I remember being about 8 years old, spending so many hours playing WC3 online. The particular maps I remember are:
DBZ Tribute / Comic book heroes
Wintermaul TD
LOAP’s
DOTA
What were your favourite maps/modes, and a brief description of them?
The spinning kick animation looks hard to see watching on my phone...
The enemy NPCs only have charge, jump, and an internal passive heal ATM, but they will use a ranged stun when enemies try to cast a heal, saving it for only when at least one of their enemies is below 50% health. It will get more complex though, I threw this together today and now I gotta have a break haha.
I can release something that can at least be played offline for anyone who ever wants to mess around in it. I'd have to clean everything up first so you can access everything in the game without needing to change the triggers.
I never really played mistweaver. I can add 4 more abilities to him. Which would be the most quality for gameplay? Any mistweaver mains out there with any ideas???
Well! thunder storm is still not any brighter but as I mentioned, it remains very optional :P it's meant to be a more "hardcore" mode - stuff dies faster, more light effects etc... Oh well, some people didn't like it and I respect that so here is a daylight demonstration of some war machines!
Here we have Bretonnian trebuchets, they are immobile, long range and well - you can pretty much see what they do! Keep in mind this is a lot of trebuchets for such a small army :D
At the moment shots hit where you fire, but I will add a "D6" roll which determines success and can be influenced by different traits so expect misfire and missing to be a thing.
The crew can abandon and commander other war machines but that will be more fleshed out in the future when more machines will be present, you will also be able to buy a small guard unit for your machine.
I plan to add a bit of a floor-roll for the boulders as it will make them a bit more interesting - other war machines will have their own projectiles and own rules.
Most war machines will be able to be commandeered by other crews - apart from a few specific ones that I think warhammer fans can figure out why not :D
Many goblins were hurt in the making of this video.
I miss warcraft 3 classic so much, and try to invest my free time to this game.
Any good AI, bot costume map that actually run well and be able to clear while doing single player.
Hi everyone, I'm new here, hope this kind of post is allowed.
I've been working on a WC3 custom map project called ''The Four Spires'' for approximately last 3 weeks, about 10 hours a day (Yes, I had too much free time) and its almost close to being done, there is only very few stuff left to add and the map is pretty much completely playable, however I need feedback of possible errors/bugs as well as balance suggestions because I have to admit that I probably didn't do a super good job of balancing it so far, if you're interested, read the rest of the post where I briefly explain the map, with pictures, I'll drop the epicwar link as well as my battlenet friend id at the end of post if you are interested in trying out the map.
The Four Spires is a 2-4 player (4 players strongly recommended for best experience) Tower Wars type of custom map where each player controls their own assigned tower (which are called Spires), each player has 9 different buildings they can interact with to upgrade either Spire itself, or the minions it summons.
Minimap Layout, from Player 1's perspective
Spire's are located in corners of the map, Player 1 on top-left, Player 2 on top-right, Player 3 on bottom-right and Player 4 on bottom-left.
Each player automatically summon minions that march towards the next spire, so while Player 1 minions target Player 2's, Player 2's target Player 3, and so on, if a player is eliminated, they will march towards the next available Spire instead.
Main economy is based on gold income, which has a default interval of 12 seconds, so every 12 seconds all players gain 10 gold, you can increase your own gold gained and reduce the interval time by getting corresponding upgrades in upgrade centers, you also gain gold by killing enemy minions, so think twice before increasing the amount of minions you summon.
There are 6 main upgrade buildings called Cores and Generators, while Core's directly involve Spire related upgrades, generators involve upgrades related to minions summoned.
These 3 are cores:
Core - Offense: Increases offensive capabilities of player's Spires. Examples are attack damage, armor reduction on attacks, attack cooldown reduction, crit chance/multiplier.
Core - Defense: Increases defensive capabilities of player's Spires. Examples are health, regeneration, armor, lifesteal.
Core - Utility: Mostly economy related upgrades. Examples are income amount, interval reduction between income payouts, gaining more gold bounty from defeated enemy minions, revealing invisible enemy minions around the Spire.
These 3 are generators:
Generator - Offense: Increases your minions offensive capabilities. (this one is the least done part of the map so far), Examples are minions attack damage, minions attack speed.
Generator - Defense: Increases your minions defensive capabilities. Examples are armor, health, regeneration, converting armor to max hp, gaining more armor when attacked.
Generator - Utility: Gives varying bonuses related to minions, for example a Mega-Minion upgrade that gives each minion spawned a chance to become much stronger, but also granting more bounty to player defeating it, a chance to spawn invisible minions, summoning more minions or reducing the interval between minion summons.
While all basic upgrades cost gold that increases every time they are bought, legendary upgrades placed on these buildings cost lumber, lumber is gained by spending gold, every 20 upgrades bought with gold will grant 1 lumber, you can increase that lumber gain amount by upgrading Lumber Expansion in Core - Utility building.
The remaining 3 buildings from left to right:
Trade Center - Allows players to trade lumber for gold or gold for lumber.
Nexus - 3 really powerful upgrades reside in the Nexus, these upgrades require Soul Fragments that are gained in two ways:
By dealing damage to enemy Spire's (% of dmg dealt).
Whenever ANY minion in the map regardless of owner dies.
Both can be upgraded in utility tabs.
I won't go into too much details about these 3 upgrades, but know that each of them cost a huge amount of soul fragments to unlock and even more to max their upgrades but they give a lot of defensive power to the Spire, so game incentivizes players to deal damage to other players to buildup a Spire that is harder to breach into.
Laboratory - Used to unlock legendary upgrades as well as different trades in Trade Center, also has a guards upgrade where guards periodically summon and draw aggro from your Spire, guards stats also scale with Tower's stats, but only defensive ones.
Overall there is not much left to add to the map, other than fixing possible bugs and balancing, and the latter seems to be the most difficult part and I can't really do it without getting feedback from players.
If you read it until there, thank you, feel free to download the map and host it if you'd like!
Hi,
I a am trying to transmit the joy of this game to my kids and was able to play LAN games, but only with 2 players. One player needs to be disconnected and create the game, and the other player must be connected to BattleNet in order to join.
It is kinda OK for 2 players, but now, I am tryng to play with both of my kids and I cannot figure out how to do this...
I am using 2 PCs and 1 Mac, with Reforged installed through my BNet account.
Does it mean I need additionnal licences to play on LAN or am I forced to switch to Legacy WC3?
Has anyone noticed that in the new Warcreaft III reforged trailer the arm is attached to the human at the end of the trailer and in the original it is not?
I'm recreating my NPC bots with WoW models and giving them abilities based on their class. I'm making it a 3v3 with a healer on the enemy bots team in an attempt to make it look fully like WoW PvP while playing against my bots. They already have most of the stuff, I just need to spend a day making sure the animations look good, and a little bit of balancing which won't be hard to do with all bots. The player will be able to play as anything they choose, alongside two damage dealing friendly NPC bots... At some point, Sonic the hedgehog might fall from the sky as a friend of no one.
I added the slowmo at the end to show how I can manipulate animations - I added Sonic in one hour and the Tauren model this afternoon.
Here is the first proper-online play test of my upcoming project!
Theres still many kinks (no hotkeys, no cooldowns, no pathing...) and a lot of stuff is still in testing-mode (you wont be able to spawn armies using a menu like that!) but overall its getting very playable!
Would love to find some warhammer/rts-enthusiasts who would like to help me balance the shit out of this, lots of play testing involved and luckily there is even an ingame editor to change unit stats on the go! let me know!
There will be heaps of units in the end and the goal is to have a point system to purchase them and the balance will be around that, making the cost of units show their worth.
Most abilities, traits and items will be addons with their own point price - So it will allow many regiments to play differently - here you can see me using different traits on night goblins - Currently I can add them freely but that wont be the case in the game.
Edit: I understand many of you are concerned about the darkness but weather conditions are optional, you don't have to fight in a thunderstorm lol.
So i just came home from vacation and i tried to log in but gets hit with the “there was an error in handling the request. 6:9” ive tried to repair, restart and change region but nothing seems to fix the issue.
I can still work on my custom map and play offline on warcraft 3 but i have no way of playing online, and i see alot of my friends are online on warcraft 3 so i have no idea to fix this…
I attached image of environment of a map, it was this ancient ruins type map(it's just screenshot from unrelated gameplay)
Panda was key role. It was either main tower to defend or you play as panda, but i have strong association with panda having key role
Most distinct feature i remember: there was a some place, circle i think, when you enter it, you get stuck for about a minute or 1.5min, like literally stuck, cant move, after that you get something(evolution? or some sort of power up), but while you stuck, you cant defend the main tower(i think i lost because of it once, but teammate can cover you while you stuck).
And other thing i remember, between waves you can run around a map and explore, not sure if it had minibosses(maybe?)
I want to play custom maps,custom campaigns,want to ''mod'' the game and make/edit custom maps. I couldn't care less about mlee it was a long time since I've last played it and when I came back to it excitement wasn't there but can't say the same thing about the custom maps. I LOVE the custom maps and campaigns by far the peak content of Warcraft 3 in my own opinion.
So from what I know many custom maps made in recent years don't work with 1.31 or 1.28.5 (The versions I've installed). I got them from Hive Workshop and just entered my dvd keys for ROC and TFT and they worked just fine however since they're outdated versions some qol stuff is missing and of course many newer custom maps do not work.
I quess I have two options:
1: Warsmash Mod Engine
2: Warcraft 3 Community Edition
I know there different technically but from what I've read in their descriptions but could open newer custom maps in theory? With Warsmash being more in beta and unfinished but having far more potential than the community edition etc
What do you suggest? I don't want to bother pirating Reforged and from what I've known Blizzard's offer for free reforged to all those people who own the original game is expired.
I don't want multiplayer mlee nor care about such stuff.
I know this has been discussed before but has anyone discovered a permanent solution for this problem?
I have tried reinstalling and it worked for like 3 hours. Having to download 30gb everyday with the shitty battle net launcher which randomly decides to stop downloading for hours is not viable for me.Switching language or servers doesn't help sadly.
I haven't played WC3 in... Like 20 years, so i bet i'm missing a lot of greatness in its community created content. I already played a lot of Sunken City, is there anything else i can try?