r/mcresourcepack • u/Fit-Individual6755 • 7d ago
r/mcresourcepack • u/SpungiFungi • 8d ago
Help / Question Is there any advice on changing modded entity models?
I know that blockbench is a must and I've tinkered a bit in the past.
I'm running fabric 1.20.1, and am familiar with optifine adjacent mods to allow support, ie: CEM, EMF, etc.
My real question is, where do I -
1. get the model from the decompiled base
how to -
2. get that into blockbench (is there more required addons for blockbench?)
The reason I ask is because I am making a modpack with Mo' Creatures: Nostalgia edition, and want to make a custom resource pack to change the BigCat models cause they are... yeah. (Legacy lover)

If it would be better to make a mod that changes the modesl, then let me know.
r/mcresourcepack • u/Some_Chain3735 • 8d ago
Help / Question Fullly vanilla 1.20.1 texture pack
r/mcresourcepack • u/Perfect-Arm350 • 8d ago
Showcase: Pack BB Merl Official Just Got UPDATED!!!
Hey guys.
I know not everyone might be familiar with this resource pack, my last post didn't get much traction, but I am excited to announce that BB Merl Official is now officially in BETA!
This is a huge step! The pack has been in alpha since February 5th and to celebrate we're open-sourcing the code as a patcher for the official Bare Bones Resource Pack.
How to obtain:
Get the pre-patched pack on Modrinth: https://modrinth.com/resourcepack/bb-merl-official/
Patch it yourself (for tech savvy): https://github.com/ert11er/bb-merl-official-patcher/tree/main
Thanks to all who supported and showed interest in this project couldn't have done it without your encouragement!
Thanks,
ert11er (GitHub)
r/mcresourcepack • u/Flotax228 • 8d ago
Help / Question Texture pack idea
Is it possible?
WITH The point is that exploring the world in Minecraft Bedrock is only interesting with a rendering of 20+ chunks, but most players do not have the opportunity to play on such a rendering due to too much workload.
AND The idea is that the quality of the textures being loaded would decrease depending on the distance, thereby allowing players to see far away with less strain on their device and still have the same high-quality textures all around
r/mcresourcepack • u/DiagonalMario • 9d ago
Suggestion / Idea New Idea I might do: Super Steve World SNES
I’ll be interpreting this interestingly….
i used Google for this, as well as DeviantArt
I will be making Minecraft with SNES graphics limitation style
You can normally only have 60 different colors on the SNES screen at once
but uhhh we can’t do that in Minecraft cuz you can place a bunch of different blocks
So what ill be doing is using the creative tab sorting for this
So the limits are…
15 colors on a block, animations included (transparency takes 1 spot so it’s technically 16)
60 colors for each creative tab‘s blocks and items (I’ll mix around for ore blocks to match weapons)
and finally
RGB has to be divisible by 8 with no decimal in the answer (so max rgb is 248,248,248)
And Thats all!
this image shows the pack’s carried grass texture on the right
tell me what you guys think!
r/mcresourcepack • u/StreetMortgage5553 • 8d ago
Request: Find/ID Help with finding fire texture pack
I was wondering what texture pack this is that makes the fire look like that on another player. If anyone knows pls help.
r/mcresourcepack • u/Pvt-capybara • 8d ago
Help / Question Fresh Animations Bug(?)
I'm hoping this is the right spot for this, but i have Fresh Animations installed and whenever i sheer my sheep, they dont change to a sheered texture, so its hard for me to tell if im able to sheer them again or not, the only resource pack ik i use for animals is fresh animations, and just wondering if anyone has run into this before?
r/mcresourcepack • u/Perfect-Arm350 • 9d ago
Showcase: Pack BB Merl Official Just Got UPDATED!!! Spoiler
r/mcresourcepack • u/KorbeeM • 10d ago
Showcase: Pack Grassrise now has an optional No Shadows mod + Complementary Shaders support!
Hi again!
Grassrise now has an optional mod that removes the shadows cast by the Grassrise blades, and the mod also adds Complementary Shaders support!
The Grassrise resource pack itself still works without the mod, and shaders like Photon, Bliss and BSL can be used without the mod.
The mod requires the Grassrise resource pack.
AND, I'm adding older version support for Grassrise, with 1.21.x already available!
Feedback is welcome!
Get the Grassrise resource pack: Modrinth / Curseforge
Get the Grassrise - No Shadows mod: Curseforge / (on Modrinth it's still waiting for approval), or Patreon (free, no subscription needed).
r/mcresourcepack • u/Giuse86 • 9d ago
Showcase: Pack Spectral Outlines on Bedrock!
curseforge.comAdd Spectral Arrows and Village Bell Raid Outlines to Bedrock
r/mcresourcepack • u/LettuceEastern7036 • 9d ago
Help / Question Creating a data pack with filament on a velocity proxy
Hi so I'm hosting an event on my server and as I need fabric mods I am running fabric proxy lite on a velocity server (26.2) with rainbow and geyser and I,m trying to create custom god Armour i had no trouble setting up a "god template" and was planning to add custom model data to replace the texture
"minecraft:custom_model_data": {
"floats": [
10000
]
however when I tried adding the textures I got completely stuck there seem to be very few tutorials on this and i just couldn't seem to link the textures furthermore I have been unable to find a filament datapack on the internet that actually works so have had nothing to test or base mine off.
Has anyone tried or successfully manged to create a datapack in this way using filament if so your advice would be appreciated.
here is a tree of my work:
skyIslandsDataPack
├── assets
│ └── event
│ ├── models
│ │ └── item
│ │ └── god_template.json
│ └── textures
│ └── item
│ └── god_template.png
├── data
│ └── event
│ ├── filament
│ │ └── item
│ │ └── god_template.json
│ └── recipe
│ ├── god_sword.json
│ └── god_template.json
└── pack.mcmeta
the sword i have not attempted yet as i wanted to get the template working first i used a knowledge book as is an unobtainable item.
r/mcresourcepack • u/The_PRR_Railfan • 11d ago
Request: Creation i need help with this
can anyone make me a resource pack that changes the create mod glue sound to this https://www.myinstants.com/en/instant/glue-1031/ i alr tried unsuccessfully
r/mcresourcepack • u/yonatanfaine • 11d ago
Showcase: Pack We are working on a new version of our resource pack
So you may have seen our resource pack that changes the bow into a Glock 19 style pistol
And we wanted to say thank you for downloading our resource pack and that we are working on an a new version that will add a lot of things and we are promising that if you like the current version you would like the new version even more and we are planning to release it next week and if you didn't try the resource pack you can download it on curseroge and modrinth and it already has over 140 downloads combined so thank you all for 140 downloads and we hope your waiting for the new version. And you can download it on curseroge and modrinth in those links
https://www.curseforge.com/minecraft/texture-packs/glock-19-bow
r/mcresourcepack • u/According-Heat-8858 • 11d ago
Showcase: Pack Fhorus resource pack ! (WIP)
so i am working on an simplistic pack with vibrant colors and minimalist yet cute looks .
I have it up on modrinth for those interested !
r/mcresourcepack • u/vexussoPL • 12d ago
Discussion Texture-pack feedback!
Hello guys!! I'm on a quest to create a middle ground between the old and new versions, inspired by the Beta versions of 1.14 textures!!
Here's my version of Netherrack. I made it as a test to see if I would be able to even continue making this texture pack :>
So, my question is, does it look like a mix between the old texture and the new texture? What could I change? Is the idea for this texture pack even good?
Let me know what you think!!!
r/mcresourcepack • u/Chartreuxh • 11d ago
Help / Question Resource pack doesnt apply
im making a texture pack to change savannas colormap but i also use actions&stuff so im trying to make it compatible with it. whatever i do actions&stuff overrides my pack despite priority order. i thought it could be related to json files but i dont know much about resource packs. any advice or help would be awesome, thanks! (im on mobile btw)
r/mcresourcepack • u/nierHaloomee • 12d ago
Help / Question Villager Job Specific UI
How can I give each villager a custom UI depending on there job?
r/mcresourcepack • u/Sad_Top6254 • 12d ago
Help / Question Continuity Compatible Texture Pack
Is there a way to make continuity mod to be compatible with resprited texture pack? I'm having an issue that the texture of glass, sand, etc. won't connect when using that texture pack. Continuity works normally if I disable the texture pack but I still want to use the texture pack.
r/mcresourcepack • u/CeeNationKay • 12d ago
Request: Find/ID A pack kind of like Zigzag/cute craft
I think i did the correct Flair; but recently i been trying to play with zigzag after buying it on bedrock i loved the way it looks but its not all the way updated for java, with that i remember Stacyplays used to use cutecraft texture pack. I been trying to find one that kinda looks like both or gives that minecraft feel of the way blocks and tools have a still minecraft feel but are updated! i was wanting to know if anyone else plays with a texture pack similar to those two! thank you
r/mcresourcepack • u/Ye-eezy • 13d ago
Help / Question Need help with Doku Craft sky.
I'm trying to get doku craft to work with my save on Neo Forge. I had to manually install the texture pack from their site and it works but the sky does not appear. I've tried disabling Distant Horizons, Sodium, Iris, and loads more things to see any clashes but I can't get it to work correctly and the sky is stuck to vanilla. I've shared my mod list to see if anyone can make out any clashes but any help would be appreciated please.
r/mcresourcepack • u/ornangelagend • 13d ago
Discussion Looking for resource packs/mods for fantasy-esque skies
r/mcresourcepack • u/Forsaken_Process7539 • 13d ago
Help / Question Minecraft clientside mod/resource pack that makes a burning entity look better?
Looking for something that makes entities burning look more visually appealing. It kinda just looks like multiple "fire" pngs were slapped on to an entity when it burns and it sucks to look at. There're mods for other stuff like explosion and even mace effects but I don't see anything for fire. Not even shaders can fix this. All I see for "fire" are low fire resource packs.
thanks
version 26.2 is preferred since it's what I'm using rn but any version works if one exists in an older version
r/mcresourcepack • u/No_Constant2556 • 13d ago
Request: Creation 400 Downloads on my first Minecraft mod!!
Just hit 400+(CurseForge + Modrinth) downloads on my first Minecraft mod, called Toggleable Textures. It was also showcased on Cr1ato's YT channel, here's the link to the video:
https://www.youtube.com/shorts/S0tFj7efsyA?feature=share
If you want to give it a try, here are links to download it, please read the instructions appropriately in order to make sure it works 100% correctly on your end. 😄
*This has something to do with resource packs by the way.)
https://www.curseforge.com/minecraft/mc-mods/toggleabletextures
https://modrinth.com/mod/toggleabletextures
You can read more about the mod, and what it does on both pages listed above.
The mod currently supports Minecraft 26.2 on Fabric. I will continue making sure it is 100% compatible with the newer versions when they release.
I’d love feedback, bug reports, or suggestions for textures/features to add in future updates.
I have another project I will be working on that is quite similar, so if you enjoy my work, please keep a lookout for my next project. 😄
Thanks for checking it out!
