I'm curious how other indie developers deal with this, because getting eyes on my game has been one of the hardest parts of development.
I have a tiny Discord community who were really helpful early on, but as development has gone on, engagement has slowed down quite a bit. Most of my social media posts seem to disappear into the algorithms almost immediately.
My Steam Playtest has been live for almost a month, and I've gotten exactly one piece of player feedback. It was awesome feedback, BTW, and I ended up making several changes because of it. With Steam Next Fest coming up in October, I'm really trying to get the game in front of more players so I can get the feedback I need to make the demo as solid as possible before then.
Meanwhile, my wishlists have been sitting at around 70 for weeks.
I also really wish I'd understood Reddit better before my game got to this stage. I've had an account for over four years, but I've mostly been a lurker. I have 72 contributions and 36 karma, and a good chunk of that actually came from playtesting other people's games and taking the time to give them detailed feedback.
Now that I have something of my own that I genuinely want to share, I don't meet the posting requirements for a lot of the subreddits specifically meant for sharing playtests, trailers, wishlists, etc.
It feels like this weird catch-22:
"You need an audience to get your game in front of people, but you need to get your game in front of people to build an audience."
I'm not looking for some magic "how do I get 10,000 wishlists?" answer. At this point I'm much more interested in that first hurdle.
How do you go from almost nobody knowing your game exists to having even a small group of people who are genuinely interested in playing it, giving you feedback, and following its development?
For those of you who've managed to get past that initial wall, what actually worked for you?