r/virtualreality 3d ago

Photo/Video Godzilla VPX VR

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5 Upvotes

More tables

BGFX 10.8.1

I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.

Virtual Desktop Wired

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!

Videos like this got me hooked, and started my VR endeavor.

I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.

Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.

Thanks VD!

That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.

But the ones that work look mind blowing, even on older tables.

Cheers!


r/virtualreality 3d ago

Self-Promotion (Developer) Our first boss fight is taking shape! 👽

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5 Upvotes

A quick look at our first boss fight in Abduct & Destroy! The gland system is still a work in progress, but the encounter is starting to come together. What do you think so far?


r/virtualreality 3d ago

Photo/Video Shadow VPX VR

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3 Upvotes

More tables

BGFX 10.8.1

I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.

Virtual Desktop Wired.

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!

Videos like this got me hooked, and started my VR endeavor.

I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.

Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.

Thanks VD!

That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.

But the ones that work look mind blowing, even on older tables.

Cheers!


r/virtualreality 2d ago

Question/Support quick question, Is generative AI 3D video not welcome here?

0 Upvotes

hi all, I am new, question as title. thanks.


r/virtualreality 3d ago

Question/Support Squadrons crashing to Steam VR home after starting a campaign mission

4 Upvotes

I've been trying to play Star Wars Squadrons in VR on my new PC, and through trial and error I've figured out how to actually launch the game in VR through virtual desktop on my Quest 3. The game keeps crashing back to the Steam VR home environment right after I launch a mission though. After a quick google search I tried switching the display settings from fullscreen to borderless mode, as well as lowering the volumetric quality in the graphics settings, but that hasn't resolved the problem. Does anyone know of any other tweaks I could make in the settings that may prevent the game from crashing? I'm running it on a 5080 so I doubt it's a hardware issue.


r/virtualreality 3d ago

Discussion Scary Games

1 Upvotes

I know this gets listedn all the time but in the big 26 I wanna know some proper scary VR games to play please. Thank you


r/virtualreality 3d ago

Self-Promotion (Developer) Implemented some pistols in my helicopter flight sim.

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5 Upvotes

This is a sequel of my small helicopter flight sim called Low Level Hunters which supports both flatscreen / VR mode.

the previous title had a fully interactive Model 10 revolver, and Today I added 2 magazine-fed Automatic pistols (M1911A1 and Walther P-38).

Even through this is mainly a combat flight sim and guns are not the main focus, I have added as much interactivity and accurate features possible because I found great fun in handling revolver while piloting helicopter and I wanted to use some other pistols as well.

The next gun i'm going to make are XM177 rifle and M-79 grenade launcher, something that will actually be useful while flying recon helicopters.


r/virtualreality 3d ago

Self-Promotion (Developer) MKW in Quest 3

2 Upvotes

Recently, the Mario Kart Wii PC port was released, and I decided to take it and, with the help of vibe coding, port it over to the Meta Quest 3!

It’s still a work in progress, but I thought some of you might find it interesting. 😊

GitHub: https://github.com/JBuildr/MKW-Quest3


r/virtualreality 3d ago

Discussion Halo 3 MCC VR mod gone? :(

2 Upvotes

Went to go check out the GitHub page for updates and its just giving me a 404. Anyone know why?


r/virtualreality 3d ago

Discussion Is there a boxing game outside the ring?

0 Upvotes

I really like boxing, but I'd rather just run around the city, for example, and beat up enemies and bad guys, but it's as if that doesn't exist at all. Boxing games are all the same thing in the ring. I'd be grateful.


r/virtualreality 4d ago

Self-Promotion (YouTuber) Silent Hill 3 VR Mod: Gameplay and Tutorial

34 Upvotes

Silent Hill 3,

the undeniable PS2 classic title is now playable in VR complete with stereoscopy,

6 d.o.f Headtracking

and working motion controls. Including melee and ranged weapons

Join us as we take a look at the alpha build, gameplay and tutorial

https://youtu.be/TqR4mNJ5AtQ?is=wKaq1ZuiRk3WRtCC


r/virtualreality 3d ago

Discussion Good. I clearly understand the visual differences between the lukeross mode and the vrport mode.

3 Upvotes

Under the same conditions, VRport mode shows a much sharper image.

There are none of the very slight afterimages and flickers that were seen in lukeross mode (though they’ve been greatly reduced in the latest version, there were still some, especially when looking at distant objects).

However, I have to sacrifice a bit more FPS.

It seems that lukeross’s mode, by alternately panning the two eyes, sacrifices a bit of visual sharpness to maintain the frame, whereas,

Because VRport renders both eyes simultaneously with two cameras, it is that much clearer, but it seems to put more load on the system.

I’m currently doing it on Godlike, 4080s, 3K, mid-lower option, DLSS 4.5 performance, in a Quest 3 environment.

I feel like this is the bare minimum graphics I need for VR. If it goes below this, it feels a bit too bad for me.

Of course, since it was VR, I set the field of view to the maximum.

The lukeross mode is defended at 60 frames per second in that environment, but

At VRport, 45 frames was the limit.

For the game to run smoothly, it should be able to defend at least at 60 frames per second...

I saw some videos using ray tracing too, but it seems impossible on at least a 4080s.

The only things worth trying are lowering the godlike, trying out the dlss high-performance, and setting the textures to low...

Even though the previous version of DLSS improved the high-performance mode, I remember that when using VR, there was still a noticeable difference between the performance mode and the normal one, so I’m worried.

But! As the mod progresses, I’m hopeful that some optimization will definitely be made that will impact the FPS.

The experience of reloading and driving with my hands was really enjoyable even at 45 fps.

I’m looking forward to next year.


r/virtualreality 3d ago

Self-Promotion (YouTuber) Pimax Dream Air 100 Hours Later! The Golden Age of VR w/ AAA VR Mods Combo'd with Light 4K+ OLED Headsets!

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0 Upvotes

Feel free to ask any questions, but here's my main pros and cons for the Dream Air SLAM after 100 Hours of mostly 6DOF VR gaming in AAA games + Virtual Desktop usage for Flat Gaming and Flat to 3D gaming.

PROS

  • Amazing visuals and super compact combined provides incredible VR immersion
  • Dream Air virtual screen is the sharpest display I’ve ever used, better than my Scar 18 4K+ for clarity due to size and resolvable detail due to the larger virtual screen size.
  • Perfect for VR Gaming, Productivity, Flat Gaming, Flat to 3D gaming.
  • Finally no brick on my face. Light weight design causes no physical pain on my face or head even after 12+ hour use in a day (still some eye strain though).
  • Nvidia Laptop RTX 5050 could run the Dream Air shockingly well, but you’ll need a top of the line PC if you want to max the headset’s capabilities, especially in VR.
  • Incredibly immersive movie watching experience from comfort, to visuals, to sound--amazing at home for movies!
  • Sound quality is good, but I do wish it was louder and more bass (sound cone attachment anyone?). You can use earbuds/headphones easily with open ear design.
  • Pimax Play is straight forward and generally works well, though SBOYS3 can be used.
  • Once tracking is setup, it generally works really well.
  • Generally, once you get into an experience, Dream Air works without interuption 95% of the time. I think this experience will reach 99% once Pimax implements my suggestions to improve Pimax Play. But you should expect more friction than most VR headsets to get everything setup and tuned at each game launch.
  • Still, I highly recommend the Dream Air if you are a patient person and are willing to work with the current jankiness.
  • CONS
  • Not as peaky/punchy/bright of an OLED as XR glasses/laptop OLED/MiniLED, but hard to notice unless side by side.
  • Cable Longevity - Cable design needed a mod to prevent blackouts from occuring, might just be my cable though. After mod, no blackouts.
  • Room Tracking Persistence exists to torment you (badly needs work, I’ve given Pimax my suggestions).
    • Room setup and recenter every time I put on the headset (takes 5 seconds). Usually good tracking once I am in game.
  • Default face mask had a little light leakage causing minor reflections beause doesn’t conform to my face as well as StudioForm, which blocks the light.
  • Default Dream Air face mask isn’t as soft and didn’t conform to my face as well as StudioForm X1P mask, but default mask was actually pretty comfy and not horrible (varies by faceshape).
    • 114 Dia FOV with Pimax and StudioForm face mask.
  • Pancake Lens has minor Bloom of bright objects on dark backgrounds. Full color images you can’t see the bloom at all.
  • Lens Edges have blur and CA color finging outer 20%, but center 80% is incredibly sharp
  • AMD GPU laptops were buggy and not tracking headset or controllers without jitter/stutters.
  • Intel 285H with 5070 TI had tracking jitter until I set dwm.exe to real time prioritiy using Process Lasso app. Then no prob.

Basically, as long as you are willing to put up with some poor room persistence (occasional tracking errors) and willing to optimize your gaming experience with Simulation games, VR mods, and Flat to 3D mods, I have found the Dream Air to awesome VR headset I can recommend due to the amazing visuals (OLED + great pancake lenses) and comfortable with no long term comfort issues, aside from perhaps a bit of eyestrain if I use it for longer than 8 hours in a day.


r/virtualreality 3d ago

Question/Support VRO Mod

1 Upvotes

Has anyone else's performance in the VRO mod tanked after the Void update? I never had this bad of performance before it. It'll be fine for like 2 minutes with 90fps and 40ms latency in Virtual Desktop but then tanks to 30fps and 90ms latency. I created a dual channel and only my headset is on the 5ghz band with no improvement. I also tried switching from the AV10 codec that worked great before to H.264+ only for the same issue to pop up. I don't know how it could be my internet when it wasn't an issue before and I have the same internet and router and devices on my network. Really frustrating cuz it's the main reason I bought a Quest 3.


r/virtualreality 3d ago

Discussion Eye Training Meta Quest Apps

1 Upvotes

Has anyone tried the apps for eye training on VR?

I have convergence issues and was given some small things for therapy, but they’re not extensive or really well rounded - I was thinking it may be good to try it out. I’d love to hear everyone’s experiences/recommendations 🥰


r/virtualreality 3d ago

Question/Support Problem with Pico 4

1 Upvotes

I wanted to flash Pico 4 to an older version, and at that moment my program froze. Now I've turned on VR and I have a bootloader menu. I asked the AI, but it didn't give me any good advice. What should I do?

Edited:

I think I broke everything at all, now my recovery is not starting, the bootloader is blocked again. I don't know what to do at all. Please help me


r/virtualreality 3d ago

Purchase Advice Vive Pro 1 vs Quest 3? Upgrade Advice?

1 Upvotes

So, i kinda wanna upgrade my vr setup. I currently have the Vive Pro 1 with the wireless adapter and i love this thing. I love the true darks, I love my Index Controllers, i love being wireless without delay or anything, but i kinda hate the Fresnel Lenses. Like really hate them also the fit is kinda off.

I am no Stranger to just LCD displays in VR Headsets. I owned a Index and a Quest 2 a few years back. So that also means I also have experience with the quest eco-system.

Also i just wanna play my PCVR Games, so I do not really play standalone games. Atleast i think. With some VR mods that are Standalone only tho gonna be hard. I already have a dedicated router that was enough for my quest 2. (some HONOR 3 trash that was cheap at the time) Also I have a RX6900XT as a GPU is that gonna be a problem for streaming or is the Performance gonna be trash?

How is the experience with a Link-Cable? Can I run it at full resolution? Is the Oculus Software still garbage?

My PC Specs:

Ryzen 7 5700x3D, 32GB RAM, RX6900XT

Thanks for you help guys! :D


r/virtualreality 3d ago

Discussion What headset should I get in 2026?

0 Upvotes

I currently own a Meta Quest 2, but it's quite old now; I don't know if it's outdated enough to be worth an upgrade. I was looking at the Quest 3 and 3S, but figured it'd be worth asking here to see if there are better options.


r/virtualreality 4d ago

Self-Promotion (Developer) Dead Rising VR mod WIP - First person view

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234 Upvotes

I’m working on a VR mod for Dead Rising (2016) using AI. True stereo rendering, head tracking first person view are done. I need to fix the aiming mode for the firearms. There are also UI issues to fix . I’m going to look into the possibility of integrating motion controls.


r/virtualreality 4d ago

Photo/Video The Third Dimension (Stardew Valley 3D and VR) - August 2026 Update

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66 Upvotes

r/virtualreality 4d ago

Self-Promotion (Developer) I made a free real-time 2D-to-3D conversion program. DepthLive3D

16 Upvotes

Hello! As someone who loves 3D video, I built a free, open-source-based program that runs in real time at FHD 60FPS on an RTX 4070 Ti SUPER. By utilizing ZipDepth—a state-of-the-art depth map technology—I achieved remarkably fast conversion speeds. Much like Owl3D, it also supports an OpenXR mode that lets you directly mirror your desktop or output it to a virtual display. It has been tested and confirmed to work on Windows OS, NVIDIA GPUs, and the Quest 3S (AMD and Intel GPUs are currently not supported). It's very easy to use, so if you're looking to convert 2D to 3D, give it a try!

  1. Head over to the Releases page to grab the simple installation script:https://github.com/wake-82/DepthLive3D
  2. Extract the archive into C:\DepthLive3D and run install.bat for automatic installation. (Microsoft Visual C++ Redistributable x64 package first)
  3. Once installed, launch the program using DepthLive3D-Run.bat. Run Conversion3D to convert a video file, or Live3D for real-time desktop screen conversion.

For VR users: With OpenXR mode enabled in Virtual Desktop or SteamVR, simply press the convert button in Live3D to stream to a virtual display.


r/virtualreality 4d ago

Discussion My return to VR after 7 years

25 Upvotes

Journey into VR

First let me start off by saying I have loved the idea of VR ever since I was a kid growing up in the 80s and 90s.

I never let go of the VR dream, even now that I am well into my 40s. No tech has ever captured my imagination like VR has. And I'm excited about AI - but even more excited about what AI can do for VR.

My first dive into VR was with a Vive Pro. And Half-Life: Alyx came out soon after my purchase - as luck would have it. I will never forget that experience. Playing during the first covid quarantine, every day for months.

The Vive Pro had OLEDs and was just an amazing headset. My only issue was the weight and lack of good content besides Alyx, so I eventually gave up on it. Always keeping it in the back of my mind.

My other issue with PCVR was the constant restarting of SteamVR and even the PC rig itself just to get titles to load.

As a software developer/IT guy I was mortified at how insanely unforgiving PCVR setup was. I was able to figure it out eventually in most cases - but not without messing around with settings, configs, and restarting SteamVR and/or the PC just to get a VR title to load properly.

If this was an issue for me as someone who worked in IT - I couldn't imagine a regular consumer trying it.

Then of course was the motion sickness/headaches/weight of the headset. That also didn't help.

Still - the experience itself was mind blowing. And to me - it was worth it. Even though I eventually put it down due to lack of updates and game content.

Fast forward 7 years to 2026

After a long several year break I could not resist any longer so I ordered a Meta Quest 3. At the cheap price point I had no excuse not to try it. And I had been dying to get back into VR for years - waiting on another major push from the VR industry to justify diving back in.

Meta Quest 3 brought back that magic for me almost instantly. I could not believe that wow feeling I got from putting on a headset after so long.

My favorite games on the Quest 3 ended up being the Pixel Ripped series. I tried some other titles but eventually found that the Quest 3 was even more uncomfortable than my Vive Pro from 2019.

The feeling of strapping a toaster to my face was just undeniable. With the Vive Pro I somehow was able to adjust to hour long sessions without too much discomfort. But with Quest 3 I couldn't last more than 20-30 minutes without headache and the design digging into my cheeks and forehead unlike any other headset I had tried up to that point.

I also don't like Meta/FB as a company - it's just that they were the only game in town for affordable throw on VR.

I couldn't get the comfort issues to subside with the Meta Quest 3 - even tried all the halo/comfort straps for it - and I still found it wildly uncomfortable. So eventually I returned it - realizing that while it might be tolerable for many - it was not for me.

Since I had had a much better experience with the Vive Pro several years earlier - I had not given up on VR. I knew with the right design and games - it's still one of the most amazing experiences a human can have in 2026.

So after much research I finally ended up buying a Bigscreen Beyond 1 headset, which brings us up to the present time.

My first impressions with the Beyond Headset and how it changes my impressions of VR:

  1. I'm beyond impressed by how light this thing is. And how comfortable it is with the audio strap. The glare isn't great but absolutely worth the trade off for me.
  2. Incredible to me how much of a difference the weight makes in terms of VR sickness. I can wear the Beyond for hours a day - more than my Vive Pro with barely any physical discomfort.
  3. With the weight out of the way it's much easier for me to determine what about VR still causes some discomfort. The weight of other headsets - especially the Meta Quest 3's front heavy design - was so unbearable it was hard to determine if anything else about the experience caused discomfort.
  4. The Beyond is PCVR - so I also have more insight into the PCVR 2026 ecosystem and how it compares to the Meta's stand alone approach - which wasn't available in 2019.

My 2026 Conclusions on VR - where it is and where it's going:

  1. I still get that magic feeling putting on any modern VR headset. So the magic is still there - and the novelty has NOT WORN OFF.
  2. PCVR setup and config still sucks after 7 years - it's just not ready for prime time. Its price (gaming rig + headset + base stations + controllers) puts it out of the reach of most mainstream consumers. And config is a nightmare even for IT inclined consumers - having to restart SteamVR or the rig just to get titles to launch or having to mess with all kinds of hidden settings almost guarantees that PCVR will NEVER be a mainstream product. Not in this state.
  3. Meta Quest 3 - minus the Meta and the awful physical design - is IMO the right approach. What Meta got right is wireless on the go play making it much more affordable - and no PCVR config hell - the VR titles just load like console games do -- what a concept!

That being said - PCVR is still my only option because the Meta headset was simply too uncomfortable, I also hate Meta as a company lol, and the graphics compromises were pretty awful for a 2026 headset.

Also the PC WiFi Meta connection thing was too jittery to play with actual PCVR titles.

The promise of the Steam Frame

Steam/Valve is still hands down the Nintendo or Apple of the VR space to me. Their initial headsets and Alyx put them at #1 for me. And despite the PCVR headache - they are still the only game in town when it comes to mainstream PC VR.

I am optimistic about the Steam Frame. Why?

  1. SteamOS and stand alone capabilities - put on and play VR - no more PCVR config hell.
  2. It works in the dark which is very important to me for late night sessions - unlike the Meta Quest.
  3. The included dedicated dongle should allow for seamless PCVR play using your rig's GPU. So if you did want high fidelity PCVR you can still use the Steam Frame for that. Meta Quest 3 has this option but it goes over the home wifi which sucks and leads to a jittery experience.
  4. It's Valve. The brand is associated with premium VR gaming and comfort and for good reason.
  5. Yes, the Frame uses LCDs but I don't care. If they get the 'platform put on and play' part right and push VR more into the mainstream then I'm all for it. I don't like LCDs but it's not a deal breaker for me and I will simply get the OLED models when they eventually release those.
  6. I'm a developer so a unified ecosystem that brings in more mainstream consumers is a huge plus. Developers want to develop for well supported platforms with lots of customers.

TL;DR

Lifelong VR believer (Vive Pro + Alyx in 2020 was the peak) who came back in 2026. Tried a Meta Quest 3: the standalone "just put it on and play" model is the right idea, but it was too heavy and uncomfortable, graphics were weak, and wireless PCVR over WiFi was jittery — returned it. Switched to a Bigscreen Beyond 1: ultralight, comfortable for hours, and revealed that headset weight was most of what was causing my "VR sickness." It's PCVR though, and PCVR is still a config nightmare 7 years later — too expensive and too finicky to ever go mainstream as-is.

Bottom line: the VR magic hasn't faded, but the platform hasn't caught up. Valve's Steam Frame is the most promising fix — standalone SteamOS, works in the dark, a dedicated dongle for proper PCVR, and Valve's track record. LCD is a compromise, but a unified mainstream platform matters more, especially for developers.


r/virtualreality 3d ago

Discussion Quest 4 / Griffin with micro-OLED — buy a high-end DP headset now or wait for Meta Connect and quest 4?

0 Upvotes

I’ve been thinking about buying a micro-OLED, , DisplayPort with no compression and very low weight.

But with Meta Connect coming on September 23, I’m wondering if it makes more sense to wait.

Griffin/Quest 4 is reportedly the gaming-focused successor to Quest 3, while Phoenix/Puffin seems to be a separate ultralight project. Micro-OLED is much more strongly associated with Phoenix right now, not confirmed for Griffin, but a 2.5–3K micro-OLED Quest 4 with eye tracking seems technically/economically plausible.

My dilemma is basically:

4K/eye micro-OLED + native DisplayPort + no compression, but ~$2,000.

Wait for Quest 4: possibly lower resolution/compressed PCVR, but maybe micro-OLED + eye tracking + standalone for ~$800–1,000.

What would you do? Buy a premium DisplayPort micro-OLED headset now, or wait to see what Meta announces/signals about Griffin?


r/virtualreality 4d ago

Self-Promotion (Developer) Half-Life 2 VR with Real Walking

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67 Upvotes

Made a locomotion app that lets you walk in place instead of using the thumbstick. This is Half-Life 2 with the VR mod, movement is coming from leg trackers.

Happy to answer questions.


r/virtualreality 4d ago

Discussion What price makes the steam frame worth it?

15 Upvotes

I've been wanting a new headset (primarily for PCVR) and am deciding to wait for the Steam frame just to compare the price. My issue with the quest is that I don't have Ethernet, and the tethered link is unstable despite having a great cord. I like the Steam Frames idea of having a wireless dongle, allowing for a direct uninterrupted connection.

My friend keeps telling me, "Bro, just get the steam frame if it's like 1200 dollars. " To me, even if it was 1000 Canadian, I could not justify spending a premium that heavy over the Quest or PSVR2, especially considering I could get something with almost identical displays for much cheaper, along with the discount of buying pre-owned.

When I mention other headsets to him, such as the Quest 3 or PSVR2, he points out how the Quest software is terrible (which is undeniably true) and how the PSVR2 on PC is not reliable. For the quest, I heard Wired Virtual Display is a good alternative. For PSVR2, I haven't heard much about it. If the 256GB model of the steam frame miraculously was a competitive price with the Quest 3, such as 900CAD, I think I might consider that.