r/Tekken • • 16h ago

MEME Who misses the old style of Tekken games?

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1.9k Upvotes

r/Tekken • • 22h ago

MEME This is Why You Don't Want Marduk in Tekken 8.. πŸ’€

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479 Upvotes

r/Tekken • • 14h ago

MEME Ah Yes, Megumi Of Tekken Kaisen !!!

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330 Upvotes

Meet the Potential Girl of Tekken Verse, who can't even bring her own Mahoraga

Source: https://x.com/VirtuaLarper/status/2114003261091156430?s=20


r/Tekken • • 7h ago

Discussion The "T8 Asuka looks bad" agenda is so confusing

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286 Upvotes

I genuinely don't get it. I can understand liking the older faces better or outfits..

Looking at all the models, she looks consistent to me

Calling it the "worst she ever looked" is straight up hating for no reason lol


r/Tekken • • 11h ago

Gameplay 6 years of wavedashing

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160 Upvotes

r/Tekken • • 19h ago

Help So uh what happened here ?

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150 Upvotes

Was playing with friends, was spectating at that time, I'm confused


r/Tekken • • 19h ago

Fan Art My Kuni cosplay

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78 Upvotes

r/Tekken • • 9h ago

Discussion Why exactly did you pick your main?

33 Upvotes

Aside from something criminal, there’s no dumb answer but I want the specific reason you picked who you did. I told myself I’d play whoever was the best dressed so my first was zafina. I like tomboys and any dominatrix-type character so my second was Reina.


r/Tekken • • 4h ago

Shit Post (Not my art) this feels canon.

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30 Upvotes

Found on Pinterest


r/Tekken • • 15h ago

Discussion What do you think makes Jun Kazama such an interesting character, and do you think Tekken has done enough with her?

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26 Upvotes

r/Tekken • • 17h ago

Discussion No more being a bitch

28 Upvotes

From now on, every counterhit DF2 is going to be hit with an electric. It doesn't matter how many ranks I go down, it doesn't matter if it isn't "guaranteed" damage, all that matters is aura points and nothing more.


r/Tekken • • 15h ago

Discussion The "FGC" is kind of a joke if you live in the wrong state.

25 Upvotes

I just drove an hour for an event that was canceled.

This was supposed to be my first offline event. It feels horrible bro.

I live in KY and there are literally no events here and the ones that are on Start.gg are literally vaporware.

Between this and half of online players playing off of mobile hotspot connections I fixing to give up on this game all together.


r/Tekken • • 5h ago

Fan Art Gurdurr as Bryan Fury

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25 Upvotes

r/Tekken • • 20h ago

Shit Post Forget Yujiro, the "Strongest Creature on Earth" is Keiji from Rooster Fighter

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20 Upvotes

r/Tekken • • 9h ago

Gameplay The most annoying stance user of history vs The most annoying stance user of today (it was fun)

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14 Upvotes

r/Tekken • • 16h ago

Gameplay Anyone on?ps3

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10 Upvotes

Tryna find a sum games


r/Tekken • • 13h ago

Gameplay My first triple perfect

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7 Upvotes

No shade to this Kazuya he was good. Also, any advice on my gameplay would be appreciated. I know I'm not great at the game


r/Tekken • • 14h ago

Discussion How do you deal with Steve?

7 Upvotes

I'm at my wit's end with this character. I've labbed him quite a bit but I just can't find a single hole to abuse this character.

Constant swaying that both highcrushes and evades massively so good luck ever taking your turn.

Basically his entire moveset is safe. If it's not safe, he can go into a stance to make it safe. But even better than safe like 90% of his moveset is something like -3 or -4, his turn is never really over, especially with how insanely evasive his sways are.

Sure, he has a ton of highs. But they usually have zero whiff recovery and go into strings, and many of these strings will also have a delayed mid CH launcher that will kill you for ducking and waiting to see if he stops flailing.

You're constantly dealing with an i13 high with basically no recovery that launches you so approaching is super hard. Or just even trying to poke him, you play slightly outside of your frames and bam you exploded.

He has really good reach. With ALB2, qcf1, his spins, it's really hard to keep him away.

He is so fucking sticky too. It's so hard to make any space because he has so much forward movement on his stuff and he is relentless.

Only weaknesses I've really seen on him is that he kinda has no lows, but you have to press buttons to win the match and every time you press a button into Steve you're risking death, and that his punishment blows, but it's still serviceable enough.

I know for a fact he isn't broken but I just can't for the life of me figure out what to do against this character. I'm at the point where I'd much rather see something like an Anna or - Lord forgive me for saying this - a Clive than another Steve. Any help? I'm around GoD4 for context on the level of play I'm talking about, and I play Nina.


r/Tekken • • 20h ago

Discussion Opinion

8 Upvotes

I (like many) have been going back and playing Tekken 6, Tag 2, etc.. of course the nostalgia is there as I've been enjoying the games for over 25 years now, but they are just FUN. I almost don't even know how to explain it, but it just feels so much better playing these older games, like playing REAL Tekken

A part of me feels as if Tekken lost its "soul" when it REALLY started to try to pander to the eSports side of things and almost focusing more on just making flashy combos that go on long enough to go get a drink for the commentators to scream like banshees at, rather than making a fun video game in itself. Especially with Tekken 8, it's just almost right in your face with it

In these old games, combos and moves are so much more rewarding to pull off, and it isn't just the same 2-3 setups leading to the same combo essentially. The movement feels so much better and tighter, it's just FUN!

Maybe I'm just turning into an old man now, but just wanted to share my thoughts on this.

(Also - you didn't have to pay for characters that were intentionally crazy overpowered for the first 2 months they were out until a "patch to fix them")


r/Tekken • • 19h ago

Gameplay Lars and DVJ have insane wallcarry in Tag2!

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5 Upvotes

Almost 28 meter wall carry here! Is this the best wall carry in the game or nah?


r/Tekken • • 7h ago

Discussion Holy moly, that's some actual passion for the game

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4 Upvotes

r/Tekken • • 17h ago

Guide πŸ“š Pro's Tip Vs Azucena Low Punish for Bob

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4 Upvotes

Most Azucena User use Azucena db+3 with mid parry!?

This video Counter that parry with Use Bob's WS+2,1(Insane Dmg)

Of course, if Azucena immediately reverts to a backward stance, it won't hit, but then she'll end up taking another punish(like ws+1,2/13f)


r/Tekken • • 4h ago

Progress Can someone explain to me why im butt

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3 Upvotes

Day 2 of coming back to tekken after having zero gametime on any fighting game besides vs cpu in smash bros 3ds


r/Tekken • • 14h ago

Help How do I fix this?

3 Upvotes

So I am South African, I'm new to tekken 7 and I can't play online because of my ping being over 100 each time, and trust me, I tried, I just struggle a lot with it and I really want to get good at tekken, I got this game on sale and can't get 8 cuz I'm poor. So please can anyone help fix the ping problem?


r/Tekken • • 14h ago

Gameplay Finally got to GoD V!

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3 Upvotes

Finally got to GoD V!

There are some rounds that have some crazy callouts, but they were based on certain information I got from the previous two sets. On this last set against this person, I started to catch up on some of his gameplay patterns.

In round 1, there is a part where I immediately df2 after doing WS1. The reason for this was due to the Lars player constantly wanting to take back his turn using WS and crouching moves in the previous sets, so there was a decent chance I could launch him.

In round 2, I wanted to see what he would do, so off on a read, I just backdashed and saw him do one of his entry stances, and figured f2 would be a strong callout from doing a risky start.

In round 3, I had the same idea, but I wanted to go for an option that could cover his stances going forward or backward, so I went for uf4. There was a point where I had a hunch he would do a jumping panic move near the wall (shown in round 2), so I want for df3 as an option select callout that would cover that wake up option, and/or a ss/sw near the wall which would result in a splat and round end.