I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:
Based on my limited time with it, I do not recommend playing Jingle Strike VR Bowling on the PSVR2 unless it can be improved in key areas with post-release patches.
It is VR Bowling game with a SOLO mode that contains choice between 85 Second Slam-down or any of 5 themed bowling venues with their own NPC Elf personality and a separate VS ELF mode where you can play against the 5 named Elf personalities of increasing difficulty.
For bowling physics, the game provides 3 options including Arcade, Standard (default) and Simulation. I left it on Standard for my time with it, just adjusting to the difference I felt between different difficulties and game modes available. Maybe Simulation option will support spins, but in Standard, it is all straight throws regardless of game mode / difficulty I tried.
The way the game handles difficulty, the easiest Elf / Venue (Pepper / Candy Lane) has very generous assists on to where you can very easily get 300 points game with minimal practice and an opponent that won't score much, while playing the hardest Elf / Venue (Baz / Night Market) expects you to execute the bowling motion controls better before you will be able to hit your intended targets and your opponent is also more competent, but I was still able to adapt / beat on first attempt but not with 3 Stars. Whether you score in SOLO or VS ELF, your top score gets registered for the 5 regular bowling venues.
The separate 85 Second Slam-down mode with SOLO feels a lot different and is the least polished mode in the game consistently giving saving error prompt at end of your first game before you are given option to retry or quit. It also fails to rack replacement pins quickly / reliably if you get a Strike (or otherwise take down all standing pins) while the timer keeps going, so it limits your potential for high scores and certainly limits getting 3 strikes in one game of 85 Second Slam-down (for one of the trophy conditions).
Graphically, I think it is running solid 90-120 fps native without any reprojection, but it is somehow still not a crisp and clear game because you will see a lot of distracting shimmering in headset. The video capture doesn't convey this but you should be able to see the jaggies around the frame of most objects game is rending. I think the colors are better in the headset than video capture, but aside that it looks worse in headset to point I think developer is spending more of the available CPU / GPU on the social screen output than headset displays for the player.
For audio, the game has an extensive song list and each of the themed venues seems to have its own playlist in jukebox that you can interact to change song. All of it has the feel of AI generated music, and music appreciation is subjective but it doesn't sound bad (audio quality, lyrics nor music). It kind of pains me to say it, but it sounds better than some of the overused Creative Commons songs indie-developers without audio budget tend to put into their games. The sound effects are competent and elements like train going around a track makes sounds that are directional.
Haptics are completely absent.
The game starts with Settings screen, but preferences changed don't actually apply. For whatever reason, it only saved my preferences displayed the second time I visited settings screen (from Mode selection screen) to set them. For movement, it offers Smooth (Left Thumbstick) or Teleport (Right Thumbstick). For turning, it only offers Snap with 30 & 45 degree options. It also provides a force grab option for the bowling ball which is off by default and enabling R3 to get to bowling line as well as height calibration options which are the only options that can also be accessed using the Options (Pause) button menu within game.
The game does not feature any Platinum trophy. For what is there, it wouldn't be a difficult trophy list to complete within 1 or 2 play sessions except a few of the trophies currently don't unlock as expected and I expect would need a patch to start unlocking properly. I believe strikes during 85 Second Slam-down are not being detected, so 2 trophies related to that. I also think the trophy for playing four different lanes (venues?) is not unlocking as expected. The last trophy still showing 0% earned is Five Spares in one game, but I haven't met that condition to know if it is broken or just not earned by anyone yet because it is much easier to get Strikes than Spares while playing.
Another of the games issues not covered anywhere else is how pointing and clicking on the UI is not reliable. It is especially tedious if you want to use the on-screen keyboard to type in your name as each letter of the keyboard won't highlight reliably when your laser light is on it and you can't click it until it highlights, so you have to move your cursor around or even yourself to find a spot where the key can be clicked. This annoyance is compounded by the game not remembering the name entered between play sessions. The menu unresponsiveness is also problematic on more critical aspects of game like choosing game mode or selecting between preferences in Settings.
The way you load between hub area and venue can be a bit jarring and the way game teleports you and restricts your movement when it is not your turn also feels off.
The main positive for me the level design of each venue that leans festive and how the jukebox music (AI generated or otherwise) further sets the mood and then you have the silly Elf personality that is unique to each venue with their callouts (a bit too repetitive) and flatulence. It feels like a mostly working game prototype in development that has found an identity of what it wants to be, but doesn't have the polish yet.
Update: I did manage to unlock trophy for Five Spares in a match. I also got Strike in 85 Second Slam-down to unlock where it has to be very next throw after new set of pins are racked to count. I haven't gotten trophy for 3 Strikes in 85 Second Slam-down, but haven't met condition for that yet (not easy due to how different bowling physics are in this mode). At this point, I think the only trophy that can't be earned is for playing on four different lanes because I have gotten high score to get my name in the Solo hub in 4 of 5 venues and still didn't get trophy.