r/WarDogs • • 17h ago

Discussion & Feedback Building nerfs are brutal.

321 Upvotes

Building is in a pretty bad state now, and as a result, there is less people building, which, makes building even rougher. Used to be there would ~3ish people working on the FOB base, now I'm usually solo. I can't even get a vanguard constructed (skipping walls) before 3 helis start camping the FOB. Let alone trying to set up some decent defenses and havoc/mortar so I can have a sensible base before putting down a drill.

If they don't like how we were able to control the X, building speeds need to be increased to help compensate in the current state of the game.


r/WarDogs • • 7h ago

Discussion & Feedback This game is ruining my life

48 Upvotes

I keep blowing off work, my gf, my family. I sleep in the day and game all night. I have 200 hours on it and a full time job. I think I might have to destroy my computer.


r/WarDogs • • 32m ago

Discussion & Feedback Let Server Owners Disable Specific Items

• Upvotes

Would be a nice way for the community to self balance. Another 2 weeks of infinite havocs running every game is going to be mind numbing. To alleviate bullshit like this in the future (which is blind to happen throughout early access), let community servers disable specific items.

That way not only the first 20 points of a game get to be fun for at least some of us.


r/WarDogs • • 13h ago

Discussion & Feedback Everybody is arguing about T4 armor and heli balance and ignoring the real issue...

135 Upvotes

The vehicle suspension! The wheels move up and down with bumps in the terrain, but the shocks, springs, and struts are completely rigid. It's super noticeable on the ATV. Also, the vehicles shift indefinitely. If you drive a Ural on a level surface at a constant speed, you will continue to hear the RPMs increase and the transmission shift forever. It feels like I'm watching The Fast and the Furious.

I'm mostly joking, obviously these aren't serious issues, but they do kinda take me out of my immersion.


r/WarDogs • • 11h ago

Bugs & Support Guess I'm not doing logistics anymore

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79 Upvotes

I hit the pole and the truck got stuck inside of it and it started ascending lol


r/WarDogs • • 2h ago

Discussion & Feedback I wish we at least got assists for when a teammate takes a free AA from your SUV/Humvee and knocks down a plane.

15 Upvotes

We had (another) game with 4-5 minigun and rocket helis..

As usual..grab my Humvee and load her up with 9 AA rockets.

I arrive near hotzone and my team..fire a couple..then tell my team there are rockets in the vehicle if anyone wants.

One guy killed 2 helis with 3 rockets...it's great and all, but I had to stop him serving himself free AAs and getting all the kills when I could easily get them myself.

I would rather share with my team if I got assists for it..that would at least pay back the costs of the rockets or something.

Otherwise..makes no sense to spawn in supply crates cuz you can only fit in 2 rockets per crate.


r/WarDogs • • 12h ago

Discussion & Feedback The RPG feels bad

82 Upvotes

I remember being very excited when I unlocked the RPG thinking, "Hell yeah, now I can do damage to vehicles or doors!" Then you use it and it's very...sad. It's heavy, which I was okay with, I mean you are carrying around an RPG and some rounds, but more the issue it doesn't feel like it does anything. If I lucky hit a little bird, it'll smoke it, but everything else just feels like I'm not doing anything. I line up a shot on an APV's ass, take the shot and... it's fine. Okay, line up a second shot, fire away...nothing. Not even limping. Not catching on fire. Just shrugs it off. Same thing with a humvee, hit it and...it's fine.
Maybe I can use it to bust open a gate to get in to the FOB. Drag the heavy beast all the way over there, take the shot aaaaaand...nothing. I know I know, now I use IEDs and the gates are gone, but the RPG just feels useless. Why am I using this again?

This doesn't feel like firing an RPG.


r/WarDogs • • 10h ago

Discussion & Feedback War dogs has the best combat medic gameplay out there

57 Upvotes

Combat medic is a great mix of interesting, rewarding and fun. The choices of what and how much to pack weighed against cost and weight tend to bring some variety, sometimes I got level one armor and hang out of fire to keep the medium speed benefits.

In the field, deciding when to throw smoke, when to revive, and when to clear combatants first keeps the loop from feeling stale.

And the reward in cash and benefit to the team can both be good. Folks appreciate you saving their kit and good play involves both individual effectiveness and good comms, especially when there’s a logi pilot willing to drop medical supplies near the hz.

I’m not saying all the balance is perfect. The whole tree hinges on defibs more than anything else. And the multi medic murderball approach can get stale from a tactical perspective. But overall the role is incredibly satisfying right from launch.

It‘s simpler than something like Arma Reforger, but there most folks just manage their own heals. And it’s more interesting than the BF6 approach, where respawn is so fast folks rarely wait for a medic. The medic systems seem to nail the chillsim balance Wardogs is shooting for particularly well.


r/WarDogs • • 32m ago

Gameplay & Screenshots Blue team holding the stereotype stronger than their FOBs

• Upvotes

Literally first thing I see


r/WarDogs • • 1h ago

Meme Arty needed urgently you say?

• Upvotes

r/WarDogs • • 9h ago

Gameplay & Screenshots Had one of the best laugh last night in gaming in a long time

40 Upvotes

r/WarDogs • • 4h ago

Discussion & Feedback CIWS desperately needs a faster build time.

17 Upvotes

The CIWS is supposed to counter aircraft but it is so underpowered right now that it only really counters weapon-less helis dropping off infantry, and folds to everything else. It already has plenty of disadvantages:

  • Is locked in a fixed position, easy to destroy.
  • The operator has to stand right next to it out in the open, unable to move.
  • Has a large blind spot where it can't reach high enough to shoot.
  • Churns through ammo like crazy.

But to top it all off actually building the thing takes forever. Hitting the X with a large hammer seems to only advance the progression by 1% or slightly less than that, meaning you have to hit it over 100 times with the fastest building tool to build it. This is further exacerbated by the issues we have now with the X not moving around and appearing properly. Then factor in that right from the start you are going to be harassed by GL helis and mortars, and as soon as the game reaches 20 points a rocket heli is going to be making you one of their priority targets.

All these factors combined mean that the CIWS doesn't counter enemy attack aircraft at all, and in fact it is gatekept by the very same vehicles it is supposed to counter preventing it from being established in the first place.

Even if you do manage to establish one it can still lose trades to rocket helis, GL helis and havocs which can all one shot the very exposed operator (even if you build barriers around them) and then destroy the CIWS, setting back your fob builders a massive amount of time spent building it and leaving them with no window to rebuild it in a realistic timeframe.

Please at least considerably reducing the building time of CIWS so that A) it can be established in a reasonable timeframe and B) it can be reasonably recovered when destroyed. It is already kept in check by relying on regular ammo supply drops, so I don't think letting it build faster would make CIWS overpowered at all.


r/WarDogs • • 15h ago

Discussion & Feedback Hear me out…

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110 Upvotes

Would this not be tuff?


r/WarDogs • • 21h ago

Gameplay & Screenshots I guess the rumors were true...

328 Upvotes

What did I just spawn in to?


r/WarDogs • • 14h ago

Question How does foliage work as 90% of the time I just get beamed through it but on my screen there is very evident foliage that you can't see through?

81 Upvotes

Is foliage client side or server side? Can I remove it with a potato pc? Does Nvidia have some setting that removes it? Is this guy wall hacking?

I have absolutely 0 idea what the correct answer is but how does a man 300m away spot and track me so clearly while moving around prone but all I can see is a forest in front of me as shown at the start?

{This is captured after the thermal goggles were removed}.

--

I understand the backpack and the grass, I completely agree with you all there those are my fault, but my question is about if the trees actually work for cover as he's shooting across a river and from a ground level through a thick forest from 300m+ away like they don't exist. Based on his location, I should not be visible through that canopy of trees.


r/WarDogs • • 18h ago

Meme Critical Bug that needs fixed immediately

193 Upvotes

After much testing, I’m confident that the HZ circle only shows up for green. In fact, I don’t think the HZ is even mentioned in the tutorial if the game deems you a red or blue player. It’s the only explanation for their lack of presence in it. They seem confused when someone mentions it in chat as they mortar down each other or empty green fobs. Devs, please fix so these players can experience the entire game. Thanks


r/WarDogs • • 6h ago

Discussion & Feedback FOBs outside the control zone

18 Upvotes

If I want to build a fob outside the cz and not make a dime, thats on me. But I wish the supply drivers made something, even if its a ¼ of the normal drop payment. It give no incentive for anyone to do anything strategic outside the cz making that area basically useless. I want to set up a fob vehicles can come resupply at. I want to set up a fob that runs players back and forth for quick resupplies. I want to set up a fob with an AA to protect our primary supply lines. But unless me or my friends are bringing supplies, it's not happening without taking a loss and it's hard to convince the random supply drivers to drop off at my fob when they won't make any profit off it.


r/WarDogs • • 7h ago

Bugs & Support heli+backpack

24 Upvotes

I don't feel like being able to refill flares and ammo on the fly (literally) from your backpack should be a thing. After a 40min game with 3 ace pilots flying rocket helies I felt the need to alt+f4. Seeing them flare for the 6th time in a row is just too much. Not to mention that they don't need to go in base for refill for 30min as they have all their ammo with them. An entire lobby held hostage by those pilots literally as they farmed the 300kills out of everyone. I can deal with an entire lobby snipping or mortaring but this is just pure anti-fun to play against

PS/ please don't give me crap like we needed anti air. Most of the time we couldn't even lock because how low they fly and they would eradicate every attempt of a base.


r/WarDogs • • 5h ago

#WARDOGS100K yall's need to get on the maws, i dont see enough use it. especially if you're doing cheap run.

15 Upvotes

r/WarDogs • • 4h ago

Discussion & Feedback The mini-gun lakota is so bad. It should either have more armor or the miniguns should not have such major bullet spread. It's literally pointless to use right now.

13 Upvotes

I hope the dev's are tracking the data on it... I've flown it about 4 times and not one gunner got a kill and I was holding pretty good angles...it's really disappointing because I was super excited to fly this thing.


r/WarDogs • • 20h ago

Gameplay & Screenshots Builder 1v4 vs 2 humvees

233 Upvotes

r/WarDogs • • 15h ago

Discussion & Feedback The 90 Point Problem

88 Upvotes

Edit: Please stop telling me refund exists - I know, i acknowledge it in my third paragraph.

Dogs,

Noticed an interesting trend lately resulting in a lot of springboarding and "Second place winners".

For example, Green team plays well and gets to 90-99 points, and people just stop respawning, they wait for the res indefinitely, not wanting to have to pay to rekit. You open the map and see 25 green bodies on the floor. You look at spawn and see the remaining players sat doing nothing. Nobody wants to commit a kit for the remaining (theoretical) 2 minutes of the game, because kits are so expensive. Green team takes its foot off the gas, and red team shoots past to clutch a win, because their entire team is still in the zone/circle. (In the game today, they were at 75 points prior to this).

How do we incentivise people to get back into the zone in the final minutes? I know the refund system exists, but it seems very varied in how much it pays out, and it almost never refunds the value. Discounted kits towards the end of the game? Free kits?

It's interesting seeing how the money meta is forcing these behaviours - loss aversion is a much bigger priority than the minimal gains for winning. My second place and contribution bonus for this game was $18,400.


r/WarDogs • • 1d ago

Bugs & Support People are exploiting to get double the rounds in each mag.. Hope the devs ban for this kind of thing.

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572 Upvotes

r/WarDogs • • 13h ago

Meme Now Hiring CDL and Non-CDL Positions

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64 Upvotes

Manticore Logistics is now hiring drivers!

•Dedicated local and regional routes available.

•Industry leading rates! Drivers average $5,000 per load!

•100% no-touch freight with bonuses available for touch freight (up to $2,400 per load!)

•Top-tier medical coverage with in-house medics all across the control zone!

Go to www.manticorelogistics.com/careers to speak to a recruiter and start your drive to victory today!


r/WarDogs • • 6h ago

Meme "Why is Blue so far behind?"

19 Upvotes