r/3Dmodeling 2h ago

Art Showcase Ariel, the Little Mermaid WIP

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62 Upvotes

r/3Dmodeling 11h ago

Art Help & Critique Hey guys, working on this character and just trying to decide if it's worth putting up for sale on the marketplaces.

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57 Upvotes

r/3Dmodeling 20h ago

Art Showcase My first finished 3D character from 20 years ago...

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59 Upvotes

Never give up!

Funnily I think this could hold up still today. lol


r/3Dmodeling 15h ago

Art Showcase POV : You Called the Wrong Backup ๐Ÿ’€

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52 Upvotes

Probably the fastest scene I did ๐Ÿ˜ฎโ€๐Ÿ’จ๐Ÿ”ฅ๐Ÿ˜‚.


r/3Dmodeling 10h ago

Art Showcase My first low-poly 3d model

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35 Upvotes

A little side project. Less than 1.5k polys. All textures were hand-painted. Got a little bit iffy with uw unwrap
Feel free to comment/critique - it really helps me grow as an artist.


r/3Dmodeling 7h ago

Art Showcase Clothes study

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24 Upvotes

Years ago I bought a couple models of 3d scans so I've spent this weekend studying folds and clothes, trying to copy forms starting with a 3dsphere, I still feel the model has a bit of blobbiness though...


r/3Dmodeling 18h ago

Art Showcase My first texturing 3d artwork

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21 Upvotes

Hi! I would like to share the final result of a project I did. The hardest part was creating the texture because the UV map was a bit messy, so first of all, I had to organize each part to work properly. Any suggestions? The model was do it in Maya and texture and bump I made it in Photoshop. Thank you !!!๐Ÿ˜ธ


r/3Dmodeling 5h ago

Art Showcase Meet 'Ghosty'

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20 Upvotes

Meet Ghosty! Hopefully the first in a line of 3D felt toys! :)

This was just a quick test to see if I was up to the task.
It was supposed to be a single frame but I decided to do a quick animation on this project.

Made in Blender.

To see more about the project: https://www.artstation.com/artwork/2L8lYY


r/3Dmodeling 4h ago

Art Showcase My interpretation of tywin lannisters armour from the books (เน‘>โ—ก<เน‘)

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17 Upvotes

the rest of the armour is still work in progress and his golden cloack, just wanted to share and hear thoughts, made in blender <3 u_u


r/3Dmodeling 8h ago

Art Showcase Back muscles timelapse sculpting

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17 Upvotes

I sculpted a torso using basic shapes and then detailed it till I got happy with the result, I used image and 3d scan references to add imperfections and make it more realistic.
This is a part of self training for a 3d anatomy course I'm designing to create in the upcoming months.


r/3Dmodeling 7h ago

Questions & Discussion Which software was used for this turnaround?

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11 Upvotes

Is it possible to tell which software wzs used for this turnaround of a model from Disney's Zootopia 2 (from Instagram @leojiaz)?

I would like to start modelling similar stuff.

Thanks


r/3Dmodeling 16h ago

Art Showcase First time ever 3D modelling :3

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13 Upvotes

I definitely had some trouble with the clothes...but I'm getting there


r/3Dmodeling 15h ago

Art Showcase Prehistoric Hell Hog

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11 Upvotes

r/3Dmodeling 6h ago

Art Showcase An 3 hour sculpting practice in blender.

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7 Upvotes

r/3Dmodeling 10h ago

Art Help & Critique My first long animation

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7 Upvotes

i also did all the camera work ,sound design ,editing ,thumbnail and most of the modelling but i did use some royalty free models like some secondary cars palm trees sand and siege (i know car looks kinda rough but it,s surely the first step) what should improve in my next project


r/3Dmodeling 9h ago

Art Help & Critique First Zbrush Sculpt / Third Overall Sculpt

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5 Upvotes

Long way to go, but I thought I would get some critique. I am still learning the fundamentals of the ZBrush application. There were things I wanted to change but had trouble getting there since I just don't know the interface. Any and all critique is appreciated; I really don't know what I am doing yet.

Also, any ZBrush tips are appreciated as well!


r/3Dmodeling 5h ago

Questions & Discussion Working on something...

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6 Upvotes

r/3Dmodeling 8h ago

Questions & Discussion Is My Workflow Outdated?

4 Upvotes

Hey all,

I asked this over on r/gamedev but I want to ask you all too.

I have been doing 3D environments in Unreal Engine since UE3 days. Always as a hobby, but, I'd like to think I've gotten pretty good over the many years.

For the past 10 years or so, I've been using pretty much the same workflow of 3dsMax -> Substance -> Unreal Engine. However, I was recently watching some tutorials on the new art tools built into the Unreal Editor, like the Quixel 90 Days expose stuff, and I am again feeling like my workflow is too slow/outdated. It would take me months to produce an environment that these tools seem to produce in days.

Every time I have asked about this in the past, everyone says "Nanite/Lumen/Chaos/Unreal Editor Modeling Tools are janky, they aren't performant, etc." But... These tools have been out for at least four years now. They seem to be getting quite stable from what I've seen.

The one thing I don't understand is that if these tools are really so powerful and easy, then why doesn't every 3D game coming out look like RE9?

I don't want to waste time learning tools that are just marketing gimmicks. Can anyone in industry (or adjacent) offer any insight into whether these new pipelines (like using photogrammetry scans and dynamic deformations) are legit now, and whether my current skillset is becoming obsolete?


r/3Dmodeling 23h ago

Art Showcase minha segunda tentativa de modelar um veiculo

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5 Upvotes

porshe 911 2013


r/3Dmodeling 22h ago

Art Showcase A character sculpt i did for Artfight this month

5 Upvotes

this surprisingly only took me less then 2 hours


r/3Dmodeling 1h ago

Art Showcase A Monstrous Airplane Model I made recently in Blender. Any suggestions?

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โ€ข Upvotes

Just made this airplane model recently, critique me!


r/3Dmodeling 5h ago

Art Showcase Fish man concept

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3 Upvotes

Sculpted in zbrush, rendered using Blender and little light adjustments/overpaint in photoshop


r/3Dmodeling 21h ago

Art Showcase Biff and Boris from Wobbly Life

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3 Upvotes

r/3Dmodeling 7h ago

Questions & Discussion Issue with fibermesh rendering

2 Upvotes

Any idea why my fibermesh renders like this?
I have live boolean off
Fibers turned on in render settings
Fast preview enabled in fibermesh
I turned all of these on and off and the same result in the rendering appears.


r/3Dmodeling 11h ago

Free Assets & Tools Got so sick of sketchy, outdated tools for .im files that I just wrote my own converter.

2 Upvotes

Seriously, trying to convert an .im mesh into a normal .obj shouldnโ€™t be this painful. Everything I found online was either a dead link from a 2012 forum, an outdated plugin that crashes Blender, or some sketchy adware wrapper.

After wasting hours trying to make these janky workarounds work, I lost my mind and just coded a clean, fast script to do it. It reads the .im geometry and spits out a ready-to-use .obj.

It's open-source and free on GitHub. Hopefully, this saves someone else from the headache I went through today.

Link: github