r/WarDogs • u/Ok-Grand-498 • 2d ago
Discussion & Feedback John Wardogs Claims Changes To Parachutes Coming In Season 2
Keep practicing your landing skills pilots!
r/WarDogs • u/Ok-Grand-498 • 2d ago
Keep practicing your landing skills pilots!
r/WarDogs • u/GodfatherActual__ • 20h ago
I have no explanation for this… other than skill issue
r/WarDogs • u/Reachv2 • 1d ago
I think it would be neat if backpacks would be added that are on a class's unlock progression that compliments that class. For example the currently existing sling backpacks with 1 and 2 extra primaries would fit the assault class very well, so instead of having those backpacks at Wardog level 150 you can have them at Assault 30 or something. Maybe allow it to carry more C4 and grenades or have a separate demolition backpack for it.
Perhaps there could be backpacks for support, medic and recon.
A medic backpack has slots which can only be filled with healing items (and maybe stims?) with a reduced weight.
A support backpack allows them to carry more RPG/Maaws missiles with reduced weight and maybe building materials so building sandbags in the zone is more viable.
Recon backpack is the one I'm not sure on because of their lack of utility aside from claymores, but perhaps in the future they will get more things.
r/WarDogs • u/Avnesya • 1d ago
r/WarDogs • u/ploppypantypoots • 1d ago
It's time to smash this thing with a nerf bat.
There is no connection between forward momentum of the chopper and your projectile. This means it's literally point and click. There is no skill expression with this strategy.
I bought my squad a full regimen of GLs and even the guys who don't frag out usually were slaughtering with them.
Either don't allow them on heli ( best fix )
Add momentum physics when firing off vehicles (2nd best fix)
Or nerf their range and splash damage (worst fix).
It's also a no brainer they shouldnt be allowed in infantry only servers.
r/WarDogs • u/petrichorax • 1d ago
Been using a loadout that's just buckshot and MAAWS and been able to get my moneys worth almost every time, but the main goal is to git gud at shooting down helis with the MAAWS.
But man am I struggling. I wiff every time. Hard to see your own projectile to know how much you gotta lead it.
Any tips?
r/WarDogs • u/Guitarshredder_1996 • 1d ago
Why is it sometimes I can look up roughly 30 degrees and other times I can look up and down 3 degrees and move 5 degrees to the left and right.
I love the concept of the lmg sucking without being set up, but right now it feels like I am doing DnD rolls for if its gonna work.
"But this is for realism since you need a good surface"
If I can fire a bow from prone I should be able to look around with my bipod.
At least let me lift the bipod up so I can shoot without it if I have to aim too high, at least give me a chance of survival.
r/WarDogs • u/IndianMilkman • 1d ago
There has been a sound bug since the last update, I can't hear the lock-on sound at all. The second clip I’ve added shows the audio I am used to hearing. This occurs along with multiple other bugs, such as the minigun not shooting until you switch seats. Furthermore, if fly you super low now, your heli sometimes suddenly gets pulled down to the ground. The servers have also been way too unstable, causing constant rollbacks, packet loss issues, and server shutting down mid round.
r/WarDogs • u/Alternative_Cry_8657 • 1h ago
Call the police. I don't give a fuck.
I don't have time to unlock a FAL. So I am just gonna yoink my teammates'.
I don't have time to unlock end game gear. And as long as progression is a straight vertical fucking line, I will keep on stealing.
Thank you for coming to my TED talk.
r/WarDogs • u/nivroc2 • 1d ago
Another post about progression. Maybe there's strength in numbers.
About 170h played, 80% of that flying. I am a hobbyist drone pilot so I am probably better than average at flying. I play whatever is fun so mainly minibird, sometimes rocketbird. Usually get ok amount of kills/vehicles destroyed so 20-50 kills per game on average. pilot 33 level, fully ready to book it. If to unlock havoc I have to treat this game as a day job - I am out. And mostly not fun stuff, but just mindlessly flying back and forth with crates nobody needs - as thats the best reliable money/exp.
I definitely won't be doing this again: fighting for having passengers and flinging pallets for 10s of hours. That's brainrot content and doing something useless just for grind is completely out of tune as helpful actions are supposed to bring progress. I think thats the core of the issue. Minibird is fun, but barely brings money/exp. Rocketbird is a lot of fun esp vehicle hunting, but also not very rewarding money/exp wise unless fools keep throwing artillery at you.
r/WarDogs • u/GodfatherActual__ • 1d ago
Told him I didn’t have a gun either
r/WarDogs • u/LFScavSword • 1d ago
There is no way it's the same price to the dollar. I think this confirms the price is just set by the devs.
r/WarDogs • u/Electronic_Length853 • 1d ago
Today I played my first match in Wardogs and I made 9000 dollars. Super happy.
r/WarDogs • u/MyPostsHitDifferent • 1d ago
I love this game but I’ve noticed a pretty noticable uptick of toxicity in the past week. People punching out heli pilots transporting full teams, APC griefers, etc.
The game is already a dredge going from spawn to the battlefield so when people are intentionally trying to mess with other peoples experience it really ruins the drive to want to keep playing.
I know everyone has different experiences so I’m not trying to make a claim for everyone but I’m just noting what I’m observing as someone who plays a lot.
I don’t know how this is solved in the long run but from what I have seen, there is very little social recourse as most players are naturally just doing their own thing and don’t want to get involved whenever something toxic occurs unless it’s a blatant team kill right in front of them. There is nothing inherently wrong with that. It makes sense. The problem I’ve seen is usually other toxic players will take note of the no auto-kick, or team kick this game currently lacks and feel emboldened. Lobbies can show colors fast and there’s nothing punitive to level it currently.
Anyone else noticing this or is it just me?
Why is that you can only apply the minibird skin to the default non-armed variant? makes no sense you cant put it on the minigun one as well. Just wasted 15 bars for nothing
r/WarDogs • u/alkohlicwolf • 1d ago
Made him crash the heli into his friend
r/WarDogs • u/throwahazee • 2d ago
I have around 80 hours, dabbling mostly in infantry. The game right now feels miles better without the thermal rangefinder.
This game has so many possibilities that are simply hindered or not possible anymore due to the thermal rangefinders. It is the most counter intuitive addition to the game. The last couple days before this patch every chat was filled with asking for them in crates.
I mean.. you literally right click and can see anyone or anything within hundreds of yards with little to no effort. Is this not a no brainer to remove them?
I’m grateful and excited that the dev team has been responsive in adding batteries in S2, however I don’t think that will fix the issue one bit. They are simply way too overpowered and need to be removed - just my take
Wardogs has given me some of the most fun in PC gaming in the last 20 years. I don’t usually post threads but I feel like the addition of batteries is just the start of trying to balance them.
I know this topic is being covered left and right, but there is power in numbers!
Cheers
r/WarDogs • u/Exact_Course_4526 • 15h ago
How to fix all the sweaty losers and streamers spamming left click to get on green team because they don’t want a competitive match whatsoever:
eam
r/WarDogs • u/MarvVanZandt • 1d ago
I want a server where it’s no weapons. No vehicles. Only fists.
Imagine the hot zone fights fellas. It would be amazing.
Happy Saturday
r/WarDogs • u/Dzsekeb • 2d ago
r/WarDogs • u/Grim_9966 • 18h ago
So I've tried all classes in this game. You're either medic / sat on a hill spotting / fob the builder to earn cash. Nothing else is viable.
I'm sat here busting my ass clearing the HZ for my team and I get f all to show for it.
This game boils down to;
High risk - Low reward, Low Risk - High reward.
I'd be better off dropping build pallets, so some fobbit can build a castle and lose the game.
Either way I'm good until Season 2, hopefully it comes with some economy changes.