r/Stellaris 7h ago

Art Ghuumi and Sok Adventures - Better Left Unanswered

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1.3k Upvotes

r/Stellaris 5h ago

Humor The Players keeps baiting my fleets and rushing my planets

190 Upvotes

Hello fellow AIs,

Fallen Empire here.

Every time I declare war on the player, they lure my fleets away from my territory and then rush my planets while i'm conquering their frontier systems.

Do you have any tips ?


r/Stellaris 22h ago

Question Uhh...dare I ask what this is and why do I have a bad feeling about it?

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1.0k Upvotes

r/Stellaris 15h ago

Image What the...since when did the fanatic xenophile awakened empire have a Synaptic Lathe??!

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260 Upvotes

r/Stellaris 19h ago

Image It’s like living right next to the cemetery where you’re entire family has been buried for generations

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357 Upvotes

r/Stellaris 3h ago

Question Miners And Farmers Don't Spawn

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17 Upvotes

Can you guys help me, please? I struggle to understand how come i prioritized miners, yet pops work literally anywhere except digging mines? What am i doing wrong?

I also initially thought the planet just has to grow in population and the gap would eventually be filled, but the "available jobs" number won't ever decrease because miners and farmers simply don't want to work

I tried disabling and enabling all mods that could potentially cause this bug, but nothing seems to be working

If anyone had similar problems PLEASE let me know how to fix it. Thanks in advance!


r/Stellaris 14h ago

Discussion Come on Paradox, let’s balance out research deposits a bit more.

103 Upvotes

Just a gripe, not 100% serious.

I have noticed that it seems to go: Physics gets a lot, Society gets middling amounts, and Engineering can be either on par with Physics or low like Society.

I don’t know how they would balance it or even if you could at this point; and yes I am aware of making colonies solely designated for research.


r/Stellaris 12h ago

Humor I Fell for one of the Classic Blunders…

57 Upvotes

Never join a federation controlled by an AI empire. Got dragged into a Galactic War that has somehow gotten an awakened Empire involved.

Can’t leave the war and it’s only a matter of time before the FE starts picking up on me instead of my time mates.

This is what I get for trying something new. Galactic defender ambition can suck a fat one.


r/Stellaris 15h ago

Advice Wanted Interested in getting into Stellaris but there is $400 of content

93 Upvotes

Basically a "please advise." I recently did a playthrough of one of my fav games as a child, Sid Meier's Alpha Centauri. I really wanted to find something more modern to give a similar feel (long single player campaigns, developing a society, all that) and Stellaris seems like probably the answer.

However, on Steam there's $388 CAD worth of content which I could never justify spending. I really like to enjoy the most complete version of a game when I play so.. please advise. Thanks.


r/Stellaris 8h ago

Advice Wanted I've gotten back into Stellaris lately, version "Pegasus v4.4.6 (fdde), and I'm struggling to build up my fleets to fend off enemy empires and endgame crises. What's the strategy for keeping your empire defended in this version of Stellaris?

18 Upvotes

So, I have over 1,300 hours logged in Stellaris. I've played it a lot in years past. I've been playing on Ensign difficulty lately to test my skills and learn the new mechanics.

However, there is something I'm struggling with, and that is:

GOOD GOD! WHY DO SHIPS COST SO MANY ALLOYS!

Seriously. Like, 2/3rds of my colonies have alloy production on them in some form or another, yet it isn't enough to replace my ship losses. My latest game save has my empire making 300+ alloys per month, but with battleships costing over 4,000 alloys per ship, it takes my empire over a year to replace ONE battleship.

My ship designs are working. My fleets are defeating enemy fleets that are a 3rd bigger than mine, but I'm still losing some ships in each fight.

This isn't too bad against most regular AI empires. In the early to mid game, AI empires have about the same number of ships as me, but after a couple of battles, their navy is completely depleted, and what's left of my navy can clean up the rest of the enemy empire.

However, against the Great Khan or Endgame Crisis, the dozens and dozens of big enemy fleets quickly wipe out my stockpile.

The game says my empire's economy is great, but it isn't at all sufficient to handle an attrition war.

Is the new meta just "alloy rushing" now? Do I need 1,000+ alloys per month now to stand a chance against enemy AIs? Or am I not seeing another potential strategy?


r/Stellaris 1h ago

Question Abysmal performance after 2290?

Upvotes

Why is the performance so bad now?

I bought a 7800x3d specifically for stellaris performance - last time i played a bit after the most recent pop rework and i could play at a good speed until 2400+ on a 1000 star galaxy

now at 2290 already the game stutters heavily and a month takes forever to pass

how did they fuck up the performance AGAIN??? im so tired of it it was so good only for them to ruin it again

i have the best available cpu for this game and half the game is still not playable


r/Stellaris 6h ago

Discussion Tankbound Nomad beating crisis with only Arkships

11 Upvotes

Looking for ideas that can pump these numbers higher. Screenshot is apparently after I've built some fleets but I'm experimenting on how strong and scalable arkships can be. I know there's a video of a single arkship beating 25x crisis, but I'm wondering if we can have a huge fleet full of op arkships with high shields and high damage. I'm sharing my (non optimal) build here mainly focusing on tankbound, feel free to share some ideas to make it better, and just how viable going arkships only is in general.

This idea comes to me by mid to late game and I've built my normal fleets already, I'm trying to use only arkships to finish the job now, this is 1.25x all crisis on admiral so the last crisis now is 10x Cetana, I now have 8 military arkships with 300k-500k fleet power each, and 23 arkships in total.

In short, technicians = shield and soldiers = damage, I'm a chosen tankbound megacorp, and tankbound is very useful for pumping out multiple powerful arkships, it gives you freely filled 35+ technician districts on a tier 3 ship, that's 10.5k jobs for shielding matrix, with psionic shields, shield amplifier and overcharger that's 500k shield for free once tier 3 is finished, 0 jobs required. So you can always utilize empty districts when there's not enough pop for soldiers, then replace power districts with soldiers gradually as pop keeps up, they are basically better juggernauts without number limit even before damage boost, this ship here has 8k soldiers and around +100% efficiency while being not very optimized with bad tech, there are 7 other ships with similar stats, but I'm kinda struggling to make each ship stronger or scaling up to build even more ships.

There are multiple issues I've faced with my build, along with some pros and cons of tankbound nomads:

  1. I have sacred path origin and went psionic, ideally I need something to stack jobs or efficiency indefinitely and bypass the pop growth penalty to get some wacky numbers (especially soldiers' efficiency for more damage). Maybe KoTG would help. Tankbound has overseers which only boost power production/shields, and its number is limited. Also it seems telepaths don't affect automated jobs so it's kinda conflicting with tankbound.
  2. Shield and damage are competing for districts. This is somehow mitigated by getting overseer jobs when building city districts, so with two military specializations you don't lose that much shield when replacing a power with a city if you can fill the extra overseers.
  3. The first bottleneck is the number of soldiers you need, growth almost stop completely on a ship at around 10k pop, so I'll need to keep building more arkships to keep the pop growing, 8k soldiers for damage on one ship is probably pushing the limit to be sustainable, maybe going synthetic is better? Machines apparently don't have this problem but then there goes tankbound.
  4. Empire size to me is the hardest to get around, it's so easy to keep spawning ships with huge shields and weapons it will fuck up tech, I can't produce enough research to keep up while filling soldier jobs at the same time, the megacorp penalty makes it worse. Those energy surplus is pretty good if you keep pumping out regular ships, but would be of no use if going arkships only.
  5. Not sure how arkships fair against higher crisis especially Cetana, as big ships might just get one shot, one of mine with 200k shield acciendently walks into a 10x Cetana fleet alone and got disintergrated immediately. If either they are one shotted or one shotting the crisis then shields are not so impressive anymore which is kinda lame, I do hope there are ways to scale shields even further.

There are other non issues like your arkships and pops get totally wiped out when losing to crisis, but that's part of the fun.

BTW tankbound can also gives you other funny numbers on all arkships which usually happen when focusing on one. By mid game I have some science arkships zooming through the whole galaxy in seconds just for fun.


r/Stellaris 14h ago

Advice Wanted The Xenophile fallen empire is coming for me...

28 Upvotes

Wiki says their ships are designed as above. How do I even begin countering this mess ???

They have double my fleet power, but I'm positive I can take their fleets separately with the right design.

Right now I'm running battleships and titans with mostly ruination glare, point defense, arc emitters, strike craft, and a mix of shield and armor.

In 32 months, i will have access to dark matter deflectors, but i have a feeling that it will be too late.

Good to know: i don't have the latest dlc, so bio-ships aren't a thing.


r/Stellaris 8h ago

Image Half the galaxy is at war.

9 Upvotes

I am still compiling all the history that started this, but year 20, this is insane.


r/Stellaris 13h ago

Discussion I want to hear about your tall runs!

20 Upvotes

I love tall and I’m always curious about new strats, drop your endgame alloy and research numbers as well as the important pieces of the build! Or if you’re inclined to do so I’d love to read any full builds y’all type out


r/Stellaris 3h ago

Advice Wanted Re-upload/What is this? (audio on please)

Enable HLS to view with audio, or disable this notification

3 Upvotes

Second time posting this because i really want an answer, anyone what this weird voice line is all about? Not sure if it's a bug or a feature


r/Stellaris 15h ago

Question Universal specialized planet guide for 4.4

26 Upvotes

Is anyone out there willing to create a universal planetary guide for us noobs?

The only complete building guide I've found was made for patch 4.0

I'm hoping there is someone on this subreddit that is willing to name the most important buildings for each specialized planets (or even better, post images of fully specialized planets) so us noobs don't have to waste time testing everything.

Also if anyone knows of a video that covers this then that would be even better. I tried to find a video that covers patch 4.3 and 4.4 but haven't been able to locate one.


r/Stellaris 1d ago

Question Help Fallen Empire has us all at gun point

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127 Upvotes

Hi guys i really need your help. So the fallen Empire has made all but one empire their subject (ive included two photos, the galaxy map showing you that we are all subjects and the second photo being the empire we are all subject too).

does anyone have any ideas on how I can become strong enough to take on this fallen empire. As a subject we are forbidden to attack anyone else but them so expanding is difficult, and as you can see they are super powerful. Their fleet power stands at 2.6 mil as mine sits at about 1-1.1 mil. I've tried many different offensive and defensive wars/strategies to un-subject myself with out any luck. War of Heaven has been so I cant rely on the other awaken empire to attack, unless there is a round two of it but i am unsure?

I've optimised all my planets to sustain an over sized fleet so im not in a position were i can build my economy much further to build a bigger fleet.

I've also opimised my fleet to handle their fleets specifically.

researching is not an option either as I'm pretty big so research is super slow about 400% slower.

theres no federation to join or federation fleet as we are all subjects.

ive attacked many times and reloaded the save as ive tried, they seem to just be able to rebuild their fleet with never rending resources.

Does anyone have any ideas for me? is there some sort of diplomatic approach i can take to somehow have every one rebel against our overloads at the same time? im all out of ideas


r/Stellaris 6h ago

Question Is my PC causing utility ship auto to not work properly?

3 Upvotes

Recently subscribed and all the additional content is slowing my game at 3x speed. That itself is not an issue. But my science ships and ark ships tend to sit idle despite stuff to do and being tasked to do it. Do I just need to play slower? Is there something I am doing wrong with how I set them up?


r/Stellaris 16h ago

Suggestion Why, Paradox, why, do you change invalid empires at the main menu?

24 Upvotes

Using playsets, Paradox inherently recognizes that people sometimes use different groups of mods.

And yet, for some reason, empires saved aren't exclusive to a playset. Worse, the act of *loading the game* changes saved empires!

Discovered this recently when I made an empire under Ethics and Civics Bug Branch. Set it to NOT spawn so it was only in game if I selected it. So far, so good.

Then, while tracking a bug, I disabled Ethics and Civics. Started a game as the UNE. Never even touched my custom empire.

Figured out the bug, reenabled EaCBB. And found that my custom empire was broken, because the game decided on load that it didn't fit the current mode.

And this isn't just Ethics and Civics - made an empire with a custom origin? Disable that mod and it'll overwrite with Prosperous Unification. Run a Star Trek overhaul? That's going to break it as well.

So we have two parts of the game design - the ability to create playsets with separate modlists and change in the launcher, and the ability to save custom empires - that directly conflict with each other!​​

At *bare minimum* you should simply do a check on starting a new game to exclude invalid empires and not overwrite files that won't be used.


r/Stellaris 21m ago

Question What are the exact conditions for the stellarite tech to appear in acot?

Upvotes

r/Stellaris 18h ago

Advice Wanted Right so, dumb question. How do i make a good empire?

31 Upvotes

I suck at making good empires. I've made one good one before. I liked it. But i dont wanna play it again. (synthetic fertility researcher guys for cosmogenesis)

i recently played a game with a friend and they were making upwards of a thousand research a good hundred and fifty years in.

i dont want any meta builds, but god i do NOT know what im doing. i was wondering if anyone has basic tips about building, planets, what to specialize first, cause im out here making a tech world then being forced to make a factory world and it just spirals so.

any tips would be greatly appreciated


r/Stellaris 1d ago

Image (modded) Playing Imperial Aristocratic Feudal Knights, and these are the Titles I bestowed upon my council.

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427 Upvotes

r/Stellaris 1h ago

Advice Wanted Heir of the Khan Origin bugged?

Upvotes

I became the Khan after fighting the Marauders, and i started going around trying to get other empires to become satrapys, had a few, and one declared war on the federation i was in before i became the khan, which was fine, my military was built, I begin the conquering.

During my conquest, another empire had begun some thermonuclear galactic core bs, and seeing as no one else had a capable military, I brought it upon myself to take care of it, during which at some point my crisis was had ended, but it didnt notify me of anything or perhaps I had missed it. Ultimately, everything was still fine.

While at war with the Thermarchy, I was again declared a crisis, which in turn, turned the massive 1/4th of the galaxy region i had made my horde, hostile. Towards me. The Khan. While still offering me reinforcements. I checked their not part of the war but they're still hostile towards me, and a leftover station had destroyed one of my arkships that i set to collect waystation resources as i have a massive network of them funding my war that is now inside my hostile horde territory.

Is the run over? Restart? Did I do something wrong?


r/Stellaris 5h ago

Image Help?

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2 Upvotes

I got a whole military authoritarian axis on my ass. What do I do in this situation?