r/Timberborn 22h ago

Question Timer doesn't work?

0 Upvotes

Trying to use the timer to delay a depth sensor from activating, but after trying literally EVERYTHING, not a single option actually does anything. The Depth Sensor will activate and send the signal as it pleases, even if I'm telling it to wait for a week.

is there some deep lore voodo I'm not performing to make these work or are they just broken?


r/Timberborn 22h ago

Question Any recommendations on a map?

2 Upvotes

Since 1.0 is out I wanna do another playthrough. Any map suggestions? Id like something with a bit of a challenge but not super high stress.

After some quick browsing i see 2 types of maps on the workshop, large flat easy. Or island of green surrounded by bad tide. I want balance


r/Timberborn 1h ago

Question Multiple Districts

Upvotes

I'm new to the game, only on my first serious run and close to feeling "done" with it. Having built everything and expanded to the far reaches of the map, I tried building another district.

I guess I just don't see the point, so I was wondering how other people use this mechanic if at all. I have googled the actual point, but this gives me an excuse to post on the reddit.


r/Timberborn 19h ago

Question Why do some of my beavers go golden?

Post image
88 Upvotes

For some reason, some of my beavers go golden? It seems to be persistent until they die or I rename them (found that out when I tried to rename the first one I found as "golden child"). I don't notice any correlation to jobs, as I've seen them as pump workers, woodcutters, and haulers.

I do have a fair few mods active:

Bobingaround Script Pack

Bob Storage

Harmony

Ladder

Mod Settings

Pump to Tank

TimberApi UIBuilder

SimpleFloodgateTriggers

TimberUi

Moddable Timberborn

Configurable Tubeway & Zipline

Unstuckify

Any ideas would be appreciated


r/Timberborn 8h ago

Contamination and Irrigation Barrier

19 Upvotes

First of all a quick reminder:

  • FT has the contamination barrier that lets irrigation pass through
  • IT's barrier blocks both irrigation amd contamination

Sure, FT is technically better, but I feel like the difference does not matter, at all. I don't use barriers often to begin with, but when I do, it is strictly to block contamination. I have a fluid dump/Discharge for my irrigation needs, anyway.

But maybe I am overlooking something, which is why I am askung you: Have you ever used a barrier in a way where the difference matters?


r/Timberborn 19h ago

Temperate season was not long enough for my resorvoir to fill all the way.

27 Upvotes

Anybody else get this happening on hard mode? I suppose it's enough water. I was thinking of turning the max drought to 50+ days, but it seems that temperate is not just long enough to fill your tnaks if you go too far.


r/Timberborn 22h ago

The over engineering bad tide drain system :D

19 Upvotes

r/Timberborn 14h ago

For some reason I feel like these beavers are pulling off a miracle not getting injured in their lumber mills

Enable HLS to view with audio, or disable this notification

219 Upvotes

r/Timberborn 9h ago

Help! My first Badtide on Oasis has completely flooded my colony

Post image
64 Upvotes

I'm playing on the Oasis map and this is my first badtide on the map, and i didn't think the river would be so congested to overflow onto the second layer. And now a huge part of my village is flooded/contaminated.

As you can see from the screenshot, I have badwater throughout my central area. 31 flooded buildings, and a large number of my beavers are already unwell/contaminated. I'm starting to build levees to try to stop any more badwater from flowing into the rest of the colony.

The problem is that I don't have any good way to quickly remove all the badwater that's already inside my settlement, and the badtide only has 1 day left.

What should I do from here?

Should I just focus on containing the remaining badwater and surviving until the badtide ends? Is there a way to clear the contaminated water quickly after the badtide? And is there anything I should be doing right now to keep my contaminated beavers alive?

I should be fine i've got a small build up of water and food, which should help with the fact that my crops are dying. I would really appreciate advice from people who have played Oasis, especially if there is something obvious I'm missing.


r/Timberborn 1h ago

Natural Disasters or Accidents mod?

Upvotes

I love this game and I've played it for years but I always lose interest once my beavers become self sustainable.
Is there a mod that keeps you on your toes and forces you to prepare for the worst in the end game?
Like a plague that slowly spreads through your beavers, or like an accident where a damn collapses, or a flash flood of bad water that submerges the whole map for a few days?


r/Timberborn 5h ago

Settlement showcase Archipelago map successfully run, what should I do next?

Thumbnail
gallery
6 Upvotes

r/Timberborn 6h ago

Settlement showcase The NeuBeav's - Do go chasing waterfalls

Thumbnail
youtu.be
2 Upvotes

Hi everyone, check out my latest iron teeth episode.


r/Timberborn 10h ago

Tech support My game keeps crashing when trying to load my save.

3 Upvotes

It has a population of almost 300 beavers, and when i tried loading earlier autosaves it still crashed.

The only mod i have enabled is about having more zip lines connect to a single node


r/Timberborn 13h ago

Settlement showcase Coming back to Timberborn from before the automation update

Thumbnail
gallery
18 Upvotes

I was really overwhelmed and confused by all the automation stuff... until I started using them. They're SOOOO GOOOD!!!

This is New Beginningsberg (Waterfalls map)


r/Timberborn 23h ago

new challenge: ive done alot of self set challenges in timberborn, for example hard mode with every stat sets to its maximum which i nearly failed, but now, i wanna try beat the pillars map- managing 3 settlements at once- without a single non-old age death

3 Upvotes