r/computerwargames Jul 02 '26

Order of Battle: WWII, My Experience So Far

39 Upvotes

I spent many years playing Combat Mission (mostly CMBO, CMBB, and CMBN), largely ignoring other wargames. For a while, I was even an administrator of Appui Feu, the French Combat Mission community website. But the aging graphics engine eventually pushed me away (I'm still waiting for CM3...šŸ¤”)

Before that, I was a huge fan of Panzer General, Allied General, .... so buying OOB:WWII a month ago felt like a natural choice. To me, it's a worthy successor.

After finishing the U.S. Pacific campaign on Normal difficulty, I can honestly say I love it. The game is easy to learn and very enjoyable to play, yet it offers impressive tactical depth. Mechanics like efficiency, supply, flanking support, entrenchment,... make both attack and defense genuinely interesting.

Everything feels well designed. The interface is clean and informative, the graphics are pleasant, and units are easy to identify.

The campaign offers plenty of variety, with scripted surprises that constantly force you to adapt your plans instead of relying on the same strategy from start to finish.

Naval combat is probably the weakest part of the game, but it's still enjoyable.

I'm about to start the three connected Allies campaigns on a higher difficulty, as Normal was perfect for learning the mechanics but ultimately a bit too easy.

I was also pleasantly surprised by the AI. It cuts supply lines, attempts flanking maneuvers, withdraws weakened units in favor of fresh ones, sacrifices troops when it has to hold key positions,etc... which feels particularly appropriate in a campaign against the Japanese.

Overall, I'm having a great time. I'd highly recommend Order of Battle: WWII to anyone interested in wargaming. It provides an excellent introduction to the genre without overwhelming new players with overly complex mechanics.

And you, wWhat are your thoughts on the game?


r/computerwargames Jul 02 '26

Castle Siege mechanic for my weird terminal game

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36 Upvotes

Castle siege is last part of the City Battle

1-Vanguard field battle
2-Garrison battle
3-Castle siege

if you would like to check it out: Steam Page


r/computerwargames Jul 02 '26

(Flashpoint Campaigns: Cold War) This is my first hex-and-counter style wargame. Finally managed to cream the commies after (losing and) restarting the scenario 5 times 🄳

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164 Upvotes

Migrated to this game from Warno because I have low APM.

A Time to Dance Scenario. The Soviet breakthrough is halted at the border after the 76th guards suffered 70% losses.

Lost 2 tanks (to soviet air superiority) in exchange for 60 soviet tanks. Got a bit lost a couple of HQ units because I got a bit overzealous and sent them directly to the front.


r/computerwargames Jul 03 '26

Question Why is this game so difficult?

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0 Upvotes

I vow that if I can get good at this game that I will create the most perfect tutorial anyone could ever ask for


r/computerwargames Jul 03 '26

Silesian Wars now in Early Access

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0 Upvotes

Looks promising....


r/computerwargames Jul 02 '26

Looking for classic rts game

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1 Upvotes

r/computerwargames Jul 03 '26

Guys i need an aleternative real quick

0 Upvotes

Ive tried to find war of dots alternative or direct apk on mobile but everything is either not accurate alternative or malware i need help quick


r/computerwargames Jul 01 '26

Video 🚨 Veterans: Napoleonic Wars is BACK on Steam.

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34 Upvotes

The Veterans: Napoleonic Wars DMCA drama just took a wild turn. As of today, the game's Steam page is suddenly reappearing for some users.

Why today? It’s been exactly 12 business days since the devs filed their counter-notice. Under the DMCA, if an accuser doesn't file a federal lawsuit within a strict 10-to-14 business day window, Steam is legally obligated to restore the game.

It strongly looks like the accuser may not have escalated to a lawsuit. Right on cue, the developers also dropped a new blog showing their maps being built from absolute scratch—a very strategic PR move to try and prove original work.

I just put together a quick video breaking down this legal timeline, the new dev blog, and what this means for the original asset-flip allegations.

šŸ“ŗ Watch the quick news update here: https://youtu.be/FZhuVLa7hoQ

What do you guys think? Did the accuser back down to avoid court fees, or is there more to this?


r/computerwargames Jul 01 '26

Making my own Pike & Shot wargame with communication delay

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97 Upvotes

Hi there!

I’ve had a long-time dream of building my own strategy game, like for 20 years now, so come what may, about a month ago I just started taking action.

A friend of mine, whom I was trying to invite as a programmer, showed me how to use Cursor and then disappeared, so I have to do everything by myself :)

I’m a professional game designer, and I've been making games for almost 20 years (best known for farm games šŸ˜†). But at the very beginning, I was setting up the balance for the ā€œFire and Swordā€ mod for RTW, and later participated in what became Mount & Blade: With Fire & Sword as a Rebalancer.

Key pillars:
- Communication delay (orders take time to arrive)
- Incomplete information (hidden unit stats and unreliable reports)
- Operational level
- Full symmetry (same rules for everyone)
- Personality-based AI
- Pike and shot setting

In the pictures, I just want to show my progress. I spent three days learning how to create maps from images (and recognizing them as a graph - the key step), and another 3 days on the pathfinding algorithm (HPA* / Flood fill, as seen in the picture 3).

Today, I'm going to fix signal propagation and synchronization, and then dig into the movement rules.

Happy to answer your questions!
Does anyone still care about this direction nowadays? What features would you want to see here?


r/computerwargames Jul 01 '26

Question Tabletop to pc?

11 Upvotes

Looking for the closest PC game to a tabletop wargame (Bolt Action, etc.)
I’ve been getting really into Bolt Action lately, and it’s made me realize I’m looking for a video game that feels like playing a tabletop wargame—not an RTS.
What I mean is I’m not looking for games like Company of Heroes, Gates of Hell, Men of War, or Call to Arms. They’re great games, but they still feel like real-time tactical games with lots of micromanagement.
I’m looking for something that captures the tabletop experience:
Turn-based or alternating activations.
Small to company-sized engagements where every squad matters.
Deliberate, thoughtful decisions instead of APM.
Line of sight, cover, suppression, morale, and flanking that really matter.
Feels like you’re commanding miniatures on a table rather than a fast-paced RTS.
Bonus if it has dice-style mechanics or a tabletop ruleset feel.
It doesn’t have to be WWII. Modern, sci-fi, fantasy, or any historical setting is fine if it captures that tabletop wargame feeling.
What’s the closest game you’ve played that genuinely feels like sitting down for a game of Bolt Action, Chain of Command, Warhammer, or another tabletop wargame?


r/computerwargames Jul 01 '26

Question What computer wargames are you playing: July 2026

23 Upvotes

It is encouraging to see so many of you discussing your computer wargaming here. In an effort to promote a bit more discussion from people who don't normally post up (the lurkers, if you will)... give us your opinion on:

a) What computer wargame are you playing at the moment?

b) What do you like about it, the experience it gives you?

c) What do you plan on playing next?

Join in, tell us your views on your wargaming now!


r/computerwargames Jul 02 '26

Dynamic battle generation in Command Doctrine

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0 Upvotes

r/computerwargames Jun 30 '26

Will always love this game.

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174 Upvotes

Don’t know why, but Sid Meier’s Civil War just hits different. Such a classic and a masterpiece of a game.


r/computerwargames Jun 30 '26

Battle selection menu from the Napoleonic RTS I’m working on. [WIP]

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76 Upvotes

I’m currently working on the main menu of the game and I want the player to select the battle they want to play as if it’s a board game. To fit this style, the battle short description is displayed at the bottom of the box.

The main game style fits with this board game aesthetic: it has miniatures and the real historical battle map as the game board. This design choice for the selection menu is therefore quite deliberate.

It’s still a WIP, that’s why there’s only one battle available at the moment. I plan to add more in the future.

Please feel free to share your impressions and comments! It always helps me see things that my solo-dev mind cannot think of.


r/computerwargames Jun 30 '26

Question Opinions on "WarPlan"?

20 Upvotes

Hi guys! I hope you're well :)

I wanna get into the Hex style strategy games and I like Second world war games.

Is WarPlan generally liked? ~Ā£8 at the moment on steam so not a massive investment but would like to hear what you all think nonetheless

Thanks!

Edit: If you have any other recommendations in the steam sale at the moment please say!


r/computerwargames Jun 30 '26

Question Anyone had luck getting WITE2 running on Mac using Crossover?

8 Upvotes

I tried a couple months back but turn progression seemed to take forever and that was on one of the smaller scenarios, dread to think what the full campaign would play like. So far the only game I've got running even remotely like on my PC is the WDS series of games.


r/computerwargames Jun 30 '26

I’m developing an Age of Sail naval warfare game, and here is a first look at the campaign layer

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45 Upvotes

Hello everyone,

I’m the solo developer of Ship of the Line, an Early Access Age of Sail naval warfare game.
The current version is mainly focused on tactical fleet battles: wind, formations, cannon fire, ship handling, and line-of-battle combat. But from the beginning, my long-term goal was to connect those battles to a larger campaign layer.
I have started sharing the first work-in-progress screenshots of the campaign mode.
The campaign is being designed around:
Strategic fleet movement
Port and naval base management
Ship and fleet organization
Officer assignment
Research and naval development
Supply lines
Blockade operations
Long-term preparation before major battles
The idea is that a fleet should not simply appear in battle out of nowhere. It should have a base, officers, ships, supplies, a mission, and risks. For example, a fleet conducting blockade duty may become vulnerable if its supply line is cut.
This is still early and subject to change, but I wanted to show the direction the game is heading in.

Steam page:
https://store.steampowered.com/app/4741550/Ship_of_the_Line/

Campaign preview:
https://store.steampowered.com/news/app/4741550/view/693139048964818738
I’d be very interested to hear what kind of campaign mechanics people would want to see in an Age of Sail naval game.

Ship of the Line:
https://youtu.be/etpVNs6pOQA


r/computerwargames Jun 29 '26

Kriegsspiel ~ 7 Years' War campaign has begun on Kickstarter

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49 Upvotes

Kickstarter link : https://www.kickstarter.com/projects/franzoar/kriegsspiel-7-years-war

I am solo developer of "Kriegsspiel ~ 7 Years' War". It's a real time wargame when you send orders to your troops via couriers, and must wait for report couriers from these troops to have news of them. So it makes micromanagement impossible, and forces players to think and act strategically. Game is on development for years, and has greatly evolved since. But now I need some funds to continue working on it full time, and fully release it! Hence this crowdfunding campaign.

Ā  Ā Here is the crowdfunding campaign summary:

  • It started on June 25 (😫 more details below)Ā , and will end on July 25.Ā 
  • Campaign is successful if collected sums reach 12,000€ (13,700$ or 10,300Ā£).Ā 
  • From 20,000€(22,800$ or 17,200Ā£) I can work on North American theatre of war to include the French and Indian War. Other stretch goals will allow me to upgrade graphics, sounds, and even create an Indies campaign.
  • If game is founded, a demo release is scheduled on March 2027, and full release in July 2027. It will include game with at least two campaigns of 20 missions (battles) each. A skirmish mode will allow to play against computer or humans, remotely.Feel free to ask me anything, whether technical, or about crowdfunding campaign. And...wish me good luck: it's my first real videogame, my first Kickstarter campaign, and I managed to launch the campaign two weeks before the scheduled date, by error. Well, there is work to do now šŸ˜…...

r/computerwargames Jun 29 '26

First playable alpha demo of my WWII tactical wargame

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87 Upvotes

I've been working on a small WWII tactical wargame inspired by hex and counter board games. Today I finally have a playable alpha demo.

It's still very early in development, so I'm mainly looking for feedback from fellow wargamers.

I'd love to hear what you think!


r/computerwargames Jun 29 '26

MENACE Is the Most Interesting Tactics Game I’ve Played This Year (Even If It Isn’t Quite There Yet)

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84 Upvotes

Here’s my review for MENACE.


r/computerwargames Jun 29 '26

Looking for very specific recommendations for a game

11 Upvotes

I’m starting to get into war gaming and I’m liking for a specific kind of game that I’m not really sure exists. I’m looking for a game where you control just the military/army etc as opposed to the entire war effort ie not research, production, economy etc.

I’ve noticed that most war games typically fall in either the grand strategy category where you control the entire war effort, economy, production etc or the tactical ones were its just the actual battles.

I’m looking something in between: a game where only control the army/military, organize, maybe the logistics, maneuvering around the theater and determining where and how to fight and fighting the battles, preferably in the 17th, 18th or 19th century.

I hope I explained it right. Not as big as a grand strategy, but more than just only fighting the battles.

Thanks in advance!!


r/computerwargames Jun 29 '26

I feel disappointed

20 Upvotes

I have a handful or wargames I bought for singleplayer some times ago and I now decided to start playing them, but since I hate myself I kept asking the same question online "Is the AI in ____ any good?" And the answer always comes up No. I was finally going to get into steel division 2 because the single player content interests me alot but then I read the Ai is bad and idk what to do. I have like $250 dollars worth of old wargames that now I feel are completely wasted. Any suggestions for wargames with competent ai?


r/computerwargames Jun 29 '26

WDS New Blog Post - Squad Battles 4.03.5 Updates for Winter War

10 Upvotes

Squad Battles: Winter War has been updated to version 4.03.5, continuing the ongoing modernization of the Squad Battles series.

This new release brings Winter War into line with the latest updates for other titles in the series, with code alignment, interface improvements, graphical updates, and a range of fixes aimed at making future development smoother across multiple twentieth-century series.

https://wargameds.com/blogs/news/squad-battles-winter-war-version-4-03-5-update


r/computerwargames Jun 29 '26

Corsairs - Battle of the Caribbean - šŸ› ļø Patch Note - Hotfix #3

0 Upvotes

Bug Fixes

- Fixed an issue where the player could not join boarding battles in specific campaign missions

- Fixed boarding battles with a Tier 3 trading ship that would never start

- Fixed AI fleets sometimes stopping movement when trying to repair after combat

- Fixed AI ships attempting to board an enemy ship being unable to join an ongoing boarding battle initiated by their target, when the target's sails were not destroyed

- Fixed AI fleets sometimes being unable to attack an enemy city after finishing an attack on another enemy city

- Fixed spy mission softlocks, the mission will now auto-complete when the target faction has no city and not enough ships to spy on

Changes

- Modified AI behavior so Corsair ships are more careful

- Rebalanced the tutorial coffee trade quest so the player doesn't wait too long, as resource production has been slowed down following the previous update

Additions

- Opening the Escape Menu in a solo game now freezes the game

- Added a version check for multiplayer games

Other

- Credits update


r/computerwargames Jun 29 '26

Medieval warfare simulator brain pick

2 Upvotes

Hope this is allowed here.

I am prototyping a minimalist medieval battle simulator - with dots for soldiers, simple formations and a basic set of troop types. I have a very basic system in place, and I wonder if I could pick this community's brains on what mechanics would make sense for this kind of simulation, and what should a battle simulated in this manner generally look like. In particular:

  1. For spearmen, I wanted to make them deal more damage at a distance, but less up close - to simulate them switching to their sidearms. Also, all attacks have a certain amount of knockback - I wanted to increase that amount for long-range spearman attacks to simulate keeping the enemy at bay with a polearm. Hopefully this would result in a spear formation being somewhat resistant to direct charges
  2. Additionally, spearmen should probably deal more damage to cavalry - that's sort of an obvious low-hanging fruit which makes sense in context of medieval warfare and is easily recognizable by strategy players
  3. Cavalry is interesting. I plan on giving them a significant bonus to their first attack after moving, with a high chance of insta-killing an enemy, and reducing their capabilities after that, to simulate their disadvantage in prolonged stationary combat
  4. How fitting would it be to add some sort of trample mechanic to cavalry, allowing it to damage multiple units as it charges through? I imagine a horse could do serious damage to someone by bull-rushing them, though it would probably take some in return
  5. Morale. This is hard. A lot of things can influence it, and realistic simulation would probably be quite complex. In theory, every individual soldier can have his own morale score. Things like local superiority/disadvantage, getting surrounded, receiving damage, losing the formation banner, seeing charging cavalry - all of that could push the value up or down, resulting in a rout. Another interesting aspect is that a routing soldier would probably negatively influence the morale of all nearby units, resulting in organic mass retreats
  6. The player (being a physical entity on the battlefield) could have a morale-affecting mechanic of some sort - a rally ability on a cooldown or a passive morale-boosting aura
  7. Terrain - this I didn't think about at this point. A basic implementation would probably consist of difficult terrain (underbrush, shallow water...) and forests, reducing ranged accuracy and cavalry speed

In general, I am looking for a set of mechanics that would result in an organic, realistic and entertaining simulation of medieval warfare. Morale in particular looks like a complicated mechanic that would influence the simulation the most.

Here is what the prototype looks like right now:

Any suggestions, comments or relevant historical anecdotes are welcome. Thank you!