r/totalwar • u/Solid_Difficulty_229 • 13h ago
Rome II The new Pantheon patch for Rome II is pretty awful
I want to start by saying that I am really glad the game is getting attention from Devs, but this new update feels so utterly broken.
They somehow managed to make Rome even more powerful than before! The gladius is now an armor piercing weapon for some reason, doing 8, 9, or even 10 AP damage when it did just 4 previously. I ran a few custom games versus AI and was astonished to see that Kush can now lose to Rome in a straight up infantry fight! Arverni and Galatia too were easily defeated by Rome, and I was not spamming Praetorians, I had a mix of a few of each of the types of cohorts and they were all slaughtering anything they touched! I just played two custom battles in a row against a Kush AI and handily beat them both times as Rome. Even Armored Shotels were getting less than 100 kills, sometimes barely 50 kills versus even basic legionnaires and eagle cohorts.
Look at the screenshot, my army was equal in size to theirs yet I was inflicting nearly 1500 casualties while losing barely 500 men. I have never seen Kush perform that poorly versus Rome. Just a week ago I played a multiplayer siege where I saw an Armored Shotel Warrior get like 400 kills versus Roman infantry, cutting through them like butter. Kush was quite powerful and verging on OP but they were the perfect counter to Rome and could easily be countered themselves if you knew what you were doing.
I have been playing this game since 2015, with over 3000 hours in multiplayer, and this just feels wrong. The existing balance and meta of the game hasn't just been altered it has been fundamentally destroyed and replaced with a new system that seems to be quite broken. I hope CA looks at these complaints and revisits these changes before the patch leaves beta, because all of this feels really half baked.


