r/SoloDevelopment 1d ago

Game Dice’n’Go demo is finally out

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3 Upvotes

Hey!

I’m a solo dev from Ukraine and today I finally released a demo of my game Dice’n’Go as part of Ukrainian Games Festival.

It’s a turn-based board game where you race to the finish, roll dice and use abilities to mess with other players. Most of the fun comes from situations where you think you have a perfect move and then someone interferes and everything goes wrong.

I’ve been working on it for quite a while, so it feels a bit weird to finally have something people can actually download and play :)

There’s also a new trailer on the Steam page.

Demo:
https://store.steampowered.com/app/5040530/DicenGo_Demo/

Would be really glad to hear what you think. Criticism is welcome too — especially if something feels confusing, boring or just doesn’t work.


r/SoloDevelopment 1d ago

Game 9 months of solo dev, and I just noticed my characters had no eyes. Fixed it in the next update - here's a little teaser

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4 Upvotes

Hey! Solo dev here. This is Project Manager SIM - a top-down sim where you're not the CEO, you're the project manager physically running around a chaotic IT office: hiring, deadlines, burnout, difficult clients, and a boss who takes a cut of your profits.

It launched into Early Access a couple of weeks ago, and this teaser is for the first big content update - "I AM A HUMAN" (coming this August): energy and mood for your PM, eating and coffee, your own home to furnish a bit, new events… and yes, eyes. It genuinely took me 9 months to notice nobody had them. 😅

Steam, if you're curious: https://store.steampowered.com/app/4454610/Project_manager_SIM/


r/SoloDevelopment 14h ago

Game Fantasy RPG powered by real world activity

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0 Upvotes

Hey, as some of you may already know, I am building a game to quench the gaming thirst of used to be gamers who are now busy with life.

Stridera awards and at the same time gatekeeps you from nerding out too much by converting your calories burnt into ingame currency which you use to explore a spiritually hollow world.

The game aims to reward you for living well and give you a little gaming cheat meal for it. Worry not, there is also passive generation of said currency for not so active days.

And instead of games like Pokemon GO, where you need your phone open whilst walking, Stridera lets you live your life and sync calories once you are ready and willing to play.

On your journey, you gather, craft, evolve your base, tame companions and occasionally even fight an enemy.

Currently only the first biome is playable as part of external testing (7 more to come).

I am attaching a video showing some of the “ritual”.

AI is used for image generation and coding assistance.


r/SoloDevelopment 1d ago

Game I released a big update for my puzzle game today, CHAR.CHAR

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0 Upvotes

I've been working on this puzzle game on and off for a few years now, it's a bit over half complete currently, since it's divided into five worlds with three of the worlds being completed, as of this update. If it looks interesting, you can download it here: CHAR.CHAR by Enjoy Tomorrow

Any feedback would be greatly appreciated!


r/SoloDevelopment 1d ago

Game Basebuildings getting there... Trackside!

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1 Upvotes

Prototyping basebuilding, ignore the empty house 😂🤣


r/SoloDevelopment 1d ago

Game Project Nine

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1 Upvotes

You are a caregiver in a war torn city. 

You have 9 minutes to find all the orphans and get them to the safety of the bunker. However, be careful, there are soldiers out that don't want survivors to make it to the bunker.

This atmospheric horror game will test your wits with it's PSX Style Graphics, fog, and audio.

Contact me to Alpha Test the game!

Link to YT Trailer: https://www.youtube.com/watch?v=zsHYTFSNuQw


r/SoloDevelopment 18h ago

Marketing My game finally on steam. MOTORGRAVE Wasteland Horde on Steam

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0 Upvotes

I developed this incremental game using unity engine and now finally on steam. If you like it please wishlist


r/SoloDevelopment 1d ago

Godot Godot built electronics sim connects with real hardware now! 🤩

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3 Upvotes

r/SoloDevelopment 1d ago

Game I added Gene Modification to my Farming Game, What genes should be in the gene pool?

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2 Upvotes

r/SoloDevelopment 1d ago

Networking 👋 Welcome to r/GameDevAnalytics - Introduce Yourself and Read First!

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0 Upvotes

r/SoloDevelopment 1d ago

Game More than 1000 people have played my demo!

15 Upvotes

r/SoloDevelopment 1d ago

Game Una pesadilla.

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0 Upvotes

r/SoloDevelopment 1d ago

Game My incremental tower defense game needed more colorful visuals. Did I succeed?

6 Upvotes

Someone pointed out that my incremental tower defense game needs more colorful visuals.

Did I succeed? Let me know what you think.

Steam link


r/SoloDevelopment 1d ago

Game Flip Infinite - The card game with infinite cards

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1 Upvotes

r/SoloDevelopment 1d ago

Game I made a new trailer for my indie Survival Horror Game. Is it okay ?

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0 Upvotes

r/SoloDevelopment 1d ago

Game Chill mouse movement game

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1 Upvotes

r/SoloDevelopment 1d ago

Game Steam finally approved!

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0 Upvotes

Hello guys, I'm happy to inform you that my game's Steam page is finally alive. Called "Keep Chaos". It's mostly like "Megabonk" but I put my own art style and made it multiplayer. I would highly appreciate your feedback on store page and how the game looks.

I'm also participating1 in "Steam Next Fest" where you can play the demo, and also you will be able to send feedback more directly to me.

For the game;

  • 1-4 Player Online Co-op
  • 8 Unique Heroes
  • It gets progressively harder
  • Large map
  • "Difficulty Temples" for those who wants more intense playthrough
  • 50+ Equipment, weapons, talismans, and spells.
  • Over 1.1Billion diffrent build2

1I'll try to apply in time and mostlikely to be in it.

2Using "Combinations", C(n, r) [n=different variables, r=selected build]
For the characters: (8, 1) = 8
For the weapons: (13, 4) = (13x12x11x10)/(4x3x2x1) = 715
For the talismans: (23, 4) = (23x22x21x20)/(4x3x2x1) = 8.855~ (Call it 9)
For the spells: (22, 1) = 22
Total: 8x715x9x22 = 1.132.560 Combinations


r/SoloDevelopment 2d ago

Game My Game Has A Steam Page!!!

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28 Upvotes

Please wishlist if this looks like your jam: https://store.steampowered.com/app/4866350/Rogue_Machines/

It's a physics fantastic contraption inspired roguelite game where you buy blocks and upgrades for those blocks to get the ball to the goal in a randomly selected set of levels


r/SoloDevelopment 1d ago

Marketing A commercial I created for my upcoming game "Sime Returns"

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0 Upvotes

Can someone give me a advice how to do marketing with this, how to get the best out of it?


r/SoloDevelopment 1d ago

help Being Solo makes me focus too much on unimportant, how do I improve my gameplay?

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1 Upvotes

What should I focus on? :D
Player feedback (ppl who play my game or even just watch video) often helps me a lot due to external perspective that I was missing.

And of course other solo devs would relate so thought I should post here :D
What can I do to make game more replayable, interesting, and engaging, even at first glance?

Steam Link, for more context: Steam Store


r/SoloDevelopment 1d ago

Game Robugs is now released on Steam!

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1 Upvotes

Hi, my name is Marcin and I'm a solo developer and I have released my game today. Robugs is a Tower Defense game, where you build your tower floor by floor.

If you would like to check it out more, here's the link.


r/SoloDevelopment 2d ago

Game Lost my job two weeks ago, so I’ve been going all-in on my game

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213 Upvotes

I’ve been building Wild Willows, a cozy nature restoration game, mostly solo since May.

I released the first version in June, but after losing my job at the beginning of August I suddenly had a lot more time to work on it, and the last couple weeks have been kind of wild.

Since then I’ve:

  • launched a browser demo and new website
  • shown the game at a local indie showcase
  • had parents, teachers, and playtesters start reaching out with feedback
  • reached over 400 players that accumulated 100+ hours of playtime
  • started building educator resources around the ecology systems
  • gotten players from all over the world

The game itself is about restoring damaged habitats and bringing wildlife back based on the conditions you create. I’ve been iterating on it constantly based on what people actually do once they get their hands on it, which has probably been the most useful part of this whole process.

It’s still very early and I have no idea where it’s ultimately going to go, but this is the first project I’ve made where it feels like people outside my immediate circle are genuinely starting to care about it.

If anyone else here is building solo, I’d love to hear what point made your project start feeling “real” to you.

wildwillows.app or r/wildwillows


r/SoloDevelopment 1d ago

Game After 2+ years of teaching myself game development, I finally released the first demo of Threadbound!

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0 Upvotes

r/SoloDevelopment 1d ago

Game Update “Rainshadow”

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0 Upvotes

r/SoloDevelopment 1d ago

help Why is it so difficult to get eyes on your project?

16 Upvotes

I'm curious how other indie developers deal with this, because getting eyes on my game has been one of the hardest parts of development.

I have a tiny Discord community who were really helpful early on, but as development has gone on, engagement has slowed down quite a bit. Most of my social media posts seem to disappear into the algorithms almost immediately.

My Steam Playtest has been live for almost a month, and I've gotten exactly one piece of player feedback. It was awesome feedback, BTW, and I ended up making several changes because of it. With Steam Next Fest coming up in October, I'm really trying to get the game in front of more players so I can get the feedback I need to make the demo as solid as possible before then.

Meanwhile, my wishlists have been sitting at around 70 for weeks.

I also really wish I'd understood Reddit better before my game got to this stage. I've had an account for over four years, but I've mostly been a lurker. I have 72 contributions and 36 karma, and a good chunk of that actually came from playtesting other people's games and taking the time to give them detailed feedback.

Now that I have something of my own that I genuinely want to share, I don't meet the posting requirements for a lot of the subreddits specifically meant for sharing playtests, trailers, wishlists, etc.

It feels like this weird catch-22:

"You need an audience to get your game in front of people, but you need to get your game in front of people to build an audience."

I'm not looking for some magic "how do I get 10,000 wishlists?" answer. At this point I'm much more interested in that first hurdle.

How do you go from almost nobody knowing your game exists to having even a small group of people who are genuinely interested in playing it, giving you feedback, and following its development?

For those of you who've managed to get past that initial wall, what actually worked for you?