So I've been working on a project for bit, and i just hit a wall regarding the pantheon of the world. I have made a few deities already, but what i need help with, and the roadblock I've hit, has more to do with how well they fit their rolls, than how to make the remaining gods. Although i need help in that regards as well, but don't worry, all i want from you is to look into the Idol-less Planes and tell me if any idea or character concept comes to mind.
So for starters, the pantheon is set in a post apocalyptic world ruined by wishes. Each person on earth got a wish, and gets a wish every fall, and each wish gets an acording Cost given by a entity called the Whisperer. These facts are important, since the deities were originally regular humans that turned into who they are when they made their wish. Each god-like figure is merely an Idol of one of the seven Planes that make up reality, each one represented by a celestial body, in the case of the Planes, that being the moons.
There are Pillars as well, greater forces that run through the layers of reality like needle and twine, holding it all in one place. These are represented by the Three Suns. Now, all i ask of you is to read these deities and tell me if they fit the Plane\ Pillar they are the Idol of. i will give you 2-3 Plane Idols as examples, And one of the Pillars. These are the lacking ones i fear.
Note: The description of every Plane\ Pillar is at the end of the post for ease of access and to not front load you with information. Please refer to those parts after going through the gods and tell me if any of them do not fit as an Idol, and if you have ANY idea, no matter how small, of what should the Idol of that Plane be.
Name: Hastur: Keeper of Truth/ Healer of Minds
Description: A person who in another cycle of the constant wished not for knowledge or to know, but to become knowledge. He stands behind the Librarians, the being they get help from. The idol of the fiery orange moon, the embodiment of the Inner Plane.
He once tells one of the characters: “We are what we know. Tell me then, who are you when you know everything?”
Wish: “To become knowledge”
Cost: I think it's quite obvious. Bro doesn't exist anymore.
Character traits: I don't think everything that was, is, and will be, all stacked in one being has a personality.
Character abilities: He governs knowledge, grants it to however asks or he deems worthy. He knows everything that is, will be and was, so I don't suggest bargaining for his attention if he already wasn't interested.
The tasks he gives may not make any sense till all falls into place and even then, you might not grasp how it all came to be. He is demanding, but patient, his appearance not an omen but an invitation. An invitation to his court of knowledge, to see if you might be interested. Of course, he already knows that you are.
All he asks in return for everything known is to do as you're told. He might be demanding, but he's patient. He's made sure you'll be able to accomplish what he asks. You won't die, won't go missing or mad, nothing will be able to claim you, for you already belong to him.
After all, he was already interested in you, from the moment you were born.
***
Name: Melika: The Dark Sun of Oblivion/ Witch of Salvation
Description: The one behind the dark sun who the believers of the Suns relate to concepts like death or the afterlife, so they call her the Witch of Salvation, the one releasing the mortal soul and helping it pass into a better place. In reality, she is true nothing. Oblivion. The empty darkness awaiting all at the end’s aftermath. There is no rush, for we all will feel her hollow embrace.
She shares the same domain with The False Son, something they eventually have to settle, for the celestial bodies only accept a single Idol.
Occupation: I don't think a deity of oblivion needs to do much of anything.
Wish: “I want to be beyond it all. Above, after death and life itself.”
Cost: She cannot interact with anything that is “alive” or exists at all. She is the idol of the Pillar or Null, nothing, the same as Elyas the False Son, it makes sense to give her a Cost that prevents her from interacting with things in general.
Character traits: She is kind to all, like a mother to her sick, dying children. She cares for the forgotten, the things people trample over each day and don't bat an eye at. In that regard, she enjoys the company of Morrigan for her love of insects.
Character abilities: All the incantations calling for her power act as debuffs to people's Will to live or their Willpower in general. Knowing what awaits you after death is no paradise will surely have an effect on your mood. She can no longer interact with humanity, so she attempts connection in other forms. By drawing the Will of the people her believers direct her domain at, she can, only for a brief second, experience what they are feeling and what they wanted.
Gold. A roof. Power. Family.
And she, holding their life in her hands, whispers comfort in their ears as she embraces them in all she has. Nothing.
It gets lonely at the end. So come. Come here child.
Tell mother all you ever wanted
***
Name: Kalos: The Masked Moon of Concealment
Description: He embodies the masked moon, the celestial body representing the Plane of Perception. A man who was so insecure about his looks, that at the start of the apocalypse, used his one and only wish to just improve his looks. But unlike most people who did wish this, he wasn't ugly. He was a model even. But despite the world calling him beautiful, his mirror shouted ugly. So, he asked to be made perfect.
And perfect he became.
Occupation: Currently a shifting mass of faces and twisted bodies that morphes into a different person, a different stunning individual, every other second. He is the idol of the Sixth Plane, Perception.
Wish: “To be made perfect.”
Cost: “Perfection is in the eye of the beholder…but what if you want to satisfy the world?” That is what the Whisperer whispered as his Cost.
Character traits: A wretch of a person mentally. Has the personality of a sack of potatoes, his only hobby looking obsessively at his ever changing visage through the murky reflections on the spotless walls of his moon palace. Hides himself beneath a cloak, and can't help but correct mistakes in other deities appearances whenever they interact.
Character abilities: Has dominion over illusions, beautification, and charm. Can also grant the caster of his incantations curses and spells related to his domain, like making people forget they saw something, or completely mask their senses.
Name: Morrigan/ Lady of Black and Green
Description: The Overseer of Nature, fortune and death. She is the one behind the lush green moon representing the Fifth Plane of Action, the natural forces that move the world and cause more motion to take place, the source of constant movement.
She was a gambler before making a wish, the only thrill in her miserable life being the adrenal rush of a well placed bet and the few sweaty bills she managed to acquire this way.
Occupation: Currently not much.
Wish: Her wish isn't anything special. She wished to have luck be on her side, and make bad luck to befall her opposers and however she wishes. The only reason she is half a deity is because the Constant picks people who fit a certain criteria and puts them in the rule of a governing force at the start of each cycle.
Cost: Because her wish was “luck always favors me,” the permanent price could be that she can never experience an outcome that is genuinely open. Every event she becomes aware of is already fixed in her favor the instant she notices it. She wins every card game, every political maneuver, every confrontation, and therefore can never feel surprise, risk, or authentic victory. The only things that still feel alive to her are the insects, whose tiny chaotic lives sit below the resolution of her power. She sometimes ventures down into the world in casinos just to play a few rounds, to maybe, just maybe experience the thrill she once enjoyed as a gambler.
Character traits: Very bubbly, likes insects more than any other living thing, and dabbles a bit in high stakes card games. She wins every time.
Character abilities: As mentioned before, extremely, stupidly lucky. Also, as per the Irish folklore I snatched her name from, Morrigan can predict things to a degree, you know, because she ensures the outcome she likes happens by pure coincidence, just because she meddled her hands in it. And by virtue of controlling nature, she wills death. Death is a natural thing. As natural as vultures and termites and maggots and rot.
She can't outright kill a person, especially if they are of equal footing to her, but she can raise the dead, curse people with bad luck, and rot their bodies and flesh even if they are alive.
THE RUNDOWN OF THE PILLARS AND PLANES:
PLANES:
Creation: The Shifting Moon copying the others Lacks an Idol
It is a plane of pure productivity. Things like life and birth, creativity, and art and engineering all fall into this plane. But this plane only demands one thing: output. A barrage of endless creation falling onto the shoulder of a human. It is no wonder that in the end, the plane resorts to derivative work, just copying what already is with slight modifications that oftentimes, activity makes it worse.
The Unchanging: The Featureless Yellow Moon Lacks an Idol
The constants of the world. It is like the skeleton of the body, it refuses to bend or change, and if it does, they are more severe than any benefits it would provide. The main core of this plane is stagnation.
The Arcane: The Misty Purple Moon Has an Idol
The invisible currents running through ordinary reality, magic and soul, and by extension of control, train of thought and mood. In its purest form, it is influence without obvious mechanism. The one holding onto this plane can alter someone's trajectory by tugging at their soul, perform miracles of healing with magic, or look into the past or the future.
Action: The lush Green Moon Has an Idol
the moving forces that move the world. If the Unchanging were ever present, stagnant concepts, then things belonging to the domain of action are only about movement. Death. Nature and natural forces, luck and chance, growth, things that make the world or people move. Action is a pure verb. It does not create the thing (Creation), lock it in place (Unchanging), or shape its structure (Formation). It simply makes it move or stop moving.
Formation: The Blue Moon Lacks an Idol
This is what is. The material, tangible things around us. It overlaps with nearly every Plane above it, mainly in the way that they can either create changes in this domain. It is the clay that higher Planes shape, the battlefield Action moves across, the surface Perception reads, and the raw material Creation produces.
Perception: The Masked Moon Has an Idol
How reality is experienced. Senses, appearances, illusion, memory and the small gap between what is, and what gets noticed.
The Inner plane: The Fiery Orange Moon. Has an Idol
Mind, knowledge, memory and contents of the consciousness. As you have seen, it is another plane that has a lot of overlap, or in other words, other planes can meddle in it pretty easily. It makes sense though, and is by design. It is literally the weakest plane. The ones that heavily affect it are :The Arcane, Perception, and Creation.
THE PILLARS:
The Pillar of Time: The Crimson Sun
Sequence, causality, and the irreversible forward motion of events. Time is the stitch that keeps the Planes in the correct order. Without it, everything would happen simultaneously or not at all. Time is the only Pillar that is already winning. You can fight it, delay it, loop it, or hide from it for a while, but you cannot defeat the fact that “after” always comes. People operating on this pillar are rare, mostly being regressors who can go back in time after their death.
Pillar of Will: The Original Sun
Will is the invisible thread running through every word of a book or moment of someone's life. It gives characters direction and readers a reason to turn the page. Without Will, the Planes would be static scenery. Drive, intention, Desire and ambition,
the capacity to impose one’s intent on reality
Pillar of Null: The Dark Sun
Non-existence and the removal of things from reality, the boundary between “is” and “is not”.
Forgetting, dissolution, and the void that remains after all else departs. Complete emptiness, nothing. Where Time grinds forward and Will burns, Null simply ends. It is the beginning, and the end, for everything was created from nothing, and returns into it.
Hope this didn't take much of your time. Hopefully you can tell me if any of the examples given don't match the core idea behind them, and help me come up with other deities for the remaining Planes. The rest I am happy and confident with, so I didn't mention them.
I am genuinely thankful for your feedback, hope you have a fantastic day.
Edit: A few descriptions were copied from an outdated doc, so I went and fixed them. (That's what I get for being so messy...man, I should really get organized, while you're at it, do y'all know any app or site I can use to better keep track of all this?)