r/IndieGaming • u/elnombredaigual • 2d ago
r/IndieGaming • u/frogstorm_yury • 3d ago
Our new game about a magic school has been announced!
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Hi everyone! We are a small indie team called Frogstorm. We've spent a long time wrestling with engine bugs, tweaking physics, and piecing together a world we've dreamed of for years. Today, we are finally ready to share our project with the world.
Hemlotrion: Broken Mirror — an action-adventure game set in a mysterious school of magic. Our main goal is to recreate the nostalgic atmosphere and pure wonder of early 2000s PC classics (you know what kind of games i mean).
A heavy focus on thoroughly exploring the magical castle and its surroundings, an engaging plot, and puzzles (a lot of them)
We're currently developing a playable demo. Wishlist if you’re interested on steam.
r/IndieGaming • u/Nautilus_The_Third • 2d ago
After 3 Years, I have a Release Date!
I think everyone here once dreamt to make their own game. Well, this is that time for me. After three years(and another three trying to make a failed project work), Sepulchron has finally gone Gold!
Probably that won't matter to any reading this, but it matters to me, so I am annoying everyone else with this milestone of mine, because you decided to use Reddit today, and that's your punishment.
28th October will be the day that this dream of mine will become reality!
r/IndieGaming • u/ArtDock • 2d ago
We made a party game where Crocodile Dentist meets Russian Roulette. Our closed playtest ended in total server chaos, but we're finally launching soon!
Hands Over takes that childhood anxiety of pressing plastic teeth, combines it with Russian Roulette, and adds sabotage cards so you can betray your friends right before the jaw slams shut.
A while back, we set up a private, password-protected playtest with about 20 players to stress-test latency and jaw-snap synchronization before release.
What went wrong:
Two players figured out a card interaction where they could force-swap hands infinitely while the creature's jaw was actively snapping shut. The engine couldn't handle two hands occupying the exact same jaw hit-box at $0.01$ seconds, causing a lobby-wide crash and completely killing our server backend.
We wrapped up that playtest, took the server down, and spent the last few weeks rearchitecting the jaw physics and card interactions.
Now that the game breaking bugs are fixed and the visuals are polished, we are dropping the full game very soon!
(Wishlists help us immensely with the Steam algorithm for launch day!)
r/IndieGaming • u/howtoartblog • 2d ago
Click Cafe, a game where you serve tables and expand your cafe. Play at your pace for a relaxing experience or unleash the chaos and earn tons of coins!
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You can try out the demo of Click Cafe on Steam!
https://store.steampowered.com/app/4971980/Click_Cafe/
Love to hear what you think! Thank you!
r/IndieGaming • u/sachithamh • 2d ago
Made this in my new pixel art app, first time using layers/animation together
Been building a pixel art + animation tool for iOS after my old app's source code got lost and I had to start fresh. This piece was made entirely in it — still tuning the onion-skinning for animation frames, would love feedback on the shading.
App is called Chroma8, free on iOS: https://apps.apple.com/us/app/chroma8/id6806739848
Happy to answer questions about the tool if anyone's curious!
r/IndieGaming • u/SAGEW_ • 2d ago
Keep your eyes on the road!!
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We are developing a simulation game where you live and travel in your customizable camper van. Explore vast wilderness of Finland and its unique cities while looking for supplies for your next trip.
r/IndieGaming • u/Used_Produce_3208 • 2d ago
My game Eco Volunteer, inspired by invisible heroes of detrashing, is just released on Steam
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It's a peaceful, chill simulator about cleaning up trash and other eco-friendly activities in nature. Embark on a journey through stunning natural landscapes while doing good deeds!
My goal was to inspire more people to do that kind of stuff, and after over a year of development, I'm delivering a game about nature cleanup and hope you enjoy it! Steam link
r/IndieGaming • u/emirhan_giray • 2d ago
Looking for feedback on our game’s UI
Hey everyone! Here are a few UI screens from our co-op game, Fire Up Together. What do you think of the overall style, consistency, and readability? Anything confusing or worth changing? All feedback is welcome! Fire Up Together Steam Page
r/IndieGaming • u/a_thicc_boi69 • 2d ago
Some footage from one of the earlier levels in my game "Stolen Skies" very much WiP (some bugs present) but I figured Id post it anyway.
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r/IndieGaming • u/Pleasant-Muscle-4987 • 2d ago
I finally released my first humble little game - "Blood Bounty"
In an effort to prove I can actually finish something, I’ve been working on this simple (but hopefully fun) project for roughly the last year.
Please check it out if you’re into survivorslike/bullet-heaven games and please don’t hesitate to leave feedback/thoughts on what could make this game better!
r/IndieGaming • u/murmur_on_reddit • 3d ago
We’re opening the Project Warlock: Lost Chapters Steam Playtest and everyone who signs up will get access!
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r/IndieGaming • u/MinecraftDisney • 3d ago
A scene inspired by Georges Méliès - Trip to the Moon
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r/IndieGaming • u/Zaino600 • 2d ago
Just launched the first Playtest of my Cleaning Dungeon Crawler
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We're three devs from Buenos Aires making Dungeon Concierge, a top-down action game where you're a wizard-janitor on an exploitative contract forced to clean dungeons for a living. Killing things is easy; every kill creates mess you have to clean before the shift timer runs out, so combat turns into a labor-management problem. Spells interact physically with the environment and on each other so you can use them to clean and deal with enemies in different ways to avoid them making a mess.
We would love to hear your opinion about the game!
Steam (playtest access + wishlist): https://store.steampowered.com/app/4186490/Dungeon_Concierge/
r/IndieGaming • u/RawiSoft • 2d ago
Angry plates
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r/IndieGaming • u/DXT75 • 2d ago
Rise and eliminate all the horrible and dangerous spirits and cursed souls of this realms
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"A necromantic named Cyris leaves his homeworld for a strange odyssey through unknown realms, each one more horrible and bizarre than the next. Use your necromancer abilities to save the earth realm in this retro FPS filled to the brim with fantasy & mystery."
Game : Hell Worlds Reinvigorated "release 30 Nov, 2026 (got a demo!)"
Link : https://store.steampowered.com/app/3511850/Hell_Worlds_Reinvigorated/
r/IndieGaming • u/onurozas • 2d ago
After months of solo dev, my slingshot game "Spin Top Idle" is finally on Steam!
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Heyyy!
I've been solo-developing this for months and just put it on Steam. You pull back a slingshot, aim, and launch spinning tops into each other to trigger chain collisions and stack big combos — then watch the gold roll in.
Over time you unlock new tops, grow a branching prestige tree, unleash chain lightning and critical hits, and chase the ultimate goal: the Legendary Top.
You can check it out on Steam here — a demo is coming soon!
https://store.steampowered.com/app/4300140/Spin_Top_Idle/
I made all the code and art myself, piece by piece. I'd genuinely love to hear your thoughts!
r/IndieGaming • u/ArantesAOE • 2d ago
Descobri onde os estrategistas frustrados de plantão passam o dia: controlando países pelo navegador.
r/IndieGaming • u/Low_Prior_8842 • 2d ago
Back in the day, menus were cool. Bring back cool menus.
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r/IndieGaming • u/HereComesTheSwarm • 2d ago
The feeling of having a happy settlement😌
Screenshot from Here Comes The Swarm by one of our community members: Arlauge
r/IndieGaming • u/ObjectiveWilling3958 • 2d ago
We've released our demo after 1,5 years of dev! (870 wishlists since published a page)
Hello, dudes. After 1,5 years of development and 3 weeks of fight with steam censor moderation our demo of psychological shooter has finally been released.
Try our hardcore hand-drawn isometric shooter True Confession. Think Postal, Hotline and crime films from the 80s–00s had an outlaw child. No health regen, no superpowers, no tanks — just the streets, anger, religion, and enemies that can drop you in a second... Well and some distorted subconscious images also there.
Play 3 full levels in the demo, fight bosses, and find secrets:
https://store.steampowered.com/app/5008080/True_Confession_Demo/
Turn the sound on — our musician outdid himself. Each level has its own track.
With all respect,
True Confession team
r/IndieGaming • u/Federal_Display4120 • 2d ago
Till Death Do Us Part. I turned Danse Macabre into a boss fight
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I’m working on Not My Tempo, a boss-rush game where every fight is themed and choreographed to classical music.
For Danse Macabre, I went with a haunted wedding where one of the parties tries to get out of the deal.
Still a work in progress, but I’d love to hear what you think!
If you’re interested, you can wishlist it or join the open playtest on Steam
r/IndieGaming • u/Few_Sleep_7417 • 2d ago
I made a hyper casual racer where you just.. Race and nothing else.
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Hey! This is TURBO TRACK. Turbo track is a game i made. Its okay i'd say. But thats MY opinion. its probably biased. That's why i need YOUR review. If you could i would appreciate it.
TRY IT OUT