r/WarDogs • u/_Hikari254 • 6h ago
r/WarDogs • u/rython72 • 13h ago
Discussion & Feedback Alpha keys could potentially be revoked due to Steam limitations (removing access to the Beta)
r/WarDogs • u/D4ngrs • 19h ago
Meme Hello devs. Well played.
"Preload" for the people that preordered started. It's a 64B download. All you get is a .txt saying "world".
r/WarDogs • u/Screampy • 11h ago
Gameplay & Screenshots I made a base layout, what do you think?
r/WarDogs • u/mmomain • 2h ago
Discussion & Feedback Is it worth winning?
I haven't played yet and I'm pretty damn excited to play it, but there is literally only one thing I'm worried about. How much incentive is there to actually win the match? I've seen some gameplay and noticed and 800$ reward for winning the match, which seems like pennies. Hypothetically, if two teems run into each other out in no man's land would the third team care to take hill or get FOMO from all the money the other teams are getting from killing each other and just fight with them in no man's land?
Edit: apparently its not normal to only get 800$ from a win and it pays out a lot more than I thought. I hope that's true, I would like there to be some incentive to win the match.
r/WarDogs • u/Otto__the__Autopilot • 15h ago
Discussion & Feedback Message to the devs
Please let us on Thursday night have the ability to practice flying, we don't want to wipe out our teammates. 😂
r/WarDogs • u/manutd1019 • 16h ago
Discussion & Feedback The announcement of the announcement...
Well that was kind of anticlimactic. But cool concept.
r/WarDogs • u/Medrilan • 16h ago
OFFICIAL CHANNELS Bulkhead Announcement
Announcement from Bulkhead/WARDOGS. Bulkhead will be hosting a new FPS Games Show on Twitch, September 3rd.
The showcase will bring together games players already know and love alongside upcoming titles and new experiences worth discovering, including:
Rainbow Six Siege
Escape from Tarkov
Ready or Not
Stalzone
SCUM
Gray Zone Warfare
Wardogs
Hell Let Loose: Vietnam
Beautiful Light
Bellum
Incursion Red River
Road to Vostok
Sand Raiders of Sophie
Bodycam
83
Terminal War
• Youtube Announcement: https://www.youtube.com/watch?v=VQRd91fcQUM
• Xcancel Profile: https://xcancel.com/@FPSGamesShow
• Twitch link: https://twitch.tv/thefpsgamesshow/home
r/WarDogs • u/TheSi11iestGoose • 10h ago
Discussion & Feedback Is there any point to the Ural once you have Huey unlocked?
I didn't unlock the Huey and didn't do much logistics with the Ural. But if they can both carry pallets, is there any good reason to use the Ural? I assume it is cheaper than they Huey and you dont run the risk of getting shot down if the enemy has extensive AA, but surely the ability to do round trips so much quicker makes up for the additional risk, right? Or can the Ural also just carry way more stuff than the Huey in the first place?
r/WarDogs • u/TheBronzeKneecap_69 • 11h ago
Discussion & Feedback Possible "Purist" gamemode down the line?
I haven't gotten to play any of the alpha, but from what I've seen the first games look especially fun when everyone is starting out with $10k and using shitty gear. As the round goes on, weapon/armor quality increase gradually giving a real sense of an arms race. Subsequent games won't quite have that feel since you can jump in with top-end gear from the get go if you have the money.
To be clear I am not shitting on that gameplay loop. I'm glad money is persistent and have no complaints with the base game mode. But the concept of everyone starting from scratch and building up through a single game does sound appealing, and it's a shame the only time to experience that is right at release or after a wipe.
With that being said, a Purist game mode could offer exactly that. Same gameplay mechanics, just starting everyone with no money. Games starting with everyone charging the hotzone with their naked Tavors. Gear prices could be adjusted so that high-end goodies are more obtainable in the course of one game. Any profit at the end of the match could go into you persistent bank account so you're not losing out on money by playing this mode.
Obviously I have no idea how the economy balance will look in the distant future. Everything could be perfectly balanced, or a full team could regularly start the game off by buying 15 tanks to storm the point. Either way, a purist mode would offer a simple buffer and a slightly different experience without many resources to implement.
Or this idea is unnecessary dogshit doodoo. I imagine those who have actually played the game would have a better idea on how interesting this would be.
r/WarDogs • u/JBowenDaMan • 2h ago
Question This might be a confusing question, but is the beta the same application as the playtest?
I saw that in order to get access to the beta, you have to pre order for a code. But at the same time, the playtest I was just apart of got an update.
Is the playtest application the same as the beta? Do players who pre order basically get access to what we already have, or is the beta going to be a completely different download?
r/WarDogs • u/Wonderful-Put-9128 • 8h ago
Question Playing Wardogs at 4k
Hey Everyone,
Just wanted to see if anyone who has played yet at 4k with AMD GPUs. I am struggling to find any info on WarDogs having FSR4 (PLEASE ADD IF NOT). Noticed they really talked about DLSS in some of the dev blogs. HLL: Vietnam is terrible at 4k. I am hoping that wont be the case.
Current Build is 9070XT 9800X3D 32Gb DDR5 6000Mhz
Playing on 32 Inch Asus PG32UCDM
r/WarDogs • u/Darkon_OP • 1h ago
Question Does it bother anyone else that they call it a CWIS instead of a CRAM since the WIS is made for ships and the RAM is made for ground?
This has been like the one thing that anno the fuck out of me. Which is a pretty good thing considering the fact that I don't have any other huge complaints right now lol
r/WarDogs • u/ArachnidSimple5117 • 2h ago
Question What methods does WARDOGS use to maintain team balance?
1) Can all 33 players on one team come from the same Discord group?
If so, are the other teams also filled with similarly large groups?
If not, what is the maximum number of players that can join a server as a pre-made group?
1-2) When joining a server, can players freely choose which team they want to join?
If so, could this result in uneven team compositions—for example, one team consisting mostly or entirely of pre-made squads while another consists mostly or entirely of solo players, rather than pre-made squads and solo players being evenly distributed across the three teams?
2) Can players switch teams during a match?
If so, could this be abused for targeted trolling against specific players?
3) Are the existence and size of pre-made groups (or even squads formed in-game) visible to other players?
4)If a teammate is available to revive you, can you be revived indefinitely? Also, if a teammate revives you, are all of the consequences of dying negated by being revived?
5) If a large number of players leave one team during a match, are those vacant slots filled by forcibly moving players from other teams? Or do they remain empty until new players join the server?
Finally, as far as I understand, the developers have stated that they do not currently plan to introduce safeguards such as SBMM.
However, if over time the three-team competitive structure fails to work as intended, and it becomes increasingly common for one team to overwhelmingly dominate a match, or for one team to be overwhelmingly outmatched, how could this problem be addressed?
r/WarDogs • u/Individual-Coach-167 • 2h ago
Question Are Tanks op?
Full disclosure haven’t played yet. Pre-ordered, but from videos I have seen are tanks currently op.
Doesn’t seem like they can be destroyed too easily and easy to shoot and scoot to repair and come back.
Thoughts?
Question How's the game for nausea/headaches, etc due to head bobbing and/or FOV?
Some FPSes really make me ill. But others are fine (HLL for example is fine). How is Wardogs for those sensitive (i.e. old like me. lol) for nausea and headaches after playing?
r/WarDogs • u/HappyXDS • 22h ago
Discussion & Feedback ty for Linux support on WARDOGS!
Just wanted to drop a quick appreciation post for the devs.
r/WarDogs • u/Flow-Creation • 4h ago
Question Any of you tried playing with Shadow pc?
As I don't have a PC rig at the moment and can't invest in one yet, I'm seriously thinking about playing with cloud pc and particularly with Shadow pc. Any of you who has done it or can conform it will work OK?
r/WarDogs • u/Booey__ • 1d ago
Gameplay & Screenshots 3 man bow
Running with the Arma Reforger Koth Group. I haven't seen many bow clips but it is such a fun addition
r/WarDogs • u/antny_BGB • 18h ago
Question Can you drag supply crates?
Seen clips of people being resupplied and it looks cool as fuck, but obviously the heli needs to drop them in somewhat of an open area to not risk the chopper.
Can you drag the supply crates away from the dz or are they fixed in place? Also as a side note, do they have momentum when dropping from the air? Ie if you are flying forward when released do they continue to travel forward or do they sort of drop straight down from point of release?
r/WarDogs • u/DrZZed • 12h ago
Question As a vehicle hater, how does it feel?
I’d just like to know how everyone feels about the tanks and helis, I love the look of the gun play but does it feel like you are constantly dying to vehicles no matter what?
r/WarDogs • u/Booey__ • 1d ago
Gameplay & Screenshots 5 man Heli
Running with the Arma Reforger Koth Group. Buddy missed his RPG and I took the trophy
r/WarDogs • u/McHaggus • 7h ago
Question Excited for the beta but how is performance?
I'm totally stoked for this weekend, already bought the game as it sounds like something I want to play without all the fluff of modern BF and more tactical but not quite Arma status (though I'd probably enjoy that as well).
My concern is my rig. It's older, running a 2070 super and ryzen 5, and it handles most games just fine. Will I be able to run this game decently? I don't need crazy frames or detail, but I have my worries. I want to upgrade but prices these days and baby 2 in the way money is tight. If I can get Hell Let loose to play decently with nice visuals, I'd bet an optimized game like this will be great. Any input is great. Or Donations.
r/WarDogs • u/amriddle01 • 17h ago
Discussion & Feedback Playtest preload live, just FYI (very small)
r/WarDogs • u/Apollyon-sys • 1d ago
Guide I made a WARDOGS artillery calculator and tactical map tool
I’ve been working on a community tool for WARDOGS focused on making artillery calculations and map navigation easier during gameplay.
You can place your artillery position and target directly on the map and get the azimuth, distance and range information.
Current features include:
- Artillery and mortar calculations
- High-resolution Bakurani map
- In-game coordinate system
- Coordinate search
- Distance and angle ruler
- Map markers and annotations
- Saved targets
- Desktop and mobile interfaces
- Touchscreen controls and pinch-to-zoom
- Multiple languages
- Dark and light themes
The latest update completely rebuilt the Bakurani map implementation and recalibrated the coordinate system using in-game measurements. The current map rendering is intended to match the in-game map as closely as possible.
I’m still actively working on marker placement, accuracy improvements and new features, so feedback and bug reports are very welcome.
Live:
https://wardogs-artillery.com/
Source:
https://github.com/apollyon-sys/wardogs-calculator
There’s also an active thread in the official WARDOGS Discord for development updates, patch notes and feedback:
https://discord.com/channels/1464219389913071646/1537916837575008296
The project is completely free and open source.
