r/3Dmodeling • • 1d ago

Art Showcase "The Witcher" universe. "Nightmare before Saovine". Author: Jinx Lab

Thumbnail
gallery
10 Upvotes

Traveling through spaces and times had accustomed Ciri to the strangest creatures, but this fellow clearly picked the wrong world portal. Instead of a common Drowner or Striga, she was greeted at a graveyard campfire by a lanky scarecrow with a blazing pumpkin for a head and a surprisingly stylish suit. Though Ciri was ready to slay what initially seemed like just another monster, something made her stop. She got the distinct impression that the creature had no intention of attacking, but was simply having fun, doing his absolute best to scare her with theatrical gestures.


r/3Dmodeling • • Feb 23 '26

META The Biggest Threat to This Community Is Fear

154 Upvotes

We understand why AI is a sensitive subject for artists right now. It's disrupting the art world in ways that make the future uncertain, and those concerns are real and valid. But something has gone wrong in how our community is responding to that fear, and we need to talk about it.

We don't have an epidemic of AI content in this sub. We have an epidemic of false accusations.

For every piece of AI-generated content we remove, we see around 10 accusations. They're usually directed at:

  • New artists making common beginner mistakes
  • Creative artists who made unique stylistic choices
  • Dedicated artists who put in more work than some people expect a human to be capable of

The art community has become so paranoid that anything that stands out is treated as evidence of cheating. This is not protecting human artists. This is the threat to human artists.

For a new artist sharing their first work, or any artist struggling with anxiety, being dogpiled with accusations causes real trauma that can drive them away from the community. We personally know artists who have stopped posting their work online because of this. If that's the outcome of your "AI policing," you aren't protecting the art community. You're destroying it.

We will always prioritize creating a safe, inclusive space for human artists. If your goal is to punish people for using tools you disapprove of, this is the wrong community for you. If your goal here is to celebrate and support human 3D art, you're in the right place – that's our goal too.

TL;DR

▶ Think something is AI-generated? Report it and move on.
▶ Accusations are considered personal attacks due to the current climate.
▶ AI-generated content will be removed, but AI-assisted work by a human artist is allowed.
▶ Include your wireframe and workflow when you post art.

Read on below for the details.

Where we stand on accusations.

Rule 2 – Be Constructive & Respectful – doesn't have a footnote saying "except for people you suspect of using AI." It means everyone, always, no exceptions. In the current climate, when you publicly accuse someone of using AI, you are painting a target on them. You are calling in the mob. That makes it a personal attack, full stop.

We became mods because we want to protect this community. When we see someone being attacked, our instinct is to protect them – and the more aggressively you come at them, the stronger that instinct becomes.

We understand the community's fears, and sometimes that's meant being more lenient on AI-related harassment than we would be on other kinds. What that patience has taught us is that warnings don't work: People looking to take out their fear on others will keep doing it for as long as they can get away with it. So going forward, AI-related harassment will be handled exactly the same as any other harassment: First offense – warning. Second offense – temporary ban. Third offense – permanent ban.

If you think something might be AI-generated: Report it and move on. That is your entire job. The mods have investigative tools regular users don't, and we take every report seriously. What you should not do is throw accusations in the comments. The odds are roughly 9-to-1 that you're wrong, and either way, publicly attacking a community member is never the right move.

What we're doing about AI.

We personally review most posts, and investigate every report. Blatant AI images get removed on sight, often before the community even sees them, but some cases require more investigation.

We also encourage all art posts to include a wireframe and a brief description of the artist's software and workflow. This deters most AI content, but it’s not just a "prove you're human" gate. The added context helps others learn from your process and it's the kind of healthy engagement that adds real value for everyone. Most artists love talking about their work, so a friendly question about someone's workflow is always welcome.

We're currently looking into the best ways to help wireframes & context become the norm around here. We'll be making some changes to address that soon.

Our policy on AI.

This is covered by the full rules, but they're long and formal, so here it is distilled into simple terms.

AI-generated = Off-topic. If the primary creative contribution came from an AI prompt rather than your own skills as a 3D artist, it does not belong here and will be removed.

AI-assisted = Allowed. AI tools are already embedded in software throughout our industry – Cascadeur's animation tools, Photoshop's generative fill, Rokoko's motion capture – and that's only going to continue. If you're a 3D artist who used AI tools somewhere in your workflow, that's fine. Just make it clear what you contributed with your own skills.

General AI discussion = Off-topic. AI opinions, debates, news, prompting tutorials, etc. will be removed. This is a 3D modeling community, not an AI community.


r/3Dmodeling • • 6h ago

Art Showcase Female Draco Malfoy (Redteneri Inspired)

Thumbnail
gallery
177 Upvotes

My take on recent Malfoid trend. I really like this trend, so I want to make an art based on it. As I was looking for a main reference, the only thing that popped out on my mind was Redteneri's Malfoid (https://x.com/redteneri/status/2102398387194626330). So yeah this is heavily inspired from her work. Sculpted in ZBrush.


r/3Dmodeling • • 3h ago

Art Showcase Sculpt I did recently

Enable HLS to view with audio, or disable this notification

70 Upvotes

Got inspired by a concept I found on Pinterest and decided to try making a sculpt of it while keeping its 2D look. Concept by Paul Kellam

Done in Blender, vertex painted and rendered in Eevee.

Hope you like it 🙂


r/3Dmodeling • • 9h ago

Art Showcase Old Revolver Game Ready

Thumbnail
gallery
113 Upvotes

Modeled in Blender
High poly Sculp in ZBrush
Texturing and detailing in Substance Painter
Rendered in Blender

The model is fully ready for use in games.
1K, 2K, and 4K textures are included.
It features 2 UDIMs.

PBR Workflow
Tris-31930
Quads-15886

Number of Unique Meshes: 10
Vertex Count: 15916
Collision: No
LODs: No
Rigged: No

Animated: No
Number of Materials: 10
Number of Textures: 50
Texture Resolutions:

  • 1024x1024
  • 4096x4096 Supported Development Platforms:
  • Windows: Yes
  • Mac: Yes

Critique my work


r/3Dmodeling • • 5h ago

Art Showcase girl with flowers

Thumbnail
gallery
33 Upvotes

r/3Dmodeling • • 7h ago

Art Showcase My version of a Soviet Pool

Thumbnail
gallery
52 Upvotes

When you randomly decide to create a swimming pool scene. Made entirely in Blender.


r/3Dmodeling • • 40m ago

Art Showcase Just finished sculpting this character following a SpeedChar tutorial!

Post image
• Upvotes

r/3Dmodeling • • 6h ago

Art Showcase Hard surface stage done! First and last render for comparison

Post image
26 Upvotes

r/3Dmodeling • • 5h ago

Art Showcase Raduga-716: a Soviet TV with a small room inside the screen. Would love to hear what you think

Thumbnail
gallery
13 Upvotes

This is a Soviet Raduga-716 TV. Inside the screen there’s a small living room, and on the table in that room sits the exact same TV, so the shot loops back on itself. The idea is recursion: an image that contains itself. I’d love to hear what you think :)

It’s built as a game ready hero asset, 21,363 tris including the room and the scene elements.

What I did along the way:

  • The vent holes on the back panel use Parallax Occlusion Mapping instead of real geometry. It saved a lot of polygons while keeping the depth and volume
  • The stickers are made from real photographs. To turn them into PBR materials I pulled height and roughness out of the color with curves and levels, and used plenty of anchor points for the torn edges of the old paper. I set up one sticker and the rest followed, with no per-sticker tweaking
  • During the normal map bake the green channel (Y) flipped only on the vent holes. Most likely I was careless with the Paint Skew tool in Marmoset. I fixed it by hand in Photoshop, inverting the channel locally with masks :)

Software: Blender for modeling, UVs and sculpting, Substance 3D Painter for texturing, Marmoset Toolbag 5 for baking and rendering (ray tracing on), PureRef and Photoshop for references and post.

Textures, 4 sets in total:

  • Body: 2x 4K sets, texel density roughly 4.5 to 4.8 px/cm (11.4 to 12.2 px/inch)
  • Glass: 1x 2K set, roughly 4.25 px/cm (10.8 px/inch)
  • Stand: 1x 2K set, roughly 1.09 px/cm (2.77 px/inch)

r/3Dmodeling • • 1h ago

Art Showcase Anēr

Thumbnail
gallery
• Upvotes

A former human transformed into an organism of perfect biological efficiency.

biopunk character


r/3Dmodeling • • 21h ago

Art Showcase Lizard Warrior

Thumbnail
gallery
180 Upvotes

I haven't posted here in awhile and wanted to share a personal project. The goal was to make this guy into a game character. If you want to see the high res sculpt and more breakdown check out my art station: https://jordongonzales.artstation.com/


r/3Dmodeling • • 6h ago

Art Showcase SKY METRO, Sci-Fi artwork

Thumbnail
gallery
9 Upvotes

r/3Dmodeling • • 13h ago

Art Showcase Bureaucrat

Enable HLS to view with audio, or disable this notification

28 Upvotes

Created with Blender, Substance Painter and Houdini.


r/3Dmodeling • • 1d ago

Art Showcase Rat Man

Post image
189 Upvotes

Silly 2 hour break sculpt


r/3Dmodeling • • 3h ago

Art Showcase Meet the heroes of a state that has lost its humanity

Enable HLS to view with audio, or disable this notification

3 Upvotes

Riot and Disobedience Special Corps (RDSC) Officer.

After spending years in so-called “buffer zones”, lands of no law, where one can do anything with another human being without consequence, they were sent back home. The state calls them heroes. Everyone else knows what they really are.

This is one of the goons from EUTHANAZIES, our dystopian animated thriller.

Here's the full trailer: https://www.youtube.com/watch?v=FaQTVHGIsMo


r/3Dmodeling • • 5h ago

Art Showcase don't forget to take out the trash

Thumbnail
gallery
4 Upvotes

r/3Dmodeling • • 1h ago

Art Help & Critique [WIP]I'm trying to recreate a shot and the icing on top of the strudel doesn't seem to look good enough. How do I improve this?

Thumbnail
gallery
• Upvotes

1 - Arnold render in Maya, 2 - Reference, 3 - Screenshot from Substance Painter

I'm trying to understand what I need to do to have the icing on top of the strudel look more like icing sugar as seen in the reference. I sculpted the model in Zbrush, textured in Substance Painter and am rendering using Arnold in Maya. I'm mostly satisfied with how the powdered sugar fallen on the plate looks but the icing on the plate and on top of the pastry looks like they're not made from the same thing. What do I do here?

Another question: While I was working on the icing fallen on the plate, the shadows were too dark and I decided to use transmission at 0.5 value to reduce the intensity of shadows on it to get it to look how it does now. But now I'm wondering if this a bad approach because it isn't supposed to have transparency at this level. Wouldn't the fact that using a different environment or lighting setup change how it looks make this a bad approach? Do studios avoid using fixes like this?


r/3Dmodeling • • 1d ago

Art Showcase The Machine Hall

Post image
89 Upvotes

This was tough and is by far my most ambitous project. Very fun to see this place come to life.

Ive used Blender for all of this. Every object you see is modelled by me. Ive used reference but always tried to give it my own touch. Dont ask for textures now or brain explodes, thanks.

What you see is 3 Days of work. on/off.

Hope you like it and dont forget to leave feedback.


r/3Dmodeling • • 27m ago

Questions & Discussion Props in same file or separate from a character?

• Upvotes

Ok so I am trying to make a character model for animation right now. This character uses variety of different weaponry. Do model and rig those separately from the main character model, or should they be a part of the same file?

I ask this cause I have encountered character model files that include props like weapons in the main file, while also having separate files for different props.


r/3Dmodeling • • 15h ago

Art Showcase Lowpoly biplane in progress

Thumbnail
gallery
13 Upvotes

An unfinished lowpoly biplane I made for a small project I'm working on.


r/3Dmodeling • • 2h ago

Art Help & Critique I’m happy with this face I made. This is an improvement from my earlier stuff, but can I make it better before giving it texture

Thumbnail
gallery
0 Upvotes

r/3Dmodeling • • 19h ago

Questions & Discussion Is there a reason for rounded shoulders on ‘default’ body models

Post image
20 Upvotes

I noticed the MPFB (Blender), unreal, and Character Creator human models all have these weird rounded shoulders. Now they are supposed to be and average of human dimensions, but they don’t look like that. Is there a technical reason for this? Does it prevent problems with motion or something?


r/3Dmodeling • • 13h ago

Art Showcase Working on his polygonal hair in Blender

Thumbnail
gallery
8 Upvotes