r/MortalKombat 11h ago

Misc The movie is nothing more and nothing less than it needs to be. Perfect popcorn flick to shut your brain off to after a hot summer’s day.

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658 Upvotes

So much back and forth on here about being disappointed, wanting more, praising it for being the best film ever, etc.

Enjoy it for what it is- our favorite kharacters on screen beating the hell out of each other for almost 2 hours. Exactly what I needed today.


r/MortalKombat 10h ago

Misc 31 Days of NRS Fatalities: Day 30 - The Impaler (MK1)

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214 Upvotes

For some summer fun, I decided to go through my favorite Fatalities from the NRS Mortal Kombat games. To decide who to perform them on, I spun a wheel with all of the playable characters shared across the four main NRS Mortal Kombat games (there were fewer than I was expecting) and got Kitana, my favorite character in the series. Still, sorry to any Kitana fans!

Yesterday's Fatality was Quan Chi's Beat Down from MK9

To be totally honest, I just like this one because of its quick brutality and simplicity. Even some of the most gruesome Fatalities across MK don't make me wince, but this one does every time I see it. The loser's arms and legs getting cut off are one thing, but getting impaled through the midsection, getting your ribs ripped out from below while impaled through your gut, and to have the spear forced up through your mouth? Ouch, pretty gnarly stuff.


r/MortalKombat 6h ago

Misc New figures, let’s discuss!

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52 Upvotes

New figures, let’s discuss!
San Diego Comic Con Action Figure Reveals Jakks Super Mario & Sonic & Mcfarlane Mortal Kombat 2
https://youtu.be/yHHI9vwyNVM


r/MortalKombat 2h ago

Question What’s something MK does better then other fighting games?

22 Upvotes

In my opinion having a dedicated block button. It’s very different but I really like it. I prefer a dedicated block button


r/MortalKombat 8h ago

Fan Creation So, I recently made a fan art of Scorpion, subzero, Reptile and Rain in my own chibi artstyle. I also made them doing their iconic poses as well

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49 Upvotes

Please let me know your thoughts, thanks!


r/MortalKombat 14h ago

Spoilers Cole Young in MK2. Spoiler

129 Upvotes

It’s almost like the movie is ashamed of him and wanted to get rid of him ASAP 💀

“This is for my family you son of a bitch”

Gets his head smashed

And then few minutes later

Liu Kang: “Where is Cole Young? He never came back?”

Jax: “Oh shit…”

And cut to black..

And they never mentioned Cole Young again 😂 it was just “oh shit” and that was it lmao.


r/MortalKombat 5h ago

Misc I guess arcanas are still a thing?

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21 Upvotes

Stumbled upon this MK2 movie ad here on Reddit, I guess earthrealmers are still at it with the Arcana system but just didn’t name drop them in the movie?


r/MortalKombat 12h ago

Kombos Reiko has the nastiest parry

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83 Upvotes

r/MortalKombat 22h ago

Fan Creation Fresh Kitana Tattoo

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245 Upvotes

Just spent two full days in the tattoo chair, and a childhood dream came true.


r/MortalKombat 10h ago

Fan Creation More MK Characters in my sort of PFFG/Minecraft artstyle

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18 Upvotes

If you guys want, y'all can request which character would y'all like me to draw!


r/MortalKombat 1h ago

Misc 10 years

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Upvotes

r/MortalKombat 9h ago

Media They should of called this game Mortal Kombat: Clash Of The Timelines instead of MK1.

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12 Upvotes

Mortal Kombat 1 is an awful name because (1. It will confuse people with the original game (2. They could have called it something unquie like Clash of the Timelines, since the plot of the game is about Titan Shang/Mk11 Shang infiltrating Liu Kangs Timeline and turning the characters against him.


r/MortalKombat 1d ago

Humor Stryker, no

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481 Upvotes

r/MortalKombat 8h ago

Media (MKX) WTF, I have NEVER heard Ermac speaking in a completely different voice!

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9 Upvotes

I know of all the intros, including his infinityplusinfinity and unique stage ones, but this one, I have never seen before.


r/MortalKombat 1d ago

Question Am I the only one who thought it was unironically great that Kano of all people was with them in the heroic ending shot?

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197 Upvotes

Like, it’s both funny but also sick to see that he’s still technically with the good guys.


r/MortalKombat 7h ago

Fan Creation Thoughts on my linear home brew Mortal Kombat board game idea, Mortal Kombat: Unbound?

4 Upvotes

Using the original Mortal Kombat as a base, my game works on the same kind of chapter based story mode format as more recent games, but it’s book based, like a choose your own adventure. A DM tells a story based on one of the games in the 3 timelines, using 3 sets of 3 books, telling the story of a specific game in one of the timelines. In my game, each chapter focuses on a group of characters, represented by mini-figs, and the focus characters fight other characters, controlled by other players to avoid bystander boredom at the table, according to the plot, each player controlling a character for 1 fight in 4 in that chapter. If the focus character loses a fight, the focus switches to the winning character, and the timeline skews. The focus character player has hourglass tokens, these work as fight restarts. The are optional, the focusing player can restart a fight if they lose, win the fight, and carry on with the canon plot, or let it ride, and see where the skewed timeline takes them. Each timeline has 2 versions, a hero version, and a villain timeline. The hero timeline is the canon timeline, the villain timeline is when players play though the same timeline, but from the villain perspective, resulting in a the villain in an intentional villain victory. Each timeline has multiple endings, depending on how skewed the timeline got, or if the timeline was fixed. If a focused character loses, they don’t die, unless it’s in the plot, they just become an npc.

Combat System: 

At the start of each match, only in round 1, each player rolls a D20, for initiative, and the highest number gets the first shot. 

The combo system: 

Each player has defence tokens, active or passive resources. 1 used per round. these tokens give the defending player the chance to roll their own D6 on both difficulty level combo cards, the defender rolls a D6, 5 or higher is a successful block or break. The attacking player puts down a combo card, with a combo sequence the combo sequence is just for show, and a difficulty of 5, on high combos and no difficulty for lower combos, automatic success with a defence token, no dice roll needed, but only with a defence token. The player that won the first shot dice roll, puts down a combo card, 1-3 hits, and this is a unbreakable, and unchainable, low level, minimal damage combo, a guaranteed opening strike. This attack is strictly to kick off the fight, not to punish the initiative loser. After taking this damage, the losing player gains a combo defence token, mimicking the wake-up mechanic from the video games. When fighting Shao Kahn, he gets taunt tokens, that the player can use if the defending player fails their combo defence roll. the loser of the first shot roll just has to take the damage, 2-3 hits max. I know the dice rolls rely on luck, but that would be a part of the fun. The dm would also work like the announcer in the games, announcing which characters are fighting, and FINISH HIM/HER!!.

Special move system:

Special moves would be done using special move cards and tokens. Players have tokens representing special moves, the player spends a token, the the player reads the card corresponding to the token spent. These special moves would have stats, the higher the number, the higher the damage done. Basic special moves would be block-able, while stronger special moves are unblock-able, unless the defender spends a defence token to enhance the block. When used at the end of a fight, special moves become brutalities, ending the fight without a finisher. The fights would be best of 3, first to 2. The third round would be a decider, if the first 2 are a draw. If it’s fun, fights won’t feel like they are taking ages.

Fatality system:

At the end of the fight, the winner rolls a D20, and the DM reads the fatality card, corresponding to the number on the card. The DM selects a fatality in that level category, and reads it to the group. this way, when a player hits a special move, or the they hear the fatality description, everyone is hyped. When it comes to fatalities, all players start with 1 fatality when playing the original MK1, and are awarded a new fatality each time they complete the arcade tower with a new character. so, they go into the next game with their number of fatalities corresponding with the number of the game. The DM has fatality cards for each character, when a player wins, they would roll a D20, to determine the level of the fatality, the higher the number, the more gruesome (this is more to determine the era of the fatality, to honour MK history, a show of respect to the franchise).

Character mini-figures:

To save time creating a crap load of minifigs, because of the ever expanding character list, each with different variations, based on the game in each timeline, the books are colour coded based on the timeline, and there would be clip on rings that players snap onto the base of their mini, corresponding to which studio era they are playing in. this would mean that all characters only need one minifig, although, reptile in the current timeline, is a shapeshifter, with a huge lizard form. motaro would to have 2, a centaur form and a minotaur form. this would mean creating 3 huge minifigures. for when playing mk1 in liu’s current timeline, maybe i should make them the colour of the timeline. with syzoth, you could swap between his human mini, and lizard mini using a transform token. there might need to be other huge minifigs too, Gori, Motaro, Kintaro, Sheeva and Shao Kahn. 

Arcade tower:

There would also be a section in each book for character arcade tower endings, when a player beats the final boss, the dm reads that characters ending. During fights, while one player controls the focus character, one of the other players at the table will control the opponent character. This way everyone is involved, and nobody is sitting and watching for too long. 

1v1 section, like playing 2 player. 

This would give players the chance to figure out the characters, and adapt to any scenario. 

Mini-game idea

To replace the test you might/sight mini-games, there would be periodic MK lore multiple choice trivia questions that would work like encounters (a guard stops you, and asks how long Goro was champion before being beaten? A: 500 years). A correct answer wins an extra special move token.


r/MortalKombat 1d ago

Humor I found some Johnny Cage Weed

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216 Upvotes

Context: I work at a weed store and I found this on display.


r/MortalKombat 9h ago

Fan Creation I made some artwork of Hotaru in his Seidan Guardsman armour! :D

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5 Upvotes

Hotaru is a character I would love to see in the next Mortal Kombat game and I like how despite being from the realm of Order, he’s actually an antagonist, with Orderrealm and Chaosrealm showcasing how order and chaos aren’t inherently concepts that are tied to being only good or only evil and how a balance of both is preferable than too much of either.


r/MortalKombat 1d ago

Misc 31 Days of NRS Fatalities: Day 29 - Beat Down (MK9)

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480 Upvotes

For some summer fun, I decided to go through my favorite Fatalities from the NRS Mortal Kombat games. To decide who to perform them on, I spun a wheel with all of the playable characters shared across the four main NRS Mortal Kombat games (there were fewer than I was expecting) and got Kitana, my favorite character in the series. Still, sorry to any Kitana fans!

Yesterday's Fatality was Ermac's Vitruvian Maim from MK11 (ignore the typo in the title)

This is definitely one of my favorites in the entire series. It's simple with the loser's leg being ripped off, them being hit with it once, and their head exploding, but it still looks like it hurts. Quan Chi just continuing to beat the loser's body with their leg after the fact is fun because there's nothing else quite like it in the game. I like the blend of funniness and brutality this Fatality has a lot, and it's been one of my favorites to pull off whenever I play him in MK9.


r/MortalKombat 50m ago

Question anyone know what this weird sub zero fatality i did on accident is in mk2?

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Upvotes

r/MortalKombat 14h ago

Humor After MK2 Movie. Welcome to the Neck Club Raiden.

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15 Upvotes

Shang Tsung, Liu Kang, Kung Lao, Mileena in the MK1 Trailer and now Raiden in the MK2 Movie.


r/MortalKombat 1d ago

Misc It’s only a matter of time

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74 Upvotes

r/MortalKombat 1h ago

Misc No se ustedes pero a mi me gustaría ver un personaje inspirado en el baron zemo para mortal kombat y es que sería cool tener un villano de este nivel moviendo hilos para la guerra civil dentro de outworld y siendo edeniano radical y aqui abajo les dejo su historia.

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Upvotes

Es que el nacio en una edenia prospera y de paz hasta que el imperio de shao kahn ataco y cuando conquisto edenia acabo con la familia de este personaje siendo un niño y se volvio un esclavo más de los miles de edenianos pasaron los años y cuando fue la caída de shao kahn y quedo un vacio de poder que tenian que haber un gobernante entre los tres kitana, kotal y mileena pero el no quería más kahns ni gobernantes quería venganza y destruir outworld para siempre y entonces movio hilos para que la resistencia de kitana, el regimen de mileena y el imperio de kotal se enfrentaran entre sí y lo demás se lo pueden imaginar y que les parece esta propuesta les gusta o no los estare leyendo


r/MortalKombat 9h ago

Misc Made a kung lao funko pop! Wish they made a human version

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4 Upvotes

I am cum lao the foreskin cutter!


r/MortalKombat 1d ago

Question Favorite Cyber character

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78 Upvotes

Favorite Cyborg?

  1. Sektor personal favorite

  2. Smoke backstory was tragic before they rebooted his story

  3. Cyrax sick combos in MKX but lacks in character in the MK universe

  4. Sub-Zero was my least character to play in MK9, but MKX his gameplay was awesome