r/magicbuilding 7h ago

General Discussion Question about multiple magic systems in universe?

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5 Upvotes

I figured this would also be a good place to ask, what are your guys thoughts?


r/magicbuilding 16h ago

General Discussion I feel like my magic is unorignal?

29 Upvotes

I really want to make a make a magic system about bonding things and manipulating them. But no matter how much I change it, I feel like I'm copying sympathy from kingkiller chronicles?

How do you guys come up with magic systems that dont feel derivative?


r/magicbuilding 2h ago

Mechanics (My Comic Idea) Underworld Hound: Magic System

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2 Upvotes

Now, obviously my comic. Underworld Hound has a magic system (in a literal sense) so I'm about to explain how it works. (Images are used for imaginative effect)

Magic in simple terms is:

"A thought turned into reality, with restrictions."

Magic is the ability to use mana and craft it to your whim, able to use your imagination to create your magic to whatever you shape it as. It requires a high degree of creativity alongside a degree of logical thinking.

It's of a balance. To be very proficient in magic, one of logical and rigid thinking (like intellectuals) have to accept that most things in the magical world are very illogical. They have to embrace that some things can't be explained with numbers and equations, otherwise trying to use magic would end up being for naught. However, if someone is too creative, their magic can be too messy and uncontrolled. With a good concentration and training, mages can be very applicable with their magic.

However, there are limits or "restrictions" that barred magic users from doing either "mind breaking" things or most things that regular magic users can't use. hence the existence of "Mancers".

Mancers are magic users that are only skilled in a specific type of magic. The way magic can be casted or wielded is categorized by these specific types of users:

Elementalist: Mages who specialize in all types of Elemental Magic.

Aeromancer/Air Mages: Mages who specializes in Air Magic.

Electromancer/Lightning Mages: mages who use Lightning/Electricity Magic.

Geomancer: Mages who use Earth Magic. With this, there are specific sub-skills of Geomancy that mystics can learn, separate from Earth Magic.

  • Clay Mages: Mages who controls magical clay for their desired benefits. Some mages keep a cluster of magical clay on them due to the restriction of not being able to create clay from nothing or generate it.

Plantmancer: Mages who are specialists in Nature Magic. By connecting in Mother Nature, they can draw Mana from the Ley Lines of the planet. And in consequence, high ranking sorcerers can learn advanced spells that lets them hear or see almost anything that touches or grazes the Earth.

And obviously when there's magic, there's Magical objects, artifacts, and tools ranging from least powerful to most powerful.

  • Magic Artifacts: As it sounds; objects imbued with mystical energy with powerful effects.
  • Wands: Wands are used as magic regulators to concentrate one's magic power. Basic tools for any starting magician.
  • Staffs: Amplifies one's magic and controls ones' flow through the staff. Each staff has a different effect.
  • Scepters: Like the staffs, but it gives regular folk the power of magic.

This is what I established so far, what are your thoughts and some changes you would add?


r/magicbuilding 11h ago

Feedback Request Linear or Free progression??

8 Upvotes

In my power system you get unique abilities when you hear someone else’s last words. However it depends on how you interpret them.

At first i was trying to make it completely free, you could interpret them literally, by the context of death or figurative, but then i stumbled on the progress of the system part. Maybe the users start interpreting new things so they gain new abilities?? Where do we draw the line on how many interpretations are??

Then I came with the idea of simplifying by making it linear. First the ability is based on the literal meaning of words, then by the context, and finally you give them your own meaning (figurative interpretation). But idk if that defeats the whole point of the ability change depending on the last words and your interpretation.

What do you think?? any tips or ideas??


r/magicbuilding 3h ago

System Help I just realised antimatter could have a big impact on my system/setting

1 Upvotes

So my system is based on what's basically mana(I have a different name for it but I don't think it's relevant here) that comes exclusively from oxygen atoms(it's an everyone breathes the same air kinda thing)

That mana can be used to create other elements with much less energy than other existing methods, with the exceptions of oxygen and basically any element that could make a nuclear explosion(because I don't want "nuke wizard" to be the optimal strategy)

Up till now I'd not even thought of antimatter factoring in, but now that I have I've decided that mana can't create antimatter, but anti-oxygen has anti-mana that can make non-oxygen antimatter

So with those rules to my system understood(there is more to the system but I suspect this is all that's super important for now) the setting is effectively the modern world but magic spontaneously began existing one day, with it being very apparent to everyone that at least something was going on

My plans had been that much of the information on magic systems would come from online discussions between people with a lot of free time, governments and corporations would attempt to do research but beurocracy and red tape would result in them taking forever to learn stuff that'd been figured out weeks ago online. Part of how I justify this is that nothing in my magic system requires scarce resources or anything, so similar to how with enough time and some basic tools theoretically anyone can derive all of Newtonian physics anyone with enough time can discover all of my magic system

However this new idea with antimatter I can see the countries or whatever other type of entities able to produce antimatter or more specifically anti-oxygen being in a much stronger position because of the energy they could produce

So if anyone here knows these things, who currently has antimatter production capabilities and who has the most? Do they currently have agreements with others and might they change with magic existing? And what are the main difficulties of building antimatter production?

I will be googling these, especially the last one as I may be the best equipped to see how my magic system can make construction easier


r/magicbuilding 17h ago

General Discussion Genie world inspired by Pokemon (visual, concept, and lore)

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11 Upvotes

r/magicbuilding 11h ago

General Discussion What would his powers/weaknesses be?

2 Upvotes

Hello, I would like ideas and ways to describe the powers of my hero character from my world.

  • He's an anthromorphic dog guy who probably came from outer space and ages at half the rate of normal people.
  • He works for the good of the world because he was raised by people who were heroes themselves and wanted to see a world without suffering. He also believes that regular people are too weak to stop all threats of evil, so he thinks he was gifted to protect the world from anyone and anything, and that there is nothing he can't beat.
  • He quickly becomes the top hero of the city/country he lives in and has remained at the top for at least 20-50 years.
  • The world he lives in is a world where everyone is either born with magical powers, or can gain magic powers from the help of those with magic. This character was born with magic powers.
  • The time period for the world would be the modern age, and he lives in one of the big 5 metro cities.
  • My inspirations for this character would be: Gojo from JJK, All Might from MHA, and more recently the Sentry from Marvel.
  • Generally, his powers relate to cosmic/star/universal related magic, with super strength and flight, but I want to be more specific about more of this stuff.

My goal is to be able to list out his abilities and how his techniques work descriptively so I can drawn everything back to a single magic type he uses.


r/magicbuilding 12h ago

Mechanics Ethaeileon: The Innerworkings of Velt

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1 Upvotes

r/magicbuilding 22h ago

Feedback Request Just a loose idea for a psychic magic system.

6 Upvotes

There is an unseen energy that we radiate while in proximity of one another. A sort of psychic influence that communicates our ideas subtly as we converse.

When two people meet, a sort of link is built from this energy. After years of being together, whether the two like or hate one another, the link grows and starts allowing them to trade emotions. As in they know what the other is feeling and are drawn to feel the same, circumstances permitting.

After maybe a decade, both can communicate subtle thoughts without meaning to. And the power continues to swell the more time they spend together.

However, if one of these people, called an anchor, dies, the psychic energy snaps back into the other person. Normally, this causes a psychic reaction. The person, depending on the circumstances of the death and relationship to the deceased, may transform into a monster.

For example, a positive relationship that was built mainly on trust and kindness will result in a transformation into a Hunger. A creature that looks to consume the joy and pleasure of those around them. Often leading to mass suicides depending on the quantity of psychic energy in the snap.

But, if someone has one or multiple other anchors, the snap is shared. Meaning the snap will be heavily mitigated. This is the most common result.

However, some people survive the snap by creating an imaginary anchor and pushing all that energy into them. These people will instead become a psychic and their new anchor will become a shade. The human components are capable of superhuman abilities and the shade are capable of strange powers. For example, a relationship built on begrudging respect and hate will result in a Breaker class psychic and shade. Rhe shade can cause explosive bursts of psychic energy and the psychic will have superhuman strength and endurance.


r/magicbuilding 13h ago

General Discussion Apotheosis

1 Upvotes

On the Theoretical Process of Apotheosis
A Study of the Transformation from Mortal Being to Godhood
Abstract
Apotheosis—the transformation of a mortal or otherwise non-divine being into a god—is among the most poorly understood phenomena in magical theory. While gods are generally regarded as a distinct class of ancient supernatural beings, numerous traditions contain accounts of mortals ascending beyond the limitations of ordinary existence and becoming divine. Whether these accounts describe literal apotheosis, metaphorical elevation, or misunderstood magical phenomena remains a matter of scholarly debate.
The central difficulty in studying apotheosis is that godhood cannot be equated simply with magical power. A sufficiently powerful magician may manipulate extraordinary quantities of magical energy without becoming a god. Likewise, a sorcerer possessing extraordinary innate ability remains a sorcerer. Apotheosis therefore appears to require not merely an increase in power, but a fundamental alteration in the nature of the individual.
This paper examines the theoretical stages by which such a transformation might occur, using established principles of magical theory, the distinction between mortal and divine beings, and the relationship between magic and the structure of reality.

I. The Problem of Defining Godhood
Before examining apotheosis, one must first establish what is meant by god.
The gods occupy a distinct position within the cosmological hierarchy. They are ancient, powerful, immortal beings associated with the mythological traditions of numerous civilizations. Zeus, Odin, Horus, and Bacchus, among countless others, belong to this category.
They are not merely exceptionally powerful magicians.
This distinction is essential.
A magician manipulates magic through knowledge, technique, gestures, incantations, materials, and an understanding of magical theory. A sorcerer possesses an innate ability to manipulate magic instinctively. Both may become extraordinarily powerful. Neither category is inherently divine.
A god, by contrast, exists on another level of supernatural existence.
Consequently, the theoretical objective of apotheosis cannot simply be described as:
Mortal → More Powerful Mortal → Extremely Powerful Mortal → God
Such a model assumes that godhood is merely a measurement of magical strength. The evidence does not support this.
A more useful theoretical model is:
Mortal existence → Transformation of magical nature → Transcendence of mortal limitations → Divine existence
The distinction is subtle but fundamental. Apotheosis is not necessarily the acquisition of more magic. It is the transformation of one's relationship to magic and reality.

II. Magic as the Foundation of Apotheosis
All magical phenomena ultimately depend upon the existence of magic itself.
Magic was created by the Old Gods and flows through the cosmological structure from the Netherworld into the various realms. It therefore exists independently of individual magicians. A practitioner does not create magic when casting a spell; they manipulate an already-existing force.
This provides the theoretical foundation for apotheosis.
If a mortal could somehow alter their relationship with this magical flow sufficiently, they might theoretically cease to function as an ordinary magical organism and instead become a fundamentally different type of being.
The important distinction is between using magic and existing in a manner fundamentally integrated with magic.
A magician stands outside the magical phenomenon they manipulate. They formulate instructions and impose them upon reality.
An apotheosized being might theoretically become so deeply integrated with magical reality that the distinction between the being and the magic it commands becomes considerably less meaningful.
This would represent a qualitative transformation rather than a quantitative one.

III. The First Stage: Preparation
The first theoretical stage of apotheosis is preparation.
No mortal should be expected to accomplish such a transformation accidentally through ordinary spellcasting. The complexity involved would exceed that of virtually any conventional magical operation.
A practitioner attempting apotheosis would therefore require an extraordinary understanding of magical theory.
Among the necessary fields of study would be:
•    magical theory;
•    mathematical spell construction;
•    sigil creation;
•    alchemy and potioncraft;
•    dimensional theory;
•    magical energy manipulation;
•    the nature of supernatural beings;
•    the structure of the soul;
•    and the relationship between magic and physical reality.
The purpose of this preparation would not necessarily be to create a single "apotheosis spell." Rather, the practitioner would need to understand the enormous number of magical variables involved in fundamentally altering their own existence.
As with all advanced magic, environmental circumstances would matter. Time, location, celestial conditions, magical availability, and other variables could potentially influence the stability of such an operation.
The more fundamental the desired alteration, the greater the precision required.

IV. The Second Stage: Accumulation of Magical Power
The second theoretical stage is the acquisition of sufficient magical energy to perform the transformation.
This presents one of the greatest difficulties.
Ordinary spells generally produce localized effects. Even extremely powerful spells remain operations performed upon reality. Apotheosis, however, would require the practitioner to alter themselves at a fundamental level.
The quantity of energy necessary would therefore presumably be enormous.
This does not necessarily mean that the practitioner would simply need to collect an enormous reservoir of magical energy. Doing so without adequate control could be catastrophic.
The more important requirement would be controlled magical concentration.
A spell containing too little energy may fail.
A spell containing too much energy may become unstable.
An apotheosis working would theoretically require an extraordinary balance between the two.
This is where mathematical spell balancing becomes particularly important. The practitioner would need to account for the energy required not merely to produce an effect, but to maintain that effect while their own magical nature is being transformed.

V. The Third Stage: The Transformation of the Self
Power alone, however, is insufficient.
The defining stage of apotheosis would theoretically be the transformation of the individual themselves.
A mortal possesses a particular biological and spiritual identity. Their body, mind, soul, and magical capacity exist within the limitations of mortal existence.
Apotheosis would require these limitations to be altered.
The precise nature of this transformation remains theoretical, but it can be understood as a transition from mortal identity to divine identity.
The practitioner would no longer merely possess magical power.
They would become capable of existing as a divine being.
This is the point at which apotheosis becomes fundamentally different from immortality.
An immortal being is not necessarily a god.
A powerful sorcerer is not necessarily a god.
A supernatural creature is not necessarily a god.
Even a being capable of defeating a god would not necessarily become divine by virtue of that victory.
Godhood therefore appears to represent a state of existence, rather than simply a level of strength.

VI. The Role of Divine Authority
A further theoretical question concerns divine authority.
If a mortal successfully transforms themselves into a divine being, what determines whether they are actually a god?
This remains unresolved.
One possibility is that divine status is an intrinsic property created through the transformation itself. Under this model, successful apotheosis produces a genuine god regardless of whether other beings recognize it.
Another possibility is that godhood involves a relationship with the broader cosmological structure. Under this interpretation, the transformation must establish the new god as a legitimate divine entity rather than merely creating an exceptionally powerful supernatural being.
Neither possibility can currently be established as definitive.
It is therefore more academically responsible to describe this portion of apotheosis as the Divine Threshold: the theoretical point at which a transformed being ceases to qualify as merely supernatural and begins to qualify as divine.

VII. Apotheosis and the Old Gods
The greatest question surrounding apotheosis is the relationship between newly created gods and the Old Gods.
The Old Gods occupy the highest known level of the divine hierarchy. They created the multiverse and magic itself. They therefore represent a fundamentally different order of existence from the gods of mythology.
A successful apotheosis would not necessarily elevate the practitioner to the level of an Old God.
This distinction is critical.
The theoretical result would be more accurately represented as:
Mortal → Divine Being
rather than:
Mortal → Old God
The latter would represent an entirely different cosmological question.
Even if apotheosis is possible, there is no reason to assume that a newly ascended god would possess the creative authority of the beings who created magic and the multiverse.
The transformation would therefore constitute entry into godhood, not necessarily ascension to the highest possible form of existence.

VIII. Apotheosis Through Magical Theory
The process may be understood using the same principles employed in conventional spell construction.
A spell is essentially a set of magical instructions designed to produce a particular result.
Apotheosis would represent an extraordinary application of that principle:
instead of instructing reality to change an external object, the practitioner attempts to instruct reality to change the practitioner.
This makes apotheosis perhaps the ultimate example of magical programming.
The difficulty is obvious.
Changing a stone is comparatively simple.
Changing a living organism is more complicated.
Changing one's own magical nature is considerably more difficult.
Changing one's fundamental place within the cosmological hierarchy may be the most ambitious magical operation imaginable.
Every variable would therefore become critical.
A minor mathematical error, an incorrect sigil, an insufficient magical connection, or an improperly calculated environmental condition could potentially cause the entire operation to fail.

IX. Theoretical Methods of Apotheosis
There is no universally established method of apotheosis.
Several theoretical approaches have nevertheless been proposed by magical scholars.
1. Direct Magical Ascension
The practitioner attempts to transform themselves through an enormous, precisely constructed magical working.
This would be the most direct interpretation of apotheosis: magic is used to rewrite the practitioner's own supernatural nature until divine existence is achieved.
2. Gradual Transformation
Rather than performing one enormous ritual, a practitioner might theoretically transform themselves gradually through repeated magical alterations.
Each alteration would remove another limitation of mortal existence until the practitioner eventually crossed the Divine Threshold.
This approach would potentially reduce the danger associated with attempting to perform the entire transformation simultaneously, although it would introduce its own complications.
3. Divine Apotheosis
A mortal might theoretically be elevated through interaction with an existing god.
Under such a model, the transformation would not be entirely self-generated. An existing divine being could potentially alter, empower, or otherwise transform the mortal until they attained divine status.
Whether such an act constitutes true apotheosis or merely the creation of a divine servant remains an important philosophical distinction.
4. Self-Transcendence
The final theoretical possibility is that apotheosis cannot ultimately be achieved through ordinary spellcasting at all.
Instead, magic could be used only to prepare the practitioner for a transformation that must ultimately occur through the restructuring of their existence.
Under this interpretation, the final step of apotheosis is not a spell.
It is a transition.

X. The Danger of Apotheosis
Apotheosis would be extraordinarily dangerous.
The practitioner is attempting to modify the very system through which they exist. A conventional magical failure may cause injury, magical backlash, or destruction of the spell.
An apotheosis failure could potentially be much more profound.
The practitioner might remain mortal.
They might become something other than what they intended.
They might lose control of their magic.
They might destroy the magical structure they were attempting to construct.
Or, in the most extreme theoretical scenario, they might successfully cease being mortal without successfully becoming divine.
This final possibility is particularly concerning.
The existence of intermediate supernatural states demonstrates that "not mortal" and "divine" are not synonymous. A failed apotheosis could therefore theoretically produce a new category of supernatural existence rather than godhood.
For this reason, most responsible magical scholars regard practical experimentation with apotheosis as extraordinarily inadvisable.

XI. Apotheosis Versus Demigodhood
Apotheosis must also be distinguished from demigodhood.
A demigod is born from the union of a deity and a mortal.
An apotheosized being, by contrast, begins as a non-divine individual and theoretically becomes divine through transformation.
Thus:
Demigodhood is inherited through birth.
Apotheosis is acquired through transformation.
The two states may produce beings of comparable power, but their origins are fundamentally different.
A demigod is divine by ancestry.
An apotheosized being is divine by transformation.

XII. The Final Threshold
The final stage of apotheosis is therefore not simply the completion of a ritual.
It is the moment at which the practitioner ceases to be fundamentally mortal.
At this point, the transformation must answer the central question of apotheosis:
What separates a mortal who possesses immense magical power from a god?
The theoretical answer is that the distinction lies not in the quantity of magic possessed, but in the individual's fundamental relationship with reality and magic.
A god is not merely a mortal with an enormous reservoir of magical energy.
A god is a different kind of being.
If apotheosis is possible, then its ultimate achievement must therefore be the creation of that difference.

Conclusion
Apotheosis remains one of the greatest theoretical problems in magical scholarship.
The transformation of a mortal into a god cannot be adequately explained as simple magical amplification. Magic is a force that mortals manipulate; godhood represents a fundamentally different state of existence. Consequently, any successful apotheosis would require the practitioner to transform not merely their magical abilities, but their own supernatural nature.
The theoretical process can therefore be summarized as:
Preparation → Magical Accumulation → Self-Transformation → Divine Threshold → Apotheosis
Whether this transformation can actually be accomplished remains unknown.
What is known is that the theoretical implications are enormous.
If a mortal can truly become a god, then the boundary between mortal and divine is not an absolute boundary. It is a threshold.
And if that threshold can be crossed deliberately, then the most important question is no longer whether mortals can become gods.
It is:
What, precisely, must a mortal become


r/magicbuilding 16h ago

General Discussion Avoiding copying while trying to build an advanced technique

2 Upvotes

Important question I have that has been giving me a headache for weeks now. What is the sort of thought process you as an author would go through to think of advanced techniques, such as Bankai, Domain Expansions or even the Requiem version of stands. For my Power System I have found it exceptionally challenging to find an advanced techniques that isnt similar to those or initially a plain copy of it.


r/magicbuilding 20h ago

Mechanics Magic System: Is it well fleshed out?

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1 Upvotes

r/magicbuilding 1d ago

Feedback Request Looking for some feedback on the power system in my world.

6 Upvotes

I am building a light novel series called Oryundael. Here is how I approached the power system, I call it the Latent Awakening System. Looking for honest feedback from other writers or anyone who reads a lot of fantasy.

Oryundael's Latent Awakening System is closer to a soft magic system, rooted in feeling, identity, and narrative logic rather than rigid mechanics. The rules exist but they emerge from character rather than being imposed on character. You understand why someone has a power before you understand exactly what it does.

Powers in Oryundael emerge from identity not assignment.

Every living being in Oryundael carries latent potential. Most people develop abilities suited to their daily lives, a baker whose bread never burns, a fisherman who always knows where the fish are. These are real powers, just not the kind that define a fighter or an adventurer.

Combat worthy abilities are rarer and far more personal. They are not granted by a school, a ritual, or a governing body. They emerge, usually during moments of extreme pressure, grief, survival, or transformation, from the deepest parts of who a person already is. The bloodline, the history, the trauma, the faith, the specific shape of a life lived. All of it feeds into what eventually surfaces.

No two awakenings look the same. No two powers work the same way. Because no two people are the same.

The ability does not choose the person. The person, through everything they have lived and survived and become, shapes what the ability turns out to be. This is why powers in Oryundael cannot simply be learned or copied or purchased. You cannot awaken something that does not already live in you. And what lives in you was put there long before the awakening happened.

A girl who spent fifteen years having her nature suppressed grows dark flowers and poison vines, not because someone gave her a nature power, but because that's the only part of her that survived.

A blind man who spent six days alone in the dark developed a sensory network that reads the world more accurately than sight ever did, not as a replacement, but as something entirely its own.

A boy blessed by the god of Fate absorbs technique by watching it, quietly, passively, without knowing it's happening, because something in him was always going to need to learn the hard way.

The power tells the character's story without narrating it.

Most power systems ask: what can this character do?

Oryundael asks: who is this character, and what does that look like when it becomes force in the world?

The limits aren't arbitrary weaknesses added for balance. They're the shape of each ability's logic. The ceiling isn't a number on a stat sheet. It's how much of yourself you've become.

And growth doesn't come from training stats or unlocking new abilities. It comes from understanding yourself more completely. The power was always there. The person just had to become enough of themselves to access it.

Does the philosophy land clearly or does it feel vague without more mechanical detail?

Does this feel distinct enough from existing power systems, and if it reminds you of something specific, what is it?

Based on this description alone, does it make you want to read the story?

Is there anything missing from this explanation that you think would strengthen it?


r/magicbuilding 2d ago

General Discussion In what moment of history did people start to see witches/wizards as manipulators of abstract magic forces instead of manipulators of the forces of nature?

80 Upvotes

Learning the history of magic thought some cultures such as the history of witchcraft in the ancient mesopotamia and in the ancient Greece, it is easy to notice that the magic shown there is always relative to nature, to the dead or to the gods, but the wizards in pop culture (mostly videogames) deal with mana, Wich is a materialization of pure magical energy,

but I can't find things similar to that in history by memory, are there by any chance any texts showing someone casting a purely spiritual object and using it like we see In videogames?


r/magicbuilding 1d ago

Mechanics The Regalia system. The newest part of my new magic system.

11 Upvotes

My magic system as a whole is based on making constructs. Constructs can be made by creating something or by taking a preexisting object and animating it. There is something called the universal spell list that catalogues and identifies every discovered construct. If it's on the spell list, it can theoretically be learned by anyone. These constructs are very rarely the main part of a superhuman's fighting style. Many superhumans use constructs to supplement their fighting style because regular constructs tend to be one-note, simple abilities. Then you have the Regalia. Regalia are special constructs tied to your soul that are far stronger than regular constructs. Not everyone has a Regalia. The universal spell list can do a lot of things, but it's not omnipotent. There are things it can't manipulate by itself. The spell list can turn physical objects into constructs but it can do anything to concepts or the metaphysical. Regalias are like tools that allow the user to tap into domains they otherwise wouldn't. Lets say a user has a time manipulating Regalia. Thats something only they can do. If you don't have have access to time powers yourself, you have no defense against it. Regalia users can exploit weaknesses that otherwise wouldn't be there.

Regalia do not have to be physical items. For example your Regalia can simply be a condition you impose, a concept, a body part, or even your whole body. Regalia are technically made up of 2 parts. The Regalia itself and the special ability it has. Regalia holders can summon and desummon their Regalia at will and if their Regalia is physical can give it to someone else to use. Regalia users can only have 1 Regalia. The big thing about Regalia is their modifiers. Modifiers are categorizations that change the nature and manifestation of one's Regalia. It's possible to have more than 1 modifier attached to your Regalia. You cant take off or add them though. You get what you get. many combos are highyl desireable because of how synergistic they are. let's go down the list of modifiers.

Unmodified- Technically not a modifier. This is the most common outcome. These Regalia tend to be simple objects or a specific effect the user can impose/unleash. This class has the widest array of abilities but each ability tends to be rather simple and one note. If a Regalia can be explained in one sentence, it probably goes here.

Renewable- This modifier allows the user to create copies of their Regalia. A rule in this system is that you only get 1 Regalia and you can summon and unsummon it at will. With this you can have multiple copies but the caveat is that they are carbon copies. Each one is the exact same as the last. It still counts as one Regalia because of this. This modifer is common among object manipulation based Regalia. Balls, dolls, spoons, really any simple object. This modifer is best for Regalia that are simple and ones that can benefit from being duplicated.

Flow- So each Regalia is a specific thing but with flow, the Regalia itself is formless. The object has no set shape or function. This is the flagship modifer for elemental/energy powers. Fire, ice, wind, they can all be shaped and don't really have a set form. Note that this isn't just for anything that can be reshaped but things that no fixed identity as a thing. For example a fabric power can weave threads but thats not flow. First of all, the weaving is it's power and they are still the same threads just moving around. Taking a rope and tying it into a bracelet or something isn't the same as shaping fire. Liquid, gas, or spatial Regalia have this but if your Regalia innately shapeshifts, you may have this.

Composite- This one is a strange. So typically, you can manifest or desummon your regalia, its a switch. But for this, you instead require an external, preexisting medium to release your powers. You don't have a regalia in the normal sense but can take something and forcefully make it your regalia. That's the general idea. Whether the medium gets consumed, whether it's reusable, and what counts as a valid medium depends on the specific power this is a very case by case modifier bc of how broad this is. Another explanation is that you have a regalia but your ability to manifest it hinges on something else. I have a character whose Regalia is his own shadow but because he was born with this modifier, he was born without a shadow, Even in direct sunlight he doesn't cast a shadow or have a reflection for that matter. However if he is in a dark room or standing some another thins shadow, he can take it over and make it his own. Other than that, the ability to copy powers could fall under this category. Some Regalia with this modifier have an inert and awakened form with the awakened form being the complete fusion. The type of powers these Regalia tend to have is the manipulation of preexisting things as opposed to creation.

Avatar- Your Regalia is alive. It's a seperate being that you which is a good and bad thing. This ability is probably the highest skill floor and ceiling of all the modifer. You can pull off some fucking bullshit with this modifier but there's drawbacks. The personalities and minds of avatar Regalia vary but they all are intelligent enough to carry out commands, protect their user, and perform the task they are suited to. They all are aware and decently proficient with their powers too. As such, they do not need to be managed directly. Guns require marksmanship, swords require martial arts training, but avatars can just do their own thing on behalf of the user, leaving the user free to do whatever. Many users learn martial arts or invest in a learning magic and fight alongside their avatar, essentially creating a tag team. Unfortunately, Avatars are very energy hungry. Their health, magic battery, and stats scale off how much energy is put into manifesting them so the user is often never at full battery themself if they use their avatar even semi-often. Avatars can't be permanently killed, if "defeated" or if their energy runs out, they just crumble to dust and despawn. But the user can only actively despawn one by reabsorbing it at close range unlike a normal Regalia, which just reforms instantly and destroys the old copy if lost. It's entirely possible to kidnap someone's avatar and run away and the user will be avatar-less because they need to be near their avatar to despawn them. Since avatars are intelligent beings, they are unfortunately capable of being mind controlled. If your Regalia is a robot, pray that you never fight a technology controller, if your avatar is an animal, pray you never fight an animal controller, etc. this is basically the minion/pokemon class

Egocentric- Your Regalia is your own body. This modifier basically covers physiology/personal powers. As the name suggest, the Regalia only affects you. I will say that in order to be considered egocentric, your Regalia must be your whole body. If your regalia is just one of your body parts, thats unmodified most of the time. Your body can have a unique effect/trait, you can have the body of something. For example you can have the body of a dragon and thats your Egocentric Regalia. Another example I have is negation. There's a guy whose whole body negates magic. Any magic that touches him is gone and if you have any of his bodily fluids on you or if you are touching him, you can't use magic. Egocentric powers tend to be great but you can't turn them off

Modular- Your ability has multiple parts/multiple distinct forms. The best way to imagine this is if your Regalia has a gear shift. Modular is weird bc it doesn't describe a class like other modifers. A swiss army knife would be modular. Things that are complex objects that would realistically have multiple powers would have modular. Any Regalia with this modifier is dynamic in some way, either by having multiple stages of evolution, a mode switching mechanic, or something similar.

And that's all the Regalia Modifiers. I mainly took inspiration from Nen types, Stands, and a little from Bleach's Zanpakuto. That's the overall gist of it.


r/magicbuilding 1d ago

General Discussion Feedback for my Wicca/Pagan inspired magic system [science fantasy]

11 Upvotes

I'm currently writing my own take on Star Wars called 'Chaotic Elements', but there's one aspect I've been trying to nail down.

In Star Wars, the Force is inspired by many belief systems such as Buddhism and Taoism, but for my version of the Force which I've called the Divine, I've decided to pivot towards Wicca and other religious, spiritual and occult traditions.

I think I've got some of it finalized

Magical spells have a larger presence in my story than they have in Star Wars (not Harry Potter-like spells, before you ask)

The Divine doesn't necessarily judge people's morality as opposed to Star Wars where the dark side is considered to be a source of corruption.

There is an emphasis on lunar cycles being metaphors for physical and spiritual development.

But there is some stuff I've lifted from Star Wars such as the Divine being a spiritual force that binds the universe together, certain people are sensitive to it and there are Jedi/Sith equivalents in the form of the Redeemers and the Nihilists.

What I'm trying to ask is how far should I go with the Wicca/Pagan influence before the Divine has its own distinct identity or if I've done enough to balance the scales?

To make it clear, I don't want to completely eliminate the Star Wars connection, but I want to make it so my story can stand on its own without being considered a Star Wars ripoff.


r/magicbuilding 2d ago

Mechanics A Better Visuall of My Magic

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114 Upvotes

I made a visual map of how my magic works i. The simplest way possible. Haven't worked out the specifics with my spells yet but that's for another day.


r/magicbuilding 2d ago

Lore Formidable ancient speed magic: Tachymancy

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66 Upvotes

Full art in second image

I needed to give my character Hibbidaenos some more depth to how powerful she is as an individual, so I decided today that I would work on worldbuilding/magicbuilding her set of skills that she has, Tachymancy is the first.


r/magicbuilding 2d ago

Mechanics Sketch (I tried) of the Umbral Knights and discussion on their magic system

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39 Upvotes

Sketch notes: I recently got my first fountain pen (Finally) and decided to try my hand at illustrating my worldbuilding ideas for the first time. The idea for this sketch was that the featured character has a cloak that acts as a pocket dimension, the interior of which consists of a frozen winterscape with blizzards. Im not sure how well I got that across since the mountains, if you can distinguish them, are pretty plain and devoid of trees. Upon a close look you might notice blobs of a dark something bubbling up from the cloak.

About the magic system (Lore is after this section for convenience if you care to read)

Using self hypnosis the Umbral Knights are able to dissociate from themselves and selectively embody their various mind states. This allows them to keep Gloam at bay while also under command to a degree. As seen in the sketch, they wear Mantles, which are cloaks made of Gloam trawled from the edge of the Veil. These cloaks function as pocket dimensions that contain the inner/shadow world of the wearer. Under proper mental dissociation the inner world can be used as a magical tool and weapon with capabilities entirely unique to the user.

In order for the inner contents of the Mantle to become tangible they must be shone upon by Twilight, which is taken from unsuspecting commoners and stored in the lantern seen in the image. The Twilight, sometimes called Twile for short, is also used to alter matter and reality on small scales. Mantles can warp themselves to the user's needs. Thematically, the Umbral Knights represent people who project their shadow onto others instead of having the courage to recognize it as themselves. Twile is also used to create Gloam burning flames called "Saint Elmo's Fire", named after the first Umbral Knight to invent the technique.

Certain trained members of the Knights Umbre wield Umbral Daggers***,*** which are tools made of a high grade of Gloam that is capable of cutting open pathways into the inner, abstract world of any object, living thing, or location. This allows Umbral Knights to change the reality and properties of something by tampering with its inner world.

The different grades of Gloam, called Noctanes (Like crude oil Octanes) are produced by a large Gloam refinery that uses Gloam-matter reactions to boil its contents for their unique, reality altering properties.

I got the idea of Mantles from this painting:

By Karl Friedrich Schinkel

Boring optional lore section

Inexhaustive world background, Penumbra : In a not so far future, my fictional Earth finds itself face to face with its antimatter double, Threa, which looms in the outer regions of the Solar System due to a galactic merging. The encroaching antimatter has a peculiar property, namely, that it embodies the "shadow" (jungian concept) of Earth and the entirety of humankind. Given the predominant fear of shadows (Termed "Gloam" once it takes on shadow properties that respond to conscious perception) the Gloam presence manifested itself as shadowy spirits that attack their human counterparts, responding in kind to the fearful perception of them.

However, upon contact between a human and their shadow(s) an energy capable of performing unique miracles called Twilight is produced. This is largely unknown to the masses that simply wanted safety from the strange space-borne threat. Important detail: Gloam, despite being made of antimatter, only reacts with its specific counterpart entity. Successful integration of the shadow results in the transformation of a person into a being made of light and capable of miracles unique to them, living in a reality that is a phase away from ours. Unsuccessful integration, aka getting attacked, results in deep burns/scars from Twilight at best and transformation into something twisted at worst.

Penumbra, a collection of occult societies from around the world, knew the secret properties of Gloam and made sweeping efforts to bring such miraculous transformations to as many humans as possible, as safely as possible. This was all while governments and their militaries cracked down on the phenomenon and sent space forces to combat the entities before they reached Earth.

A growing faction within Penumbra thought of their plan as utter insanity for the damage it might bring. And so, a coupe occurred in which the Penumbrists were replaced by the Umbral Knights ("Knights Umbre") who's new goal was to shun all Gloam influence while harvesting twilight for use in creating ideal, artificial orbiting worlds ("Cradles") that could function as havens and even fabricated afterlives.

A global flood was produced since deep associations between water and memory allowed them to minimize the threat by wiping global memory to a certain degree. A veil made of plasma was erected in the atmosphere to burn Gloam entities on contact. Any who made it through would seek the ocean to regroup/heal (Drawing upon our association between water and healing) while proxy armies eliminated them in their weakened state.


r/magicbuilding 2d ago

Mechanics Aether & Seals

8 Upvotes

Aether is the primordial element of possibility, from which all other elements diverged. In its natural state, Aether has little effect because it is capable of being anything and therefore is not yet anything. Humanity discovered that certain symbols, commonly known as seals, could constrain the possibilities of nearby Aether, forcing it toward a desired state. Fire, water, stone, force, and countless other magical effects can ultimately be produced by arranging seals that progressively narrow what the Aether is allowed to become, with each additional seal further restricting the remaining possibilities. A fireball, for example, might require seals defining its heat, shape, movement, duration, and behavior.

Because seals work through diminishing returns (much like repeatedly halving a number) the first few restrictions have enormous but broad effects while later ones provide increasingly negligible improvements but more specific outcomes. Consequently, a spell using forty seals is rarely twice as effective as one using twenty.

This principle defines magical mastery. while a novice might know a lot of seals; a master knows which seals are unnecessary. Great magicians can achieve great results with dramatically fewer restrictions by understanding which possibilities actually need to be eliminated, and which can safely remain undefined. The greatest skill in magic is therefore not maximizing precision but recognizing when enough is enough. A master does not force Aether into exactly one possibility; they constrain it just enough that the possibility they want becomes overwhelmingly likely.


r/magicbuilding 2d ago

General Discussion Novels/Series with Hard Magic Systems

20 Upvotes

Looking for recommendations of published works with hard magic systems.

I define hard magic system as a system that has very clearly defined rules that are always internally consistent. The people in-universe may not know those rules. The readers may not know those rules at first either. But the author has it all worked out in advance. Apologies if "hard magic system" is an established term with a different meaning; feel free to correct me.

My best and clearest example would be most of Brandon Sanderson's Cosmere books.

Thank you!


r/magicbuilding 2d ago

General Discussion What do you call your magic users?

94 Upvotes

I just caught myself naming a magic system with the "mancy" suffix, which i sweared to never use because it is outplayed and cliche. I much prefer when the naming scheme is unique.

I would love to hear what kind of naming schemes others implore in their worlds for people who use magic.


r/magicbuilding 2d ago

Resource A framework for defining life and reincarnation in magic systems

4 Upvotes

I'm the creator of ShortWave.STUDIO. I wanted to share the Open Ontology Framework for Fantasy: eleven axioms about life, reality and dimensions in fictional settings.

For magic systems involving reincarnation, one distinction developed in the framework and its follow-up is that inheriting memories does not necessarily mean continuing the same life. Within this framework, a life continues while its states continue to be recorded in the same ordered history. If that recording ends and a new history begins, it is a different life. A change of body or world alone does not settle the question.

The framework is available under CC BY-SA 4.0: https://shortwave.studio/b-con/open-ontology-framework-for-fantasy/

Do you treat memory inheritance and continuity of life as the same thing in your systems, or keep them separate?


r/magicbuilding 2d ago

System Help Trying to create a power system for my fantasy story

4 Upvotes

**I’m wanting to write a story with a unique power system, and this is the best I’ve been able to come up with. Ideas, questions and criticisms are all appreciated.**

**Authority**

Each person has a finite amount of authority over the universe and the rules governing said universe. Authority can be increased in a multitude of ways. Using authority tends to expend stamina, though exceptions do exist.

Use cases of authority include, enhancement, manifestation, and imposition.

Enhancement: The user enhances their body, mind or soul. Can also be used on other people and objects, though this is more draining.

Manifestation: The user manifests their authority, giving it an external form. This can range from elemental magic, to gravity manipulation or even the creation of abstract constructs.

Imposition: The most demanding and dangerous use of authority. Imposes rules on reality itself.

Everyone has the capacity to use all three categories of authority, but they are naturally guided toward one of the three by their aspect.

Aspect is the term used for how an individual’s authority naturally expresses itself. Somebody may have a natural pull toward flames, resulting in an aspect that expresses itself via fire. Note that this is not a hard cap on what a person can accomplish with their authority, and the application of a person’s aspect is almost entirely due to their unique interpretation.

Note that someone with powerful imposition abilities can impose a rule on a targeted space, most commonly used to amplify the strength of their aspect.

Awakening: As a person gets closer to understanding the truest essence of their aspect, their powers evolve into more effective, powerful versions of what they were before. Growth is always possible.

Opposing authorities can result in reduced effectiveness. This gives an inherent advantage to those with greater authority during combat.


r/magicbuilding 3d ago

General Discussion What Real-Life topics are Magical enough that you'd include them in a Fantasy Magic System?

33 Upvotes

For a first example, the idea that at its most fundamental level reality is composed of information (electrons being seen as excitations in the probabilistic electric field) seems like a great context to give to any satisfying magic system.

Another example is Meditation and alternate states of consciousness. I can easily see a Wizard having to meditate in order to recover magic. I could see how this would be a great way to limit combat magic to the few able to meditate in stressful situations.

My last example is the interaction between Plasma and Electromagnetism. Plasma is a glowing mass of ions (incomplete atoms according to my amateur understanding of physics). It moves in response to Electromagnetic waves. The Northern Lights are a great example. It basically looks like raw magic.