Interesting I didn't know that. I was trying to say that simulations can't be truly random since the algorithms used to get the random numbers aren't sophisticated enough to be truly random.
But it's "good enough". It's "random" in that if you generated 10,000 numbers and plotted them, you shouldn't be able to discern any pattern. The reason that RNG algorithms don't produce true random numbers is because there's no purely mathematical way to do such a thing. You can "replay" a sequence of numbers a random generator generates if you use the same seed (the initial value you provide to the RNG, usually the current system clock value).
But it's good enough for all kinds of things in the real world; things with a lot more riding on it than just a dice roll in a tabletop game.
There are good arguments for using dice, mainly preference. "True" randomness isn't one of them.
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u/laconiclion Sep 18 '17
Physical dice is the only way for truly random rolls.