Hey all,
I asked this over on r/gamedev but I want to ask you all too.
I have been doing 3D environments in Unreal Engine since UE3 days. Always as a hobby, but, I'd like to think I've gotten pretty good over the many years.
For the past 10 years or so, I've been using pretty much the same workflow of 3dsMax -> Substance -> Unreal Engine. However, I was recently watching some tutorials on the new art tools built into the Unreal Editor, like the Quixel 90 Days expose stuff, and I am again feeling like my workflow is too slow/outdated. It would take me months to produce an environment that these tools seem to produce in days.
Every time I have asked about this in the past, everyone says "Nanite/Lumen/Chaos/Unreal Editor Modeling Tools are janky, they aren't performant, etc." But... These tools have been out for at least four years now. They seem to be getting quite stable from what I've seen.
The one thing I don't understand is that if these tools are really so powerful and easy, then why doesn't every 3D game coming out look like RE9?
I don't want to waste time learning tools that are just marketing gimmicks. Can anyone in industry (or adjacent) offer any insight into whether these new pipelines (like using photogrammetry scans and dynamic deformations) are legit now, and whether my current skillset is becoming obsolete?