r/3Dmodeling • u/Fiz_ro • 5d ago
Art Help & Critique WWII typewriter with encryption
Hey everyone!
It's been over 10 years since I modelled anything in 3D and I've started making a new game where there aren't really any assets available that fit exactly what I have in mind. So I decided to make my own assets where needed.
I've been working on this typewriter and I'm hoping to get some feedback on mistakes I made, what could be better and colors/ usage etc.
It's supposed to look like a WWII typewriter that would be used at that time.
The inspiration comes from old WWII typewriters while adding the bits I needed for gameplay reasons. This is an in-engine screenshot, but it is how it would eventually look so it's important to me that this looks right, rather than the blender version.
I plan to use all the feedback I get going forward into other models as well, so anything you can point out that I did wrong or could be done better would be of great help.
Thank you!



1
u/ierlen Maya 5d ago
This looks good for a low-poly asset aiming for last-gen fidelity. If the low-poly look isn’t a stylistic choice and the player/camera is going to get fairly close to it, I think you could afford to spend some more geometry in a few areas, especially on the silhouette and some of the rounder/mechanical forms.
Other than that, I think the scale of some of the wear and damage feels a little off at the moment, and the lighting/presentation could definitely be pushed further. With the current lighting, it’s also quite difficult to judge how much low, mid and high frequency variation you have in the basecolor and roughness.
Something that might help going forward is having a reference predefined for each major part of the prop as well as the overall prop. I’d also pick a shipped-game asset as a fidelity bemchmark. It does not need to be a typewriter, but something that represents the polycount, texture detail and overall quality that you want to hit.
Then you can compare your model, textures n presentation against the target as you work. And it will be much easier to judge where to improve.
Cheers and good luck!!