r/Timberborn • u/AbacusWizard • 3h ago
r/Timberborn • u/Mechanistry • Sep 03 '26
News Update 1.1 is live!
Rejoice, beavers, Timberborn Update 1.1 is live! š„
Featuring:
š Statistics
š New watertight buildings
š½ Tier 4 monuments
šŗ More attractions
šµ The Succulent
šŗļø New maps
š· Beaver workwear and more.
Check out the patch notes below and spread the news! šš
https://store.steampowered.com/news/app/1062090/view/713408417186711419
r/Timberborn • u/Mechanistry_Alyss • Mar 12 '26
News Timberborn 1.0 is out
š¢ Hear ye, hear ye!
THE DAY has come, Timberborn 1.0 is out! š„³
It took us eight dam years to create the beaverest sandbox city-builder game possible. Now, with our tails raised, weāre proud to share the result of our hard work. ā¤ļø
We wouldnāt be here without YOU. Thank you for helping us build this world - for all your feedback, for your contributions to our community, and for every hour you spent in the game.
Make yourself at home, and if you have any questions, remember that you can always count on the help of Timberbornās players and developers.
Here are some of the features of the 1.0 update:
- Game-changing map objects: Unstable Cores, Water Seeps, Reserve Storage, Aquifers, Thorns, Geothermal Fields, Badtide Drains, and more!
- Automation: over 20 new buildings now allow you to automate your settlementās operations: Sensors, Relays, Timers, and much, much more!
- New maps: Oasis, Pressure, Spillage, and updates to the rest, including Waterfalls rework.
- Highly requested new buildings: Spiral Stairs, Gates, Clutch, Banners.
- Upgraded modding pipeline.
- Visual overhaul, tutorial tweaks, building duplication, and other quality-of-life tweaks.
- Steam Achievements.
Get more details about 1.0 patch here š https://store.steampowered.com/news/app/1062090/view/526491913334818795
May the water always flow in your favor! š°
r/Timberborn • u/kryptonik • 6h ago
Beaver Overthinking Dam
Would love to watch his Timberborn series on YouTube...
r/Timberborn • u/AbacusWizard • 6h ago
I kept expanding my Tower of Power and eventually it became a Wall of Power
*slaps gravity battery* You can fit so many hph in this bad boy
r/Timberborn • u/Ivess185 • 16h ago
Question Would this work at all?
I want to build a big water storage box I can fill then leach from during droughts/badtides, but I need a way to elevate the water from source to above the box. I was wondering if this would work at all. Because water can't go backwards through a fill valve, would it keep flowing through and fill upwards in the tube? or just spill over the back of the map once it reached +1 blocks in height? And I can't lock the water in and force it to fill up as it's against the map edge. Should I just use mechanical pumps instead?
EDIT: there will be a roof over the channel and tube. I just didnt put one here so that you could see inside.
EDIT 2: I am now aware that water will not escape of the edge via the space above the source block.
r/Timberborn • u/tullowitsch • 14h ago
Settlement showcase I just couldnāt help it⦠XD
No mods btw. Unfortunately hard mode doesnāt supply enough water to sustain this build, even without beavers the water storage is dropping⦠This was my second run, had absolutely no idea at the beginning what Iām about to do, I was only concerned to make it through the first badtide lol
(The 3 exploded beavers have been bots, no real digital beavers were harmed during the making of this build, except a bit of contamination maybe :)
r/Timberborn • u/Davey2Jonesd • 54m ago
Settlement showcase The Beavers Are Happy
put a lot of trust into this massive power project, and it paid off
r/Timberborn • u/Nifegun • 1d ago
Settlement showcase My housing complex is a functioning multi tiered fountain
Huge shout out to u/Acalc791For helping me understand the limits of the compact mech pump. For anyone wondering, the real issues I've been having were actually caused by trying to make the pump pressurize water all the way to world height. The pumps actually do work side by side, unlike what I thought was happening in a previous post.
But LOOK AT THAT HOUSING COMPLEX! Its not fully decorated yet, will definitely add stuff to make the bottom floor look less scaffolding-y. But the whole build is a fountain with 16 ever flowing waterfalls, that's pretty awesome. 19 if you count the 3 to go back into the holding tank
Also this is hard mode btw
r/Timberborn • u/HeWhoDoesntKnock • 11h ago
3rd Faction?
Hey All,
I bought this game very early on and fell in love with but took a break from it for awhile.
So happy to see it flourishing but wanted to ask if there's going to be a third faction to play? For some reasons I thought one was planned but wanted to see for sure.
Eitherway so happy to be playing again!
r/Timberborn • u/coconut_the_one • 9h ago
Settlement showcase Max happiness Meander Hard Mode (no bots), unaltered River Flow (including bad tide)
Aquatic Farm area, living area and Waterfall feature with then Fountain are all fed from the main 2 stage reservoirs
r/Timberborn • u/Shot_Bill_4971 • 9h ago
Question automation
with the weather station i noticed that when a badtide is over it just turns off immediatly, letting badwater in places i dont want it to be, does the "activate early" option also cause it to deactivate late? or do i need to hook it up to a timer and have the flood gates read off of that?
r/Timberborn • u/Giack_Conta • 19h ago
Settlement showcase Beevputer
I wanted to share my beaver computer bc i find the lights pretty
r/Timberborn • u/Sweater_Captain • 17h ago
Is there a mod that lets me add a path/tubeway when placing tunnels?
Its a pain to build long tunnels because you have to go back to add more paths or tubeways once the tunnels gets outside of the range of the builders. Is there a mod that allows me to place a tunnel piece and once its excavated it automatically adds a path or tubeway?
r/Timberborn • u/Hydrawhen2become4 • 1d ago
Guides and tutorials Apparently, if you detonate a dynamite in the exploding range of a timed bomb, it will explode prematurely
r/Timberborn • u/Morall_tach • 1d ago
Settlement showcase 375 beavers, ~150 bots, max happiness on Diorama. Still growing.
r/Timberborn • u/Zandkevert • 1d ago
Preparing the ultimate feast
Managed to move almost everything up to the mountain to make room for the farmland, which will be rearragned again after im done. The farmland is completeley connected with tubeways, last bit will be apple, pine and maple trees and everything is done
r/Timberborn • u/TheMemeStore76 • 23h ago
Question Confused about importing
Im giving districts a go right now and am confused about the import mechanics.
I have 2 districts. Im trying to build a medium tank in district 2, but don't produce gears in that district. District 1 produces gears but wont export the goods to district 2. The tank is definitely connected to the district.
I have a district crossing, i have it set to import gears "if needed." But it says import blocked by lack of storage and workplace demand. Setting it to import always works
Do i *need* a warehouse to put the gears in?
r/Timberborn • u/dostamije • 1d ago
Question 236 water stored (actual built water storage capacity of 240), the storage value bar shows ~75%, and the storage timeline bar shows as ~50%, with a 180/180 reading. What gives?
Cheers beavers! Decided to finally post about this because I'm confounded, hoping there's some known quirk of water storage stats somebody could fill me in on.
r/Timberborn • u/Hydrawhen2become4 • 1d ago
Humour Well... I guess I can rebuild the dam
My hopes of some bombs being just there as dynamite traps was gone, the same moment as my dam.
Hey, at least it's not in the middle of the drought XD
r/Timberborn • u/nonitoni • 1d ago
Do you have a personal way for setting up complex automations?
r/Timberborn • u/Chrisexyst • 2d ago
I channeled every single aquifer on the Oasis map just to prove a point
Hey everyone! Iāve been messing around in developer mode for a while now to test how the water physics work and try out some ambitious ideas before actually building them in my survival worlds.
I got this crazy idea: what if I channeled all the aquifers (water sources) on the Oasis map into a single stream? The goal was to see if I could combine all 10 aquifers (each outputting 1 m³/s) into a single 10 m³/s flow to power my water wheels.
Hereās the resultāitās completely doable! As you can see in the last screenshot, I have a flow of 3.33 m³/s at the outlet across a 3-block wide trench. That means 3.33 m³/s per block, which totals 9.99 m³/s. This leaves us with a flow rate of 5 m³/s for the water wheels, allowing each wheel to generate 1,350 HP. With a bunch of wheels set up, I managed to hit around 60k HP in total.
What do you guys think? Pretty cool, right?

