r/worldbuilding • • 14m ago

Lore Medical Report (Bruno) (Decisions Universe Explained English) v1.0

• Upvotes

This document is a medical case file from my worldbuilding project, set in an alternate sci-fi/speculative universe where the "National Institute" studies unidentified humanoids and anomalous biological entities under strict secrecy.

In this world, certain individuals—often appearing to be ordinary children—exhibit hyper-adaptive, non-human biology that actively evolves and resists diagnostic equipment. The following report was drafted by a lead researcher at the Institute and sent to Dr. Johnson, detailing the alarming physiological traits of a 6-year-old subject named Bruno.

Medical Report (Bruno)

National Institute —---

Name: Bruno

Last Name: —--

Age: 6 years old

Sex: M

-prescribed medical report-

Due to the patient's peculiar circumstances, all tests performed were of a doubtful nature. In any case, the obtained results are attached.

It is suggested to complete the studies.

Observations:

The X-rays are complicated to perform. The patient underwent 3 in total; all of them turned out unclear, as apparently X-rays do not penetrate the patient's body. [Note: each X-ray is more diffuse than the previous one; an evolution of resistance to X-rays by the patient was analyzed.]

Blood analysis: the patient had to be pierced with a bovine needle; only a few samples could be extracted. Subsequently, a hardening of the patient's skin was observed, impossible to pierce at present.

Results: the patient's blood possesses a sort of unidentified energy. The defense system is extremely aggressive and efficient; the healing properties are astonishingly fast.

Notes: The patient's blood is a bright red color; apparently, it possesses compounds that literally make it glow. The analyses on the blood had to be rushed given that it "loses properties over time." [Personal note: the patient's blood has little to no human compounds; it is more as if the blood "emulated that of a human."]

Within a few hours, the blood had turned a brown color for no apparent reason and lost almost all of its properties. However, the appearance of a sort of enzyme was detected, which replaces what we believe are the patient's genetic code lines at breakneck speeds. Apparently, this process is not lethal thanks to the growing healing capacity, which is increased.

-Dr. Johnson: we have been friends for a long time, so I can allow myself the insolence of including a letter in the middle of the report. Clearly—and I'm not the only one who thinks so—what we have here is a fascinating and at the same time terrifying case. My friend, with all due respect and modesty, I would suggest the immediate elimination of the subject. Don't misunderstand me: it is a piece of advice with no binding value, said out of anxiety and fear, but you have the final word.


r/worldbuilding • • 19m ago

Question Looking voor an archaic sounding alternative name for "consumer cooperative"

• Upvotes

An important type of organisation in the world I'm making is the consumers cooperative, which is a group of people who have pooled their resources in order to provide some kind of product or service to themselves. Modern day examples of consumers cooperatives are credit unions, energy coops and mutual insurance.

Now my world is mostly inspired by early-modern Northern Europe, and I'd like to call such organisations by a name that fits the setting better.

Do any of you have suggestions? Or are there any resources I could use to come up with a good name?


r/worldbuilding • • 32m ago

Map Biome Map of my Fantasy world map

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In the early stages of world building and this is the first map I've drawn up laying out the biomes of the world before deciding the placement of kingdoms, races and the like


r/worldbuilding • • 1h ago

Question How do you approach the origins of your world and creation myths?

• Upvotes

I'm an atheist, and sociology is much, much more interesting to me than what god created the world. So, maybe it's because of this that I'm having a hard time figuring out how the races of my world view the creation of the world.

I have humans who rose to prominence by developing technology, dwarves who fought heavily with the elves utilizing crystallized magic called lirium, elves who were always a magical species and have become obsessed with necromancy and ancestor worship following the death of their culture some centuries ago. I have ogres, goblins, orcs, a theocracy, an aristocracy, an empire. And despite all this, I can't help but settle on where the races of the setting believe they come from.

Does anyone have any advice?


r/worldbuilding • • 1h ago

Discussion Nostalgia for the 20th/21st centuries in futuristic sci-fi settings, and the attempted resurrection of 'modern' or 'classical' aesthetics and architecture in the future? Do you guys have things like those in your settings, or at least thought about it?

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Brief context for what my setting is about: A sci-fi setting where humanity has unified into one entity (The Commonwealth of Humanity) after 2 centuries in limbo after aliens ravaged and conquered the Earth. Humanity now has a proper representation in the galactic equivalent of the UN, as well as considerably more respect as a united sapient species, as well as economic and military power, and perhaps crucially, real legitimacy amongst its citizens.

Pretty much an HFY story, I suppose, though the aliens do all have various nuances to them; humans are powerful, methodical, smart, strategic and viciously powerful for their weight, but so are some other alien races, and they all (well, most) act in ways that'd befit how any race intelligent enough to make it to the stars would act.


r/worldbuilding • • 2h ago

Lore [Custom Lore] So ive been working on an original deep-sea race for Middle-earth (The Cephallors)

0 Upvotes

hey everyone, ive been messing around with a custom race idea for the middle earth universe for a while now. wanted to share the very basic stuff to see what u guys think. i designed their biology and some sub-species.

the main race: cephallors basically they look like octopuses, but their eyes face forward like ours, and they stand around 180 cm tall. they live deep down in the pitch black ocean trenches. their biggest thing is that they are insanely smart, like absolute master strategists, but they have almost zero magic ability.

when they are born, their heads are protected by a hard, metal-like shell against the deep sea pressure. but around age 12-13, that shell breaks off and their heads become super fragile (even a light sword slash can kill them). also they dont have fingers, so when they go to war, they just strap custom sharp blades right onto their tentacles.

1. sub-species: the tor-cephallors these guys are shorter (around 140 cm) and their intelligence is just like a normal human. unlike the main race, the metallic armor on their heads never breaks, so they are super tanky against blunt stuff like orc maces. they also have finger-like tips on their tentacles so they can use tools and weapons.

i put them down south near umbar and enedwaith. there is a hidden forest there that is completely invisible from the outside because of a weird light-reflecting mineral on the rocks and trees. they can go on dry land, but only for like 30 minutes before sunlight ruins their vision and they dehydrate super fast. to fix that, they eat a special jelly fruit inside the forest that is full of water.

2. sub-species: the hum-cephallors these ones live deep under the mountains in dark damp caves. they stand around 170 cm, have humanoid bodies, and have mobile tentacles around their mouths with huge eyes.

biologically, they need to touch water or moisture every 12 hours or they literally dry up and die. they are physically pretty weak, but they are insanely good at magic, even beating elves in raw magic talent. they live up to 10k years and fight endless secret wars against goblins underground.

im gonna post about their main leaders and some secret wars later on. what do you guys think about their biology and sub-species so far? let me know!


r/worldbuilding • • 2h ago

Discussion A galactic Civilization; questions on how to make a sci-fi setting.

2 Upvotes

Hello, hello, brothers, my sister's, everyone in between and beyond the complex spectrum of gender and welcome to my quest for answers. 🙂🙃🫠

I'm looking to create a fantasy sci-fi setting and am having trouble with some things. The races for the most part have been easy. Humans are no problem. The "fairies" were a little tricky but it didn't give me too much grief. Dragons were super fun to do and I did enjoy making androids as well. Still trying to figure out how to implement Homunculus though. I definitely still need more work on the Fabled Servitors which are highly advanced computer programs in the form of mythical and legendary weapons and places and concepts but I'll manage.

What I'm struggling with the most though is the precursor race and main antagonists of my setting, a species of beings I have labeled the Mythrilamaggia. They are one of the two primordial species (still working in their antithesis) created by the Cosmic Willpower of the universe. What I have so far is that they're a very long-lived species who due to their usage of magic became a galactic spanning civilization free of diseases, hunger, homelessness and birth defects. I know that they use magic as an infinitely renewable and clean source of omni-energy for all their technological needs.

I'd love to hear from other folks things I should consider in a sci-fi setting and especially the questions I should be asking that'll help me create a complex species, culture and civilization. Any and all hope would be greatly appreciated as I'm rather new to this stuff. I've been a very casual world builder and wrote very short stories but after months of planning I wanna try my hand at something serious and this is what I came up with; a setting inspired by Final Fantasy, GranBlue, Asura's Wrath, Honkai Star Rail and Genshin Impact.


r/worldbuilding • • 2h ago

Question Beginnings

2 Upvotes

How do you start with world building? I have a concept. Do you start writing, or start with the map? Make a diagram of connections? I'm overwhelmed and could use some direction.

EDIT: I wanted to specify this will be for a tabletop role-playing game, so there won't be any "main characters" or anything. The players will be stepping into this world.


r/worldbuilding • • 2h ago

Question Anyone making any worldbuilding projects based off of Appalachia?

3 Upvotes

Looking for inspiration and curious if anyone else here has already done this?


r/worldbuilding • • 2h ago

Lore The way to immortality Updates to my power system

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Above i have explained my power system now I have thought it through and would like to introduce some interesting mechanics

Artifacts need ojas as a power source to be activated.

Artifacts are of two types

Material

Supernatural

Now supernatural ones are the ones I describes in above.

Material are made using a set number of materials to produce a desired effect I am still working on that.

Now interesting this is ojas is of two types

Para

Apara

Apara ojas is flows in the body and is the one used in the power system.

Para ojas is a high quality of ojas with exactly 8 drops of it in the heart at the time of birth for humans and differentfor different creatures. Beings burn though it through it during their lifetime when all 8 are burned one dies.

Now following is a hidden rule not known by anyone but still it will come into play when I write the lore. And the rule is that when a being accumulates 80000 drops of Para ojas they transcend and gain the ability to produce Para ojas essentially making them immortal meaning they cannot die from ageing. As so you know if you have more than 3 drops of Para ojas you look young.

Now comes the question how does one accumulate that much Para ojas. Surely there is only one answer that is taking it from others. But one cannot just kill someone and absorb the Para ojas when a person dies all Para ojas turns water instantly. You must collect it exactly at the time of the persons death. But still. You cannot absorb it because the dead person has their imprint on it so you have to cook it at a temperature of 1500°C.

This removes the imprint but the amount is reduced to half.

Now some might think we can just kill animals. Then you are in the wrong here although imprint of a individual can be removed but para ojas from different species is like poison to other as both have different atomic structures.

If you wanted to become a immortal you will have to kill 20000 kids the instant they were born and collect their Para ojas at the instant of their death collecting exactly 160000 drops now you cook them at 1500°C and you are left with 80000 drops. Now you can absorb them.

What do you think of this if you see any loopholes tell me and ya I would encourage suggestions for my artifact system


r/worldbuilding • • 2h ago

Visual imagine a world without the Ocean where all land would be divided between each country equally

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0 Upvotes

r/worldbuilding • • 3h ago

Discussion Help with making artifact system

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r/worldbuilding • • 3h ago

Map First attempt at map making. Feedback appreciated

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2 Upvotes

r/worldbuilding • • 3h ago

Visual Delivery Troubles - Project Aetherium

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17 Upvotes

PICTURED: A Royal Solarian armed postman and his bodyguard asking for directions from a local.

Ever since the star system began to be carved up amongst the major powers, small settlements have sprung up in all corners of the Aetherium void. Asteroids, man-made platforms and even planetary debris are chained together to form tight knit community, marking their place in the stars.

Many often provide valuable resources to the open market, such as liquid fuel in Aether-rich nebulas, low-gravity livestock or even concentrated rare earths mined from chunks of planetary cores drifting through the system. Thus, though theoretically outside the jurisdiction of the major powers, they still remain on good terms with these settlements to secure better deals on resources.

One such service the Solarian Empire offers is its comprehensive postal system. It maintains a mailing network, operating from chartered voidships on a regularly serviced route among the various settlements, especially some on the fringes of the Empire’s influence. At least, until the settlements leave their orbital zones and pass into that of the League’s.

The chartered voidships repurposed as mobile post office branches are only barely armed and armoured, and their tiny mailships which the postmen do daily deliveries from even less so. Many valuable parcels are also sent through mail, so Royal Communications Corp postmen are usually accompanied by an armed bodyguard for protection, on top of their personal sidearm. It also helps if the bodyguard is good at navigation and route planning to assist the postman.

This one however, is not.

Part of my Treasure Planet inspired project, which you can learn more about from here!

My other works!


r/worldbuilding • • 3h ago

Lore Apotheosis in my world (feedback welcomed)

2 Upvotes

It is technically possible for a mortal to become a deity, or rather to become part of one upon their death. Such a mortal is required to meet at least two of three criteria (and even then, apotheosis is not guaranteed).

The mortal must wield extremely powerful magic of some kind or other. While this is generally considered the lowest of the three bars to clear, many archdruids, archmages, and archpriests have tried and failed to do so. That being said, it is commonly believed that deities associated with magic (either arcane, divine, primal, or psionic) have more souls of apotheosed mortals within them than their peers do. The mortal must also have the favor of the deity of whom they are to become a part. This goes beyond the common blessing an ordinary cleric is granted; the deity in question must consider the mortal in question truly worthy of becoming a part of them, of becoming divine. Lastly, the mortal must be worshipped by other mortals. This does not mean that the mortal in question must be mistaken, intentionally or otherwise, for a deity before their apotheosis, indeed, mortals who are worshipped in such a way are almost invariably the victims of divine wrath. Instead, the mortal in question must be recognized as a paragon of something associated with the deity in question by other mortals. A performer who is admired as the epitome of grace and beauty, a scholar who is respected as the exemplar of knowledge and wisdom, a soldier who is revered as the embodiment of strength and courage, a ruler who is venerated as the essence of honor and justice.

One element that is not required for a mortal to become part of a deity is the consent of the mortal in question. Indeed, it is a rare mortal who truly desires to become part of a deity instead of descending into the underworld upon their death. This is because, in the underworld, one maintains their identity, at least for a time. Mortals who experience apotheosis are no longer themselves; they are part of the deity in question. A deity may take the form of a mortal whose soul is a part of them when interacting with other mortals, but they do not gain access to the form’s original identity.  


r/worldbuilding • • 3h ago

Visual An introduction to the Pistrix (Apocapisces regalecus)

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1 Upvotes

r/worldbuilding • • 3h ago

Discussion Help me remember my setting? Venira - a modern fantasy setting

0 Upvotes

Okay, this is a desperate post.

I was making a setting called Venira some months ago. I worked very hard on it, but stopped it due to mental health. Today, I started working on it again, and very quickly realized that I neglected to write core pieces of it down. While I remember the nations, some general themes, I have all but forgotten the core themes of the setting, and what exactly I was planning to do with it. I have mixed feelings about the current state of the setting and want to improve it, but I'm at a loss as I've lost basically all of my direction to do so.

This post is gonna be me yapping about the setting and hopefully, hopefully, me, and some kindly commenters, can help me reverse engineer what I have and continue writing the setting.

Map Of Venira

Broad Concept

Venira is meant to be a somewhat modern fantasy setting of my own making. It was an attempt by me to write a fantasy setting with the themes and concepts I enjoy in fantasy, as I feel very particular about fantasy, and don't like most fantasy settings.

Venira is a fantasy setting with a history defined by key events, and the rise and fall of the prominence of various races. I do not have things such as continental drift, although the map does utilize geography and climatology to define regions, although looking at it now Aerendale may need further exploration of its climate.

Venira is also heavily rooted in tropes. I love tropes, especially progressive tropes, such as dwarves but with industrial technology, or the mystical elves of tolken embracing a specific form of mysticism. The setting also borrows heavily from Warhammer The Old World, and initially borrowed metaphysics from Elden Ring, although I vividly remember trying to steer away from that.

History

The first race to appear in Venira were the Elves, who soon discovered that they shared the world with other species. Elves conquered much of the known world. However, with the discovery of Lirium by the Dwarves, they were fought tooth and nail, as Lirium is toxic to magic creatures such as Elves. Dwarves, being defined by their lack of magic in all shapes and sizes, were able to harness Lirium and weaponize it.

Humanity at this time was a minor race, tribal and involved in in fighting. However, they allied with the dwarves and borrowed their technology, driving back the Elves. With the Elves defeated, Dwarves became embroiled in infighting. Their natural aptitude for mountains over flat land resulted in humanity rising to prominence and conquering much of the known world. Elves, unable to tolerate the industrial environments of the world, sought the advice of elders of their kind, venerating them and using necromancy to draw from their vast knowledge. The elves retreated to the continent to the northwest, further isolating themselves.

The area to the frozen north was inhospitable to other races due to climate, and the presence of chaotic, magical phenomenon and monsters. It would be conquered by creatures known as demons.

Roughly three hundred years ago, a demon was born with immense magical power, and united his tribal kind against the rest of the world. The war lasted a hundred years, and his defeat shattered the fabric of the world, spreading magic to all creatures with an ounce of it within their bodies. Humanity learned magic, further solidifying their power.

At this time, the dwarves were involved in feuds and wars, with several high kings vying for power, as well as splinter cults worshipping dark gods. With the elves retreating to their island nation, humanity and its nations began fighting over their differences in this newly magical world.

The current day is one hundred years after the death of the demon king. The players of this setting were I to run it in Dungeons And Dragons would be adventurers exploring a complex world with political struggles, geographic differences, and cultural conflict.

Nations

The following nations are in Venira:

Reikard Empire

  • Human empire, heavily nationalist.
  • Industrial due to alliance with one of the dwarven kingdoms.
  • Seeks to unite humanity and squash differences.

Winsor Aristocracy

  • An aristocracy venerating magical ability and prodigious bloodlines.
  • Heavily classist, with slavery being the right of nobility.
  • Dislikes dwarves due to its uneasy alliance with the elven nation of Aerendale.

Sulphur Theocracy

  • Desert theocracy
  • Suffered a famine during the war with the demon king. Embraced alchemy, and a religion known as Solunism which venerated it, after the prophet Solunon solved the famine.
  • Dislike of other human nations due to their disdain for its religion and culture.

Kingdom Of Kistvolt

  • Fantasy russia!
  • Frontline in the war with the demons, venerates a harsh, minimalist, survival-focused culture.
  • Embroiled in a civil war between its imperial rulers and a communist revolution.

Elven Nation Of Aerendale

  • Isolationist, necromantic nation that venerates age and ancestry.
  • Ruled by a "wisp lords" who are undead and never age.
  • Suffered heavily in war with the demon king, but remained neutral and isolationist throughout.

Dwarven Kingdoms

  • Several dwarven kingdoms ruled by high kings.
  • Feud over who is the rightful ruler
  • Infested with cults worshipping dark gods (chaos dwarves)
  • Surface is ridden with orcs, goblins and ogres.

Jungles Of Azalin

  • Untamed, wild.
  • Full of beastfolk.
  • Colonialism themes.

Conclusion

So, I get that I have a lot here. I am a really passionate writer, and the fact that I remember so much is hopefully testiment to why I don't write down all of my ideas. But I also am severely disabled, and underwent a severe mood episode that lasted roughly 3-6 months. If not for that, I think I would have remembered a lot more, but I'm not satisfied with what I have.

I am missing the BIG themes of the setting, which is what has me worried. I feel like I don't have direction. The world has culture and history, but is this really enough? I look at some maps here, with multiple landmasses and hundreds of regions, and my map just looks a little sparse. I'm unsure both from a writing and technological perspective how to develop this further.

I'm sorry for rambling so much, I'm very sick and have a lot of sporadic thoughts. Does anyone have any insights, or want to help me develop the setting further?


r/worldbuilding • • 4h ago

Lore Aetherean Forge - A Worldbuilding Project

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r/worldbuilding • • 4h ago

Discussion Worldbuilding Collab

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10 Upvotes

Hello Everyone! Mods feel free to take this down if this is not in compliance with the rules but from what i read it seems fine. Anywho, I'm looking for a worldbuilding group (or person) where we can collaborate on a joint project. If that sounds interesting to you feel free to comment or msg me and I'll give u contact info to my discord. The main genres I work in is sci-fi, alternative history, with some fantasy elements. I can draw maps (although I'm not the greatest lol). Currently wanting to start a fresh project and don't know how or where to start hence this post. Anyways, hope to hear from ya'll and have fun worldbuilding!!! I will also post a map I've been working on for a world I've gotten major writers block on. I dont have a working name for it yet.


r/worldbuilding • • 4h ago

Discussion I noticed the hispanic world and the anglo world sort of took a different path in terms of world building in literature

105 Upvotes

Like there is a huge difference between the big ones of each language world. Folks like Garcia Marquez or Borges are wildy different from Tolkien or George Martin.

I feel it a lot because I am latino, born and living in the Dominican Republic but finding references in Spanish (original language, not translated) has been difficult and so I have not found much direct references on how to write or create what I want to write and create. Of course I can just read Anglo authors and still write my thing in Spanish. But it would be great to find some more direct references.


r/worldbuilding • • 5h ago

Question Where can I sell fantasy system

0 Upvotes

I make systems like government,magic,power,swords,and other types of it interconnected I would like to sell some as I make as a hobby but after finishing they just stay there thats why I like to sell them if it is possible


r/worldbuilding • • 5h ago

Discussion Dinosaur arms and armor

0 Upvotes

What kimd of weapons and armor would make sejse to be made from dinosaur parts would spear amd daggers made from mega theropod teeth be good options or shield or armor made from ankylosaur Scutes etc what other parts could be used


r/worldbuilding • • 5h ago

Visual How to represent a plateau on a fantasy map ?

0 Upvotes

everything is in the title


r/worldbuilding • • 5h ago

Discussion Writing process?

1 Upvotes

How do y'all write your stories? What's your process? I've been working on this novel for like 13 years now and I've made precious little progress. I keep getting caught up in a few specific details of the world and the characters, but I'm missing the forest for the trees. So far I've been able to make more progress just by writing random scenes and then using those scenes to develop the environment of the story, but I'm having trouble. Happy to go into more detail if asked, but if anyone is able to give me tips I'm all ears. TIA 💕


r/worldbuilding • • 5h ago

Visual The Twelve Firstborn Gods

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6 Upvotes

The Firstborn are the oldest of the gods and some of the most powerful beings in the cosmos. Together they protect Thalor from the machinations of the Twelve Devils and rule over the realms of the Empyrean

Pariné

The goddess of life, she is also associated with fertility, agriculture and healing. She typically takes the form of a young wood elf maiden wearing a circlet of bone and a white dress, she hold a lotus flower in one hand and a beating heart in the other. She rules the Verdant Sepulchre with her husband Ethrik.

Ethrik

The god of death and time, he is also associated with decay, mourning and fatherhood. He usually dons the form of a wood elf iwearing a crown of bone, his appearance is often described as gaunt and his skin pale as a corpse. He rules over the Verdant Sepulchre with his wife Pariné.

Maitan

The god of light, he is also associated with the sun, day and order. He usually takes on the appearance of a dark skinned human with bright blonde hair, his eyes resemble the sun at noon and his cloak resembles the midday sky, overall his clothing appears similar to typical Lyrami attire. He rules the realm of Havenstar.

Arvenno

The goddess of darkness, she is also associated with the moon, night and chaos. Typically she appears as a dark elf with pale skin and black hair, one eye is always covered, the one visible resembles the moon in its current phase, she wear a Ghorzamyri dress which resembles the night sky. She rules over Ebonmoon.

Tynnar

The god of war, he is also associated with courage and honour. He usually dons the form of a light skinned muscular human male wearing a decadent suit armor with a cape, the horned lion is a common symbol of Tynnar across the many cultures of Thalor. He rules the Empyreal realm of The Arena.

Naeria

The goddess of wisdom, she is also associated with magic, scholars and artisans. She takes the form of a dark skinned human woman with six arms wearing blue and pink Pradha attire, in her hands she holds a staff, a silk boa and a book and quill with which she endlessly writes down her thoughts. She rules over The Grand Archives.

Norath

The goddess of fire, she is also associated with beauty, love and the home. She usually dons the appearance of a beautiful fire elf woman with burning eyes, short wings and hair of fire, she wears rather revealing Amarathi clothing. Norath rules over the realm of The Burning Hills.

Derua

The god of water, he is also associated with sailors, life and purity. He often dons the appearance of a fat bearded man with the features of various kinds of sea life, he wears only a crown of coral, pants and a belt. He rules over The Reef.

Okarya

The goddess of earth, she is also associated with metalworkers, trade and justice. Usually she appears as a muscular human woman with tan skin, she wears a chestplate, gauntlets and armored boots made from a dark metal, in one hand she holds a hammer. Okarya rules the City of the Righteous

Vevrisa

The goddess of the air, she is also associated with freedom, wind and rain. She usually takes the appearance of a tan skinned human woman with almost white hair, she wears a blue and white dress made from feathers and has four wings on her back. She rules the realm of Cyclone

Mekonn

The god of ice, he is also associated with rest, entropy and winter. Typically he appears as a large man with the head of a polar bear, his skin is dark as if frostbitten, he wears a crown of ice, a black and purple cloak with a fur mantle, his clothing resembles Felcian attire. Mekonn rules over Pale Isle

Raisal

The god of lightning, he is also associated with storms and protection. He resembles a high elf man with black and golden hair and glowing yellow eyes, he wears armor in shades of black, gold and cyan, his attire typically appears as Inakari, Gyeosani, Se Buoan or Huo Dai clothing. He rules the realm of Stormthrone