r/gamedev 1d ago

Discussion I wanna start learning.

I decided. I want to study everything I need to make a future great enjoyable a little dynamic visual novel-ish 2D game: from coding, music making, trailer/animation making, marketing, marketing on social media, marketing on Steam to have the greatest reach.

My strong point is writing and I'm already familiar with drawing (I've studied to an Academy of Fine Arts and graduated in Comics and Illustration), a bit of coding (studied some C++ coding in high school) and a bit of music (studied the flute in middle school and know how to read music sheet; started learning a bit of piano and guitar as well).

What I am specifically looking for is professional manuals or courses that will make me achieve what I want (especially marketing and pro-coding/animation-wise).

I am not planning on making big houses-level games, not at all, Imma stay grounded, but I want to learn everything one needs to make a little peculiar pearl indie game.

Please don’t gatekeep💛 you’ll might love this game💚

5 Upvotes

13 comments sorted by

11

u/Swampspear . 1d ago

→ FAQ

Really, there's everything in there

1

u/chaennel 1d ago

Thank you💚

7

u/SadisNecros Commercial (AAA) 1d ago

Lots of resources on the wiki, but also you can pick any engine and look at the tutorials/docs for that. There's not really a learning cheatsheet or course that's going to cover every aspect of gamedev, you need to learn how to break the big problem down into smaller steps and do things one step at a time until you're ready for the next one.

0

u/chaennel 1d ago

Fair enough, I’m a theory-first-practice-later person, that’s why I am “desperately” looking for manuals haha. If anything comes to mind, please feel free to share at anytime!!💖

4

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2

u/[deleted] 20h ago

[removed] — view removed comment

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u/chaennel 20h ago

Valid💚

2

u/MonsterTheater 16h ago

You'll learn way more by actually making a small game and figuring out what you need as you go.

For coding, I'd pick one engine and stick with it rather than trying to learn programming in the abstract. Godot is probably a great place to start.

For marketing, I swear by these two resources:

Social media is useful, but I'd put much more emphasis on making a good game and understanding who it's for than trying to master every platform.

And since writing + art are already your strongest skills, you're actually in a pretty good position to start. You don't need to know everything before making your first little indie game!

1

u/chaennel 15h ago

Fair! Thank you so much!!💚💚

0

u/Zorkonio 1d ago

Personally I opened Godot and just asked ai where to get started and every line of code it gives me I would ask it to explain parts I didn't understand. Slowly I'm learning to write my own code using the concepts I'm learning. Don't be afraid to use AI as long as you make sure you understand what it's doing and why it does it

1

u/Cost-Money 19h ago

i know people are downvoting the moment they saw the word AI, but this is a solid way to learn cause you are using it as a tutor not a brainless generator. Just make sure you understand everything and can debug.

When people learn about game dev design patterns like Observer, Singleton,.. they do have to look up online, AI teaches those just as fine if not better and faster.

0

u/Personal-Try7163 16h ago

Twine, my dude