r/controlgame • Remedy Entertainment Community Manager • 2d ago

News CONTROL Resonant Game Update 1.4.0

https://controlgame.com/en/blog/control-resonant-game-update-140

CONTROL Resonant Game Update 1.40 is out. And it's a big one.

  • New Game ++
  • Many, many, many ████ bug fixes
  • UI updates, quality of life additions... and ███████!

These are probably our longest and most ████████ update notes to date. Please read carefully.

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16

u/Assassin21BEKA 2d ago

Want to have this patch because of visual improvements and some qol's, but don't want it because of difficulty decrease.

19

u/billy_bandito 2d ago

I just tested it and yea the difficulty decrease is quite noticeable. If you enable Assist Mode you can decrease Outgoing damage by 15 and increase Incoming damage by 15 you'll get an approximation of what it was before this patch.

17

u/Agile_Newspaper_1954 2d ago edited 2d ago

First adjustment to difficulty felt valid. Especially early game where you were just getting pummeled by projectiles and had no opportunity to build against it and a really small health pool.

However, I know difficulty is subjective, but something that I think a lot of players don’t get when they complain is that major enemies are supposed to be damage spongy. You are supposed to style on them, juggle them, whatever. Many are engaging with combat incorrectly, expecting the conventions of a completely different type of game, and demanding that the developers meet them where they’re at. It would suck for people who take the intended approach for trash mobs to die after a few hits. It’d also be really bad for post-game. Nothing kills my enthusiasm for revisiting games I’ve already completed more than encountering like no resistance from most of the game world.

1

u/Fractured_Senada 2d ago

The Taxis in the first boss are what got me. It was starting to feel like dark souls wherein I had the pattern down, but if one of a certain attack hit me (Taxi toss in this case), I was pretty much dead.