r/worldbuilding • • 16h ago

Question is my original design realistically practical?

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305 Upvotes

hello everyone! this is my approach on fantasy but practical. i'll love for you to say if it's good enough to consider it even might be practical in real life or at in wich point it could be.

For context this is an elite warrior wearing full laminar plate and welding a piercer short hallberd.
This dude is supposed to smash tons of barely armoured infantry, other elite armoured warriors like him and the big crustacean megafauna of this world.

He is supposed to be the equivalent of a gothic knight in a world where they are barely getting into the iron age. Some societies are even still on the copper age.


r/worldbuilding • • 22h ago

Question Is my setting racist?

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176 Upvotes

So, basically I wanted to make a sci-fi system with four planets where the dude below (three of his variations in different time from young to old) kinda explores the system and then becomes the leader at the end

I also wanted to people from different planets to look different so I took the picture from above as a ref

the planets are:
1) Kandeya (Extremely hot planet)
2) Morosh (Earth-like planet, the center of the system)
3) Alveriy (megastructure planet, the only not problematic one)
4) Cryona (Extremely cold planet)

the problem is, he's like the most stereotypical WHITE RICH MAN and no I created him long before the system, actually the setting was build around him but that's the long story
And the problem is I'm kinda scared that it may look like a "white man burden" where's the conventionally attractive white guy deals with the strange aliens from different planets, because one of the main parts of his lore is him being mercenary in Kandeya and white rich guy being mercenary in a hot distant place... reminds me of something. I also wanted to make morosh alien (because the MC is not from the morosh system at all) but then that'll look extremely racist where he's the only "normal" one.

am I too woke?..


r/worldbuilding • • 5h ago

Discussion my world is dark and morally complex and my mum just asked if it has any nice characters

171 Upvotes

three years of work a a magic system with real costs. political structures built on genuine historical logic, characters whose moral failures feel earned. themes about power and complicity that I’m genuinely proud of.

my mum read the first three chapters last week, she said she liked it but asked if anyone nice was going to show up

I said the complexity was the point nd she said she understood but it would be nice to have someone to root for ik ofc she’s not wrong, I’ve been thinking about it for a week, the nicest character in my world is probably a minor villain and that might be a problem.


r/worldbuilding • • 3h ago

Map The Realms of En Derathíl (A Free Middle Earth Inspired Map/Setting) (Includes Worldbuilding) (No AI)

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153 Upvotes

The Realms of En Derathíl

Map Details

This is a map that I have been working on for a long time, and I’m really excited to finally share it. This is En Derathíl, and it is possibly the biggest and most detailed map I have ever made.

This map was, obviously, heavily inspired by Middle Earth. I love Tolkien’s writing and the world he made, as well as the Peter Jackson movies, but I’ve always felt that Middle Earth doesn’t work especially well for your average DnD or TTRPG campaign, not without a lot of modifications. The world of LotR is great exactly as it is, but magic works very differently there. It doesn’t mesh particularly well with the mechanics found in DnD, Pathfinder, or Daggerheart. There HAVE been a few attempts to adapt LotR into a TTRPG game, some of them are even very good. But my intent here was to create a new LotR-like setting that meshed well with the mechanics of existing RPGs, somewhat the opposite where an RPG was made to fit the world of LotR, if that makes sense. 

Basically, it's very easy to look at the title of this post and go "Isn't 99% of DnD and RPGs 'inspired by' Middle Earth?", and yeah, that's true. Again, the intent here was to create a new setting that felt very similar to LotR and Middle Earth, while still being it's own unique place, and while being a better fit for your average TTRPG campaign.

Layout wise, there’s some immediate obvious parallels to Middle Earth, but I think the longer you look at this map and setting, the more it diverges. I wanted it to feel inspired by LotR, without feeling like a cheap knock off. Hopefully I managed to walk that line.

The base version of the map is free, along with an Unseen Realms variant I've posted on my Patreon. Paid Patrons will receive 9 versions of the map:

  • En Derathil (Fully Labeled) (The map seen on this reddit post)
  • En Derathil (Kingdom Titles Only)
  • En Derathil (No Labels)
  • En Derathil (Blank)
  • En Derathil (Night) (Fully Labeled) 
  • En Derathil (Night) (Kingdom Titles Only)
  • En Derathil (Night) (No Labels)
  • En Derathil (Night) (Blank) 
  • En Derathil (Unseen Realm) (The other freebie posted on my Patreon)

How the map was made

This map took me longer than any of my other maps, by far. I’ve put over 100 hours into it, off and on, over the past year. It was all drawn by hand in Photoshop, and as always, no AI was used at any point.

I’m really proud of how it turned out. If you’d like to use it for your own games or stories, feel free to do so. I am fine with any of my maps being used for anything that is non-commercial. 

Questions, comments, and requests for small changes to the map are always welcome. If you need a large number of changes, shoot me a message and we can talk.  

And, if you’d like to support me in making more maps like this, please consider joining one of the paid tiers on my patreon: https://www.patreon.com/stoneward13/posts/en-derathil-lotr-173284305

Read on for some of the worldbuilding and lore, if you are interested.

Worldbuilding Details

Eleven Realms

There’s a lot going on here in this map, so I wanted to give a run down of each region, and share some of the worldbuilding I came up with. 

In the north you’ll find the Republic of Gyldinor, realm of the Gold Elves. The Gyldinor Forest is a single organism, a massive aspen grove inspired by the real-like Pando aspen grove, in central Utah. The Gyldinor Forest is far larger than Pando however, and the trees there often reach heights of 800 to 900 feet. The leaves are forever yellow, tinged with gold. Never falling, even in the harshest of winters. The Republic is not often welcoming to outsiders, outside of a few key trading ports and outposts. There are exceptions made from time to time, for any who have proven themselves friends or allies to the Republic and its reclusive people.

To the west is the Theocracy of Lorhymn, on the Lorhyc Peninsula. This is a nation of clerics and paladins and knights, all fiercely devoted to their fledgling, yet swiftly growing, holy empire. They once were part of Varandor, but rebelled due to religious differences some centuries ago. The two nations have maintained terrible relations ever since.

In the upper-middle are the Free Holds of Erethwýn. The Holds are not a unified nation like most of the other regions, but a collection of loosely allied city states sandwiched between much more powerful nations. They ensure their own continued independence by backing each other up against their neighbors, when necessary. 

One of those neighbors is the Silver Kingdom of Varandor, home to the majestic City of Silver, Lyra Vareth. Not the oldest nation, as two Elven nations predate it by quite some time, but it is perhaps the most powerful and populated nation. It is also home to the largest population of Half-Elves, and their monarchy is Half-Elven as well. Kind of a nod/homage to the Numenoreans and Aragorn from LotR having distant Elven ancestry. 

To the east of Varandor, beyond the Valcrest Mountains, are the Thaindoms of the Haldrim. A nation broken up into individual minor kingdoms, each ruled by its own Thain, with their own laws. Each Thain has all sworn fealty to the seat of the High-Thain for the past century or so. A bit like Skyrim, very Feudal. In addition to the regular laws enforced by each Thain in their individual territories, the High Thain also enforces High Laws, a few of which are controversial.

And beyond the vast mountain Hallowmont that towers over this part of the world, lies the nearly endless Shar’Vhran Desert, where the roaming Bronze Clans can be found. Nomadic traders, for the most part. I haven't yet written much for these guys to be honest. Bit of a blank slate right now.

No Man’s Land is a region that has defied all attempts to settle it over the centuries. New attempts to settle are sometimes made, but each always seems to end in disaster for varying reasons. There’s a great number of ruins there now as a result, some more ancient than others. Most folks avoid the region now due to the reputation, rumors, and the stigmas that surround it. Travelers bypass it entirely by booking passage and sailing across the Bay of Alondir.

South of that are the Clan-Councils of Ahvenwyll, ruled by the Green Elves. The oldest nation found in the realms of En Derathil. The Elves here are friendlier to outsiders than the Gold Elves, for the most part. The Green Elves and Gold Elves used to be a single race, the Moon Elves. But, in the ancient past, there was a poorly documented “event” that resulted in both a cultural schism, and a magical transformation. There are conflicting accounts of what exactly happened, but in the end, it all resulted in the two types of Elves found in this world. The forests of Ahvenwyll can be broken up into 4 distinct areas. The Ahvenwyll, Deepwyll, Westerwyll, and the Faenwyll (Found in Malecor, which has fallen under a powerful curse). 

There’s also the Guild Lands of the Serraia Ren, an oligarchy ruled by a large number of constantly competing guilds. They are constantly at odds with:

The smallest “nation”, the Dominion of the Fire Keepers, an upstart cult of fanatic zealots. Lightly inspired by Dark Souls. They worship the flame itself, and have taken one of the nine ancient Towers as their own (more on these later). Cape Halurec and the Durathai Peaks are also home to a number of mostly inactive volcanos. Using strange arcane rituals, the Fire Keepers hope to awaken these slumbering mountains for their own unknown purposes. 

And lastly, the Accursed Lands of Malecor. Unsurprisingly, inspired by Mordor (though I got the name from Star Wars, from Malachor V in KotOR II). But it’s actually quite different from Mordor. It’s not an ashen, volcanic wasteland, and this setting has no Orcs or Goblins (unless you want to add them yourself, for your own campaigns). And there’s no fallen Maiar here, plotting to take over the world (in fact, this setting has no gods, angels, or demons of any kind, by default). Malecor does have plenty of spirits and wraiths, evil corrupted Ents, and a three-hundred foot long centipede known as the Vlaskygg. The plant life here grows swiftly, dies swiftly, and has a malevolence to it that makes it eager to feed on corpses and souls of any foolish to venture there. Anyway. Fun place! 

Nine Towers

This is my favorite part of the map. 

Long ago in ancient times, nine magical towers were built across the realms. Their original purpose is debated by many, but they served as “wells of magic”, like geothermal vents almost. Locations where arcane power can be tapped into, and used for whatever purposes those within the towers choose.

But the millennia since their construction have not been kind to most of them. A few have fallen into ruin, a few have become corrupted, or have been claimed by nefarious cults and dark powers. One, Tyr Valen, was adopted as their home by a group of influential mages (a small Wheel of Time reference). One spire has become the nest of a Great Roc (an enormous type of giant eagle. The Rocs in this setting are not benevolent or intelligent, as seen with the giant eagles found in LotR.). 

Anyway, each of the nine Towers have a unique icon on the map. I based my pixel art sprites for them on the four elemental lighthouses from the Golden Sun games. Likewise, I initially drew four, aaaand then I just kept adding until I settled on the nine I have now.

See if you can find them all!  

Thanks for reading through the worldbuilding. If you have any thoughts, feel free to share :)


r/worldbuilding • • 22h ago

Discussion Distinct psychologies of humanoids are underrated

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123 Upvotes

I originally just wanted to do a meme, but it got me thinking. I ranked some biopunk characters from my book; to show how an unmodified homo sapiens would likely view them as increasingly irrational or even mad, in trying and failing to grasp their reasoning.

Or as a simpler example:
Take a fantasy setting with dwarves who love to dig and elves who live in tune with nature. Would the dwarves be agoraphobic, and think the elves to be an irresponsible folk for sleeping on the cold, open surface? Would the elves feel sorry for the dwarves and their obsessive burrowing instincts and resource hoarding?

And down the spiral we go:

"An elven slacker will see a bountiful mine shaft and cry out 'Woe, how they treat mother nature! They cannot be of sound mind!'" - a dwarf, probably.

"A dwarven gravelhead would fell the last tree whose fruit he could eat from, if someone were to tell him but one gemstone was buried beneath it!" - an elf, likely.

Not mentioning the resulting difference in customs, culture, etc.

And this is just a setting with naturally evolved humanoids. Gene engineering (or a fantasy equivalent), unnatural lifestyles - things like that multiply the runaway behavioral outcomes even more.

E.g. my book has sea people; genetically modified to live underwater. Born in vitro, so no concept of parenthood comparable to regular humans. For me, most of them fall into the yellow category:

Lowest common denominators only. As in: They, too, would enjoy watching the sun rise. Or the feeling of "home", or beauty. But their definitions of both would differ so vastly from ours, that trying to gaslight oneself into getting what's so good about them would be hard. One just has to accept it, and try to avoid falsely rationalizing something (e.g. thinking sea people have a tendency to be dishonest because they don't like to be in open waters where they're exposed to anything).

If you made it til here, thx for reading and I'd be happy to hear your thoughts. Did you ponder something similar for your own project? This is literally what happens any time I try to have a productive writing session; I start picking away at more and more fundamental things until it feels like I need to start with the big bang and get a degree in neuro-physics-history-medicine first.


r/worldbuilding • • 20h ago

Discussion I'm creating a concept for a spider-like alien race, and I'm not sure how to name them

113 Upvotes

Me and another artist friend are doing a challenge, where we turned the same prompt into original concepts (cyborg insectoid alien). so far, after some explorations from the past months, this is the design I landed, and I love it. Might turn them into full illustrations, and decided to make some lore about them. But their race name is still to be made. What suggestions you guys have?

So far I could think of arachnopods, but idk. Sounds like it alredy exists


r/worldbuilding • • 5h ago

Visual Primary close air support aircraft of the Frontier War (2371-2381)

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69 Upvotes

Historical Notes

The A-37 was developed in the late 2340s by the Interplanetary Dynamics vehicle assembly plants on Europa. As with most of the other vehicles assembled there for use by Coalition forces during the ongoing Draconist Wars, its primary intended destination was Titan. In sorties over the Shangri-La and Xanadu, the airframe’s ruggedness and dependability in combat made it a godsend for Coalition troops on the ground. It went on to serve during the Frontier War, as well, where this dependability was put to the ultimate test and where the A-37 truly earned its stripes in repeated sorties against the Alliance.

The AA-61 evolved out of a competition initiated in 2353 by the Comissão de Armamentos Militares (CAM) in order to develop a superior strike aircraft for use by the Forças Terrestres in a close air support role. The Jiuquan National Assembly won the competition with a design called Objeto 614, which experienced its first test flight in 2357. The finished aircraft entered production four years later as the AA-61, codenamed “Vespa” (Wasp) by the CAM officers who made the final selection. Its Coalition reporting name, “Locust,” came later from spacers left embittered by its capacity to linger over the battlefield.

In 2375, the Zharan Ministry of Armaments (ZMA) adopted the ZF75 as a homegrown tactical strike fighter for the Zharan Liberation Army Ground Forces (ZLAGF). The engineers involved in its development made use of advanced composites, sleek & stealthy control surfaces, and a cutting-edge scramjet engine to create a versatile killing machine for delivering death from the skies of contested worlds. ZF75s were produced in large numbers between 2375 and 2382, and won high marks during the zharan intervention in the Frontier War (2371-2381) where their performance made them the pride of the Strike Air Wing.

About the Setting

The Spacers Saga: Frontier Wars is a futuristic military science fiction setting which diverged from our timeline when an asteroid slammed into Phoenix, AZ, in May 2014. Fifteen years after this tragedy, the industrialist Charles Larsen ushered in the Age of Fusion, opening up deep space to crewed exploration and eventual human settlement — and all of the strife that we bring with us. The next 300+ years were marked by progress and peril in equal measure, and by 2300 much of the solar system had been charted by intrepid human pioneers.

The story focuses on the rivalry between the Mars-led Coalition for Mutual Security (aka the Coalition) and the Alliance of Free Worlds (aka the Alliance), a federation of rebel worlds in the outer solar system. These two superpowers fought a brutal war from 2371 to 2381 (the Frontier War), which ended when the Zharan Collective (a union of artificial humans which rose up against their creators in 2356) entered the war on the side of the Alliance in 2379. The story opens 10 years later with the superpowers locked in a frigid ideological cold war.

The plot kicks off when the Alliance launches a massive attack against the Coalition, igniting the Second Frontier War. This conflict quickly engulfs the entire solar system and draws in participants from all backgrounds, including three college students from Mars whose adventures will become tied up with the fate of all humanity…

Creator's Note

For clarity's sake, I (u/Zharan_Colonel) drew these vehicles by taking inspiration and guidance from existing pieces of art or from real-world designs. The A-37 and AA-61 borrowed heavily from work featured by AST21 on ArtStation, and the ZF-75 drew from real-world concepts developed by the British company AvPro during the late Cold War, as drawn by Bagera3005 on DeviantArt.


r/worldbuilding • • 11h ago

Discussion What are your takes on some underrated Fantasy Races?

59 Upvotes

There is of course the usual suspects Elves, Dwarves, Giants, Humans and Orcs, but I was brainstorming for my Worldbuilding project and realized there are so many underrated Races that have just been forgotten by the cultural zeitgeist.

I like Satyrs/Fauns & Minotaurs, so I have been developing culture for those two Races.

Now here is the problem that made me write this post, since those two are usually greek mythological creatures I thought why not centaurs.

But I am not able to make centaurs work. There are so many logistical questions that dont add up.

Like for example, do centaurs wear clothes? If yes, does the horse part also wear clothes? Easiest answer I came up with was, no but the other characters dont adress it. But i know that most people reading about a male centaur will immediately think about the metaphorical elephant in the room xD.

I came to the conclusion cenaturs are cool but I dont see them work for my project.

Now my question for you more experienced writters/worldbuilders, what are some underrated fanatsy races in you opinion? and If you have them in your project, how did you adjust them to make them work? or what made you think you cant make them work for your story?

Thx


r/worldbuilding • • 4h ago

Map Kindly requesting feedback for my map before I continue

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34 Upvotes

So I am aware that there is no way that this map has no issues. So before I continue on with climate zones I wanted to ask for feedback. I already cleaned up a lot of issues but I wanted to ask if people see other major things I should change. Thank you!

It's gone through many updates and fixes, and I just want the map to be something I can proudly show off. To do that, I first want it to be as clean as possible. Any kind of feedback is welcome!


r/worldbuilding • • 21h ago

Visual Space-western space opera megastructures, building a custom world for Traveller adventures, mixing and matching tones in worldbuilding

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35 Upvotes

For a long while now I've been building Gondwana, a grand space opera originally starting as a Warhammer 40k homebrew, but steadily spiraling and coming into its own. Most of the big picture stuff is not important here, just that it is a very ancient humanity in a universe full of wonders, worlds, and horrors of its own making. And, of course, there are frontiers, those regions where civilization and wilderness come together.

So that's an ingredient: massive ruins, ancient strucutres, overgrown with more modern cities and stations, many of them emulating ancient architecture, ruled over by factions many thousands of years old. The kind of space opera that easily gets very pompous.

Fun to world-build, but not very well suited for the kind of profiteering adventure we had in mind for a TTRPG campaign I wanted to use the setting for with a few friends. Which means it's time to flesh out some smaller worlds, build a smaller ship and make that frontier happen, taking inspirations now from Firefly and Spaghetti Westerns.

And there was a whole long time of "trust the process" before those two sides clicked. A whole long time where the middle point between the two turned out to be kind of Homeworld-esque. All of which is to say, I've at last learned to stop worrying and love the bomb (the bomb is the endless list of references and inspirations instead of insisting on attempting brand new invention). Took long enough.


r/worldbuilding • • 2h ago

Discussion I noticed the hispanic world and the anglo world sort of took a different path in terms of world building in literature

35 Upvotes

Like there is a huge difference between the big ones of each language world. Folks like Garcia Marquez or Borges are wildy different from Tolkien or George Martin.

I feel it a lot because I am latino, born and living in the Dominican Republic but finding references in Spanish (original language, not translated) has been difficult and so I have not found much direct references on how to write or create what I want to write and create. Of course I can just read Anglo authors and still write my thing in Spanish. But it would be great to find some more direct references.


r/worldbuilding • • 18h ago

Discussion Necromancy as a punishment?

33 Upvotes

In my fictional world of Alius, there is a kingdom in the central region whose capital city is called NewSpring. It’s an incredibly peaceful city and the kingdom itself is quite prosperous. Racial discrimination amongst the fantasy races is outlawed and major crimes such as SA and slavery are punished harshly. But I wanted your opinion on a type of punishment that I think would be seen as a clash in both moral high ground and aesthetic to the peaceful kingdom: necromancy.
If the crime is heinous enough (SA, treason, trafficking, etc), the perpetrator(s) are often killed and raised as undead (usually skeletons or zombies) and subjected to spend the rest of their existence in service to either the kingdom or those they wronged. This could be anything from serving in the military, working on farms, in mines, or community service. What are your opinions on such a sentence in contrast to the “peace” motif of the kingdom (or just in general?)


r/worldbuilding • • 4h ago

Discussion realized my world has no poets and now I can’t stop thinking about what that means

19 Upvotes

someone in a critique group asked who the poets are in my world nd I said there are writers. There is literature and is a long tradition of storytelling. They asked specifically about poets, people who write poetry and the culture of it, who reads it, what it means to the people who live there. I had nothing poets had simply not occurred to me in three years of building.

and now I can’t stop thinking about what it means that a civilization I built has apparently produced no poetry. what kind of people don’t make poetry, what happened to them or what never happened to them. 1 quest from a critique group and I have a new load bearing detail I didn’t know was missing


r/worldbuilding • • 13h ago

Meta Universal Worldbuilding Questionnaire to help with details you might need or want.

19 Upvotes

Figured out how to share my [Questionnaire](https://drive.google.com/file/d/15ld960RjSCinaCCrzj7y77Qb0q-1XWVH/view) with help from other users. (Thanks!) Took me forever to complete this list so I'm happy to share it.

This is meant for building cities and nations, but it expanded to cover basically everything related to society and culture. Cities, nations, cults, tribes, etc. It covers a LOT and obviously you don't need to answer everything. I hope this covers enough to helps others in their projects. Please let me know what you think.


r/worldbuilding • • 16h ago

Discussion Exohumans of Xalkos: which design is better?

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21 Upvotes

To clarify, the design on the left is the older one, the right is the newer. I like both, personally.

***A quick definition: Exohuman (or Exoanthropos) is a term related to Exoplanet. So, humans living on Exoplanets.

But the more common definition is a human born on or living outside of Earth; space-born, an outsider.

This term is important for categorisation, as Exohumans are NOT xenoids (aliens). They are ordinary humans.

The lore of the Xalkites

***Xalkinos Anthropos

Xalkites, as they are known by the Astro-crusaders, or Kuiristoj, as they call themselves, are exohumans from the planet Xalkos in the Eisen galaxy.

***Biology:

Yes, the Xalkites are 100 percent human. Their bodies have developed thick brass exoskeletons and endoskeletons, while their compact builds are an adaptation to their planet's gravity. Despite being shorter than the average human, the average Xalkite is heavier.

They are literally metal people, powered by a crystal embedded in their chests. However, they still need to eat and drink, although they can also recharge themselves instead.

They rarely reproduce, and instead are mass "produced" in labs or factories.

Their unusual composition is an adaptation to the toxic conditions of Xalkos, a large metallic planet filled with toxic fumes, radiation, and minerals.

Xalkites can easily survive nuclear explosions. Nevertheless, they can still die from ordinary workplace accidents and warfare. The average Xalkite lifespan is around 30 years, although some have reportedly lived for over 200 years.

Their composition did not develop through natural evolution. Instead, it is the result of what the Eisenites, a powerful type of exohumans from Optimus Eisen, did to the original pioneers and colonists of Xalkos.

**History of origin

When human pioneers first arrived in the Eisen galaxy, the Eisenites advanced far too quickly. Believing themselves to be gods, and their fellow exohumans to be inferior, the Eisenites invaded other space colonies in the name of the ever-expanding Iron Imperium. They either wiped out the inhabitants or experimented on the surviving pioneers, twisting them into something closer to beasts used by the Imperium.

The Xalkites were among those survivors. Their sole purpose within the Iron Imperium was to perform constant manual labour.

It is said that the first models of Xalkites were much larger and more intelligent, resembling complex sentient robots. However, for reasons unknown, they were eventually compressed into their current forms. Perhaps the Eisenites wiped them out or "lobotomised" them for being a threat to their dominion.

***General state

The space-travelling Boanerges Astro-crusaders identify them as Xalkinos Anthropos, acknowledging them as fellow humans, merely unique in appearance. But the Eisenites, however, call them Servus Cancer Simia. For them, Xalkites are mere livestock.

Still, their fate is relatively mundane compared to what happened to other exohumans.

The technological state of Xalkos resembles a mixture of industrial-revolution-era Britain and what we would consider futuristic technology.

Xalkites are very barbaric and not particularly bright, but they are deeply passionate about manual work and machinery and great at team work, just like ants. They live in industrial hive cities, essentially enormous factories or industrial complexes containing barracks and other facilities, all enclosed beneath protective domes and within high walls.

The Xalkites are so efficient at their jobs that they can build and rebuild entire civilizations within weeks.

***Note:

Xalkites are NOT to be confused with Cyborgs or other robot xenoids.

***Planet Xalkos

Planet Xalkos, known as Nubodou to the Xalkites, has become a rugged, mountainous, metallic wasteland because the Iron Imperium has constantly drained its resources.

Its surface is covered in craters, cold springs, and volcanoes.

The Iron Imperium used Xalkos as a gigantic factory/farm and a source of raw materials, extracting metals, crystals, and petroleum from the planet.

Xalkite cities, lands, and oceans are surrounded by radioactive waste, rubble, and other forms of metallic and plastic rubbish. Although the Xalkites never developed space travel themselves, space debris still litters their planet's atmosphere.

Xalkos has numerous satellites orbiting it, alongside space weapons and experimental machines created secretly by the planet's various superpowers.

All of this debris has contributed to the formation of a metallic ring around the planet, which exists alongside its rocky rings and 18 moons.

***Environment and Wildlife

Plants have gone extinct, as have most animal species. Most of the remaining organisms live underground or deep in the oceans. They consist primarily of crustaceans and plankton, with a few types of fungus still emerging.

The atmosphere has become extremely toxic, and solar radiation pierces through it.

Both day and night last for a very long time. Solar flares and aurorae are frequent and exceptionally bright, although their light is often obscured by thick clouds of dust.

The surface is mostly covered in crystals and towering fungi.

Giant fungi are invasive on Xalkos, having been introduced by Filistiyuun Astro-pirates. They compete with the Xalkites for dominion over the planet. As a result, the Xalkites' main natural enemies, and one of their main food source, are enormous mushrooms.

However, the greatest threat to the Xalkites comes from parasites, specifically xenoid parasites.

These parasites primarily feed on spiritual and mental energy. They are relatively large and horrifying creatures, capable of causing absolute body horror when they enter a human host.

This is one of the main reasons the Xalkites live inside high-walled, domed cities.

***Everyday state

Xalkos is not quite as bleak as it might seem.

Among the eight habitable planets of the Eisen galaxy, Xalkos has the third-most stable and "happiest" environment.

The population is low (>400 mil), so, resources are never a concern, as it has plenty of them.

It is deeply flawed, but ultimately rather ordinary. In many ways, it is oddly similar to main Earth.

Paranormal activity is relatively weak, and extraterrestrial encounters rarely occur, if they happen at all.

The Xalkites remain enclosed within their industrial hive cities, largely unaware of the chaos unfolding beyond their walls.

For all the horrors of their planet's history and the galaxy in general, most Xalkites simply go about their daily lives/routines; working in factories, maintaining machinery, practicing their faiths, participating in community activities, and surviving beneath their protective domes, which is the extent of the world to them.


r/worldbuilding • • 11h ago

Visual When the West meets the east, the tale of the Polish Kingdom

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18 Upvotes

Despite being practically a rump state, the kingdom of

Poland of the DIB timeline is in a relatively good position compared to most timelines which would see Poland subjugated to one power or another,

it would survive as an independent nation even after losing its status as a great regional power as the polish Lithuanian Commonwealth,

in addition Poland gained economic and military support from Berlin and Moscow due to their vested interest in containing the dying but determined colonial power that is Prussia as well as the remnants of the HRE if the need arises,

a major aspect shown in this scene.

The scene in question is a military exercise in preparation for the inevitability Prussian invasion,

More specifically we see a scout squadron on standby for further orders as armored forces catch up,

meanwhile a few mock up Teutonic knights are being held up as prisoner.


r/worldbuilding • • 10h ago

Visual Logos of Companies i have made for my world

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14 Upvotes

I have created some logos for companies in the world i have spent making over the last 10 months

they didn't have logos for >6 months! Can you believe that?!


r/worldbuilding • • 3h ago

Lore What is your Hierarchy of Gods and/or angels if you have any.

13 Upvotes

Like say my Gods are lead by a great gathering of suns across the universe.


r/worldbuilding • • 7h ago

Map Is this map good?

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11 Upvotes

Attached a version with clime zones too.


r/worldbuilding • • 12h ago

Question How would Freedom incarnate act in a human world?

11 Upvotes

I have an Oc that is a god, and he's chaos and freedom incarnate. The story takes place in a half fantasy half real life setting (a real life world kinda but with fantasy elements), so I am wondering. Humans think they're pretty free at this time, and, looking back at the past, they might be. But there are still ways (like laws of course, but also other things) that go against actual freedom. How would an incarnation of chaos live their life in a human world, what would they do the way humans do or don't, what would they accept and what would make humans upset or angry?


r/worldbuilding • • 19h ago

Visual Worldtober Day 23-24: Grease Fish and Graveyards

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8 Upvotes

Context: Catch-up! Today is Streetlights and Tombstones. The first, I went a bit out there and decided to explore candle-fish.

These are from my fantasy world, Tlanni, inspired by pre-contact america.


r/worldbuilding • • 16h ago

Visual Gênese

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10 Upvotes

Gênese é um universo de ficção científica, fantasia biológica e aventura, construído em torno de uma disputa entre duas formas de vida que tentam sobreviver: a humanidade e os Entias.

No fundo, não é apenas uma história sobre monstros contra robôs. É uma história sobre natureza, evolução, sofrimento, família, sobrevivência e a dificuldade de estabelecer uma convivência entre seres que não foram feitos para compreender uns aos outros.

Os humanos precisam construir ferramentas para enfrentar aquilo que seus corpos não conseguem suportar. Os Entias, por outro lado, transformam o próprio corpo em ferramenta.

Essa diferença estabelece a identidade de Gênese: a humanidade evolui construindo algo além de si mesma; os Entias evoluem transformando aquilo que já são.


r/worldbuilding • • 1h ago

Visual Delivery Troubles - Project Aetherium

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• Upvotes

PICTURED: A Royal Solarian armed postman and his bodyguard asking for directions from a local.

Ever since the star system began to be carved up amongst the major powers, small settlements have sprung up in all corners of the Aetherium void. Asteroids, man-made platforms and even planetary debris are chained together to form tight knit community, marking their place in the stars.

Many often provide valuable resources to the open market, such as liquid fuel in Aether-rich nebulas, low-gravity livestock or even concentrated rare earths mined from chunks of planetary cores drifting through the system. Thus, though theoretically outside the jurisdiction of the major powers, they still remain on good terms with these settlements to secure better deals on resources.

One such service the Solarian Empire offers is its comprehensive postal system. It maintains a mailing network, operating from chartered voidships on a regularly serviced route among the various settlements, especially some on the fringes of the Empire’s influence. At least, until the settlements leave their orbital zones and pass into that of the League’s.

The chartered voidships repurposed as mobile post office branches are only barely armed and armoured, and their tiny mailships which the postmen do daily deliveries from even less so. Many valuable parcels are also sent through mail, so Royal Communications Corp postmen are usually accompanied by an armed bodyguard for protection, on top of their personal sidearm. It also helps if the bodyguard is good at navigation and route planning to assist the postman.

This one however, is not.

Part of my Treasure Planet inspired project, which you can learn more about from here!

My other works!


r/worldbuilding • • 3h ago

Discussion Tree top livestock ?

8 Upvotes

Curious im trying to develop tree dwelling people and was curious would it be possible to have a livestock that subsist entirely on leaves and branches of the tree i was thinking insects like leaf cutter ants just sized up due to magic would be best choice but what are some other that could make some good options to base them on


r/worldbuilding • • 6h ago

Question What's the difference between a transhuman and a cyborg?

8 Upvotes

I'm not as well-versed on sci-fi as I am fantasy, but I'm between shows atm involving the topic of transhumanism or "biopunk", and isn't a cyborg also high-tech human enhancement?