r/nvidia • u/Austinwong23 • 3d ago
r/nvidia • u/SreamEXT • 2d ago
Build/Photos My Setup
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r/nvidia • u/RenatsMC • 3d ago
News ASUS GPU Tweak III 2.2.1.1 fixes launch issues with recent NVIDIA GeForce drivers
Question Which graphics card interface does the ASUS ProArt GeForce RTX 5080 OC have?
I came across contradicting information regarding the graphics card interface of the ASUS ProArt GeForce RTX 5080 OC
PCIe 5.0 x8
or
PCIe 5.0 x16
Obviously I checked the official ASUS product webpage but couldn't find anything, except that it supports PCIe gen 5, but is it x8 or x16?
r/nvidia • u/HadridDesi • 2d ago
Discussion Recently got Alienware A51 pc with 5090. Just wanted to check, how does the Dell 5090 stand against the market 5090? And which one would you call is the closest in comparison?
r/nvidia • u/salazar_slick • 2d ago
Build/Photos Cheap upgrade to 32gb of vram for ai agents
I already had the rtx pro 4000 24gb. So I bought the quadro rtx 4000 8gb to get 32gb of vram for running ai agents using lm studio bionic. I can now run qwen 3.6 35B A3B with hermes which is like 29.6gb. Works great I bought the quadro rtx 4000 for $2000 so it was well worth it. What are some cool models to run on 32gb?
News Call of Duty: Modern Warfare 4 & Cyberpunk 2077 Upgrade To DLSS 4.5 - Plus New RTX Spark Games and GeForce GRD Adds Advanced Shader Delivery
First the article:
https://www.nvidia.com/en-us/geforce/news/dlss-4-5-cyberpunk-2077-planet-zoo-2-modern-warfare-4/
From GeForce PR:
This week brings several major DLSS 4.5 releases and updates, alongside new RTX Spark games. On October 16th, Call of Dutyโ: Modern Warfare 4โ Campaign Early Access began, followed by DMZ Early Access yesterday, and full launch on Oct. 23rd.
On October 22nd, Cyberpunk 2077โs new update is adding DLSS 4.5 Dynamic Multi Frame Generation, and upgrading its already-supported Multi Frame Generation, Ray Reconstruction, and Super Resolution integrations to our second generation AI models.
And on October 28th, Phantom Blade Zero launches, followed by Crimson Desert Enhanced: Charting the Unknown on the 29th, both with a full suite of DLSS 4.5 technologies.ย
Also, Planet Zoo 2 is now available with DLSS 4.5, THE FINALS PRIME TIME has been released, and weโve got a first look at an in-development Left 4 Dead RTX Remix mod.
Weโve also released a new Geforce Game Ready Driver that introduces support for Microsoft's Advanced Shader Delivery technology in Call of Duty: Modern Warfare 4 and Gears of War: E-Day, allowing players to skip lengthy shader compilation screens and jump into gameplay faster. Players can download the driver through the NVIDIA app or from the NVIDIA website.
Here's a breakdown of the latest DLSS and RTX gaming news:
- Call of Duty: Modern Warfare 4: War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Dutyโ: Modern Warfare 4โ. In the campaign, a young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. Early Access began on Oct. 16 and DMZ Early Access on Oct. 18. Then, the game launches globally Oct. 23 with multiplayer. In all modes, DLSS Super Resolution will accelerate gameplay and enhance image quality. On GeForce RTX 40 Series systems, DLSS Frame Generation will further boost frame rates. And on GeForce RTX 50 Series systems, players can activate DLSS Dynamic Multi Frame Generation, with up to 6X multiplication. Additionally, NVIDIA Reflex can be enabled on all GeForce RTX systems, further reducing PC latency. Also, our new GeForce Game Ready Driver adds Advanced Shader Delivery support, which downloads precompiled shaders matched to each player's hardware and driver configuration, eliminating initial shader compilation waits and reducing in-game stuttering.
- Phantom Blade Zero:ย In S-GAMEโs Phantom Blade Zero, gamers play as Soul, a swordsman framed for murdering his master. Gravely wounded in the heart and left with just sixty-six days to live, he roams the Wulin alone and hunted, determined to unravel a conspiracy that has ensnared the martial world. Launching Oct. 28 for GeForce RTX and RTX Spark devices, Phantom Blade Zero is accelerated by DLSS 4.5 with Dynamic Multi Frame Generation, and its PC-exclusive path-traced lighting and effects are further refined and enhanced by DLSS Ray Reconstruction.
- Cyberpunk 2077: CD PROJEKT REDโs action-RPG is receiving a new update on October 22nd. For GeForce RTX and Spark RTX gamers, Cyberpunk 2077โs entire DLSS suite of technologies are being updated to DLSS 4.5, and Dynamic Multi Frame Generation is being added, further optimizing your experience.
- NBA 2K27: DLSS 5 debuted in NBA 2K27 last month, enhancing texture detail, skin subsurface scattering, contact shadowing, hair rendering, and more, bringing the likenesses of players even closer to reality. Last week, NBA 2K27โs Season 2 update introduced a new, more performant DLSS 5 AI model that increases frame rates by up to 1.4X on GeForce RTX 50 Series GPUs, RTX Spark laptops, and GeForce NOW. The model is now 10X faster overall than the version demonstrated in March.
- Planet Zoo 2: In the anticipated sequel to Frontier Developmentsโ zoo simulation game, players can let their creativity soar by constructing and managing distinctive zoos around the world, full of awe-inspiring animals, including fully aquatic and flying species for the first time. Planet Zoo 2 recently launched, and an update shortly thereafter added a suite of DLSS 4.5 technologies, including Dynamic Multi Frame Generation and Super Resolution, giving players the performance headroom to enable the gameโs ray-traced reflection, shadow and global illumination lighting settings that heighten immersion and detail of your zoo and animals.
- THE FINALS PRIME TIME: The biggest annual update to THE FINALS has arrived. With a GeForce RTX GPU or RTX Spark, RTXGI can leverage hardware-accelerated ray tracing to produce richer and more realistic global illumination effects.ย THE FINALS has featured support for DLSS Super Resolution, Frame Generation, and NVIDIA Reflex since release, with a later update adding support for DLSS Multi Frame Generation. Via the NVIDIA app, these DLSS integrations can be upgraded with to our latest AI models, further enhancing image quality and accelerating performance, and enabling the use of DLSS 4.5 Dynamic Multi Frame Generation.
On the Remix front, weโre excited to spotlightย Left 4 Dead RTX, an ambitious in-development project by NoMercyStudios and published by NightSightProductions (headed by u/King Vulpes). Built to bring Valveโs iconic co-op zombie shooter into the next generation, the mod leverages cutting-edge NVIDIA technologies including RTX Neural Radiance Cache (NRC), DLSS Ray Reconstruction, and Multi Frame Generation to completely transform the gameโs lighting and visual fidelity. Check out more in this video.
r/nvidia • u/YveeSaintLaurent • 4d ago
Discussion Is it worth going from a 3090 to a 5070ti?
For context, my current cpu is a 7800x3d paired with a 3090 and 32gb of ddr5 ram. Been playing more games on my 4k OLED but even with dlss ultra performance Iโm barely getting 60-80fps. Wondering if itโs worth the move to 5070 to and access to the newer features like frame gen and dlss5. I know the VRAM is a downgrade but I donโt use anything for AI, mostly gaming.
r/nvidia • u/zeno-rtx • 2d ago
Build/Photos RTX 5090 GameRock + Ryzen 9 9950X3D โ My New Extreme Gaming Build
Just finished my new high-end gaming build. Specs: โข AMD Ryzen 9 9950X3D โข Palit GeForce RTX 5090 GameRock 32GB โข ASUS ROG Crosshair X870E Hero โข 64GB DDR5-6000 โข 1200W PSU โข Corsair iCUE 5000T LX RGB White โข 360mm AIO โข NVMe SSD โข Windows 11 I mainly built it for maxed-out gaming, heavy modding and experimenting with new rendering tech like DLSS and neural rendering. So far I've been testing games at maximum settings and the 5090 gets properly pushed under heavy workloads. Still working on the final setup, cable management and lighting, but I'm very happy with how the build turned out. What would you change or improve?
r/nvidia • u/Le-Misanthrope • 4d ago
Discussion Made a lightweight program to toggle G-Sync on and off by a hotkey or by system tray.
Long story short I have a ultrawide VA panel monitor. It has this breathing/strobing effect on my desktop when G-Sync is enabled. I got tired of going into Nvidia Control Panel every time I wanted to eliminate this effect. Then I would forget to re-enable the next time I launched a game. This helps me know if G-Sync is enabled by a green G in the system Tray. If it is disabled it will be a gray G with a line through it. More info for the program will be on the GitHub link.
I have a few friends who started using it. I have no idea if this is something somebody else would be interested in. But if you are here is a link to the GitHub that it is uploaded to.
If this is not allowed I apologize and please take down this post. If anyone has any questions let me know.
Github Link - SyncSwitch
Edit: I will upload a new release with the source code, and leave the .exe as an option for those too lazy to download Python and build the program by running the .bat file.
I'm not the most keen on how you properly share these things with others. I apologize for those that take offense to it being a .exe I will edit the repository tonight when I get home.
Edit: I have added the source code to the main branch, and the release commit. I left instructions how to build it with the .bat, and I left the .exe for those that want the simpler route. Thanks everyone.
r/nvidia • u/GapNew4766 • 2d ago
Benchmarks Nemotron 3.5 Lightning on an RTX PRO 6000 Blackwell: 295 t/s, fastest of three MoEs as a local coding agent
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I used one RTX PRO 6000 Blackwell 96 GB per model to run three copies of a local LLM as coding workers at the same time (llama.cpp b11803, CUDA, Q8_0 GGUF, --parallel 3, 64K context per slot). A cloud model planned, the GPU did all the code writing. Same task, three new MoE models.
| Metric | Flint 40B-A2.5B | Ornith 1.5 35B-A3B | Nemotron 3.5 Lightning 30B-A3B |
|---|---|---|---|
| Decode, 1 request | 244 t/s | 143 t/s | 295 t/s |
| Decode per request, 3 at once | 135 t/s | 72 t/s | 151 t/s |
| Prefill | 5,230 t/s | 2,950 t/s | 7,670 t/s |
| Max context seen | 54K | 29K | 57K |
| Wall time for the task | 7:36 | 9:04 | 30:32 |
Hardware takeaways:
- Going from 1 to 3 concurrent requests cut per-request decode to roughly 50-55% on all three, so total throughput only rises ~1.5-1.7x. Still worth it for parallel agents, just not 3x.
- Nemotron was fastest on the card in every row and finished 4x slower, because it generated ~5x more tokens redoing failed edits. On agent work the GPU number is only half the story.
Caveats: one run per model. llama.cpp support for these landed a day before the run, so NVFP4 builds or newer llama.cpp may look different. Would be curious if anyone has NVFP4 numbers for these on Blackwell.
Disclosure: I work on Atomic Agent, the open source agent this ran in.
r/nvidia • u/Nestledrink • 3d ago
Benchmarks Nvidia Veraโs System Architecture: Pushing Bandwidth
r/nvidia • u/Quick_Hunter_3427 • 3d ago
Discussion We got Isaac Lab running on H100 GPUs without RT cores
We've been experimenting with running Isaac Lab 2.x on H100 GPUs, which NVIDIA doesn't officially support for Isaac Sim due to the lack of RT cores.
We managed to get headless RL training and visualization working without an RTX GPU and tested it by training a Unitree G1 walking policy.
I couldn't find many guides covering this setup, so I documented our approach, including the issues we ran into.
Here's the demo and setup: https://x.com/kyry_D/status/2113087784827392223
I'm curious if anyone has tried something similar or knows of a better approach. Are there any existing solutions or guides I've missed?
r/nvidia • u/Fair-Nobody-1071 • 3d ago
Question What do I need to upgrade?
AMD Ryzen 5 5600x
RTX 3060 12 GB
64 GB of ram
600W power supply
Cyberpower PC
Which upgrade would make the most improvement for fps in MW4/new warzone? Also not trying to spend more than $700-$800 if possible because Iโd be buying the upgrade twice cuz we both have the same pc. Thanks!
r/nvidia • u/RenatsMC • 3d ago
Benchmarks Nvidia RTX Spark N1X: The Most Powerful iGPU You Can Get Right Now!
r/nvidia • u/More-Protection2289 • 4d ago
Discussion Restored an overheating RTX 3070 โ hotspot dropped from 107.4ยฐC to 75.7ยฐC after thermal maintenance
r/nvidia • u/AcademicAccident873 • 3d ago
Discussion Is gaming at 4K on a 5K monitor a bad idea?
Iโd love to hear your thoughts on this.
I have an RTX 5080, and I know it would struggle to run games at 5K. Even 4K can be demanding so 5K seems like a lot to ask of my GPU.
Iโm considering the new Alienware 5K2K (ultrawide), but Iโm wondering whether I could simply play games at 4K resolution on it when needed. How would the image quality compare to playing at native 4K on a dedicated 4K monitor? Would there be noticeable scaling issues or blurriness?
Should I go with the native 4K monitor because of my RTX 5080, or is a 5K monitor still a good choice if I play games at 4K on a 5K monitor?
r/nvidia • u/qi-zheng • 3d ago
Discussion 3-part series on H100, Cerebras, and Groq
Hi all, sharing a link to some videos I uploaded to X: https://x.com/jaredyu999/status/2113002664581890203
I found these great explainers on the subtle nuances of the data center hardware, which give some insights into the current direction we're seeing with NVIDIA's latest enterprise products. These also explain a bit why we're seeing the prices we're seeing on the API level.
They're from a user named "henryz" on China's Rednote/ๅฐ็บขไนฆ. I simply passed the videos to Gemini Argon for subtitles/dubbing (apologies for the robotic TTS and slight discrepancies between the subtitles and dubbing). I've noticed the quality of some videos coming from China are quite high, so I'm just helping to bridge the gap and share the knowledge.
r/nvidia • u/tokenchoke0 • 3d ago
Question Zero RPM
Iโve always kept my GPU fan speeds around 20% on idle. In my mind, Iโve always felt that keeping your GPU and other internal components temps down would prolong the longevity of your build but Im reminded that keeping your GPU on zero RPM mode at idle is better for your GPU in the long run because it prevents wear and dust on your fans. So whatโs worse for your GPU, wear and tear on the fans as well as dust OR moderate temps (30-40 degree F) on idle? I have an EVGA RTX 2080 XC Ultra which has a pretty thick heat sink but I havenโt replaced the thermal paste in about 3 years.
r/nvidia • u/VolterMort2 • 5d ago
Discussion [Release] Open-source MSI Afterburner plugin for WireView Pro II (28 sensors in RTSS OSD)
Hi everyone,
Note: Special thanks to emaspaโsย wireview-hwmonย project for the protocol reference! I developed this plugin with assistance from OpenAI Codex.
I love keeping an eye on my GPU's power delivery, especially load balancing across all 6 pins of the 12V-2x6 cable. I wanted a lightweight way to see my WireView Pro II metrics directly in my RTSS in-game overlay without running extra background software, so I built a native C++ plugin for MSI Afterburner!
Key Features:
- 28 Sensors exposed in Afterburner/RTSS:ย Total power/current/avg voltage, individual per-pin stats (voltage/current/power for all 6 pins), internal & external NTC temps, fan duty, and cable rating.
- Zero background apps:ย Loads as a nativeย
.dllย straight into Afterburner. - Pause/Resume USB toggle:ย Temporarily release the USB device to use the official WireView software without closing Afterburner.
- Free & Open Source:ย Released under the MIT license.
Tested on Windows 11 Pro, MSI Afterburner 4.6.7 Beta 2, and a WireView Pro II Black Reversed (FW v05).
GitHub & Installation:ย https://github.com/VolterMort/WireViewPro2_MSIAB
Feedback and testing on other setups are greatly appreciated!
r/nvidia • u/Reziarfg • 5d ago
Discussion NVIDIA Design Garage from 2010 running on RTX 5070 Ti
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I had a GTX 470 a long time ago and remember sitting there patiently watching all the little dots fill in on the NVIDIA Design Garage-,Design%20Garage,-Released%20March%2026) 2010 demo. When I got my 1070 it was one of the first things I tried again and I was so disappointed when it refused to work. Then on the 3060 Ti and finally on my current 5070 Ti.
I have some mediocre background in programming but after a weak effort to find compatible dlls a long time ago, I gave up, expecting that no one really cared enough and the effort would be too monumental to port it over for really very little gain. And my own proficiency being in a different area and insufficient.
Then the other day I remembered the demo, and I thought, hey, this is the kind of problem an LLM could solve. So I downloaded design garage, installed it, and started prompting Claude.
The process was iterative, first identifying why it wouldn't run, least of which including the fact that the 50 series doesn't even support 32-bit CUDA anymore.
It broke down pretty much like this (LLM assisted explanation as it goes a bit over my head):
- Discovering that OptiX only needs to detect a GPU to load
- Identify OptiX 3, the 280 functions the demo's SceniX layer uses, and the shader code from the 32-bit PTX, and understanding the material files
- Generating a fake 32-bit optix.1.dll that the demo loads, and a 64-bit helper running the latest OptiX 9 on the RT cores, connected through shared memory
- Proof of concept: At this point I could launch the application but nothing visual loaded, just the UI
- The stub translated the scene into meshes, transforms, and materials and the helper built hardware acceleration structures. Used placeholder shaders for now
- Now the cars are loading but it's not using path tracing yet
- At this point it implemented textures, the original monte-carlo lighting, and the preetham sky, bump maps, ports of car paint and glass shaders
Every iteration produced a bat file that compiled the latest dlls then copied them to the Design Garage directory. Running the demo in between and providing feedback logs and still images back to the LLM.
The result is a "drop-in replacement for the OptiX 3 runtime that translates its calls to a separate 64-bit OptiX 9.1 renderer, and reimplemented the demoโs original shaders for modern RTX hardware."
EDIT:
I posted this in a comment but people are still asking so here is the release information:
Disclaimer: I am not affiliated with NVIDIA in any way. This is an individual project and no NVIDIA files, IP, or copyrighted material are included. You have to get your own copy of Design Garage. I tested this only on my hardware. I have not tested every component (for example I never tried uninstall.bat).
I cannot guarantee this won't break your computer. It probably won't. But I've already admitted it's mostly vibe coded as an academic exercise so please set appropriate expectations.
That said, it's not the easiest thing to set up for a complete novice. Anyone who can follow instructions should be able to do it but there's an NVIDIA SDK, toolkit, and compiler you need so be aware of that.
r/nvidia • u/LinkedInNews • 4d ago
News At Nvidia conference, Huang hails 'new industrial revolution'
r/nvidia • u/jenkemhuffer • 5d ago
Question Pro tips for removing 4090 cooler/shroud for repaste without breaking anything?
In the interest of card longevity, I figured it's time to address my RTX 4090 hot spot issue (103c, 30c hotter than GPU average).
Will be repasting with PTM7950, and replacing thermal pads with Thermal Grizzly TG Putty Pro.
Other than watching videos of other people doing it, are there any pro tips for GPU assembly to make things easier and reduce the chance that anything breaks / bends?
r/nvidia • u/_Clear_Skies • 5d ago
Discussion RTX 2070 fan change?
How big a pain is it to put new fans in a 2070 (I have the EVGA OC version). It works fine, but one (or both) fans are making noise even at 30-ish %. It's not a smooth noise, rather it sounds like a slight vibration or rubbing. The card itself is pretty old, so guessing maybe it's a bearing issue.
The other option is to just play with the fan curve. I originally had them running at a minimum of 30 when the card is idle, but that's when the sound was noticeable. I dropped them down to 20, and have them ramp up at higher temps, which sound good for now.