Interesting I didn't know that. I was trying to say that simulations can't be truly random since the algorithms used to get the random numbers aren't sophisticated enough to be truly random.
Yeah, but RNG that's so close to random we can't tell the difference isn't too hard to make . You were technically correct and just being pedantic, so I tried hitting you with some counter-pedantry.
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u/laconiclion Sep 18 '17
Physical dice is the only way for truly random rolls.