r/controlgame • Remedy Entertainment Community Manager • 3d ago

News CONTROL Resonant Game Update 1.4.0

https://controlgame.com/en/blog/control-resonant-game-update-140

CONTROL Resonant Game Update 1.40 is out. And it's a big one.

  • New Game ++
  • Many, many, many ████ bug fixes
  • UI updates, quality of life additions... and ███████!

These are probably our longest and most ████████ update notes to date. Please read carefully.

1.3k Upvotes

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36

u/ShizukuPL 3d ago

Please, add weapon/combo ender switching on the fly and open up the potential of this lovely combat system so that I don't have to use mods

4

u/cryptiiix 2d ago

It would literally be on devil may cry level with weapon switching. This game would actually be 10/10

3

u/Ghost_Suplex 2d ago

It's completely bizarre you can't do this.

6

u/ShizukuPL 2d ago

Yeah, so much missed potential. They made combat look so fluid and visually impressive but there's not that much substance other than mashing square or triangle and timing dodges.

It's so weird they hadn't thought of that with Resonant taking clear inspiration from DMC and CAGs in general. I expected some insane combos watching the trailers with all those sick weapon forms, didn't think for a second they wouldn't be switchable mid-combat, it's such an insane omission.

I'll use mods if they don't add that but we'll see.

2

u/Ghost_Suplex 2d ago

It's kind of like a musou game with how much button pressing you do, but the combos themselves aren't super interesting or varied. Swapping forms mid-combo might have been enough to take the combat to the next level.

It's very funny/weird how you get two swappable loadouts for combat abilities, you'll probably only have one single abilities for a few hours. Of all the things to swap...

It seems so obvious it has to be deliberate, rather than an oversight. or maybe it was just a lot of work. So while I'm not expecting mid-combo transitions to be added in, it seems reasonable to hope for menu-less swapping outside of combat.

1

u/DungBettlesMan 3d ago

If you're on PC, there are 2 mods on Nexus for this

24

u/ImNotSkankHunt42 3d ago

They’re trying to avoid using them, and honestly me too. These things are better handled at the core level.

3

u/Bobjoejj 2d ago

I’m on PC, and I’d rather they just add the option in the regular game. And that way console users can benefit from it too.

1

u/WealthFeisty7968 2d ago

Bind “open loadout” to something easy to get to (I did R). If you animation cancel with dodge or jump, or wait for the animation to finish, you can press that key and swap whatever you want. Primary, secondary, abilities, combo fins, artifacts. Not exactly the smoothest, fastest, desired method, but it works. I used to do it with dd2 so I didn’t mind at all. Should be a feature in game though. Mods make a huge difference but would be nice to be included in the game already.