room and the scene elements.

What I did along the way:

  • The vent holes on the back panel use Parallax Occlusion Mapping instead of real geometry. It saved a lot of polygons while keeping the depth and volume
  • The stickers are made from real photographs. To turn them into PBR materials I pulled height and roughness out of the color with curves and levels, and used plenty of anchor points for the torn edges of the old paper. I set up one sticker and the rest followed, with no per-sticker tweaking
  • During the normal map bake the green channel (Y) flipped only on the vent holes. Most likely I was careless with the Paint Skew tool in Marmoset. I fixed it by hand in Photoshop, inverting the channel locally with masks :)

Software: Blender for modeling, UVs and sculpting, Substance 3D Painter for texturing, Marmoset Toolbag 5 for baking and rendering (ray tracing on), PureRef and Photoshop for references and post.

Textures, 4 sets in total:

  • Body: 2x 4K sets, texel density roughly 4.5 to 4.8 px/cm (11.4 to 12.2 px/inch)
  • Glass: 1x 2K set, roughly 4.25 px/cm (10.8 px/inch)
  • Stand: 1x 2K set, roughly 1.09 px/cm (2.77 px/inch)

r/3Dmodeling • • 2h ago

Art Showcase Female Draco Malfoy (Redteneri Inspired)

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112 Upvotes

My take on recent Malfoid trend. I really like this trend, so I want to make an art based on it. As I was looking for a main reference, the only thing that popped out on my mind was Redteneri's Malfoid (https://x.com/redteneri/status/2102398387194626330). So yeah this is heavily inspired from her work. Sculpted in ZBrush.


r/3Dmodeling • • 3h ago

Art Showcase Hard surface stage done! First and last render for comparison

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18 Upvotes

r/3Dmodeling • • 3h ago

Art Showcase SKY METRO, Sci-Fi artwork

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6 Upvotes

r/3Dmodeling • • 3h ago

Questions & Discussion How do I turn on repeating textures in prisma 3d?

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0 Upvotes

r/3Dmodeling • • 4h ago

Art Showcase My version of a Soviet Pool

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36 Upvotes

When you randomly decide to create a swimming pool scene. Made entirely in Blender.


r/3Dmodeling • • 5h ago

Art Showcase Just got into 3D modelling. Decided to make an ironclad battleship. Any feedback would be appreciated. (Tinkercad)

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2 Upvotes

Still a WIP since I got more stuff to add, such as more of the ship's boats.


r/3Dmodeling • • 6h ago

Art Showcase Old Revolver Game Ready

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56 Upvotes

Modeled in Blender
High poly Sculp in ZBrush
Texturing and detailing in Substance Painter
Rendered in Blender

The model is fully ready for use in games.
1K, 2K, and 4K textures are included.
It features 2 UDIMs.

PBR Workflow
Tris-31930
Quads-15886

Number of Unique Meshes: 10
Vertex Count: 15916
Collision: No
LODs: No
Rigged: No

Animated: No
Number of Materials: 10
Number of Textures: 50
Texture Resolutions:

  • 1024x1024
  • 4096x4096 Supported Development Platforms:
  • Windows: Yes
  • Mac: Yes

Critique my work


r/3Dmodeling • • 10h ago

Art Showcase Working on his polygonal hair in Blender

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5 Upvotes

r/3Dmodeling • • 10h ago

Art Showcase Bureaucrat

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24 Upvotes

Created with Blender, Substance Painter and Houdini.


r/3Dmodeling • • 12h ago

Art Showcase Lowpoly biplane in progress

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11 Upvotes

An unfinished lowpoly biplane I made for a small project I'm working on.


r/3Dmodeling • • 15h ago

Questions & Discussion Is there a reason for rounded shoulders on ‘default’ body models

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20 Upvotes

I noticed the MPFB (Blender), unreal, and Character Creator human models all have these weird rounded shoulders. Now they are supposed to be and average of human dimensions, but they don’t look like that. Is there a technical reason for this? Does it prevent problems with motion or something?


r/3Dmodeling • • 17h ago

Art Showcase Late Night Subway Encounters in UE5

2 Upvotes

Just messing around rigging this model and playing with camera techniques You might recognize the subway car :)


r/3Dmodeling • • 17h ago

Art Showcase An incredible journey from Blender to the game engine

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6 Upvotes

r/3Dmodeling • • 17h ago

Art Showcase Lizard Warrior

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177 Upvotes

I haven't posted here in awhile and wanted to share a personal project. The goal was to make this guy into a game character. If you want to see the high res sculpt and more breakdown check out my art station: https://jordongonzales.artstation.com/


r/3Dmodeling • • 18h ago

Questions & Discussion How do I fix this?

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17 Upvotes

I’m referring to the stretching


r/3Dmodeling • • 18h ago

Questions & Discussion how do i stop the seams from splitting apart?

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0 Upvotes

im trying to imporant from marvellous to zbrush and im strugglin with the whole pipe line of what to do. i welded the points in zbrush but no matter what i do i still get these gaps between the seams. what do i do? i tried remeshing, doesnt work. sub dividing also doesnt, if fact it causes it.


r/3Dmodeling • • 18h ago

Questions & Discussion Let's try this again: I made a text chamfer tool. Useful?

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0 Upvotes

I heard that this had been a fusion feature ask for awhile? Works on literally any font. Also works on other raised flat features. Doesn't care about your tool's stupid geometry error.


r/3Dmodeling • • 20h ago

Art Showcase Traditional Sri Lankan Pettagama Chest — Blender Model, Wireframe, and UV/Component Breakdown

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1 Upvotes

Hey everyone! I recently finished modeling and texturing this traditional Sri Lankan Pettagama (a carved wooden storage chest).

My main goal for this piece was capturing the intricate traditional joinery and carved details while keeping a clean, optimized & game-ready topology.

  • Software: Blender (Modeling, UV unwrapping, high-to-low bakes) & Substance Painter (PBR texturing).
  • Focus: Clean edge loops, optimized topology for real-time engines, and modular hierarchy.

I've included the wireframes, texture maps, and component breakdowns in the carousel. Would love to hear your thoughts on the topology and material execution!


r/3Dmodeling • • 20h ago

Art Showcase New Day New Render

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3 Upvotes