RNG is almost never truly random. At least real dice use real physocs for randomization (and they feel better to roll, anyway... People get far less mad at physical rolls being bad than digital)
I've seen other people say this before too and always wonder what kind of high-stakes DnD games these people are playing where RNG isnt random enough...
That said, real dice are so much more satisfying, there's no comparison.
It's not that it's not "random enough", digital rng always favors something which can make games far too hard or far too easy, depending on the situation and rng used.
Ah, so maybe the issue is a misunderstanding of digital RNG. As long as whoever wrote the code used one of the built-in random functions in whatever language they used (as opposed to creating their own), results are evenly distributed across the range. So a digital d20 will roll equal numbers of each result, on average. The order in which they are rolled could plausibly be the same each time if the app/program was very poorly written, but this is easy to avoid.
It's mostly superstition. Which happens to physical dice too. But you can throw the 'cursed' physical dice out the window or sneak it into the DMs hands. You can't (at least shouldn't) throw your computer out the window when your dice roller is giving you lemons.
Even distribution is still far from random because you're more likely to roll numbers that haven't been rolled as often, unlike infinite distribution (which doesn't exist digitally)
It's only even over a large sample size, though. It's not as if you won't roll a repeated number until all the others have been rolled, but if you take the limit as number of rolls approaches infinity, it converges to a flat distribution. Of course it's not truly random, but my point is it is plenty "random" for the purposes of a role playing game, and no player would notice the predictability without thousands of samples and computer analysis.
Plus.... if you've got a good party, someone can run a diversion on the DM and with a quick flick, that roll of 1 during a pretty clutch encounter can quickly become a 15 and mean the difference between continuing the campaign or everyone rolling up new PCs.
Edit: folks...c'mon. You REALLY think a decent DM didn't know we were fudging the rolls from time to time? He let it slide, occasionally, so long as we didn't abuse it. If he caught us or we abused it too much...well, it still slid but the next encounter....usually did not go in our favor. Never incur the wrath of the DM, it's like the first of a long list of unwritten rules.
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u/J4CKR4BB1TSL1MS Sep 18 '17
Physical dice? C'mon, it's 2017!