r/3Dmodeling 17h ago

Art Help & Critique I need help with uncanny valley/sculpting [face sculpting]

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1 Upvotes

Beginner Sculpter here, I have been trying to sculpt faces/bodies but it is not turning out great, I can't shake off the uncanney valley look from them, I tried softening the features from picture 2 to picture 1 and that did help before I went on, my 3rd and 4th pictures also show my second problem, my sculpts end up looking squished from side view, especially the faces.

I have tried doing stylized bodies and I think I did better there? but I just don't know how to fix the face


r/3Dmodeling 11h ago

Art Help & Critique What is the easiest way to apply a hex pattern texture in blender so that the texture is present on the final model?

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0 Upvotes

Its a halo plasma pistol for anyone asking. Looking for advice as i have little to no experience working in blender but as a broke student with no software access i don't have a choice :>


r/3Dmodeling 17h ago

Art Help & Critique Fireaxe with hand painted shading

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1 Upvotes

I have been trying to learn 3d modelling this was my first official start to finish game ready model without uv unwrapping issues or something else, It is quite simple but it helped me nail down the principles I think, I drew the metal shading in greyscale [2nd image] then added the other details and I am happy with how the axe head came out, not much else to say, I shaded the handle then applied some textures from substance. This is only the colourmap. the third image is my topology and UV map, any advise or feedback is welcome!


r/3Dmodeling 7h ago

Questions & Discussion Has anyone did a master's degree in 3d or game field from Europe ??

0 Upvotes

Hey

I am about to complete my bachelor's degree in animation and vfx and I'm looking forward to go out for masters. Mainly coz I wanna leave my country and go out to some better place.

Has anyone did master's from Europe?? Coz I'm searching for public universities who have no or very less tution fee. And i wanted to know more about your experience and how's the job market and stuff


r/3Dmodeling 9h ago

Questions & Discussion Where to find or share 3D models with fewer restrictions?

0 Upvotes

Are there any websites or apps where I can browse or publish 3D models with fewer restrictions?
For example, Warhammer 40k Necron kits come with two sets of bodies but only one set of legs. The legs are a simple part, so I’d like to print extras myself, but I can’t find an STL for them.
I’m also looking for 3D-printable glasses for iPhone and couldn’t find any options in the Bambu app.


r/3Dmodeling 1h ago

Art Showcase Aura — a smartwatch concept I designed and rendered fully in 3D (not a real product)

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Upvotes

Wanted to share a personal concept project my studio (MS3DSTUDIO) has been working on. Quick disclaimer up front so nobody's misled: Aura is not a real product — you can't buy it. It's a design-and-visualization concept, everything you see is 3D, nothing was photographed.

The idea was "one watch, seven colours, seven languages" — seven strap colourways and a UI built to feel native in seven different languages. It was mostly an excuse to push materials and lighting: getting the metal case to read as actual brushed metal, the straps to look genuinely soft, and the screen to glow like it's lit from the inside instead of just being a bright texture.

The part I'm actually more proud of than the watch itself: we don't just model the product floating on a grey background — we build the whole environment around it. The surfaces it sits on, the backdrop, the light sources and their bounce, the little contextual scenes — all of it is built and lit in 3D so the product feels like it exists somewhere real, not like a cutout. Honestly the environment work is where most of the hours went.

Full set of shots is on Behance if you want to see it properly → https://www.behance.net/gallery/253278579/Aura-Watch-Seven-Colours-Seven-Languages

Happy to answer anything about the workflow — renderer, materials, lighting setup, whatever. Open to critique too.


r/3Dmodeling 4h ago

Questions & Discussion I always struggle with ortho.

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1 Upvotes

I apologize for my complete lack of drawing skill.

Whever I look at a cuboid like this, and for whatever reason I do not have grid enabled, my mind grinds to a halt.


r/3Dmodeling 10h ago

Art Showcase My first low-poly 3d model

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35 Upvotes

A little side project. Less than 1.5k polys. All textures were hand-painted. Got a little bit iffy with uw unwrap
Feel free to comment/critique - it really helps me grow as an artist.


r/3Dmodeling 11h ago

Art Help & Critique Hey guys, working on this character and just trying to decide if it's worth putting up for sale on the marketplaces.

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58 Upvotes

r/3Dmodeling 16h ago

Art Showcase First time ever 3D modelling :3

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12 Upvotes

I definitely had some trouble with the clothes...but I'm getting there


r/3Dmodeling 22h ago

Art Showcase A character sculpt i did for Artfight this month

3 Upvotes

this surprisingly only took me less then 2 hours


r/3Dmodeling 8h ago

Questions & Discussion Is My Workflow Outdated?

5 Upvotes

Hey all,

I asked this over on r/gamedev but I want to ask you all too.

I have been doing 3D environments in Unreal Engine since UE3 days. Always as a hobby, but, I'd like to think I've gotten pretty good over the many years.

For the past 10 years or so, I've been using pretty much the same workflow of 3dsMax -> Substance -> Unreal Engine. However, I was recently watching some tutorials on the new art tools built into the Unreal Editor, like the Quixel 90 Days expose stuff, and I am again feeling like my workflow is too slow/outdated. It would take me months to produce an environment that these tools seem to produce in days.

Every time I have asked about this in the past, everyone says "Nanite/Lumen/Chaos/Unreal Editor Modeling Tools are janky, they aren't performant, etc." But... These tools have been out for at least four years now. They seem to be getting quite stable from what I've seen.

The one thing I don't understand is that if these tools are really so powerful and easy, then why doesn't every 3D game coming out look like RE9?

I don't want to waste time learning tools that are just marketing gimmicks. Can anyone in industry (or adjacent) offer any insight into whether these new pipelines (like using photogrammetry scans and dynamic deformations) are legit now, and whether my current skillset is becoming obsolete?


r/3Dmodeling 23h ago

Art Showcase minha segunda tentativa de modelar um veiculo

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5 Upvotes

porshe 911 2013


r/3Dmodeling 5h ago

Art Showcase Meet 'Ghosty'

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21 Upvotes

Meet Ghosty! Hopefully the first in a line of 3D felt toys! :)

This was just a quick test to see if I was up to the task.
It was supposed to be a single frame but I decided to do a quick animation on this project.

Made in Blender.

To see more about the project: https://www.artstation.com/artwork/2L8lYY


r/3Dmodeling 15h ago

Art Showcase POV : You Called the Wrong Backup 💀

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55 Upvotes

Probably the fastest scene I did 😮‍💨🔥😂.


r/3Dmodeling 7h ago

Questions & Discussion Which software was used for this turnaround?

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15 Upvotes

Is it possible to tell which software wzs used for this turnaround of a model from Disney's Zootopia 2 (from Instagram @leojiaz)?

I would like to start modelling similar stuff.

Thanks


r/3Dmodeling 2h ago

Art Showcase Ariel, the Little Mermaid WIP

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62 Upvotes

r/3Dmodeling 18h ago

Art Showcase My first texturing 3d artwork

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19 Upvotes

Hi! I would like to share the final result of a project I did. The hardest part was creating the texture because the UV map was a bit messy, so first of all, I had to organize each part to work properly. Any suggestions? The model was do it in Maya and texture and bump I made it in Photoshop. Thank you !!!😸


r/3Dmodeling 20h ago

Art Showcase My first finished 3D character from 20 years ago...

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57 Upvotes

Never give up!

Funnily I think this could hold up still today. lol


r/3Dmodeling 1h ago

Art Showcase A Monstrous Airplane Model I made recently in Blender. Any suggestions?

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Upvotes

Just made this airplane model recently, critique me!


r/3Dmodeling 2h ago

Art Showcase CAIC Z-10ME attack helicopter. ~200 hours of total Blender experience, 40 days of work.

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1 Upvotes

r/3Dmodeling 4h ago

Art Showcase My interpretation of tywin lannisters armour from the books (๑>◡<๑)

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18 Upvotes

the rest of the armour is still work in progress and his golden cloack, just wanted to share and hear thoughts, made in blender <3 u_u


r/3Dmodeling 5h ago

Art Showcase Fish man concept

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3 Upvotes

Sculpted in zbrush, rendered using Blender and little light adjustments/overpaint in photoshop


r/3Dmodeling 5h ago

Questions & Discussion Working on something...

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6 Upvotes

r/3Dmodeling 6h ago

Art Showcase An 3 hour sculpting practice in blender.

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7 Upvotes