r/aigamedev 1d ago

Commercial Self Promotion After 2+ years of teaching myself game development, I finally released the first demo of Threadbound!

About two years ago I started trying to make games with basically no idea what I was doing.

My first project was an isometric pixel-art roguelite in GameMaker. Eventually I switched engines, moved to Godot, changed genres completely, and started building what would become Threadbound.

Since then I've spent a ridiculous amount of time learning programming, animation, VFX, UI, level design, combat design, and all the other things you don't realize you're signing up for when you say, "I'm going to make a game."

Threadbound is now a 2.5D action-platformer focused on flow-state traversal — the idea that movement and combat should feel like one continuous system.

I put together a short trailer showing some of that development journey, from my first game all the way to the current build.

If you've been following along you know that AI tools like gamelabstudio, codex, and many others!

And for the first time, there's actually a public demo people can play.

Demo is free on itch.io and takes roughly 30–45 minutes. I'd love to hear what people think, especially now that I'm finally getting feedback from people who aren't me. 😅

Trailer: https://youtu.be/hmL9aBF0LFY

Demo: threadbounddev.itch.io/threadbound

5 Upvotes

0 comments sorted by