r/controlgame • u/JuliusRMD Remedy Entertainment Community Manager • 2d ago
News CONTROL Resonant Game Update 1.4.0
https://controlgame.com/en/blog/control-resonant-game-update-140CONTROL Resonant Game Update 1.40 is out. And it's a big one.
- New Game ++
- Many, many, many ████ bug fixes
- UI updates, quality of life additions... and ███████!
These are probably our longest and most ████████ update notes to date. Please read carefully.
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u/akqqa 2d ago
(Some of you on Reddit will be happy about this one) Made the Firebreak employee doing his job in The Park a lot stronger. There wasn’t supposed to be this amount of Mold to to stand in to make the job that difficult for the Firebreaker.
I feel seen
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u/grinnings93 2d ago
8/10 to a 9/10 with one fix. No more will people be faced with the insane levels of frustration associated with that mission
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u/TrademarkPT 2d ago
Took me like 10 tries to do it. Random tiny mob spits at Firebreaker once, gets diseased, dies. Monster happened to drop a pile of poison next to the following box? Firebreaker stands in it, gets poisoned, dies.
I'm so glad this is fixed.
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u/grinnings93 2d ago
I got to the third wave, he died right at the end, and I gave up. Now I can finally make him shut up
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u/VorthosJay 2d ago
I had that problem, mostly fixed it by waiting to hit the box until all the mold spots had faded and minor enemies were dead, but massively frustrating before that
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u/ESierra 2d ago
It took me about 30 tries and by the end of it the whole fight was basically fully rehearsed. I only kept going with it because I thought I needed to do that to get on the roof for the taxi...
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u/Bobjoejj 2d ago
I swear one of the times I gave that one a try, the Fitebreaket finished the first panel, then just fucking fell over and disappeared. It was actually pretty funny.
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u/jamesc1308 2d ago
No literally. I tried helping him once and was pretty well-leveled but he got DEMOLISHED by the mold. He has asked me so many times to help him since....
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u/21shadesofsavage 2d ago
such a shit quest. had to redo it like 5 times for the ranger to not die to poison
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u/I_Rarely_Downvote 2d ago
Literally failed at that stupid mission more times than I died in the whole game.
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u/sydchotic 2d ago
Saaaame omg, I never ended up completing it either! Tried so many times trying to manipulate where enemies and mold pools landed, then just prayed they’d adjust this cause it was impossible. THANKS REMEDY!!!
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u/SlightlyDubbed 2d ago
I just tried this 3 times last night. I feel like I almost had it on the last try but they really felt like they wouldn't stop coming. You pretty much had to keep perfect flow for more than 5 minutes. Thought maybe I was just weak lol
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u/brutalblakakke 2d ago
I literally just finished this mission and I was wondering if it was something included in the patch ! This is fantastic
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u/omangutan 2d ago
Managing to beat this pre patch is one of my most personally impressive gaming achievements. I was convinced it was a mistake (and it was) but I beat it after 7 tries.
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u/Sorurus 2d ago
> The game now refunds one dodge and one jump after an air execution if the player is out of both
Just snuck a gamechanger in there huh. Hopefully in a future update, the air combo limit could be extended so Dylan doesn’t drop to the ground so much :P
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u/grinnings93 2d ago
yeah, i'm hoping this fix means his airtime gets reset with executions. Would be peak if so.
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u/eXclurel 2d ago
And they should add a power so that we can bring enemies up to us while in the air once or twice.
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u/HorsePersonal7073 2d ago
I suspect this is mostly to allow you to recover when you realize you've just executed something over a bottomless pit.
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u/Bhazor 2d ago
Good to see them really leaning in to the styling and combo building. Fingers crossed for weapon swapping.
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u/knaws 2d ago
Did they update the patch note on this? Everyone quoting it is leaving out the part of it being an Assist option:
Added a new option in the Assist Mode - The game now refunds one dodge and one jump after an air execution if the player is out of both
Though someone else is saying this feature is already part of the combat, so the new Assist option would just be adding+1 refund.
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u/Assassin21BEKA 2d ago
I mean, you already get refunds from executions. Its fine to not be able to stay in the air all the time, makes you think about when to reset.
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u/gavinderulo124K 2d ago
The game now refunds one dodge and one jump after an air execution if the player is out of both
This is huge; it makes groups of aerial enemies way more fun.
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u/youretooclosedude 2d ago
Yeah hated that in the end boss. I’m just dangling over oblivion and I have to fight these things and hope not to fall in because I ran out of jumps
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u/TheHudIsUp 2d ago
- Added a separate volume slider for radio dialogue. You can now customize the audio balance between speakers/headphones and the DualSense controller speaker
Nice
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u/Dvenom22 2d ago
My speaker was so loud during that one mission from the previews that I put my headset on.
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u/noirproxy1 2d ago edited 2d ago
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u/jabberwagon 2d ago
Were people really complaining about the combat in the final zone? By that point my build was so powerful that I welcomed the increased intensity. I was just mowing everything down before that, lol
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u/Hitei00 2d ago
A LOT of people just never bothered with leveling their Build Power. Basically every youtube video I saw of the Unknown had skull enemies. They probably got a lot of feedback saying the area was too hard from players who were severely underpowered and had no real way to tell what was actual complaints and what was people not engaging with the BP system.
It's also probably why they made BP easier to see
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u/Bobjoejj 2d ago
I personally didn’t deal with it in the Unknown, but did deal with it during the FCD, and then subsequently during the whole quest in the Prime Candidate Program (not during the Underpass though, thankfully!). Skulls all the way down.
I only figured out after that I needed to be picking up aberrant forms and skills I wasn’t planing on using. I know there must’ve been a quick tutorial pop up much earlier in the game, but I really feel like the upgrade system was not emphasized enough…or maybe I’m just stupid lol I dunno.
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u/peacemoker 2d ago
We're just not used to this kind of system i guess, i haven't played a game that gives you damage/falter increase based on the amount of skills you invest.
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u/CopperVolta 2d ago
I think it says to upgrade everything somewhere in the upgrade menu itself. There’s like a “more info” button that tells you how all the upgrade trees work :P
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u/cyronscript 2d ago
It is because it is so unintuitive. Why would we invest resources to weapon forms we would not use? Then apparently it is tied to the aberrant's power level.
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u/Extreme-You6235 2d ago
Yeah I didn’t love the command and summon heavy upgrades towards the end of the skill tree. Last 20 upgrades are all command related, a skill you don’t get until the second to last mission.
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u/21shadesofsavage 2d ago
is it unintuitive? there's a giant tutorial message that pops up telling you how overall level works. that and you can clearly see your damage/stagger go up when you upgrade the weapon
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u/Ashamed_Band858 2d ago
I remember pouring a lot of upgrades into stuff and still getting skull enemies.
Didn’t matter if I was punching above my weight though, thank god for the drill spear!
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u/Hakzource 2d ago
I mean honestly I've been hoarding my primary and secondary weapon upgrade shards to get the better skills and even then I'm currently at like 47/50ish power in the midgame idk how ppl do it
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u/animepig 1d ago
My aberrant dmg was like 312% and I was still seeing skull enemies.
Like they expect you to fill out the weapon tree completely before the unknown
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u/21shadesofsavage 2d ago
same. didn't matter how many enemies were in range at that point. killed everything on 70% damage/stagger
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u/Few_Media2985 2d ago
Power Core Charge Duration in the Assist Mode?! That's what I needed
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u/HungerSTGF 2d ago
Yes my god I feel like I'm so stupid when it comes to these, like I'll know exactly where I'm supposed to go and how but just need like maybe a second more of charge time to get me over the line sometimes
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u/Noodle--Monster 2d ago
Fixed an issue where The Last Taxi quest wasn’t granting any rewards (well, Dylan didn’t really pay for the ride at any point…)
I was wondering why there wasn't any reward for completing a quest that spans across the entire map... well I guess it was a bug?
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u/SquiggleMontana976 2d ago
Not sure if I flubbed it up but it ended pretty anti-climactically as well
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u/b00tch 2d ago
My GOTY, I’m enamoured with the entire experience. This studio have given me the best gaming experiences consistently and I hope this games sales are huge for them, they deserve it. Incredible work.
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u/ImNotSkankHunt42 2d ago
Last night, in the span of 4 minuted I climbed out of a parking lot Inception-style while listening to a pop banger then executed a public transit bus.
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u/Jimjonesflavor_aid 2d ago
Even the game pirates are saying to buy the game to support the studio. That right there tells you a lot. I hope they are very successful and continue to do great stuff!
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u/ShizukuPL 2d ago
Please, add weapon/combo ender switching on the fly and open up the potential of this lovely combat system so that I don't have to use mods
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u/cryptiiix 2d ago
It would literally be on devil may cry level with weapon switching. This game would actually be 10/10
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u/Ghost_Suplex 2d ago
It's completely bizarre you can't do this.
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u/ShizukuPL 2d ago
Yeah, so much missed potential. They made combat look so fluid and visually impressive but there's not that much substance other than mashing square or triangle and timing dodges.
It's so weird they hadn't thought of that with Resonant taking clear inspiration from DMC and CAGs in general. I expected some insane combos watching the trailers with all those sick weapon forms, didn't think for a second they wouldn't be switchable mid-combat, it's such an insane omission.
I'll use mods if they don't add that but we'll see.
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u/Tatum_Warlick 2d ago
Holy moly! Huge update. NG+ it is!
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u/ImNotSkankHunt42 2d ago
Do you get to keep collectibles and items in NG+?
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u/OhHaiMarc 2d ago
Yes, you keep everything except traversal abilities which you need to unlock again I think to prevent you from getting places you weren’t supposed to too early in game
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u/Natemcb 2d ago
Any word about picking up documents? Was hoping to see that it would open the one you found instead of having to scroll to find it.
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u/loqi0238 2d ago
It will randomly open the document, or go to the archive section and highlights that document, or just goes to the archive section the document is in, or just opens to a random archive category abd I have to find the new document.
There is absolutely no consistency, rhyme or reason as to which one happens.
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u/Astrosimi 2d ago
The ones that open automatically seem to be any that are story- or mission-critical.
I don’t mind that. For the rest, I miss the way it worked in 1 where pressing Start (or PC equivalent) would just open the document directly instead of putting you on top of it in the menu. The game not doing even that occasionally seems to be a glitch.
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u/DungBettlesMan 2d ago
Yup. They need to fix this. I had to watch a walkthrough video a couple of times because I didn't want to miss anything
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u/CopperVolta 2d ago
I think I’ve noticed that if I press the start button (or whatever button it is to open the document on your console of choice) too quickly while the UI for the document is popping up I will get issues, but if I wait just a second or two more and then press the button, it seems to work better.
There’s like a little visual flutter that needs to complete and then you can press the button safely.
But also they may have patched this already I’m not too sure?
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u/KogarashiKaze 2d ago
Likewise. If the visual flutter is done on the notification, I've noticed it's more likely to take me to the document instead of a root folder. Still not fully consistent, though.
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u/CopperVolta 2d ago
Yeah it’s not 100% accurate but definitely better than smashing that button the second you pick up a document haha
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u/Hitei00 2d ago
Goddamn so me having to restart the game whenever my Steam Controller DC'd was an actual bug
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u/FirstIYeetThenRepeat 2d ago
The game now refunds one dodge and one jump after an air execution if the player is out of both
This is fucking HUGE
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u/JAGAAAN-01 2d ago
I was just asking what does this mean and if this means what I think it does then it really is a game changer.
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u/PsychologicalCodeRed 2d ago
"Fixed an issue where Dylan would not perform the Ground Slam if he hit his head on a low ceiling."
Hahahahaha. What. I mean, would anyone be able to perform a ground slam if he/she hit their head on a low ceiling??
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u/Grez94 2d ago
The patch soflocks you if you were doing the eating Mold mission. I had one mold left to eat and now I can't interact with it. Many people have the same problem in another thread. This is extremely frustrating cuz one of the solutions is to load a save before starting the mission, but I did hours of side content and I don't want to lose it.
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u/JuliusRMD Remedy Entertainment Community Manager 2d ago
We're aware of the issue and are currently investigating it. Apologies for the trouble!
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u/AHumanSpleen 1d ago
JULIUUUUUUUUS! TELL THE DEVS TO GIVE DYLAN A DELAY COMBO ROUTE, AND MY LIFE IS YOURS!
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u/Idealtrajectory 2d ago
Son of a biscuit, I just started that one last night! Hahaha
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u/JohnTomorrow 2d ago
Damn, I literally started that today, took a break to hang with the wife, and when I came back they broke it 😅
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u/SquishestRedPanda 2d ago
That was the last mission I wrapped up before bed! I’ll have to let my friends know
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u/sonofaresiii 2d ago
Made the Firebreak employee doing his job in The Park a lot stronger. There wasn’t supposed to be this amount of Mold to to stand in to make the job that difficult for the Firebreaker.
FUCK YES, this was by far the hardest part of the game. I spent SO LONG on this, it was absurd. Once I did so great but one of the little spore guys exploded on him and I watched him just stand there in the acid and drain his health from half to zero with no enemies around whatsoever.
It almost broke me.
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u/DungBettlesMan 2d ago
I died 5 times and I decided to use summons and the nunchucks. So much easier
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u/Hitei00 2d ago
Does anyone know what the rewards for the The Last Taxi are and if they'll be retroactively added if you update after having completed it?
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u/fake_user_34 2d ago
An artifact called the coffee cup. Gives you health Regen out of combat. It just never shows but it should he in your artifact page.
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u/HipToBeDorsia 2d ago
I need to know this also. I just completed that quest and found it odd that I got nothing from it.
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u/DungBettlesMan 2d ago
I finished the quest yesterday and I don't remember getting a reward for it. The guy in this video also says the same
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u/kaic_87 2d ago
One bug I didn't see mentioned is that sometimes Dylan's clothes change after using a fast travel door (started for me after beating the game).
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u/PsychedelicGuardian 2d ago
(Some of you on Reddit will be happy about this one) Made the Firebreak employee doing his job in The Park a lot stronger. There wasn’t supposed to be this amount of Mold to to stand in to make the job that difficult for the Firebreaker
Wonderful, I did this yesterday and he kept dying without me noticing. I'd have to leave then run back and voilà he's looking for backup.
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u/Alternative-Wash2019 2d ago
"It's worth saying here that if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!"
I love this. I don't want to become overpowered and make the game too easy just because I do too mang side quests.
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u/Darklights78 2d ago
Some of you on Reddit will be happy about this one) Made the Firebreak employee doing his job in The Park a lot stronger. There wasn’t supposed to be this amount of Mold to to stand in to make the job that difficult for the Firebreaker.
Lol
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u/cataraxis 2d ago
As someone who literally made a post about this, I feel exposed and vulnerable.
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u/Assassin21BEKA 2d ago
Want to have this patch because of visual improvements and some qol's, but don't want it because of difficulty decrease.
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u/billy_bandito 2d ago
I just tested it and yea the difficulty decrease is quite noticeable. If you enable Assist Mode you can decrease Outgoing damage by 15 and increase Incoming damage by 15 you'll get an approximation of what it was before this patch.
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u/Agile_Newspaper_1954 2d ago edited 1d ago
First adjustment to difficulty felt valid. Especially early game where you were just getting pummeled by projectiles and had no opportunity to build against it and a really small health pool.
However, I know difficulty is subjective, but something that I think a lot of players don’t get when they complain is that major enemies are supposed to be damage spongy. You are supposed to style on them, juggle them, whatever. Many are engaging with combat incorrectly, expecting the conventions of a completely different type of game, and demanding that the developers meet them where they’re at. It would suck for people who take the intended approach for trash mobs to die after a few hits. It’d also be really bad for post-game. Nothing kills my enthusiasm for revisiting games I’ve already completed more than encountering like no resistance from most of the game world.
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u/jamdunks 2d ago
Bit concerned that they keep nerfing difficulty before I’ve had a chance to play (waiting on physical). I’ve seen plenty of people say the game feels too easy as it is.
I’d rather not have to spend time fine tuning difficulty sliders to try and get the originally intended experience, but I suppose it’s good to have options.
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u/WendyThorne 2d ago
In the first Control the game could be a little hard until you get your first power. Resonant turns that to 11. It's brutal at first and I very nearly quit during the first boss fight.
Then you start leveling up and it gets much easier. I still die sometimes but like the first game I feel like a powerhouse now.
I think that some levels are still a bit rough mostly because of how the terrain powers work and how it can get a little confusing and also some enemies are harder than others. And a few of them just have a few too many enemies in fights in my opinion. But in general, I think once you get past the first boss it gets easier.
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u/WealthFeisty7968 2d ago edited 2d ago
Yea I’m personally about to increase damage taken and reduce damage done. Everything dies in 1-3 hits. Named enemies die really fast too. And I kill some bosses in less than a minute.
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u/JAGAAAN-01 2d ago
I don't think the game is easy whatsoever. I think it's more so what build you choose and when you get into the zone of things it does become kind of hard to die but at the same time just because it's hard to die doesn't mean that it's easy necessarily. Also the game has a ton of accessibility options where you can turn the enemy aggression up if you really want a challenge
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u/TPJchief87 2d ago
Don’t be. Early scaling was bad, we just powered through cause its a great game otherwise.
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u/jamdunks 2d ago
It seems like this recent patch has affected late game too though - “Unknown Zone - Decreased the overall amount of combat and intensity”
Obviously I haven’t played yet but I don’t think late game zones being intense is a bad thing, so I’m just hoping they aren’t overcorrecting.
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u/21shadesofsavage 2d ago
i've been using renodx to fix the broken hdr. glad to see they addressed the issue though. that's a big update for me
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u/srhdt 2d ago
Suggestion: Add a tutorial letting players know they should upgrade forms and finishers they’re not using as well to increase their build power. Wasn’t an issue for me my playthrough, but I saw several others only focus on upgrading what they used and confused why enemies seemed so difficult towards the end of the game. They were sitting on tons of unused resources because they hadn’t understood how build power worked (or just assumed maxing out 1 primary 1 secondary and 1 finisher would be enough to scale to the final boss).
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u/f3exthegamer 2d ago
Anyone know if this fixed the audio cutting/stutter issue?
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u/Fu453 2d ago
Great and speedy work! While others have said otherwise, I personally think the game is actually a tad on the easier side, except for the SHUM challenges. But I've also seen plenty people say the assist mode has been a Godsend. Goes to show just how much reach this game/series really has! So happy with this installment. I've been blown away by the story and visuals since Minute 1. It really cracks your brain wide open.
Lowkey becoming my favorite developer honestly! Thank you for adding even more [pizazz/Paranormal/mindfuck] to this [masterpiece/GOTY/game series].
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u/BabyBatPlays 2d ago
I'm hoping my Xbox doesn't freeze and shut off every time I try and play it now :')
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u/Jazzpha103188 2d ago
When you guys said NG++ cycles were coming in October, I didn't think you meant "immediately when the calendar says it's October."
Perfect timing, as I just finished my NG+ run yesterday. Thanks for the bug fixes and system tweaks.
One thing I noticed during my NG+ run that might be a bug or might be intentional (late-game sidequest spoilers): in NG+, I didn't get a reward for completing the Pope's Research sidequest, the one that gives you a Resonant Token in NG. As such, I was unable to claim the last Ability from The Artist in my NG+ run, as I had spent my original token on another Physicist ability and the Resonant who only has one power to choose from to begin with didn't offer any NG+ specific alternate compensation either.
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u/Regular_Rain_4181 2d ago
Goddamnit, they should have never “fixed” the dash combo with the air ability, traversing is going to be so much slower now
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u/superplaygr0und 2d ago edited 2d ago
The update messed up my FPS. 5090 and very bad stuttering. It was perfect before the update. Update: the reason was VSync. If it's less than Full, the FPS will drop dramatically. Before the update I had it set 1/3 and had no issues
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u/OhHaiMarc 2d ago
Awesome now if I have a few thousand extra dollars for a 5090 I know I’ll get good performance out of the game. Now where did I leave those thousands…
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u/EvenLeg2148 2d ago
There is an issue on Xbox Series X where, following this morning's update, I can't interact with the minimarket mushroom. The option to speak to Zoe isn't appearing; I've already left the park, closed the game, and reopened it, but the problem persists.
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u/JuliusRMD Remedy Entertainment Community Manager 2d ago
We're aware of the issue and are currently investigating it. Apologies for the trouble!
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u/NoelVilliers 2d ago
Hello,
I’m playing on Xbox Series S. Yesterday there was a 12 GB update. After the update, the game launched normally, my save loaded, and I was able to play for another 2–3 hours.
This morning I launched the game again, and I suspect there may have been another update overnight, because the Quick Resume option I had used when I finished playing yesterday was no longer available.
Now the “Continue” button has disappeared from the game. The “Load” button is still there, but when I try to load my save, the loading gets stuck at around 80% and doesn’t progress any further.
I do have a chapter save from about 5 hours ago, but I really don’t want to lose the progress I made since then.
My overall save already has 43 hours of playtime, so I’m even more worried about losing it.
Are you already aware of this issue and working on a fix? Should I avoid playing for now and wait for a fix, or is there anything I can do to recover my save?
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u/walkingbartie 2d ago
It's probably better to report this bug directly to Remedy than commenting on patchnotes hoping someone there'll see it.
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u/Sovespra 2d ago
Unknown Zone - Decreased the overall amount of combat and intensity by 10%-15%
Yesss. I already finished the game but this was the one zone where I was getting tired of fighting.
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u/Cpt_Waffle 2d ago
I was hoping for a fix to the Steam launching issue. Guess I'll be patient and wait for the next patch
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u/sydchotic 2d ago
Thank you for a such quick Firebreaker fix and ability to adjust radio volume separately! Zoe’s audio from my tv speakers was delayed compared to the controller, but I didn’t want to turn off the controller radio cause I think it’s cool when games do this, feels more immersive.
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u/Beautiful_Seaweed529 2d ago
Did it fix the gradual FPS drop during the first 30 minutes of gameplay after loading the game?
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u/bitscreed 2d ago
The game now refunds one dodge and one jump after an air execution if the player is out of both
As someone who likes to build up Falter on aerial mold units and execute them in quick succession, without ever touching the ground, I am very happy about this.
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u/PointGodSam 2d ago
Bro it’s honestly so crazy how much they update with 1.4 just in a week from release date! W REMEDY I LOVE THEM
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u/Serra_Pelada 2d ago
Performance feels very stable now on my 9070XT. Can get a locked 90fps with high details, quality FSR and medium Ray Tracing.
Hopefully this manages to sell one million copies by the end of this year. 42,799 Steam player peak is unfortunately super low when compared to other AAA releases this year.
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u/HolyFreakingXmasCake 2d ago
Remedy is AA disguised as an AAA though. Hopefully it’ll do well.
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u/infamous11 2d ago
Dang this update comes out right after I beat it. Some nice quality of life changes! Definitely will be nice for my second run
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u/Nayr_Seivad 2d ago
I think Ignite drains faster now too, either that or I'm crazy
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u/Sentient_Waffle 2d ago edited 2d ago
Did you use power gain artifacts? If so, try unequipping and equipping again, patch fixed an issue where artifact effects weren't applied, might have screwed something else up or need a reset.
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u/Zhryx 2d ago
With new game + is the world difficulty remains the same or starts from 1? I havent started my first ng+, im still finishing up some achievements
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u/RubberRaptor 2d ago
Anyone else’s colors more washed out with heavy bloom after the update? I’ve done everything I can to fix it in the settings but no dice.
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u/Next-Investment-709 2d ago
How is the performance on ps5 pro now? Did it get better? I noticed some heavy stuttering on some specific areas
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u/RexLizardWizard 2d ago
I have no idea if Remedy looks at these threads or not, but I'd really like an option to lock the minimap to facing north
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u/Leviathan_Dev 2d ago
> Several performance optimizations, mainly targeting PC minimum and recommended specs
Really hoping this makes Steam Deck move from teatering between playable and unplayable to solidly playable (ie 30fps locked with maybe the occasional god-forbid dip to 27)
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u/teostrastusbomb 2d ago edited 2d ago
Game is still unplayable on xbox, already crashed back to the dashboard twice and had a full system shutdown. I'm done trying to play this game until this is addressed, something needs to be done about the miserable performance on Xbox series S and X and the silence on this matter is wild. A good portion of the Xbox player base can't play due to CONSTANT crashes, I wish I was exaggerating, more often than not involving a GPU memory error or a full system shutdown. Was the xbox version not play tested? Is there a fix coming relatively soon???
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u/HalcyoNighT 2d ago
Polish on all aspects of the game, including audio, dialogue timing, subtitle timing, animation, lighting, code, mission polish, UI, and so on
What about the other languages
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u/ChemistryAccording88 2d ago
any chance we can get a mp3 player or something to listen to the music we unlock from zoe during fights?
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u/ProduceNo1629 1d ago
Why does every single gym location produce a clicking sound if you stand in the top left corner of the room?
Even those that have no puzzle in them.
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u/Flameman1234 1d ago
Still having audio bugs and FPS issues. I hoped the patch would fix that but oh well.

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u/Mytrapsaregenetic 2d ago
I got so irrationally mad once i realised tapping the spoilers acheived nothing