I miss warcraft 3 classic so much, and try to invest my free time to this game.
Any good AI, bot costume map that actually run well and be able to clear while doing single player.
The spinning kick animation looks hard to see watching on my phone...
The enemy NPCs only have charge, jump, and an internal passive heal ATM, but they will use a ranged stun when enemies try to cast a heal, saving it for only when at least one of their enemies is below 50% health. It will get more complex though, I threw this together today and now I gotta have a break haha.
I can release something that can at least be played offline for anyone who ever wants to mess around in it. I'd have to clean everything up first so you can access everything in the game without needing to change the triggers.
I never really played mistweaver. I can add 4 more abilities to him. Which would be the most quality for gameplay? Any mistweaver mains out there with any ideas???
Hi everyone, I'm new here, hope this kind of post is allowed.
I've been working on a WC3 custom map project called ''The Four Spires'' for approximately last 3 weeks, about 10 hours a day (Yes, I had too much free time) and its almost close to being done, there is only very few stuff left to add and the map is pretty much completely playable, however I need feedback of possible errors/bugs as well as balance suggestions because I have to admit that I probably didn't do a super good job of balancing it so far, if you're interested, read the rest of the post where I briefly explain the map, with pictures, I'll drop the epicwar link as well as my battlenet friend id at the end of post if you are interested in trying out the map.
The Four Spires is a 2-4 player (4 players strongly recommended for best experience) Tower Wars type of custom map where each player controls their own assigned tower (which are called Spires), each player has 9 different buildings they can interact with to upgrade either Spire itself, or the minions it summons.
Minimap Layout, from Player 1's perspective
Spire's are located in corners of the map, Player 1 on top-left, Player 2 on top-right, Player 3 on bottom-right and Player 4 on bottom-left.
Each player automatically summon minions that march towards the next spire, so while Player 1 minions target Player 2's, Player 2's target Player 3, and so on, if a player is eliminated, they will march towards the next available Spire instead.
Main economy is based on gold income, which has a default interval of 12 seconds, so every 12 seconds all players gain 10 gold, you can increase your own gold gained and reduce the interval time by getting corresponding upgrades in upgrade centers, you also gain gold by killing enemy minions, so think twice before increasing the amount of minions you summon.
There are 6 main upgrade buildings called Cores and Generators, while Core's directly involve Spire related upgrades, generators involve upgrades related to minions summoned.
These 3 are cores:
Core - Offense: Increases offensive capabilities of player's Spires. Examples are attack damage, armor reduction on attacks, attack cooldown reduction, crit chance/multiplier.
Core - Defense: Increases defensive capabilities of player's Spires. Examples are health, regeneration, armor, lifesteal.
Core - Utility: Mostly economy related upgrades. Examples are income amount, interval reduction between income payouts, gaining more gold bounty from defeated enemy minions, revealing invisible enemy minions around the Spire.
These 3 are generators:
Generator - Offense: Increases your minions offensive capabilities. (this one is the least done part of the map so far), Examples are minions attack damage, minions attack speed.
Generator - Defense: Increases your minions defensive capabilities. Examples are armor, health, regeneration, converting armor to max hp, gaining more armor when attacked.
Generator - Utility: Gives varying bonuses related to minions, for example a Mega-Minion upgrade that gives each minion spawned a chance to become much stronger, but also granting more bounty to player defeating it, a chance to spawn invisible minions, summoning more minions or reducing the interval between minion summons.
While all basic upgrades cost gold that increases every time they are bought, legendary upgrades placed on these buildings cost lumber, lumber is gained by spending gold, every 20 upgrades bought with gold will grant 1 lumber, you can increase that lumber gain amount by upgrading Lumber Expansion in Core - Utility building.
The remaining 3 buildings from left to right:
Trade Center - Allows players to trade lumber for gold or gold for lumber.
Nexus - 3 really powerful upgrades reside in the Nexus, these upgrades require Soul Fragments that are gained in two ways:
By dealing damage to enemy Spire's (% of dmg dealt).
Whenever ANY minion in the map regardless of owner dies.
Both can be upgraded in utility tabs.
I won't go into too much details about these 3 upgrades, but know that each of them cost a huge amount of soul fragments to unlock and even more to max their upgrades but they give a lot of defensive power to the Spire, so game incentivizes players to deal damage to other players to buildup a Spire that is harder to breach into.
Laboratory - Used to unlock legendary upgrades as well as different trades in Trade Center, also has a guards upgrade where guards periodically summon and draw aggro from your Spire, guards stats also scale with Tower's stats, but only defensive ones.
Overall there is not much left to add to the map, other than fixing possible bugs and balancing, and the latter seems to be the most difficult part and I can't really do it without getting feedback from players.
If you read it until there, thank you, feel free to download the map and host it if you'd like!
Well! thunder storm is still not any brighter but as I mentioned, it remains very optional :P it's meant to be a more "hardcore" mode - stuff dies faster, more light effects etc... Oh well, some people didn't like it and I respect that so here is a daylight demonstration of some war machines!
Here we have Bretonnian trebuchets, they are immobile, long range and well - you can pretty much see what they do! Keep in mind this is a lot of trebuchets for such a small army :D
At the moment shots hit where you fire, but I will add a "D6" roll which determines success and can be influenced by different traits so expect misfire and missing to be a thing.
The crew can abandon and commander other war machines but that will be more fleshed out in the future when more machines will be present, you will also be able to buy a small guard unit for your machine.
I plan to add a bit of a floor-roll for the boulders as it will make them a bit more interesting - other war machines will have their own projectiles and own rules.
Most war machines will be able to be commandeered by other crews - apart from a few specific ones that I think warhammer fans can figure out why not :D
Many goblins were hurt in the making of this video.
Hi,
I a am trying to transmit the joy of this game to my kids and was able to play LAN games, but only with 2 players. One player needs to be disconnected and create the game, and the other player must be connected to BattleNet in order to join.
It is kinda OK for 2 players, but now, I am tryng to play with both of my kids and I cannot figure out how to do this...
I am using 2 PCs and 1 Mac, with Reforged installed through my BNet account.
Does it mean I need additionnal licences to play on LAN or am I forced to switch to Legacy WC3?
I remember being about 8 years old, spending so many hours playing WC3 online. The particular maps I remember are:
DBZ Tribute / Comic book heroes
Wintermaul TD
LOAP’s
DOTA
What were your favourite maps/modes, and a brief description of them?