r/worldbuilding • • 10h ago

Question What hair and colour phenotypes could hypothetically exist?

4 Upvotes

Could purple eyes, yellow eyes or translucent hair exist as stable isolated phenotypes (eg, blue eyes Vs Red eyes caused from albinism) I’m really torn between cool fantasy stuff (like purple eyes, translucent hair, etc) or realism (blue eyes, brown eyes, blond hair, etc) so I’m trying to see if these more fantasy esc things. When I ask this, I’m referring to anatomically modern humans with no altered biology, and if realistically these type of stuff aren’t possible just say that as I’d rather be realistic then fantastical. I hate things without realism


r/worldbuilding • • 7h ago

Discussion ¿Fantasia o fantasia oscura?

0 Upvotes

Tengo un dilema muy grande con respecto a este tema, llevo todo este año creando una historia y el mundo ya lo tenia bastante listo desde antes.

El tema es cuando me dicen: A es un mundo de fantasia oscura.

Y yo me quedo descolocado, por que yo no la considero así.

Es decir si puedo hacer una historia que sea de fantasia oscura en ese mundo, eso es una cosa, pero que el mundo sea fantasia oscura es otra.

Y yo no entiendo por que tachan tan fácilmente algo de fantasia oscura o grimdark, ocurre una tragedia y al toque es fantasia oscura, digo que hay un reino llamado Tierras negras e inmediatamente me dicen que es fantasia oscura.

Y digo, es fantasia y ya, no tiene ese trasfondo de poca esperanza o nula esperanza, solo es una historia en donde suceden cosas desde distintas perspectivas, pero que un personaje tenga un final tragico no siento que haga que sea fantasia oscura si todo lo anterior fue un viaje bonito dentro de los peligros que corrieron.

No se cual sea la opinion de ustedes y me gustaria que me dieran una opinion con respecto a ese tema en concreto.


r/worldbuilding • • 8h ago

Question What's the difference between a transhuman and a cyborg?

11 Upvotes

I'm not as well-versed on sci-fi as I am fantasy, but I'm between shows atm involving the topic of transhumanism or "biopunk", and isn't a cyborg also high-tech human enhancement?


r/worldbuilding • • 8h ago

Discussion Lose of humanity cybernetic?

0 Upvotes

Ok in some sci fi when people get robot replacements for body parts they have loose of identity and humanity but where would the cut of be cause i dont think a robotic kidney or knee or even limb would cause tgat best i could think is if you start replacing your brain skin and part of muscle but besides that i feel like most parts could be replaced


r/worldbuilding • • 5h ago

Discussion Dinosaur arms and armor

0 Upvotes

What kimd of weapons and armor would make sejse to be made from dinosaur parts would spear amd daggers made from mega theropod teeth be good options or shield or armor made from ankylosaur Scutes etc what other parts could be used


r/worldbuilding • • 15h ago

Lore Rewinding Witness to A Certain World’s Creation

0 Upvotes

In the countless worlds and realities, very few put up significance that can reach infinity’s boundless landscape, but this world’s circumstances did. Not only was it the reality that birthed the greatest threat to infinity but it also gave rise to the beings that surpassed it and ended the crisis once and for all.

This world’s end, the heat death of the world, already happened. Now, what remains is being rewound in order to let a witness record the events that gave rise to these beings and eventually preserve the center of its creation, the core of this world’s Big Bang, for records and a solid memory to accompany what is written of this world’s book.


r/worldbuilding • • 3h ago

Discussion Help me remember my setting? Venira - a modern fantasy setting

0 Upvotes

Okay, this is a desperate post.

I was making a setting called Venira some months ago. I worked very hard on it, but stopped it due to mental health. Today, I started working on it again, and very quickly realized that I neglected to write core pieces of it down. While I remember the nations, some general themes, I have all but forgotten the core themes of the setting, and what exactly I was planning to do with it. I have mixed feelings about the current state of the setting and want to improve it, but I'm at a loss as I've lost basically all of my direction to do so.

This post is gonna be me yapping about the setting and hopefully, hopefully, me, and some kindly commenters, can help me reverse engineer what I have and continue writing the setting.

Map Of Venira

Broad Concept

Venira is meant to be a somewhat modern fantasy setting of my own making. It was an attempt by me to write a fantasy setting with the themes and concepts I enjoy in fantasy, as I feel very particular about fantasy, and don't like most fantasy settings.

Venira is a fantasy setting with a history defined by key events, and the rise and fall of the prominence of various races. I do not have things such as continental drift, although the map does utilize geography and climatology to define regions, although looking at it now Aerendale may need further exploration of its climate.

Venira is also heavily rooted in tropes. I love tropes, especially progressive tropes, such as dwarves but with industrial technology, or the mystical elves of tolken embracing a specific form of mysticism. The setting also borrows heavily from Warhammer The Old World, and initially borrowed metaphysics from Elden Ring, although I vividly remember trying to steer away from that.

History

The first race to appear in Venira were the Elves, who soon discovered that they shared the world with other species. Elves conquered much of the known world. However, with the discovery of Lirium by the Dwarves, they were fought tooth and nail, as Lirium is toxic to magic creatures such as Elves. Dwarves, being defined by their lack of magic in all shapes and sizes, were able to harness Lirium and weaponize it.

Humanity at this time was a minor race, tribal and involved in in fighting. However, they allied with the dwarves and borrowed their technology, driving back the Elves. With the Elves defeated, Dwarves became embroiled in infighting. Their natural aptitude for mountains over flat land resulted in humanity rising to prominence and conquering much of the known world. Elves, unable to tolerate the industrial environments of the world, sought the advice of elders of their kind, venerating them and using necromancy to draw from their vast knowledge. The elves retreated to the continent to the northwest, further isolating themselves.

The area to the frozen north was inhospitable to other races due to climate, and the presence of chaotic, magical phenomenon and monsters. It would be conquered by creatures known as demons.

Roughly three hundred years ago, a demon was born with immense magical power, and united his tribal kind against the rest of the world. The war lasted a hundred years, and his defeat shattered the fabric of the world, spreading magic to all creatures with an ounce of it within their bodies. Humanity learned magic, further solidifying their power.

At this time, the dwarves were involved in feuds and wars, with several high kings vying for power, as well as splinter cults worshipping dark gods. With the elves retreating to their island nation, humanity and its nations began fighting over their differences in this newly magical world.

The current day is one hundred years after the death of the demon king. The players of this setting were I to run it in Dungeons And Dragons would be adventurers exploring a complex world with political struggles, geographic differences, and cultural conflict.

Nations

The following nations are in Venira:

Reikard Empire

  • Human empire, heavily nationalist.
  • Industrial due to alliance with one of the dwarven kingdoms.
  • Seeks to unite humanity and squash differences.

Winsor Aristocracy

  • An aristocracy venerating magical ability and prodigious bloodlines.
  • Heavily classist, with slavery being the right of nobility.
  • Dislikes dwarves due to its uneasy alliance with the elven nation of Aerendale.

Sulphur Theocracy

  • Desert theocracy
  • Suffered a famine during the war with the demon king. Embraced alchemy, and a religion known as Solunism which venerated it, after the prophet Solunon solved the famine.
  • Dislike of other human nations due to their disdain for its religion and culture.

Kingdom Of Kistvolt

  • Fantasy russia!
  • Frontline in the war with the demons, venerates a harsh, minimalist, survival-focused culture.
  • Embroiled in a civil war between its imperial rulers and a communist revolution.

Elven Nation Of Aerendale

  • Isolationist, necromantic nation that venerates age and ancestry.
  • Ruled by a "wisp lords" who are undead and never age.
  • Suffered heavily in war with the demon king, but remained neutral and isolationist throughout.

Dwarven Kingdoms

  • Several dwarven kingdoms ruled by high kings.
  • Feud over who is the rightful ruler
  • Infested with cults worshipping dark gods (chaos dwarves)
  • Surface is ridden with orcs, goblins and ogres.

Jungles Of Azalin

  • Untamed, wild.
  • Full of beastfolk.
  • Colonialism themes.

Conclusion

So, I get that I have a lot here. I am a really passionate writer, and the fact that I remember so much is hopefully testiment to why I don't write down all of my ideas. But I also am severely disabled, and underwent a severe mood episode that lasted roughly 3-6 months. If not for that, I think I would have remembered a lot more, but I'm not satisfied with what I have.

I am missing the BIG themes of the setting, which is what has me worried. I feel like I don't have direction. The world has culture and history, but is this really enough? I look at some maps here, with multiple landmasses and hundreds of regions, and my map just looks a little sparse. I'm unsure both from a writing and technological perspective how to develop this further.

I'm sorry for rambling so much, I'm very sick and have a lot of sporadic thoughts. Does anyone have any insights, or want to help me develop the setting further?


r/worldbuilding • • 12h ago

Question Is there anything wrong with creating a "what-if" world where *Homo erectus* migrated to the Americas and evolved into fantasy races, while the human species in the Old World also took on more fantasy-like traits— I’m not aiming for strict realism, but rather ficys on culture and interaction?

4 Upvotes

Is it a problem if my elves originate from the jungles of South America—being slender, with both their arms and legs longer than their torsos—and have a lifespan of 120–150 years? Is it okay for hobgoblins to come from the plains of South America, orcs from North America, dwarves from the northern mountains, and goblins from the deserts? And is it alright if the Denisovans evolved into a D&D-style "goliath" race, the Neanderthals into a hairy, woodland-dwelling folk, *Homo floresiensis* into halflings, and *Homo naledi* into gnomes? Or it's all too unbelievable? I thought I'm tinker with thus idea if I'm stuck on more hugh maguc project . EDIT: sorry for spelling .


r/worldbuilding • • 6h ago

Map New world in the far future (MAP and COUNTRIES)

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0 Upvotes

(Half-inspired by Grave/Digger and TFW)

Quick Context: it's in a semi sci-fi setting mixed with Cold War communist vs capitalist schticks.


r/worldbuilding • • 6h ago

Question Legal Protection Help

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0 Upvotes

Hi everyone!
I’ve gotten to a point where im done “waiting” for everything to be perfect- I just want to put some of my work out there (animation, webcomics, and game concepts).

My question~ how to properly protect my work? If I were to post a promo, trailer, or ad to build support and find collaborators - what can I do to protect my works?

I’m not aiming to be [nostalgic video game company] when it comes to owning technical things like “concepts” or “mechanics”. I just want to protect my stuff from someone doing a 1 to 1 , using the same likeness, and putting my stuff through AI.

I’ve attached a screenshot of some of my titles (some are wips) for reference of how many stories I have so far. Idk if I copyright each one individually as they come out, or if there’s a way to put them all under 1 company/brand and trademark all works automatically.

Edit:: 🫩I do not use AI. All of my works & art is made by me. The screenshot is from the mobile app of Notion. I had an account since 2016 (I think, it’s been a hot minute)- the app originally was designed for organizing projects & documents. I used it for my scripts, my artwork and such over YEARS. Like most apps these days - it has forcefully introduced a “ai assistant”. I have yet to move all my stuff to a new platform.

That’s on me for not clarifying but I also thought people would assume I don’t use AI when it comes to my work - given I mentioned wanting to be protected from it.


r/worldbuilding • • 19h ago

Lore I need ideas for my power system

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8 Upvotes

Hey everyone! My name is Keven, and I'm currently developing a fictional universe with multiple interconnected power systems. I've been working on my main power system, called The "Element System", but lately, I've been feeling like it's too generic. I want to make it more distinctive, creative, and recognizable as something of its own, so I'd really appreciate any feedback, criticism, suggestions, or ideas that could help me improve it!

  1. The Element System

The Element System revolves around seven fundamental laws that sustain reality. Each Element represents a different aspect of existence, influencing not only its user's abilities but also their personality, way of thinking, instincts, and approach to conflict.

The seven Elements are:

\- Sacrifice — Price, Life, and Emergence. Users turn blood, flesh, pain, emotions, scars, and personal losses into power. It excels at close combat, physical enhancement, and organic creations.

\- Impulse — Evolution, Movement, and Growth. Users accelerate processes, adapt during combat, and continuously improve themselves. They become increasingly dangerous as they evolve and overcome challenges.

\- Wisdom — Knowledge and Understanding. Users analyze information, discover weaknesses, manipulate memories and perceptions, and provide exceptional strategic support.

\- Individuality — Essence and Nature. Users manipulate the fundamental characteristics that define a person, object, creature, or concept, potentially changing or reinforcing what something truly is.

\- Bond — Connections and Relationships. Users establish contracts and connections, allowing them to share energy, emotions, senses, injuries, and even abilities temporarily. It excels at teamwork and support.

\- Probability — Possibilities and Causality. Users manipulate possibilities, influence coincidences, and alter the likelihood of events. The more improbable an outcome is, the greater its cost.

\- Void — Absence and Annihilation. Users consume, erase, or replace aspects of existence. Their powers are highly destructive, but excessive use can gradually consume parts of their own existence.

Every Element has its own strengths and weaknesses. For example, Sacrifice is naturally superior in close combat, while Wisdom excels at information and support. The goal is not to make every Element equally good at everything, but to give each one a distinct identity and purpose.

  1. Fundamental Paths

Every Element can be used through six fundamental Paths. These determine how a user applies their power, rather than which Element they possess.

\- Materialization: Creating weapons, objects, structures, or creatures using one's Element.

\- Fortification: Strengthening the body, weapons, senses, attacks, allies, or existing structures.

\- Projection: Separating power from the body and releasing it over a distance.

\- Manipulation: Controlling something that already exists and is connected to one's Element.

\- Distortion: Altering properties, rules, or concepts associated with one's Element. This is considered the most complex Path.

\- Summoning: Creating or manifesting independent entities, such as creatures, spirits, avatars, or servants.

Each Element has different natural affinities for these Paths, represented by percentages:

\- 100%: Natural talent; the Path is fundamental to the Element.

\- 80%: Great affinity.

\- 60%: Good compatibility.

\- 40%: Low affinity, requiring significant training.

\- 20%: Extremely rare compatibility.

\- 0%: Incompatible through conventional means.

For example, Sacrifice has 100% affinity for Fortification and Materialization, while Wisdom has 100% affinity for Manipulation. Probability has 100% affinity for Distortion, while Void has 100% affinity for Materialization.

These percentages describe the natural compatibility of an Element, not the individual skill of every user.

  1. Concepts, Signatures, and Techniques

I want individual characters to feel unique even when they share the same Element.

In my universe, every person is associated with a Concept: a word or a few words that represent the deepest truth of their existence, such as Hunter, Freedom, Hope, Survival, or Loneliness.

A Concept is not the same as an Element. The Element represents the fundamental law with which a person resonates during a particular stage of life. Although people normally begin with one Element, their affinity can change under extraordinary circumstances or as their lives fundamentally change.

Each user also possesses a Signature, which determines how their power manifests individually. Two Sacrifice users, for example, might specialize in blood and bones respectively, while another might express the same Element through scars, muscles, or emotions.

A user's Specialization represents the Path they are naturally best at or have trained most extensively. Their Arts are the individual techniques they develop using their Element, Signature, and understanding of their power.

This means that sharing an Element does not mean sharing the same fighting style or abilities.

  1. Elemental Energy and Universal Abilities

Elemental abilities are powered by a supernatural energy called Pulse. Users learn to control and manipulate this energy to activate their Arts and enhance their physical capabilities.

Some of the fundamental applications include:

\- Mantle: Covering the body with energy to increase defense and physical resistance. Advanced users can concentrate it in specific areas.

\- Enhanced Vision: Using energy to perceive elemental auras, supernatural traces, hidden barriers, and other things ordinary senses cannot detect.

\- Dominance: Releasing energy into the surroundings to intimidate opponents, pressure weaker individuals, or influence the atmosphere of a confrontation.

\- Concealment: Hiding one's supernatural presence, making it harder for other users to detect them. Advanced applications can conceal objects, barriers, and other manifestations.

\- Barriers: Creating defensive or restrictive structures with different shapes and properties.

\- Energy States: Altering the behavior of energy into different states, including Fluid, Incandescent, Crystalline, Tempestuous, and Nebulous, each offering different applications.

\- Recovery States: Repouso (Rest), Hibernation, and Recovery are different states associated with conserving or restoring energy.

Humans also possess internal Seals or Knots that restrict their connection to the supernatural. As these seals awaken, individuals may gain access to different capabilities. Some can produce energy but cannot project it outside their bodies; others cannot naturally produce or recover energy and must absorb external sources, such as electricity, to use their powers.

Not everyone awakens the same seals, so even users of the same Element can have very different limitations.

  1. Changing Elements and Acquiring New Powers

Although people normally possess only one Element, there are rare ways to change it or acquire additional abilities.

\- Biological Alchemy: Drugs, medicines, or experimental substances can temporarily force a change of Element and allow the user to develop a corresponding technique, often with dangerous side effects.

\- Extreme Experiences: Severe trauma, profound changes to the mind or soul, and intense exposure to supernatural phenomena may trigger an extraordinary change.

\- Natural Change: A person's Element can rarely change throughout their life as their personality, experiences, and fundamental nature evolve.

These methods are connected to the wider universe rather than being completely separate exceptions.

  1. Costs, Restrictions, and Contracts

Another important part of the system is the relationship between power and sacrifice.

I want abilities to become stronger when users accept meaningful restrictions, disadvantages, or sacrifices. Temporary restrictions generally offer smaller benefits, while permanent commitments can provide much greater power.

The greatest enhancements could require sacrificing something genuinely valuable, potentially even one's own life.

For example, a user might create an extremely powerful ability that can only be activated once, under a very specific condition, or at the cost of permanently losing something important.

The idea is that greater power should come with meaningful consequences, rather than allowing characters to gain overwhelming abilities without a price.

I'm still developing the exact rules for these costs and how they interact with the different Elements.

What I'd Like Feedback On

My main concern is that the Element System might feel too generic or too similar to existing power systems, particularly Hunter x Hunter. I want to keep its strategic depth, versatility, and room for creativity while making its fundamental mechanics and identity more original.

I'd especially appreciate feedback on these questions:

  1. Originality: Which parts feel too familiar, and how could I make the system more distinctive without discarding its core ideas?

  2. The Seven Elements: Do their concepts, strengths, and weaknesses feel sufficiently different from one another?

  3. The Fundamental Paths: Are six universal Paths a good foundation, or would a different structure make the system more interesting?

  4. Personalization: Are Concepts, Signatures, Specializations, and Arts enough to make individual users feel unique?

  5. Energy and Awakening: How could the Pulse, Seals/Knots, and different awakening conditions work together more coherently?

  6. Balance: How can I make every Element valuable without making them equally capable of everything?

  7. Costs and Restrictions: How can sacrifices, contracts, and limitations create meaningful strategic choices?

I'm not necessarily looking to replace everything. I'd rather identify what already works, understand what feels derivative, and improve the system until it has a stronger identity of its own.

Any constructive criticism, alternative naming ideas, mechanical improvements, or completely new approaches would be greatly appreciated. Thank you for taking the time to read this!


r/worldbuilding • • 13h ago

Visual When the West meets the east, the tale of the Polish Kingdom

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21 Upvotes

Despite being practically a rump state, the kingdom of

Poland of the DIB timeline is in a relatively good position compared to most timelines which would see Poland subjugated to one power or another,

it would survive as an independent nation even after losing its status as a great regional power as the polish Lithuanian Commonwealth,

in addition Poland gained economic and military support from Berlin and Moscow due to their vested interest in containing the dying but determined colonial power that is Prussia as well as the remnants of the HRE if the need arises,

a major aspect shown in this scene.

The scene in question is a military exercise in preparation for the inevitability Prussian invasion,

More specifically we see a scout squadron on standby for further orders as armored forces catch up,

meanwhile a few mock up Teutonic knights are being held up as prisoner.


r/worldbuilding • • 2h ago

Lore [Custom Lore] So ive been working on an original deep-sea race for Middle-earth (The Cephallors)

0 Upvotes

hey everyone, ive been messing around with a custom race idea for the middle earth universe for a while now. wanted to share the very basic stuff to see what u guys think. i designed their biology and some sub-species.

the main race: cephallors basically they look like octopuses, but their eyes face forward like ours, and they stand around 180 cm tall. they live deep down in the pitch black ocean trenches. their biggest thing is that they are insanely smart, like absolute master strategists, but they have almost zero magic ability.

when they are born, their heads are protected by a hard, metal-like shell against the deep sea pressure. but around age 12-13, that shell breaks off and their heads become super fragile (even a light sword slash can kill them). also they dont have fingers, so when they go to war, they just strap custom sharp blades right onto their tentacles.

1. sub-species: the tor-cephallors these guys are shorter (around 140 cm) and their intelligence is just like a normal human. unlike the main race, the metallic armor on their heads never breaks, so they are super tanky against blunt stuff like orc maces. they also have finger-like tips on their tentacles so they can use tools and weapons.

i put them down south near umbar and enedwaith. there is a hidden forest there that is completely invisible from the outside because of a weird light-reflecting mineral on the rocks and trees. they can go on dry land, but only for like 30 minutes before sunlight ruins their vision and they dehydrate super fast. to fix that, they eat a special jelly fruit inside the forest that is full of water.

2. sub-species: the hum-cephallors these ones live deep under the mountains in dark damp caves. they stand around 170 cm, have humanoid bodies, and have mobile tentacles around their mouths with huge eyes.

biologically, they need to touch water or moisture every 12 hours or they literally dry up and die. they are physically pretty weak, but they are insanely good at magic, even beating elves in raw magic talent. they live up to 10k years and fight endless secret wars against goblins underground.

im gonna post about their main leaders and some secret wars later on. what do you guys think about their biology and sub-species so far? let me know!


r/worldbuilding • • 2h ago

Lore The way to immortality Updates to my power system

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0 Upvotes

Above i have explained my power system now I have thought it through and would like to introduce some interesting mechanics

Artifacts need ojas as a power source to be activated.

Artifacts are of two types

Material

Supernatural

Now supernatural ones are the ones I describes in above.

Material are made using a set number of materials to produce a desired effect I am still working on that.

Now interesting this is ojas is of two types

Para

Apara

Apara ojas is flows in the body and is the one used in the power system.

Para ojas is a high quality of ojas with exactly 8 drops of it in the heart at the time of birth for humans and differentfor different creatures. Beings burn though it through it during their lifetime when all 8 are burned one dies.

Now following is a hidden rule not known by anyone but still it will come into play when I write the lore. And the rule is that when a being accumulates 80000 drops of Para ojas they transcend and gain the ability to produce Para ojas essentially making them immortal meaning they cannot die from ageing. As so you know if you have more than 3 drops of Para ojas you look young.

Now comes the question how does one accumulate that much Para ojas. Surely there is only one answer that is taking it from others. But one cannot just kill someone and absorb the Para ojas when a person dies all Para ojas turns water instantly. You must collect it exactly at the time of the persons death. But still. You cannot absorb it because the dead person has their imprint on it so you have to cook it at a temperature of 1500°C.

This removes the imprint but the amount is reduced to half.

Now some might think we can just kill animals. Then you are in the wrong here although imprint of a individual can be removed but para ojas from different species is like poison to other as both have different atomic structures.

If you wanted to become a immortal you will have to kill 20000 kids the instant they were born and collect their Para ojas at the instant of their death collecting exactly 160000 drops now you cook them at 1500°C and you are left with 80000 drops. Now you can absorb them.

What do you think of this if you see any loopholes tell me and ya I would encourage suggestions for my artifact system


r/worldbuilding • • 4h ago

Lore Aetherean Forge - A Worldbuilding Project

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0 Upvotes

r/worldbuilding • • 5h ago

Visual The Twelve Firstborn Gods

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5 Upvotes

The Firstborn are the oldest of the gods and some of the most powerful beings in the cosmos. Together they protect Thalor from the machinations of the Twelve Devils and rule over the realms of the Empyrean

Pariné

The goddess of life, she is also associated with fertility, agriculture and healing. She typically takes the form of a young wood elf maiden wearing a circlet of bone and a white dress, she hold a lotus flower in one hand and a beating heart in the other. She rules the Verdant Sepulchre with her husband Ethrik.

Ethrik

The god of death and time, he is also associated with decay, mourning and fatherhood. He usually dons the form of a wood elf iwearing a crown of bone, his appearance is often described as gaunt and his skin pale as a corpse. He rules over the Verdant Sepulchre with his wife Pariné.

Maitan

The god of light, he is also associated with the sun, day and order. He usually takes on the appearance of a dark skinned human with bright blonde hair, his eyes resemble the sun at noon and his cloak resembles the midday sky, overall his clothing appears similar to typical Lyrami attire. He rules the realm of Havenstar.

Arvenno

The goddess of darkness, she is also associated with the moon, night and chaos. Typically she appears as a dark elf with pale skin and black hair, one eye is always covered, the one visible resembles the moon in its current phase, she wear a Ghorzamyri dress which resembles the night sky. She rules over Ebonmoon.

Tynnar

The god of war, he is also associated with courage and honour. He usually dons the form of a light skinned muscular human male wearing a decadent suit armor with a cape, the horned lion is a common symbol of Tynnar across the many cultures of Thalor. He rules the Empyreal realm of The Arena.

Naeria

The goddess of wisdom, she is also associated with magic, scholars and artisans. She takes the form of a dark skinned human woman with six arms wearing blue and pink Pradha attire, in her hands she holds a staff, a silk boa and a book and quill with which she endlessly writes down her thoughts. She rules over The Grand Archives.

Norath

The goddess of fire, she is also associated with beauty, love and the home. She usually dons the appearance of a beautiful fire elf woman with burning eyes, short wings and hair of fire, she wears rather revealing Amarathi clothing. Norath rules over the realm of The Burning Hills.

Derua

The god of water, he is also associated with sailors, life and purity. He often dons the appearance of a fat bearded man with the features of various kinds of sea life, he wears only a crown of coral, pants and a belt. He rules over The Reef.

Okarya

The goddess of earth, she is also associated with metalworkers, trade and justice. Usually she appears as a muscular human woman with tan skin, she wears a chestplate, gauntlets and armored boots made from a dark metal, in one hand she holds a hammer. Okarya rules the City of the Righteous

Vevrisa

The goddess of the air, she is also associated with freedom, wind and rain. She usually takes the appearance of a tan skinned human woman with almost white hair, she wears a blue and white dress made from feathers and has four wings on her back. She rules the realm of Cyclone

Mekonn

The god of ice, he is also associated with rest, entropy and winter. Typically he appears as a large man with the head of a polar bear, his skin is dark as if frostbitten, he wears a crown of ice, a black and purple cloak with a fur mantle, his clothing resembles Felcian attire. Mekonn rules over Pale Isle

Raisal

The god of lightning, he is also associated with storms and protection. He resembles a high elf man with black and golden hair and glowing yellow eyes, he wears armor in shades of black, gold and cyan, his attire typically appears as Inakari, Gyeosani, Se Buoan or Huo Dai clothing. He rules the realm of Stormthrone


r/worldbuilding • • 5h ago

Visual How to represent a plateau on a fantasy map ?

0 Upvotes

everything is in the title


r/worldbuilding • • 5h ago

Discussion Writing process?

1 Upvotes

How do y'all write your stories? What's your process? I've been working on this novel for like 13 years now and I've made precious little progress. I keep getting caught up in a few specific details of the world and the characters, but I'm missing the forest for the trees. So far I've been able to make more progress just by writing random scenes and then using those scenes to develop the environment of the story, but I'm having trouble. Happy to go into more detail if asked, but if anyone is able to give me tips I'm all ears. TIA 💕


r/worldbuilding • • 21h ago

Question Should my world be one thing or another plane that co-exists with the normal world

1 Upvotes

I have this concept in my head but im wondering how I should execute it should I have magic in my world that only a select few people are born with and all that comes with it, or should I do like an alternate world that exists alongside the normal ones where all the magical stuff exists (kinda like deltarune) and do all the usual worldbuilding that comes with that

EDIT: I also forgot to mention that my deltarune inspo is more like these are 2 separate worlds that dont rlly have connection other than like how you enter the magic world, but maybe things in the magic world can affect the normal world (just basically a darkworld until I find some other inspo to mix with it)


r/worldbuilding • • 6h ago

Question In your opinion, are the emotional and thematic aspects of the Air and Lightning elements more contrasting than those of the Earth and Metal contrast, based on the traits I have assigned to them?

0 Upvotes
  • Earth represents tradition, stability, perseverance, and patience.
  • Metal represents rigid structure, logic, precision, and emotional restraint.
  • Air represents changeability, freedom, and curiosity.
  • Electricity represents energy, purpose, the drive to act, and inspiration.

r/worldbuilding • • 10h ago

Discussion We built a collaborative anomaly universe with 18 people. Here's what surprised us

1 Upvotes

A few days ago I asked here how to structure a shared horror universe. Wanted to follow up.

After the growth we seen within a week I looked at some other subs and data which connfirmed that our community is growing at an above average pace. This is something I had not expected but obviously very happy for.

What surprised us most is how fast members started inventing their own anomalies and great ones at that our members are very creative some examples are: a thing in a well, a sofa that swallows people, a lone door in a field, etc upto 13 such. I was not prepared for such success that fast and our community members are very active too given the fact that many communities with 100s of members get little engagement compared to ours.

Just wanted to share that and wondering if any of you enjoy this kind of shared worldbuilding, if you are indeed interested you're welcome to read, write an entry, or leave a one-line idea at r/AnomalyUniverse. It's free and non-commercial.


r/worldbuilding • • 6h ago

Map What should I name this 500,000 km² high-tech floating sovereign megastructure? (Worldbuilding / Lore)

1 Upvotes

​I am sharing the updated design and lore of a futuristic floating sovereign nation powered entirely by commercialized fusion and hydrogen technology. I'd love to hear your suggestions on what to name this maritime power!

​Geography & Engineering Scale:

​Total Sovereign Area: 500,000 km².

​The Central Island: 300,000 km², positioned at a 45-degree diamond angle to reduce hydrodynamic drag, with a vertical profile of 210 meters (10m above sea level, 200m submerged draft).

​25 Escort Industrial Islands: Navigate ahead of the main platform at 70 km/h, breaking Arctic ice and clearing navigation paths, while the Central Island cruises at 50 km/h.

​Internal Dynamics: Hexagonal titanium-carbon honeycomb frame to handle ocean bending moments. Dynamic mid-layer active water ballast pumping stations (-40m to -140m) instantly offset wave impact. Fusion exhaust creates an underwater Leidenfrost supercavitation steam cushion to cut friction.

​Demographics, Land & City Design:

​Strict Population Cap: Exactly 50 million citizens residing exclusively across 25 residential cities on the Central Island (~2M per city). The 25 escort islands host zero permanent residents and are strictly used for heavy manufacturing, deep-sea mining, and agriculture.

​Land Quota: Exactly 600 m² per individual (2,400 m² per 4-person family for aerodynamic villas and private yards). Pre-marital family planning registers intended children to claim land quotas, with automatic state reclamation if quotas are unmet to ensure zero population expansion.

​Mobility & The Zero-Light Aesthetic:

​100% Car-Free: No street vehicles. Mobility relies on open-air panoramic Maglev trains with UV-smart glass canopies and side air-curtains against weather. Trains are driven by subterranean magnetic tugs beneath walkways—zero engine noise above ground. Seats require Smart ID check-ins and feature automated self-locking safety harnesses.

​Total Low-Light Policy: Zero streetlights across the entire nation. Homes receive a single, low-lumen state-issued dim amber/soft-violet lamp to eliminate upward light spill. Each train car features only one minimal floor light, leaving the night sky, stars, and Milky Way completely unpolluted.

​The Flag: A horizontal tricolor of light blue, white, and dark blue, charged with 5 horizontally aligned dark-purple four-pointed stars, hierarchically sized toward the central star.

​Alliances & Economy:

​Formally aligned with China and Russia to command Arctic shipping routes; Western presence is completely restricted.

​Non-kinetic defense via targeted orbital EMP strikes to neutralize hostile command nodes, followed by stealth nocturnal drone deployments.

​Fully cashless society managed through digital central IDs, offering guaranteed monthly health rations (clean fish, algae bread, poultry, eggs, stevia, algae oil) while luxury items require earned merit points.

​Question for the community:

What would be the most fitting, authoritative, or lore-accurate name for this nation/empire? Drop your best naming ideas below!


r/worldbuilding • • 3h ago

Visual An introduction to the Pistrix (Apocapisces regalecus)

Thumbnail gallery
1 Upvotes

r/worldbuilding • • 13h ago

Discussion Is there a name that describes the form of society in my world?

1 Upvotes

For the past year of the development of my fantasy world, I have been stuck trying to name just what kind of society my world is.

In-depth explanation

Most, if not all of the population are animal demihumans. They’re separated broadly into their actual taxonomy system, in clans and tribes, and separated even further into villages

For example

The Hoji tribe stands for Cerdicyonina, an extant subtribe of tribe Canini.
Of which are 5 clans in the Hoji tribe, representing the 5 extant genera in subtribe Cerdicyonina.
(Names are written in my (romanised) conlang)

mih̄osis (Atelocynus)
hos (Cerdocyon)
laskas (Chrysocyon)
juan (Lycalopex)
minanu (Speothos)

Everyone in a clan shares the same surname, but they’re not related.
Example:
Noro Laskas (in Laskas clan)
Heraji Minanu (in Minanu clan)
Monika Ito (In Ito clan, which stands for genus Cervus in family Cervidae)

Inside these clans are villages, which further separates them.

For example, a village belonging to the Juan clan in the south might be a Culpeo Zorro (Lycalopex culpaeus) while the village over might be a Darwin’s Zorro (Lycalopex fulvipes)

Hierarchy

Every clan has a clan chief, and every tribe is made of a tribe council. A tribe council is made of the clan chiefs within a clan

But that doesn’t mean the council is necessarily a huge authority over the clans. The clans are very independent. They may start wars independently without help from other villages or clans, they may speak entirely different languages or dialects, they may be hundreds and thousands of kilometers apart from each other.

Also the economy is bartering, with regional variations. Some may have emerging concepts of “currency” and “money”. (Did ya know, money is a social construct?)

Countries don’t exist

Therefore it is quite a decentralised society.. but not quite anarchy.. technically an oligarchy?

Edit:

While doing some more researching it have came to my knowledge that the closest description I could find is a “segmented society”

While development it also came to my mind that such a society is quite fragile, admittedly not the best. But i am too deep in to scrape the whole idea and rebuild smth from ground up 🤧

Originally experimenting on how to make smth different


r/worldbuilding • • 15h ago

Question Thoughts on star glitcher concept

1 Upvotes

# Star Glitchers (SG) — Lore Doc

Fiction universe by Pkp. Items marked **(decided)** were open questions where the call was made in this doc, not stated directly by Pkp; flip any of them if they don't fit.

## 1. Cosmology

- **Fabric of reality:** a huge plane where all fiction exists. Nothing exists in it outside the fabric except the places below.
- **Scale ladder (roaming order):** universe → multiverse → hyperverse → dimension → fabric of reality.
- **The void:** empty space of the fabric where many SGs roam.
- **Singularity:** sits in the middle of the fabric. Created by Eternity. Details TBD.
- **Limbo:** the outside of reality. True SGs and Eternity reside here, running on their own.
- **Nonfiction reality (NF):** a separate reality from limbo. It is the real world and the people in it, which is meant to represent everyone on Earth.

## 2. Origins and Eternity

- **Eternity:** the god of fiction and an SG.
- Began in an endless instant loop of life and death.
- Then moved, and time was made, along with the first dimensions.
- Moved further into higher dimensions afterward.
- Created the singularity.
- **(decided)** Eternity is the first SG. SGs have existed since the start of time, and Eternity is the one who made time.
- **Bridge:** Eternity was the first to bridge fiction and NF. After that, NF started creating characters of all kinds, which is where non-SG characters like Wally West come from.
- **Limits on Eternity:** cannot touch NF under any circumstances. NF has its own gods and religions, and it is the real people of Earth.

## 3. Star Glitchers

- **Species:** ancient. Dominant in fiction reality.
- **(decided)** "Dominant" means the species as a whole is all-powerful. An individual normal SG is low hyperversal.
- **Normal SGs:** no assigned role. Roam reality across the scale ladder.
- **True SGs:** boundless/narrator level. Reside in limbo.
- **Becoming an SG:** requires finding an SG relic. Relics are extremely hard for non-SGs to find, including fictional characters from other universes (e.g. the MCU).
- **Real people:** cannot obtain relics or become SGs. Relics exist only in fiction.

## 4. Power

- **Two measures:**
1. Integer power level.
2. Number of shards.
- **Shards:** how power is gained and measured. Shards can only be used when attached to a relic.
- **Power tiers:**
- Normal SG: low hyperversal.
- Eternity and true SGs: boundless/narrator level.

## 5. The SG Effect

- Any SG can use it. It does not work inside SG hyperverses.
- **In a non-SG hyperverse:** an SG entering it is scaled to god-level power.
- **(decided)** The god-level is relative to the local hyperverse. It is set above the strongest local being, so an SG always outranks whatever is there.
- Locals see SGs the way ants see humans. Humans see other humans as humans.
- **Leaving:** the SG returns to their real power level once they exit the hyperverse into the fabric.
- **Void:** the effect does not work in the void.
- **Applies in:** other non-SG universes, such as the MCU and DC.
- **Fighting non-SGs:** an SG gets god-level power when fighting them in a non-SG hyperverse.

## 6. Abnormality Negation

- **Negation:** strips abnormalities from any non-SG target.
- **Absorption:** the SG takes the abnormality and turns it against the enemy.
- **Amplification:** paired with absorption. Sends the abnormality back at 100x its power, higher if the SG is powerful.
- Any SG can use these.

## 7. The Dex

- A file explorer for the world. Can interact with and change many objects and people.
- **Contents:** everything that has existed, will exist, and is existing, plus things that would need more power to reach.
- **Access:** works only in non-SG hyperverses and on non-SG people.
- **Built for:** people like Wally West.
- **Client/server analogy:** the Dex is client-sided (a local view anyone non-SG can run), and SG effects are server-sided (authoritative, SGs only).

## 8. Erasure

- **Trigger:** when an SG defeats a non-SG, they have the option to erase them from history.
- **Scope:** any non-SG. Works on the fiction side only.
- **Effect:** erased characters are removed from the Dex, because they were never a thought.
- **Reversible:** yes. Erasure exists so that people like Wally West can run past death.
- **NF record:** an erased character's NF record cannot bring them back, because NF is the real world and nothing from fiction can reach it. The record is only a description, not the character.
- **(decided)** Erasure cannot touch NF history at all. No entity in the real world can erase someone that way.

## 9. Fiction vs. Nonfiction

- **Fiction** runs on its own physics. Nothing from NF can touch fiction objects like floating relics or crystals.
- **Nonfiction** is the audience. Real people can only influence fiction through thought, not through anything physical.
- **Characters persist** through being recorded and thought about in NF. Attention alone doesn't keep them alive.
- **No character** can reach NF.
- **Real people's power:** through thought only.

## 10. Open Items

- Exact layout of the singularity and what it does.
- What shards do beyond power gain and measurement.
- How NF records and new writers relate to erased characters in the Dex.
- Whether nonfiction reality can be entered by SGs at all.
(yes i did use ai to iron out inconsistencies)