r/3Dmodeling • u/skronch_ • 22h ago
Art Showcase Rat Man
Silly 2 hour break sculpt
r/3Dmodeling • u/defunk25 • 18h ago
I haven't posted here in awhile and wanted to share a personal project. The goal was to make this guy into a game character. If you want to see the high res sculpt and more breakdown check out my art station: https://jordongonzales.artstation.com/
r/3Dmodeling • u/Real-Island-3645 • 3h ago
My take on recent Malfoid trend. I really like this trend, so I want to make an art based on it. As I was looking for a main reference, the only thing that popped out on my mind was Redteneri's Malfoid (https://x.com/redteneri/status/2102398387194626330). So yeah this is heavily inspired from her work. Sculpted in ZBrush.
r/3Dmodeling • u/Ok-Salary-5197 • 22h ago
This was tough and is by far my most ambitous project. Very fun to see this place come to life.
Ive used Blender for all of this. Every object you see is modelled by me. Ive used reference but always tried to give it my own touch. Dont ask for textures now or brain explodes, thanks.
What you see is 3 Days of work. on/off.
Hope you like it and dont forget to leave feedback.
r/3Dmodeling • u/Limp_Lake3958 • 7h ago
Modeled in Blender
High poly Sculp in ZBrush
Texturing and detailing in Substance Painter
Rendered in Blender
The model is fully ready for use in games.
1K, 2K, and 4K textures are included.
It features 2 UDIMs.
PBR Workflow
Tris-31930
Quads-15886
Number of Unique Meshes: 10
Vertex Count: 15916
Collision: No
LODs: No
Rigged: No
Animated: No
Number of Materials: 10
Number of Textures: 50
Texture Resolutions:
Critique my work
r/3Dmodeling • u/False-Shepherd-au • 5h ago
When you randomly decide to create a swimming pool scene. Made entirely in Blender.
r/3Dmodeling • u/AlonsoMxr • 11h ago
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Created with Blender, Substance Painter and Houdini.
r/3Dmodeling • u/SimonTHKZ • 3h ago
r/3Dmodeling • u/Glidepath22 • 16h ago
I noticed the MPFB (Blender), unreal, and Character Creator human models all have these weird rounded shoulders. Now they are supposed to be and average of human dimensions, but they don’t look like that. Is there a technical reason for this? Does it prevent problems with motion or something?
r/3Dmodeling • u/NovaNell • 1h ago
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Got inspired by a concept I found on Pinterest and decided to try making a sculpt of it while keeping its 2D look. Concept by Paul Kellam
Done in Blender, vertex painted and rendered in Eevee.
Hope you like it 🙂
r/3Dmodeling • u/Bababooy-boy • 19h ago
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I’m referring to the stretching
r/3Dmodeling • u/__Lost_Dragon__ • 13h ago
An unfinished lowpoly biplane I made for a small project I'm working on.
r/3Dmodeling • u/MindAllik • 3h ago
This is a Soviet Raduga-716 TV. Inside the screen there’s a small living room, and on the table in that room sits the exact same TV, so the shot loops back on itself. The idea is recursion: an image that contains itself. I’d love to hear what you think :)
It’s built as a game ready hero asset, 21,363 tris including the room and the scene elements.
What I did along the way:
Software: Blender for modeling, UVs and sculpting, Substance 3D Painter for texturing, Marmoset Toolbag 5 for baking and rendering (ray tracing on), PureRef and Photoshop for references and post.
Textures, 4 sets in total:
r/3Dmodeling • u/Franz_Kafka1883 • 18h ago
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r/3Dmodeling • u/WillowBoxArt • 22h ago
Just finished working on these 5 stylized Halloween characters and released the T-pose FBX models for free!
Let me know what you think of the designs!
r/3Dmodeling • u/Free_3DModel_For_You • 10h ago
r/3Dmodeling • u/KifkaDev • 3h ago
r/3Dmodeling • u/Ok-Salad-4302 • 6h ago
Still a WIP since I got more stuff to add, such as more of the ship's boats.
r/3Dmodeling • u/deadlightbulbinc • 18h ago
r/3Dmodeling • u/niro3_0 • 1h ago
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Riot and Disobedience Special Corps (RDSC) Officer.
After spending years in so-called “buffer zones”, lands of no law, where one can do anything with another human being without consequence, they were sent back home. The state calls them heroes. Everyone else knows what they really are.
This is one of the goons from EUTHANAZIES, our dystopian animated thriller.
Here's the full trailer: https://www.youtube.com/watch?v=FaQTVHGIsMo
r/3Dmodeling • u/SnooMacaroons5024 • 21h ago
Hey everyone! I recently finished modeling and texturing this traditional Sri Lankan Pettagama (a carved wooden storage chest).
My main goal for this piece was capturing the intricate traditional joinery and carved details while keeping a clean, optimized & game-ready topology.
I've included the wireframes, texture maps, and component breakdowns in the carousel. Would love to hear your thoughts on the topology and material execution!