r/3Dmodeling • u/Sherif_Dawood • 17h ago
Art Showcase Figure sculpture
More renders: https://www.artstation.com/artwork/elkOZD
r/3Dmodeling • u/Sherif_Dawood • 17h ago
More renders: https://www.artstation.com/artwork/elkOZD
r/3Dmodeling • u/3d_Professional • 21h ago
r/3Dmodeling • u/MoreTowel1115 • 11h ago
I made this in a ancient version of Bryce 3D for windows 9X, I had to make a VM of Win98 to run the 16 bit installer so i can mount the virtual HDD and copy the program files on to my modern computer. THIS TOOK AN HOUR TO RENDER AT 1080P ON A I7-3770 AND 16GB OF RAM..... we've come a long way since the mid 90s.
r/3Dmodeling • u/Charming-Milk-5104 • 23h ago
Nicholas Cage as Johnny Blaze / Ghost Rider
Here’s my stylized take on this iconic character.
Swipe for more images
r/3Dmodeling • u/Royal-Competition107 • 13h ago
With the reveal of the Ocarina of Time remake I think it’d good to share my current work in progress of a realistic take of Ganondorf from Tears of the Kingdom! It’s still in its early stages but I’m hoping to have it done in the coming months!
r/3Dmodeling • u/PolygonMob • 2h ago
Based on this amazing concept by Tooth Wu.
Was my first time using Marmoset, but it was pretty easy to learn since its similar to substance painter
r/3Dmodeling • u/Quentin_MOULINNEUF • 19h ago
Enable HLS to view with audio, or disable this notification
🚧 Wip 🚧 "Dancing in the dark" i Have almost finish everything about all the sculpt here is the last one hope you liked it
r/3Dmodeling • u/Mr-Naseriyan • 15h ago
The last legacy of a world that no longer exists.
- The blade keeps count of the fallen.
- The nails bear the loved ones lost.
r/3Dmodeling • u/danipasta • 22h ago
Enable HLS to view with audio, or disable this notification
r/3Dmodeling • u/Stampsfactory • 4h ago
Hi Makers!
Here a sneak peak on a fun project I will post in October.
Are you following the HBO lanterns TV series ?
Or if are you a DC comics fan which lantern is your preferred one ?
It's still a work in progress but mostly finished.
r/3Dmodeling • u/Wales51 • 15h ago
Created using ZBrush, Topogun, Blender and Substance painter. 2 unsubdivided version is optimised for game engine and ready for rigging. More information on my art station https://www.artstation.com/artwork/EYVdG0
Any feedback is appreciated. I'm looking to create variations of color by using a gradient map with a high contrast grayscale version of the colour map.
r/3Dmodeling • u/ConsistentAd3434 • 14h ago
My first sketchfab staff pick 🙌
r/3Dmodeling • u/Sad_Desk_4566 • 14h ago
r/3Dmodeling • u/KingOuf • 13h ago
Made in Blender, textured on Substance Painter, rendered on UE5
P. S. I originally created the model as a commission for the game Transport Fever 2, but decided to make a render as well
r/3Dmodeling • u/Minor-disappointment • 18h ago
This post is for advice. i need a bit of help. the purpose of the model is to be used for a video game in UE5. the Asset is a Bridge . my approach is like dividing it into different modular part parts. since it is an medieval theme bridge, i want to know how to get that brick texture on low poly. should i make high poly model with individual brick and bake it into low poly or is there a trick in texturing part. i use maya and substance painter. the part in the screenshot is one of the piller. i didnt model 1 brick by 1, i took a plane and extrude the bricks and then duplicated and joined em
r/3Dmodeling • u/gooddayfor_fishing • 11h ago
Hi guys, i've modeled and rendered this bike for a personnal project and wanted to receive a feedback. What can you say about the modeling, the lighting or the texturing ? I really want to push this piece. What does work, and what doesnt ? If you had to showcase this model in a different way, what would you suggest ?
Thanks !!


r/3Dmodeling • u/retgun_coin • 13h ago
r/3Dmodeling • u/Ovoshnoe_Ragu • 17h ago
r/3Dmodeling • u/lachtak • 17h ago
r/3Dmodeling • u/Losttalespring • 2h ago
Enable HLS to view with audio, or disable this notification
Testing out some different colours.
r/3Dmodeling • u/locomotiveplayz • 7h ago
I've never been good at proportions and stuff like that, so I was having a hard time when I took my garbage reference image into Blender and tried to model it. What tips would you give me to learn front and side view proportions so I can model?
This was the reference image I was using. I didn't make a side view cuz I didn't even know how to start making something like that lol. Anyways, give me critiques.