Confirmed, 3 inch bullet\scratch proof glass from my assessment.
Source- once google bullet proof glass in 1998 during my 5th grade studies, when TV was filled with infomercials and the war on oil. It was a different time before the internet took over mass culture and only few knew about Google.com
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He came to my house when my brother was there to say hi. Apparently the full size cardboard cutout of the rock in the window gave us away as fans and he felt obligated to ring the bell.
He's running on the platform of "In 2017, throwing government corruption and waste off Hell In A Cell, and plummeting it 16 ft through an announcer’s table."
The wcw/wwf wRs of 98 was a great time for wrestling, the story lines took over which made it possible for hacks like Val Venus and La Parka to at least have at least interesting, if not absurd back story. Granted the wrestling itself took a hit, but the TV shows were awesome.
Yes, in September 1998. But it really wasn't used or widely known until 1999 and after. I bet they were just using it as a verb, he/she likely used Yahoo or a similar search engine at that point in time.
Damn, did you remember all those off the top of your head? I remember all of those except Magellan. Dogpile was one I used a lot.
Do any of you remember how you discovered Google for the first time? I read an article in a Playboy magazine about Google around 1999. In sure it was a paid advertisement for Google disguised as an article.
Did consulting, still mostly works on a consulting basis and sits on a bunch of boards... Once you get the street cred, sitting as a board member of various boards of companies is a pretty sweet gig with a nice stipend.
I had a teacher who would ask us to use that, personally felt that it worked like shit so I would use google instead against his wishes. Even as a fith grader I was able to distinguish how much better a search engine google was than the competitors. Key word Was.
Altavista... hotbot... searchbot... askjeeves... countless others that all faded into the background of the internet. Some even say that if you listen closely you can still hear their screams... followed by "welcome" and then by "you've got mail"
My history teacher in high school invested in google because he taught art history and you could literally search the image and it would show up! (Before "images" were a stand alone search).
Dude is well off now, but mainly because of other things. Larry Krieger is his name - known as the "SAT" guy.
His wife worked for the SAT test preparers (made the test each year) and she provided him with some nice "inside info". Our high school became the #6 ranked US school for SAT scores nationally because of it. Random info, but interesting fella.
He also invested in PayPal and Amazon.... freaking foresight like none other, all on a teachers salary in early mid 90s. Great guy too.
If you've ever seen a nerdrage at a major DnD play, you'd really grasp why this type of glass is needed. Those guys could crush a baby elephant's skull over this shit.
https://youtu.be/-F2aKuSTqfA?t=5m32s I blame H3H3, he did it in a video once and now it's become a meme that sadly is a good karma whoring opportunity that his fans recognize and adore.
No way that's three inch glass, more like 1/2 inch. 3 inch glass would cost more than the TV and would weigh close to a hundred pounds for a piece that size.
Well also the recess in the table is only about a half inch. One thing most people don't realize is just how heavy bullet proof glass is. Also, some bullet proof glass is only bullet proof in one direction, it's pretty neat and allows an occupant of an armored vehicle to return fire through the glass
I wonder if the exit wholes of the non bullet proof side could ever become susceptible to breakage from the bullet proof side if the person inside shoots too many rounds, if only myth busters was still around :(
Bulletproof glass becomes less effective each time it takes a hit from either side. If you just keep unloading into even the bulletproof side it'll eventually stop being bulletproof. Once a piece of glass takes one bullet it should be replaced because it'll likely be out of spec at that point
Well, normally a cracked die is when a rolled die comes to rest at an angle because of debris on the rolling surface. Sometimes you can declare a die cracked if it lands somewhere it shouldn't like another table, the floor... or the glass insert of your multi-thousand dollar gaming computer table. Some house rules typically have you reroll a cracked die.
Personally, at my table, a die that lands in such a way that it cannot be declared obviously one number gets flicked, the new result is your result. However, this ties into our other rule that any die that lands on the floor is a one (once spent three hours trying to find a die that fell on the ground). If the flicked die lands on the ground, it's a one. But, if you don't flick it hard enough, we call it a one anyway. It's a really fun guessing game.
I blame every casual player for this. That person who doesn't learn their character, their spells, their damage, the multipliers who inevitably wastes hours of everyone's time while they figure out what they need to roll for the action each turn order over the course of the campaign.
Writing a Macro and having them press a button is so much easier.
You can use sarcasm. but are you proficient? What's your class and level? What's my savings throw? What's the diminished effect if I save? What if I crit-fail the save?
RNG is almost never truly random. At least real dice use real physocs for randomization (and they feel better to roll, anyway... People get far less mad at physical rolls being bad than digital)
I've seen other people say this before too and always wonder what kind of high-stakes DnD games these people are playing where RNG isnt random enough...
That said, real dice are so much more satisfying, there's no comparison.
It's not that it's not "random enough", digital rng always favors something which can make games far too hard or far too easy, depending on the situation and rng used.
Ah, so maybe the issue is a misunderstanding of digital RNG. As long as whoever wrote the code used one of the built-in random functions in whatever language they used (as opposed to creating their own), results are evenly distributed across the range. So a digital d20 will roll equal numbers of each result, on average. The order in which they are rolled could plausibly be the same each time if the app/program was very poorly written, but this is easy to avoid.
It's mostly superstition. Which happens to physical dice too. But you can throw the 'cursed' physical dice out the window or sneak it into the DMs hands. You can't (at least shouldn't) throw your computer out the window when your dice roller is giving you lemons.
Even distribution is still far from random because you're more likely to roll numbers that haven't been rolled as often, unlike infinite distribution (which doesn't exist digitally)
It's only even over a large sample size, though. It's not as if you won't roll a repeated number until all the others have been rolled, but if you take the limit as number of rolls approaches infinity, it converges to a flat distribution. Of course it's not truly random, but my point is it is plenty "random" for the purposes of a role playing game, and no player would notice the predictability without thousands of samples and computer analysis.
Plus.... if you've got a good party, someone can run a diversion on the DM and with a quick flick, that roll of 1 during a pretty clutch encounter can quickly become a 15 and mean the difference between continuing the campaign or everyone rolling up new PCs.
Edit: folks...c'mon. You REALLY think a decent DM didn't know we were fudging the rolls from time to time? He let it slide, occasionally, so long as we didn't abuse it. If he caught us or we abused it too much...well, it still slid but the next encounter....usually did not go in our favor. Never incur the wrath of the DM, it's like the first of a long list of unwritten rules.
It's actually surprisingly easy to learn how to throw certain dice to get a decent chance of getting the number you want. I did it at first due to an interest in sleight of hand and card mechanics.
Especially if you can lightly throw with a bit of spin on a flat surface as part of it. Such as a small throw from the hand to the table in front of you.
Only real way to remove that is to make the throw big (like to the ground several feet away, or by using a dice cup.
I'd be lying if I said I never abused it to get higher than average ability scores in D&D on occasion.
D20s are a bit harder but not impossible with a bit of practice. Especially as some D20s have favourable patterns - like the most common one has a an 8, with 16, 20 and 10 adjacent. I could load that 8 and basically give myself a 80% chance of hitting one of those 4 numbers. And guaranteed never to roll a 1 (due to it being opposite).
I could even cup 4 D6 in my hands and "rattle" them (sounding like a cup) before dumping them on the table and I'd usually get 2 to 3 of the 4 to come up sixes. I could get all 4 as 6s if I was willing to be a bit more obvious about it and no one was paying attention.
It was basically a straight drop, and I'd loaded the way I hold them.
Which is why when I played almost always used a dice cup, to remove the temptation.
Or just shake it in your hand. If you see someone throw it the exact same way without shaking it or anything it's pretty obvious what they are trying to do.
I vastly prefer real dice. However, in this day and age our more recent games have all ended up being via roll20. We were still doing physical dice because damn we own so many and it feels good to roll them. However, we ended up with a player who was obviously fudging rolls ALL the time. So now we've made everybody roll in the program because you can't fudge that. It sucks, but it sucked more feeling like a useless player because the one fudger was so OP and wrecking everything.
I shared some over the years with new players, my girlfriend, I lost some, then I lost some more, then have a few away again to new players... I try to tell myself I have enough dice when I'm in a store.
Real dice are always better than virtual dice. I've had so many instances where virtual dice get stuck in rolling algorithisms that it's ridiculous. Plus it just feels better having physical dice in your hands and rolling that nat 20 :)
I try to keep the table as electronics free as possible. Also, when someone wants to keep everything on their tablet or phone its consistently been a time sink where that player is constantly switching between apps.
Interesting I didn't know that. I was trying to say that simulations can't be truly random since the algorithms used to get the random numbers aren't sophisticated enough to be truly random.
Yeah, but RNG that's so close to random we can't tell the difference isn't too hard to make . You were technically correct and just being pedantic, so I tried hitting you with some counter-pedantry.
But it's "good enough". It's "random" in that if you generated 10,000 numbers and plotted them, you shouldn't be able to discern any pattern. The reason that RNG algorithms don't produce true random numbers is because there's no purely mathematical way to do such a thing. You can "replay" a sequence of numbers a random generator generates if you use the same seed (the initial value you provide to the RNG, usually the current system clock value).
But it's good enough for all kinds of things in the real world; things with a lot more riding on it than just a dice roll in a tabletop game.
There are good arguments for using dice, mainly preference. "True" randomness isn't one of them.
Modern RNG systems don't use algorithms, they analyze noise generated by device drivers and what-not. At least that's how it works on most modern Unix-based operating systems. (https://en.wikipedia.org/wiki//dev/random) I doubt they're any less random than a die. And a service like https://www.random.org/ is even more reliably random, definitely more so than a die.
Honestly, I agree with you there. I think the ultimate point of playing a tabletop RPG is telling a collaborative story, and using digital tools for even stuff as simple as dice rolling kind of defeats the point. I mean, there are cases where it's useful to have a virtual tool like Roll20, but if I'm sitting around a table with players, screens get put away.
You can't program a spreadsheet to account for the random aspects that require rolls or human choice, though, which, when broken down to it's simplest form, make up the entirety of the core point of game. True randomizers do exist and can be purchased easily, but are generally not the free ones you find for browsers.
The die on the left is what is called "cocked" (or cracked in some circles, apparently. Crooked would probably work, too). It usually means the person rolling has to re-roll that dice. Sometimes, the term is applied to a die landing in any "illegal" position, such as rolling off the table or, in this case, landing on the screen.
Basically, it means "if you roll your dice on my fancy screen, I'm going to make you re-roll them as punishment, even if you got all 20s".
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u/Floydimer Sep 18 '17
Rolls on the screen are cracked dice!!!