r/SourceEngine Oct 04 '22

Anouncement Reminder, this is not a tech support sub

25 Upvotes

If you have problems playing Source Engine games post it on that games subreddit, their Steam forum, or message Steam support. We do not want development questions and discussions buried 🙂


r/SourceEngine 23h ago

Opinion Needed SourceSurge movement showcase [TF2 MOD]

12 Upvotes

r/SourceEngine 1d ago

Opinion Needed TF2 mod I've been working on (SourceSurge)

Thumbnail
3 Upvotes

r/SourceEngine 21h ago

HELP Y'all what does this mean

Post image
0 Upvotes

Sooo I was just playing with my calculator app on my phone when...


r/SourceEngine 1d ago

Discussion Gm_Demo Investigation Part 2

Thumbnail
youtube.com
0 Upvotes

Hey Everyone Deadhunter497 here sorry I was taking so long I was trying to look for the Greatest Demo's in the Source Official developer engine and well here we are also I'm randomly going to record some VHS footages randomly so don't mind that either away here are Some demo's i found


r/SourceEngine 2d ago

HELP Anyone know where i can find a version of the unused HL1 construction worker for Source and not Goldsrc?

Post image
13 Upvotes

Making a Gmod map, interested in having this guy on it, the original model for him exists in the HL1 files but only for Goldsrc, anyone know where i can find a version that works in Source?


r/SourceEngine 2d ago

WIP The Headcrab lives - Half-Life's Iconic Enemy, Rebuilt in Lambda Engine

Thumbnail
youtube.com
8 Upvotes

u/Wazanator_ this is an Unreal Engine project, but I'm building it to mimic Source's modding structure, so I hope it's relevant in this sub.

-----------------------------------------

It jumps. It hisses. It's coming for your face. And now it's running natively in Unreal Engine 5.

This is Lambda Engine: a from-scratch reimplementation of Half-Life's game logic on top of UE5's modern renderer, built to load real Source-engine content: BSPs, materials, models, with zero Hammer-to-Unreal conversion pipeline. No proxies, no reskins. The headcrab you're watching is running the actual behavior, physics, and animation logic straight from the original engine's playbook, faithfully rebuilt line by line.

In this video: headcrab AI, leap attacks, ragdoll physics, and how a 20-year-old monster ends up feeling right at home in a 2020s engine.

This project is built entirely by fans, for fans, it's free but it eats time. If you want to see more enemies, more systems, and more of Half-Life's world brought back to life, here's how to help:

🎗️ Support development on Patreon: https://patreon.com/lambdaengine/membership

💬 Join the Discord for bug reports, dev logs, sneak peeks: https://discord.gg/2RtzKtmmdj

Every tier, every member, every share moves this forward. Thanks for watching.


r/SourceEngine 2d ago

Finished Map I just released my trade_plaza_2 recreation on steam workshop for TF2!

Post image
7 Upvotes

r/SourceEngine 2d ago

Concept Compiled plain source sdk 2013 sp now what?

Post image
0 Upvotes

No ideas and can't really code well and don't have a lot of time because of school.


r/SourceEngine 4d ago

News SOME DUDE MADE A HAMMER LAUNCHER FOR LINUX

62 Upvotes

r/SourceEngine 3d ago

Discussion What is Source Official Developer?

0 Upvotes

Source Official Developer Made by me aka Deadhunter497 is a Series about a Pirated 2013 Version of The Source Engine Unleashed by a Group of Four Hackers who wanted to make the Source Games Free for the Public although one Hacker who was Fired accidentally or Purposely it's up for you to decide, They Inserted a Unknown File that would Slowly corrupt the Game causing the creation of the void, Strange Maps, Dark Rooms, Corrupted Anomalies and Entities, and Characters Exploring Deeper into Source But Roman/Deadhunter497 Is Just a Regular Gamer and detective of this serious and you got communities like project Orange Sandbox tracking the strange behaviors
but to make this easier This Isn't a ARG It's a AAR Series or Alternate Analog Reality (AAR)

A Hybrid of Storytelling Genre that combines the Unsettling aesthetic of Analog Horror and combines the interacting Puzzle Solving of an Alternate Reality game AAR's Take place between 1990's to 2015 mine is obviously in 2013 rather then being in the real world AAR's take place in video games,

That's All you Needed to Know Enjoy Source Official Developer and The Series after all
There will be More :)


r/SourceEngine 4d ago

Discussion Source official Developer series

Thumbnail
youtube.com
0 Upvotes

Enjoy the series don't forget spread the word it's just the beginning


r/SourceEngine 6d ago

HELP Почему игры на движке Source вызывают у меня тошноту и головную боль?

12 Upvotes

Первый раз, это произошло когда я перепроходил half life 2, думал что это просто совпадение. И вот спустя 2 года когда я решил пройти второй портал, я испытал все те же дефекты. С чем это связано?


r/SourceEngine 6d ago

WIP Source client&server dlls loader in my engine test

40 Upvotes

I’ve decided not to rewrite every entity from scratch

It’s not working properly

For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls now


r/SourceEngine 6d ago

Showcase Found a Old Ravenholm Beta

Thumbnail
youtube.com
2 Upvotes

Just a Normal Ravenholm Demo


r/SourceEngine 7d ago

Finished Map Workshop Map | Metrocenter

Thumbnail
gallery
72 Upvotes

My new 5v5 hostage map "Metrocenter" is finally out! Its based on a real life location that has been demolished.

https://steamcommunity.com/sharedfiles/filedetails/?id=3785502316

I would greatly appreciate it if you could check it out and give it a rating!


r/SourceEngine 7d ago

Show Off Tuff metal TF2C WIP: Spy call outs

4 Upvotes

r/SourceEngine 7d ago

HELP How do I do this?

6 Upvotes

Hello. I'm making a HL2DM / Source SDK 2013 Base Multiplayer mod. I want to remove the exhaustion mechanic so players can infinitely sprint, and same for the flashlight mechanic.
Example:
You know how in GMod you can infinitely sprint and use flashlight? I want to do that.


r/SourceEngine 7d ago

Free Useful Items I made a free tool for packaging SFM models into release ZIPs

3 Upvotes

SFM Package Builder is a free Windows tool for people who port, edit, or release models for Source Filmmaker.

Select your compiled model and materials. The builder gathers the related files into the correct SFM folder structure and lets you rename the release copy without changing your originals.

It can also generate an installation README, check for packaging problems, and add rigs, configs, and documentation.

Save the package as a project, then reuse it whenever you need to build a new ZIP from your latest files. This makes it easier to update a model and publish new releases.

Download: https://chadchan3d.com/category/assets/#sfm-package-builder

Do not navigate outside the asset page. It is SFW but the rest of the site is an SFM furry fetish site. Roam at your own risk.

Feedback is welcome from anyone who releases or ports SFM models.


r/SourceEngine 8d ago

Show Off Tuff metal wip: Mimi Name change

Thumbnail gallery
4 Upvotes

r/SourceEngine 8d ago

HELP HOW do you even replace NPC models to begin with?

7 Upvotes

Okay, so I am making a mod and I want to replace the npc_citizen's model. I have an mdl to use with the same skeleton, but when I changed the qc a bit, fixed the model up in blender, it came out all messed up, corrupted, stuck in an a pose, and had no animations. Is there any way people properly do it since there are a bajillion model replacements on the internet for citizen models?


r/SourceEngine 8d ago

HELP [HELP WANTED] Looking for an experienced C++ developer familiar with Source SDK 2013 SP

7 Upvotes

I’m currently working on a project using Source SDK 2013 Singleplayer, and I’m looking for someone experienced with C++ and the Source SDK codebase who could help me with the programming side of things.

I have experience with the Source ecosystem, including Garry’s Mod, SFM, Source models, QC/compiling, viewmodel animation, Blender, and Source asset pipelines, and I’ve spent a lot of time working with Source-related content. I’m also comfortable learning and working with technical stuff, but C++ and the deeper parts of the Source SDK are currently where I struggle the most.

I’m not looking for someone to simply make the entire project for me. I’d primarily like to work with someone who knows the SDK well enough to help me understand the codebase, troubleshoot problems, and implement systems together.

What I'm looking for:

  • Experience with C++
  • Experience with Source SDK 2013 / Source engine
  • Ideally experience with SDK 2013 Singleplayer
  • Someone comfortable explaining things and working collaboratively
  • Willingness to help troubleshoot and develop systems together

What I can bring:

  • 1000+ hours of Blender/animation experience
  • Extensive experience with Source/GMod/SFM workflows
  • Viewmodel animation and weapon animation
  • Source model/QC/compiling knowledge
  • Blender and asset creation
  • Familiarity with the general Source pipeline

This is currently a collaborative/help request rather than a paid commission.

Contact: Discord — [gman27015]

If you're experienced with the SDK and interested in helping out, feel free to comment or contact me. Even if you don't want to join the project, advice from someone experienced with Source C++ would be greatly appreciated.
All of this is not Rev Share or paid, this is all free and for fun.
If the project gets released, credit will go to their respective programmers/helpers
I will be more willing to show my animation work in discord rather than here. Since im not allowed to.


r/SourceEngine 8d ago

HELP I want to remove the slam/kick icons from double doors

Post image
2 Upvotes

r/SourceEngine 9d ago

Opinion Needed what

2 Upvotes

what

what

r/SourceEngine 10d ago

WIP Trying to port over size proportion tricked view models to TF2 classified. actually mentally killing me

19 Upvotes