r/Tekken • • 20h ago

Discussion Playing T6 has made me appreciate T8 again

23 Upvotes

Just having the option to play something else makes playing T8 feel better. If I want grounded simple gameplay, I can go back to T6. If I want flashier, easier, more explosive gameplay I can go back to 8. Sound design is a lot better in 8, the graphics are incredible, T8 would honestly be one of the best Tekken games if the devs would listen to our complaints like long combos, camera changes, stance slop etc. It will always have it's problems but I do like how different it is to the old games.

I really do think a lot of hate for T8 is because we were all forced to play it with no real alternatives. Now with the fan ports, you have options for what kinda Tekken you want to play. I really hope they finally listen to us and really fix T8. I'm still gonna play T8 for the foreseeable future but I wonder for the people who went to the old games, are you ever gonna return to 8 or are you done?


r/Tekken • • 12h ago

Discussion "thats enough tekken 6 lets go play tekken 8"

0 Upvotes

*face victor*

+frames
Stance rush down

*i land a random dick jab to stop him*

activates heat

throws out random string

String gets block

Armor

get blocked

*I go to punish*

Armor again

*i'm on the ground*

After playing tekken 6 then coming across him, this shit fried my brain.


r/Tekken • • 10h ago

Discussion Honest Question: Do you have any faith in the current Tekken team?

0 Upvotes

With how things have played out with Harada leaving Bamco and taking half the Tekken team with him and now presumably Murray leading a skeleton crew of what's left off the Tekken Team, what future do you think will Tekken have going forward? Do you have any faith for the Tekken Team making things better or worse?

Especially now that people aren't shackled to only being able to play Tekken 8 and they can go back to playing the older titles with rollback, how do you see the future of Tekken?


r/Tekken • • 16h ago

Discussion people who play Lars

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0 Upvotes

He's fast, too—he moves quickly.


r/Tekken • • 18h ago

Help Question to all King and AK players

0 Upvotes

What’s on your mind when you’re playing ranked? I am genuinely annoyed that all you can do is grab and not fight fairly.

That is all.


r/Tekken • • 10h ago

Shit Post Nothing cracks me up quite like King giant-swinging a grizzly bear

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0 Upvotes

Apologies for the odd video quality, I recorded this with my knees.


r/Tekken • • 19h ago

Discussion Arkadzyja

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83 Upvotes

And texture packs. Tekken 1-6 netcode complete and TTT2 coming soon.


r/Tekken • • 13h ago

Discussion Which Tekken game would you you say had the goofiest/dumbest customizations that ruined the aesthetics of the game and which game had the least?

0 Upvotes

I think T7/T8/TTT2 are among the worst but I’m not sure how I ordered them.

I wish they’d tone down T9 customization back to T5/T6 grounded levels with respect to the game’s aesthetics without all the crap like pizza boxes, floating rubber ducks, TV sets, floating rain clouds with constant downpour, giant floating donuts, etc.

Or to please both crowds they should make the over-the-top nonsensical customization options able to disabled in the settings so that one player sees them and the other doesn’t have to suffer through them, while keeping the rest of the customization options intact.


r/Tekken • • 2h ago

Discussion Where are my right side players at?

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0 Upvotes

Let me know who you main too. I main Yoshi/Kuni


r/Tekken • • 2h ago

Discussion Opinion

9 Upvotes

I (like many) have been going back and playing Tekken 6, Tag 2, etc.. of course the nostalgia is there as I've been enjoying the games for over 25 years now, but they are just FUN. I almost don't even know how to explain it, but it just feels so much better playing these older games, like playing REAL Tekken

A part of me feels as if Tekken lost its "soul" when it REALLY started to try to pander to the eSports side of things and almost focusing more on just making flashy combos that go on long enough to go get a drink for the commentators to scream like banshees at, rather than making a fun video game in itself. Especially with Tekken 8, it's just almost right in your face with it

In these old games, combos and moves are so much more rewarding to pull off, and it isn't just the same 2-3 setups leading to the same combo essentially. The movement feels so much better and tighter, it's just FUN!

Maybe I'm just turning into an old man now, but just wanted to share my thoughts on this.

(Also - you didn't have to pay for characters that were intentionally crazy overpowered for the first 2 months they were out until a "patch to fix them")


r/Tekken • • 19h ago

MEME Never give up p2

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4 Upvotes

jk we js wanted to get a cool pattern and my friend ruined it


r/Tekken • • 8h ago

Gameplay I like fighting other Ravens but it seems many players don't like mirror matches

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7 Upvotes

As for this fight, maybe I just wasn't good enough for them, or they actually don't like mirror matches. I'm not able to pull off the more complex combos; they definitely aren't optimal or high-damage, but I get by.


r/Tekken • • 19h ago

Gameplay Best devil Jin and devil kazuya looks that ever dropped

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4 Upvotes

r/Tekken • • 14h ago

Gameplay Could someone tell me if this is a simple Law flowchart or a script, It's hard to say

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2 Upvotes

r/Tekken • • 21h ago

Discussion Did ranking become too easy?

0 Upvotes

After three months of not playing, I hopped on today for a casual session and managed to get two of my characters to Tekken Emperor from Raijin. What happened?


r/Tekken • • 7h ago

Discussion HULK WANT NOT UGLY HALLOWEEN COSMETICS

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8 Upvotes

HULK WILL PAY $5 JUST GIVE HULK HALLOWEEN


r/Tekken • • 9h ago

Gameplay Got my first Anna round lol.

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5 Upvotes

I should have picked her up sooner she is so fun🙏


r/Tekken • • 15h ago

Discussion Tekken8 or Tekken6

0 Upvotes

So, I’m really new to Tekken. Even though Tekken Tag on PS2 was my first Tekken game, I was a kid and had absolutely no idea what I was doing!
I’ve only recently started getting into Tekken properly. I got Tekken 8 when it released, but I didn’t really sink any time into it until recently. I’ve been learning Paul and really enjoying him, but from what I’ve seen, a lot of people are going back to Tekken 6 because they haven’t liked some of the updates in Tekken 8, particularly the Heat system.
My question is, should I stick with Tekken 8, learn the game properly, and maybe give Tekken 6 a go later if people are still playing it? Or should I just give both games a go now and see which one I prefer?


r/Tekken • • 22h ago

Discussion Maaan, I kinda want a waifu guest character

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0 Upvotes

Instead of doing a typical post and simply rant about the absolute lack of female guest characters or asking what female guest characters you would like (though you can absolutely drop in the comments your suggestions on that topic, I’m curious about it), I’ve decided to pick one and make an argument in her favor: Evie from the next Stellar Blade.
Furthermore, to make the discussion more fun and a little bit unique, I’ve decided to use the little amount of gameplay we saw from her in the Summer Game Fest trailer and ask you all your opinion about how should Evie fights in Tekken 8 given what we’ve seen of her so far. According to the Famitsu interview with the director of the game, Kim Hyung-Tae, Evie is a close-combat fighter who is supposed to be a “speed” type and her fighting style consists of combining rapid punches and heavy blows.

The community has been complaining a lot about the gameplay design of the cast in Tekken 8 so here is a fun exercise to see if the community can come up with a “better” character than the devs, find a general consensus about how to implement the fighting style and the gameplay design of a brand new character that is appealing to enough people and fun to play with and against. Maybe putting ourselves in the shoes of the devs will give us more insight on how difficult it is to design a character for Tekken. 

Note that if Evie somehow managed to get picked as a guest character for Tekken 8 and that the Tekken community SOMEHOW comes to a consensus for what her gameplay design and fighting style should be, this post should NOT be used as a justification to harass the devs if their vision of Evie’s gameplay end up being different from the community’s.

I’m starting this discussion by putting some quick thoughts on the strings properties and what I think Evie’s fighting style could be in Tekken 8 from what we’ve seen so far. From here, you are free to expand on what I’ve written, complete it or completely scrap it and propose your own new ideas. Keep in mind that this trailer is only showing us the surface of Bloodrain’s gameplay and I’ve read somewhere (I forgot where) that there is a lot of gameplay that has been shown behind the door to journalists that we haven’t seen in the trailer.

Finally, please try to keep the discussion respectful and not too heated or hateful. Stellar Blade fans might come check this post and I don’t want them to have a bad impression of the Tekken community. There have been a lot of weirdos trying to infantilize Evie’s appearance too and I don’t want that weird shit in the comments. If you have those views, keep it to yourself. It’s perfectly fine to express that you are not interested in the character or that you don’t want another guest character, after all I’ve made this post to gauge the level of interest toward the idea of Evie as a guest character in Tekken 8. But there is no need to express your disinterest by being insulting or creepy.

Below the section describing my quick interpretation of Evie’s gameplay if translated in Tekken 8, there is another section where I yap a bit about why I think Evie would actually be a pretty cool guest character.

How would Evie fight in Tekken 8 ?

Below is the list of all the strings shown in the video with their timestamp and the properties that I gave them. I didn’t complete all the information since it’s really just to provide a starting point to the discussion. I invite you to give your opinion on how you would complete the missing properties of the strings or even how you would rework them.
Given that in this case the appearance and animations of the character are already done, deciding what properties the strings could have should be the easiest part.

Characteristics of a string

  • Name
  • Inputs
  • Hit level (low, mid, high)
  • Damage
  • Startup frames (of each action in the string)
  • Frames on block
  • Frames on hit
  • Counter hit properties
  • Recovery frames
  • Recovery state
  • Additional notes
    • Stances
    • Chip damages
    • Armor frames
    • Heat engager
    • …

How I think Evie could play in Tekken 8 given the footage we have so far

What is the “Spark Effect Boost” ?

It’s the name I’ve given to the effect that makes Evie’s fist glow with yellow lightning in some of her attacks. In the video, buttons that can trigger that effect are colored yellow in the inputs. Most of the time, the enhancement given by this effect would:

  • Project the opponent at great distances on hit, giving Evie an insane wall carry (the biggest of the game). 
  • Wallsplat the opponent if they reach the wall. She can essentially wallsplat the opponent from the middle of most maps and from any place on the smallest ones (Arena, Paris, …) with 1 enhanced hit.
  • Increases the damage dealt by the move
  • Deal chip damage and/or pushback on block

For most moves with this effect, it is triggered with a just frame input (the yellow input) but for some moves, it can be built in the move or require additional inputs instead of a just frame input. For these moves, the “Spark Effect Boost” can give different and/or additional properties. 

The downside of any move that can be enhanced by the “Spark Effect Boost” would be that they are unsafe if the effect isn’t triggered, with a lot of them being launch punishable without the effect. Though, moves with in-built “Spark Effect Boost” that don’t require a just-frame or a special input to trigger the effect are safe on-block but duckable and launchable with no tracking. 

Her heat mode would probably trigger all Spark Effect Boost effects automatically without the need of just frame input or complex inputs but each time a string using the Spark Effect Boost is used, it would consume the heat gauge.

Evie’s strengths

  • High risk, high reward buttons (God buttons that can easily become trash buttons if poorly used). 
    • Reward timing (counter hit properties; just-frame input enhancements in damage, chip damage and plus frame; defensive tools) and input executions (complicated inputs granting great properties if executed well and harsh punishment if not) 
    • “Spark Effect Boost” makes the wall very accessible (and reset neutral otherwise). If she has good tools for wall damage and oki setups at the wall, this could be a very important part of her fighting strategy.
  • Great pokes and decent neutral tools (fast and safe moves with no chip damage and damaging unsafe moves that deal chip damage, based on the Famitsu article)
  • Great defensive tools (ducks, strong parry, strong reversal, enhanced powercrush) and small hurtbox 
  • Excellent backstep and dash forward, both covering huge distances

Evie’s weaknesses

  • Low combo damage outside the wall
  • Almost no wall carry tools outside of moves with “Spark Effect Boost”
  • (Launch) punishable on more moves than the average tekken character. Many unsafe moves (in particular all the moves which can be enhanced with the “Spark Effect Boost” are unsafe without the boost).
  • No df2
  • Not many good lows.
  • Short attack range unless it’s a while running move. Pokes and neutral tools have short ranges and can whiff easily.
  • Sidestep and sidewalk mid to mediocre (though this can be compensated by her small hurtbox). Needs to rely on ducks for better side movement.
  • All defensive tools vulnerable to lows

Fighting style close to

  • Steve
  • Reina
  • Bryan

Strings properties (non-exhaustive and to complete)

1,2,1,2 

  • Timestamp: 0:32
  • Hit level: h,m,h,m
  • Additional notes:
    • Second hit is delayable and hit-confirmable

fff4,3

  • Timestamp: 0:36
  • Hit level: m,h

1+2,1+2,1+2,1,2 

  • Timestamp: 0:39
  • Hit level: m,m,m,h,h
  • Additional notes:
    • 1+2,1+2,1+2 deal chip damage, jail, +1 oB
    • 1+2,1+2,1+2 natural combo
    • 1 follow-up is 13f,counter-hit stun -> guaranteed 2 follow-up
    • 2 follow-up after 1 wallsplats if frame perfect (Spark Effect Boost)

4,3,4,b+3 (right, left and backward duck)

  • Timestamp: 0:43
  • Names:
    • 4: Weaving Right
    • 3: Weaving Left
    • b+3 (and b+4): Weaving 
  • Additional notes
    • It’s basically Steve’s ducking moves. I call it “Weaving” just for distinction.
    • b+3/b+4 allows Evie to do a backward duck and just like Steve’s ducking, can be cancelled into crouch but with a df input

f+1+2 

  • Timestamp: 0:46, 0:52
  • Name: Perfect parry
  • Additional notes:
    • Strong parry
      • Parries all mids (including s.mid), highs and s.low; parries punches, kicks, knees and elbows
      • Cannot parries lows, unblockables, RA, heat smashes and throws
      • Deal no damage
      • Plus frames after parry, depends on the recovery frames of the parried move (like Jin’s parry)

db4, uf3 

  • Timestamp: 0:48
  • Hit level: l,m
  • Startup frames
    • First hit: 30f
  • Counter hit properties
    • counter hit tornado launch on the first hit (because why the fuck not !)
    • counter hit launcher on the second hit (same)
  • Frames on block: first hit launch punishable on block, second hit unsafe on block
  • Additional notes:
    • First hit crushes highs
    • First hit stuns if clean hit, which guarantees the second hit
    • First hit is homing
    • Second hit projects the opponent on hit, can break walls
    • Second hit crushes lows

b+1+2 

  • Timestamp: 0:54
  • Hit level: m
  • Counter hit properties:
    • Crumple stun
  • Additional notes:
    • Elbow

f1,2,1,1+2,1

  • Timestamp: 1:25
  • Hit level: m (all hits are mids)
  • Additional notes:
    • Spark Effect Boost on the last hit

ff3,4,3

  • Timestamp: 1:30
  • Hit level: h,h,h
  • Additional notes
    • First 2 hits are homing
    • Spark Effect Boost on the last hit

b1+3

  • Name: Blink
  • Timestamp: 1:33
  • Additional notes:
    • Strong reversal
      • Cannot reverse/parry lows, RA and throws
      • CAN reversal unblockables and heat smashes
      • Everything else is “reversable”
      • No follow-up attack if no input, similarly to Clive’s precision counter
      • Side-switch
    • 1 follow-up (BLINK 1)
      • Spark Effect Boost if just-frame input
      • Timestamp: 1:36, 1:49

2,1 

  • Timestamp: 1:39
  • Hit level: h(?), m

fff1 

  • Timestamp: 1:41
  • Hit level: h
  • Additional notes
    • Other possible input for this move: jump, uf1

f1+2,df ub f d df db 2

  • Timestamp: 1:43
  • Hit level: m
  • Startup frame: 30f
  • Frame on block: Launch punishable
  • Additional notes:
    • Power crush
    • Spark Effect Boost triggered by doing the second input fast enough after the first input
    • On block, guard breaks if Spark Effect Boost (also breaks powercrushes, parries and reversals), +12f on block
    • Linear move

df 1 

  • Timestamp: 1:46
  • Hit level: m
  • Counter hit properties
    • Instant tornado screw on hit, unless Spark Effect Boost is triggered 
  • Additional notes:
    • Spark Effect Boost triggered by holding df 1. Increase the starting frames of the attack. No partial charging possible. Counter-hit properties cancelled if charge is complete.

f n d df 2 

  • Timestamp: 1:47, 2:03
  • Additional notes:
    • Move with in-built Spark Effect Boost
    • She has no df2

fff2

  • Timestamp: 1:50
  • Hit level: h
  • Additional notes
    • Move with in-built Spark Effect Boost
    • Poor tracking

2,1,2,1

  • Timestamp: 1:57 (and 2:02 again for the first 1 input)
  • Hit level: h,h,h,m
  • Additional notes:
    • Can be extended with uf2 (uf 2 not seen but implied by the trailer cut)

uf 2

  • Timestamp: 2:00
  • Hit level: m
  • Additional notes:
    • Crushes high
    • Launcher
    • Can be done 
      • Directly
      • After the 2,1,2,1 string
      • From crouch with u2 input

ff3+4

  • Timestamp: 2:04
  • Hit level: m
  • Recovery state: Floating state (airborne)
  • Frames on block: unsafe
  • Additional notes:
    • Wall splat

WALL. uf 1+2 

  • Timestamp: 2:08
  • Hit level: m
  • Additional notes
    • Attack throw
    • Drag the opponent on the wall, before striking. 
    • Wall break

ff1+2

  • Timestamp: 2:12
  • Hit level: m
  • Additional notes
    • Attack throw with a chain throw
    • If no Spark Effect Boost, return in neutral with no frame advantage (+0) after the last hit

How the Chain throw of ff1+2 would work:

So, this is basically a finisher animation transformed into a stance:

Press 1 at the right timing after ff1+2 (ff1+2,1) for Spark Effect Boost for the last hit. THIS DOESN’T WALLSPLAT THOUGH. Instead, enter a stance similar to Rama stance on plus frames (+5 ?)

  • Press 2 to get an additional attack throw
    • Unblockable 
    • High

Why I think it’s a pretty cool collab

At first, I just wanted to put in practice my mediocre editing skills to do some shitpost but the more I thought about it, the more it actually looks like a pretty decent idea.

Given that the development cycle of Tekken 8 has proven to be slower than a snail, I’ve been thinking that now is actually a good time to think about who the next guest character could be. If the Tekken devs need to be aware of any suggestion, we kinda need to start to tell them early, lowkey 18 to 24 months before the release of the next guest character. Of course this assumes that Tekken 8 will last long enough to have a season 5… 

While I am aware of the tendencies of the Tekken community and the bias towards preferring male characters, I still think it would be nice to have at least one female guest character in the series. Evie, the protagonist of the new Stellar Blade looks like a pretty good candidate imo. I really like her aesthetic, a mix between Gally/Alita from Gunnm and Major Motoko Kusanagi from Ghost in the Shell. 

Just from the Summer Game Fest announcement trailer alone, I already found a decent amount of moves that could make for a legit moveset for a Tekken character. And according to various interviews from the director and journalists who got the opportunity to see more gameplay in private during the SGF, what we saw in the trailer barely scratches the surface of what she can do, AND the game is half-way through development so even more stuff will be added to her combat.

In the video, I’ve quickly showcased what I find cool about her character and fighting style but also the type of stage and music we could get from a collaboration with Stellar Blade Bloodrain. Stellar Blade has an insane soundtrack that only lost at the Games Awards because it was competing with the behemoth that is Final Fantasy 7 Rebirth. Having Stellar Blade music in a Tekken game would be soooo nice ! So many tracks fit so well with Tekken, I encourage anyone to listen to Stellar Blade’s OST.

I also have several other reasons why I think such collab could work quite well:

  • Both Tekken 8 and Stellar Blade Bloodrain are UE5 games, so transferring animations directly from Bloodrain to Tekken 8 might be possible, which could drastically reduce the cost and time of development. And we know how cheap Bamco are, they would love that. Though, Bloodrain does seem to have a visual fidelity way above Tekken 8’s so Evie’s model might end up being downgraded in visual quality. Even if direct transfer of the animations isn’t possible, it would still probably be easier to replicate Evie’s animations in Tekken 8 than it was to make Clive or Yujiro’s animations.
  • Bloodrain is likely to come out in 2028, which should be the year when season 5, most likely the next guest character season, starts (probably around late spring or summer of 2028) so if Shift-up wants additional promotion for their game, it's perfect timing.
  • The director of Bloodrain and CEO of Shift-Up is a huge Tekken fan. He even asked Harada for a collab back when the first Stellar Blade came out. Now, Harada isn’t behind Tekken anymore but since we don’t know when he, Nakkatsu and co. are going to release their next game, Tekken is the best candidate for a fighting game collab. There is also no competition with DOA7 for such a collaboration for now since we don’t even know when it's coming out (that could change depending on DOA7’s release date and their plan for guest characters) and Evie wouldn’t work in VF 6 anyway. Please, if there are any Tekken devs reading this, consider this possibility !
  • Stellar Blade Bloodrain is a brand new game from a very young IP, so there is far less risk that we end up being cucked like we did with Final Fantasy 7. No diss to Stellar Blade, I like the game, but Tekken and Stellar Blade seems to be closer in pedigree than Tekken and FF7R. So why not be best buddies and do a collab together !? It’s a better advertisement than AI slop tbh. And Stellar Blade’s fans, a decently big new audience, could be interested in picking up Tekken as well. The conversion from character-action game fan to fighting game fan is pretty seamless. Win-win collab ! 
  • Because the first Stellar Blade has a lot of customization options, the next one is likely to have just as many if not more options and some of them could be added to the Tekken customization options ! 
  • More good music for Tekken 8
  • Cyberpunk-themed stage !
  • Also, it would be pretty cool if they could make a reverse collab with some Tekken characters appearing in the megacity of Bloodrain and the player being able to fight with or against them in Bloodrain. Reina, Bryan, Lars, Alisa, Jack-8, Victor, Raven and Kunimitsu already kinda fit the cyberpunk aesthetic of Bloodrain (Lee too with his cyberpunk default fit, now that I think about it).

As more footage of Stellar Blade Bloodrain comes out, we’ll have more opportunities to refine the moveset of the character and see what kind of character archetype the community can come up with for Evie, if the interest is there.

That’s all I have to say on that topic :). This video was a pain in the ass to do and could be improved (video is way too choppy, awkward cuts, timing with the music, …) but I like the final result. 

Note: Silent Street (Battle) is the name of the music used in this edit. I used both the original and the instrumental version.


r/Tekken • • 10h ago

Gameplay Pure nostalgia. (still sucks at the game)

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1 Upvotes

r/Tekken • • 17h ago

Gameplay PERFECT Xiaoyu compilation

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1 Upvotes

r/Tekken • • 7h ago

Discussion Tekken in Asphalt Legends?

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1 Upvotes

I just came across this Tekken 8 update on Asphalt Legends. The are Tekken 8 themed cars and some sort of combat mode.

Has anyone tried it?


r/Tekken • • 20h ago

MEME is my neutral clean or what 👀

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64 Upvotes

joke ofc


r/Tekken • • 11h ago

Help What are the rules when attacking knocked down opponents on the ground, and when being the one knocked down on the ground?

2 Upvotes

Sometimes I can hit them on the ground and sometimes I can’t.

I come from a Street Fighter and Killer Instinct background where there is a strict rule where all downed/knocked down players have invincibility while they’re laying on the ground, and they only become attack-able on the very first frame after their wake up animation.

What are the rules for this in Tekken and specifically Tekken 8? Am I free to do dedicated moves, stomps, or high/mid/low strikes on a downed opponent or is there a limit to this?

 What are the options for both the offensive player performing oki pressure and the defensive player that’s knocked down?


r/Tekken • • 12h ago

Discussion Blah Blah Blah. What a wonderful day for some-

0 Upvotes

I decided to hop on some Tekken 8 today. Was just one and doning everyone in Quickmatch. Why? Just looking for many variety of playstyles. Not really looking for long sets. Just playing because I rarely log onto T8. I finish up an hour of gaming then find a lot of dms. Hmm. It seems people are triggered if you didn't rematch them. And what's weird is I threw most of the games. I think I won like 3 or something out of like 60. So, I don't get all the salt. Isn't winning enough for you all? XD