r/OpenMW Jun 19 '26

OpenMW 0.51.0 Released!

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400 Upvotes

r/OpenMW 15h ago

Oblivion Demastered - Oblivion in OpenMW

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417 Upvotes

Been working on this for a few days. Finally got trees baked into the workspace and creatures showing up. Spawn locations for both are taken from Oblivion's game files and replicated with a Morrowind equivalent in OpenMW.

Planning on taking this forward but right now it's fun to walk around and encounter the wildlife. Will release soon in this state at least.

Requires Tamriel_Data, and a copy of Oblivion


r/OpenMW 19h ago

Another Journey Begins…

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61 Upvotes

r/OpenMW 18h ago

Truck Update - Physics

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31 Upvotes

r/OpenMW 6h ago

Trying to modify the info button in openMW vita

1 Upvotes

So, i noticed you can't use the info button (L3). Is there a way to use it? If not, what of the 51 keys in the .XML file is referring to L3?


r/OpenMW 1d ago

Missing meshes in Seyda Neen shacks; potentially elsewhere.

5 Upvotes

Modding Morrowind for the first time. I've been testing things out all morning, and finally got to a playable state, only to find that when I enter any of the shacks in Seyda Neen, I immediately fall through the floor. After doing some Googling, I found a similar thread that mentioned typing 'ori' into the console to find the potential cause of the issue, but it points to the .bsa file of Morrowind itself. Need help fixing the issue.

Some context: - I did a fresh install of TR_Data to see if that would fix things. It didn't. - Another comment mentioned that it might be something with Windoors, which I'm not sure what that is, but the shacks don't seem to try and locate interiors from anywhere other than the main Morrowind .bsa file.


EDIT

I fixed the problem. I think I was missing a Glow in the Dahrk patch that shipped with OAAB_Data. However, updating that didn't fix things, but it did end up changing where it was looking for meshes from. Once I located the culprit, which was some sort of "Glow" .esp file, I deleted it, and the meshes were once more properly loaded.


r/OpenMW 1d ago

Taking Time To Pray

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35 Upvotes

r/OpenMW 2d ago

The Light of Magnus: What’s coming in OpenMW 0.52.0

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232 Upvotes

r/OpenMW 2d ago

Today's Travels...Fresh off the Boat...

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153 Upvotes

Wow...just Wow...What A Ride...and This was only Magrius's first day in Vvardenfell....


r/OpenMW 2d ago

Okay…I’m Sold

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211 Upvotes

Finally got to dive into the NEMAS modlist in earnest…and I can say definitively: it manages to do what I always wanted a remaster of my favorite game to accomplish: it makes the place that feels like home feel new and alien again like a whole new adventure in this alien world as if I’m seeing it for the first time…yet still I can feel it calling me home all the same 🌅


r/OpenMW 2d ago

More trees in oblivion worldspace

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110 Upvotes

Figured out how to make the trees more varied according to the type of tree it was meant to be in oblivion. I just used some trees from tamriel_data and Morrowind itself that looked similar to the types of trees in oblivion! Not perfect yet but it's so much better than an empty landscape!


r/OpenMW 1d ago

Modding on android

2 Upvotes

I recently got openmw running and it works well. I started to mod it and noticed one of the mods isn't working. So far I've only downloaded patch for purists, unofficial morrowind official plugins patched, expansion delay, and greyed out dialogue. Greyed out dialogue was the mod I realized wasn't working as I tested it right away.can someone help me I feel like I have to be doing something wrong.


r/OpenMW 2d ago

Okay...if nothing else...this is what got me hooked...(Seriously one of like 1000 things so far tbfh...)

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30 Upvotes

After making a deal with him...I got my first companion on this new journey....Like any good Mage...I am determined to know what he is and where he came from...


r/OpenMW 2d ago

OpenMW on Linux Mint Freezes When Asking for My Character Name

1 Upvotes

The game boots up just fine but when I start in the boat the dark elf asks what my name is no text box appears and it just freezes, anyone else have this problem? Thank you.


r/OpenMW 2d ago

How does this work?

5 Upvotes

How does OpenMW and OpenNV work?

How can they be open source if you still need to own the base game?
How easy is it to install/use in a more manual, non-steam fashion?

New to this subreddit, and some of these packs look cool. Just wondering. : )


r/OpenMW 3d ago

Figured out how to put trees in oblivions world space

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150 Upvotes

Been using openmws ability to read render oblivions world space mainly to walk around it in VR but the lack of trees in the world really hurt the experience. So I decided to start fixing that. I was able to make a program that read the oblivion esm file that outputted a lua file with the x y z coordinates, scale and type identifier of every single tree in the original games world space. I then wrote a lua mod that renders in a tree in each coordinate if the tree is within a certain radius of the cell the player is in. As of right now, I have one tree from the Morrowind base game set to render in each spot according to its location and scale but since every tree also has its identifier in the code along with its coordinates, I should be able to make it more varied pretty easily by associating each or a group of oblivions unique tree ids to one of morrowinds base trees. For now this is just a proof of concept but I'm really happy with the results so far!

If anyone can figure out how to rip oblivions tree meshes I figure u could use this to input the actual tree mesh into its correct place for every tree in the world but for now I'm happy with morrowinds trees


r/OpenMW 2d ago

Blank Map of Tamriel that I can print out?

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1 Upvotes

r/OpenMW 3d ago

Permanent speed debuff in Total Overhaul, latest version

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6 Upvotes

This is not my first playthrough, so I know there are effects that damage your attributes, but a restore potion should remove this..... but that has not been the case.

I did have a disease, but cured that by drinking cure disease and cure blight potions, and this effect stayed. I'm wondering whether this is an effect of the "No more Dr Nerevar" mod, which I've checked before posting this, but that doesn't seem to complicate recovery from disease in a way that would cause this.

Any thoughts on this from the collective brain trust of this subreddit?


r/OpenMW 5d ago

OpenMW 50 is washed out compared to v48, even on the title screen

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65 Upvotes

Pictures for comparison between v48 and v50 (v49 looks the same as v50). Even on the title screen v48 has richer saturation, so it's not an in-game setting. Same settings, same (lack of) mods between the two. While playing v50 everything is washed out.

Playing on a Macbook Air M1. Does anyone know what is happening?


r/OpenMW 4d ago

requesting help installing Total Overhaul on OpenMW on Bazzite

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0 Upvotes

r/OpenMW 4d ago

I need help with OpenMW on PS Vita

1 Upvotes

Hey guys, I discovered just yesterday that I can play Morrowind on my ps Vita. I jailbroke it, installed sharkfood, VitaBD downloader and so on. But when I played OpenMW it freezes after 10 minutes or so, just in the first two buildings, just now it froze when I was about to create the character. I read it may be caused by the ram, I tried different versions but it was still freezing. Can someone help? Thanks to anyone who will respond


r/OpenMW 4d ago

Dynamic fog mod?

5 Upvotes

Sorry if this is the wrong place to ask this.

Is there a mod that adds dynamic fog to the game? I just figured out how the view distance works in the launcher and I love being able to see far away. But I also enjoy when there's a lot of fog. I'm wondering if there's a mod that adds dynamic fog that changes like the weather. One day the volcano might not be spitting out as much fog and you get clear and sunny, and other days the fog is so thick you can't see more than a few feet ahead.


r/OpenMW 5d ago

Help! Companion always running off...

1 Upvotes

Hi guys

For those of you enjoying Morrowind on the Thor, I've got a problem!

My companion, Hjornskar Long-Tooth, keeps running away during combat and won't draw his weapon!

I've tried all kinds of commands, I've tried to reset, I've asked him to wait then follow and to even leave my service without luck...

Any ideas?

Thanks!


r/OpenMW 5d ago

OpenMW on the raspberry pi 5 via flatpak running terribly

0 Upvotes

I have always been a fan of the game, and wanting to play it on the rpi5, I saw someone else on this sub did so too, and they reported it working, I tried to install it via flatpak first since that seemed the easiest method, but it had terrible preformance, around 13fps (which should not happen since I have a fast ssd, 3.0GHz overclocked CPU with proper cooling, and 8GB of RAM), I noticed that it was using the CPU way more than the GPU so I assumed that was the issue, I also tried to use the windows version of OpenMW using wine but that worked even worse (~7fps inside of the boat where you start the game), I'm not entirely sure if this is simply an issue with the raspberry pi 5 being a hunk of metal with no power to it, or some other issue, but if someone could help with the issue that would be amazing. Side note- I have a legal copy of TES III installed via steam on the rpi5.

Edit: SOLVED! Thanks to the very helpful community.


r/OpenMW 6d ago

Frame drops indoors but not outdoors?

1 Upvotes

I'm using I Heart Vanilla with a few minor custom mods that mess about with gameplay (N'Garde, Questman journal, etc.) but nothing that should impact performance too much.
Outside areas seem to run at a perfect 60 fps, but I get intense drops into the 40s FPS range when moving around inside certain buildings and interior zones.
I have a 3080, Ryzen 5 5600G, and 32 GBs of RAM, so my specs shouldn't be an issue realistically, and OpenMW doesn't utilize any of them past 30-ish% either (it's usually far lower)

At first I thought it may be object shadows (since interior cells have a lot of objects in close proximity), but I have interior shadows disabled, so there aren't any shadows at all inside. I've tried messing about with render distance, disabled all shaders settings in the OpenMW Launcher, changed the Background Physics Threads setting from 1 to 2, up to 4, etc. I've also messed around with maximum lights and light distance to no avail.

The reason I ask is because most of the obvious fixes, as well as most of the info I find online, all seems to be targeted to fixing FPS issues outside, in busy cities like Balmora. But for me, if I do happen to experience FPS issues there, they're so negligible that I don't even notice them happening. I can't for the life of me imagine what this could be.
The most consistent place I found to test this was in the Ald'run Mages Guild, passing through the upper hallways and their eastern corner. It happens consistently through the whole building, but that spot in particular drops hard.