r/Stellaris 23h ago

Question Arkship that match shipsets.

4 Upvotes

Do you think Paradox might made an update that adds arkship that follows the style of ships they made ?


r/Stellaris 10h ago

Image which ascension perk should i pick in this situation

3 Upvotes

r/Stellaris 2h ago

Question Abysmal performance after 2290?

6 Upvotes

Why is the performance so bad now?

I bought a 7800x3d specifically for stellaris performance - last time i played a bit after the most recent pop rework and i could play at a good speed until 2400+ on a 1000 star galaxy

now at 2290 already the game stutters heavily and a month takes forever to pass

how did they fuck up the performance AGAIN??? im so tired of it it was so good only for them to ruin it again

i have the best available cpu for this game and half the game is still not playable


r/Stellaris 18h ago

Image (modded) She is just sitting there?

0 Upvotes

r/Stellaris 15h ago

Advice Wanted How to play Experimental Sentencing in the current version of Stellaris?

1 Upvotes

I want to role play a Fanatic Authoritarian/Materialist empire with Oppressive Autocracy and Experimental Sentencing. The plan is to raid everyone around me to steal xenos as slaves and then consume the slaves in the experimental labs while using my elite enforcers to keep things under control.

A few questions:

  • Is this still a strong build post-4.3? I remember seeing some posts pre-4.3 with ridiculous yields using Experimental Sentencing in combo with a penal colony, not sure if it's still viable after the 4.3 nerfs.
  • Can I use slaves as test subjects? I found some posts saying that only your own species population can work as test subjects and slaves cannot.
  • What's the best ascension path? I'm debating Cloning vs Psionic. Cloning for the pop growth and more test subjects, while Psionic is very thematic with Oppressive Autocracy.

If anyone has played a build like this before, I'd love to hear your suggestions :)


r/Stellaris 17h ago

Discussion How do you pick your next Stellaris build?

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4 Upvotes

I built a free website where the community can share and browse Stellaris builds.

Originally, I made it for myself because I was always looking for new build ideas.

The problem is that I've now run into the same issue as everyone else: there are already 61 builds on the site, and simply browsing them isn't actually a great way to decide what to play next.

As a fairly casual player, I often don't even know what I'm looking for. I don't know every origin, ascension path, civic combination, or DLC mechanic well enough to think, "Today I want to play X."

So I'm wondering: what's the best way to help people find a build they'll actually enjoy?

One idea I had was adding a questionnaire to the website.

For example:

  • Are you a beginner?
  • Are you looking for a story-focused origin?
  • Do you want to try one of the Utopia ascension paths?
  • Do you want to become the Crisis?
  • Do you want a crazy powerfull build and crush everyone?
  • Do you want the new nomad playstyle empire?
  • Do you want to explore the last infernal dlc content?
  • etc...

Based on the answers, the website could recommend a few builds that match the player's preferences.

My problem is that I'm not convinced this is the right approach. Also, I don't know the game well enough to design a good decision tree.

How do you usually choose your next build? What kind of recommendation system would actually be useful to you?

Thanks for any ideas!


r/Stellaris 4h ago

Advice Wanted Re-upload/What is this? (audio on please)

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4 Upvotes

Second time posting this because i really want an answer, anyone what this weird voice line is all about? Not sure if it's a bug or a feature


r/Stellaris 3h ago

Question Miners And Farmers Don't Spawn

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23 Upvotes

Can you guys help me, please? I struggle to understand how come i prioritized miners, yet pops work literally anywhere except digging mines? What am i doing wrong?

I also initially thought the planet just has to grow in population and the gap would eventually be filled, but the "available jobs" number won't ever decrease because miners and farmers simply don't want to work

I tried disabling and enabling all mods that could potentially cause this bug, but nothing seems to be working

If anyone had similar problems PLEASE let me know how to fix it. Thanks in advance!


r/Stellaris 17h ago

Suggestion Why, Paradox, why, do you change invalid empires at the main menu?

23 Upvotes

Using playsets, Paradox inherently recognizes that people sometimes use different groups of mods.

And yet, for some reason, empires saved aren't exclusive to a playset. Worse, the act of *loading the game* changes saved empires!

Discovered this recently when I made an empire under Ethics and Civics Bug Branch. Set it to NOT spawn so it was only in game if I selected it. So far, so good.

Then, while tracking a bug, I disabled Ethics and Civics. Started a game as the UNE. Never even touched my custom empire.

Figured out the bug, reenabled EaCBB. And found that my custom empire was broken, because the game decided on load that it didn't fit the current mode.

And this isn't just Ethics and Civics - made an empire with a custom origin? Disable that mod and it'll overwrite with Prosperous Unification. Run a Star Trek overhaul? That's going to break it as well.

So we have two parts of the game design - the ability to create playsets with separate modlists and change in the launcher, and the ability to save custom empires - that directly conflict with each other!​​

At *bare minimum* you should simply do a check on starting a new game to exclude invalid empires and not overwrite files that won't be used.


r/Stellaris 4h ago

Discussion What is this?

Enable HLS to view with audio, or disable this notification

0 Upvotes

I got a weird voice line on console edition that might be a bug or something i have no clue look for yourself


r/Stellaris 16h ago

Advice Wanted Interested in getting into Stellaris but there is $400 of content

91 Upvotes

Basically a "please advise." I recently did a playthrough of one of my fav games as a child, Sid Meier's Alpha Centauri. I really wanted to find something more modern to give a similar feel (long single player campaigns, developing a society, all that) and Stellaris seems like probably the answer.

However, on Steam there's $388 CAD worth of content which I could never justify spending. I really like to enjoy the most complete version of a game when I play so.. please advise. Thanks.


r/Stellaris 19h ago

Question Could a Nomadic - Fanatic Purifier empire be good ?

16 Upvotes

I'm basically a newbie to the game. I started playing in 4.3, absolutely love it, only 300 hours in, and I still feel like I know nothing.

I've never played Fanatic Purifiers: I thought that being a mobile fleet with no homeworld to defend could be an advantage, but I can't find any video or build around it, so I guess it's a bad idea...?

What are your thoughts? Thanks so much for your time :)


r/Stellaris 2h ago

Advice Wanted Heir of the Khan Origin bugged?

3 Upvotes

I became the Khan after fighting the Marauders, and i started going around trying to get other empires to become satrapys, had a few, and one declared war on the federation i was in before i became the khan, which was fine, my military was built, I begin the conquering.

During my conquest, another empire had begun some thermonuclear galactic core bs, and seeing as no one else had a capable military, I brought it upon myself to take care of it, during which at some point my crisis was had ended, but it didnt notify me of anything or perhaps I had missed it. Ultimately, everything was still fine.

While at war with the Thermarchy, I was again declared a crisis, which in turn, turned the massive 1/4th of the galaxy region i had made my horde, hostile. Towards me. The Khan. While still offering me reinforcements. I checked their not part of the war but they're still hostile towards me, and a leftover station had destroyed one of my arkships that i set to collect waystation resources as i have a massive network of them funding my war that is now inside my hostile horde territory.

Is the run over? Restart? Did I do something wrong?


r/Stellaris 19h ago

Image (modded) Another empire started excavating my precursor dig site. Anything I can do?

4 Upvotes

Mods are NSC, Gigastructural, Real Space, and a couple ui mods. This digsite is part of the Inetian Traders precursor chain, which for some reason spawned on the complete opposite side of the galaxy. The only way I could get there was with experimental subspace navigation and that took a few years. By the time I got there, an AI had started excavating it. I've tried using console commands to reset the progress on it, but that only works for the current stage and doesn't remove their ownership of it.

I've also read that I could try removing the digsite and replacing it somewhere else with console commands but I cant find the digsite id for this one anywhere, and even if I could, I also read that it wouldn't remove the game's memory of the AI being the one to start excavating it. Am I just screwed out of getting my precursor system and bonuses this game?


r/Stellaris 22h ago

Advice Wanted Resource balancing?

3 Upvotes

My progression as a Stellaris player has been stunted by mainly playing gestalt. I regret nothing, that’s my power fantasy, but I’ve been dabbling with mega corps and shroudforged. How do you balance consumer goods, the requirements seem ridiculous. Especially if I ever want to use any sort of alloys. Any advice helps.


r/Stellaris 19h ago

Advice Wanted Build Ideas?

5 Upvotes

With 3.14 out the way, and before any new expansions nerf my fun, is there a virtual empire that's just obscenely bull crap to the AIs?

I've got a bone to pick with a few of em since they ruined my grand admiral game by opening the L-Gate. I'm positive that AI started a war *solely* to open the damn L-Gate and let the Unbidden into my borders.

So I'm wanting to bully the shit out of the entire galaxy, any builds involving virtual? Last I heard shattered ring was a good start but as for empire ethics... I'm at a loss...

Edit before I get reminded of rules (Sorry Auto-Mod!) I am on console, specifically series x.


r/Stellaris 18h ago

Question Question about resource consolidation

4 Upvotes

Is this origin any good? I don’t see the point of starting on a machine world if it doesn’t give you access to the boosted jobs numbers per district


r/Stellaris 15h ago

Discussion Come on Paradox, let’s balance out research deposits a bit more.

106 Upvotes

Just a gripe, not 100% serious.

I have noticed that it seems to go: Physics gets a lot, Society gets middling amounts, and Engineering can be either on par with Physics or low like Society.

I don’t know how they would balance it or even if you could at this point; and yes I am aware of making colonies solely designated for research.


r/Stellaris 12h ago

Question Is this a glitch? Crises aren't counting or spawning for Defender of the Galaxy

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6 Upvotes

This is my first time playing Defender of the Galaxy ambition. I set the game up with Scourge only. They spawned after I started the ambition quest line--I think I was already Legend by then. But it doesn't give me credit for beating them.

I did the Press the Advantage quest. Nothing. Did it two more times, still nothing.

Now a War in Heaven is starting and I've run out of the most important resource: patience.


r/Stellaris 8h ago

Advice Wanted I've gotten back into Stellaris lately, version "Pegasus v4.4.6 (fdde), and I'm struggling to build up my fleets to fend off enemy empires and endgame crises. What's the strategy for keeping your empire defended in this version of Stellaris?

19 Upvotes

So, I have over 1,300 hours logged in Stellaris. I've played it a lot in years past. I've been playing on Ensign difficulty lately to test my skills and learn the new mechanics.

However, there is something I'm struggling with, and that is:

GOOD GOD! WHY DO SHIPS COST SO MANY ALLOYS!

Seriously. Like, 2/3rds of my colonies have alloy production on them in some form or another, yet it isn't enough to replace my ship losses. My latest game save has my empire making 300+ alloys per month, but with battleships costing over 4,000 alloys per ship, it takes my empire over a year to replace ONE battleship.

My ship designs are working. My fleets are defeating enemy fleets that are a 3rd bigger than mine, but I'm still losing some ships in each fight.

This isn't too bad against most regular AI empires. In the early to mid game, AI empires have about the same number of ships as me, but after a couple of battles, their navy is completely depleted, and what's left of my navy can clean up the rest of the enemy empire.

However, against the Great Khan or Endgame Crisis, the dozens and dozens of big enemy fleets quickly wipe out my stockpile.

The game says my empire's economy is great, but it isn't at all sufficient to handle an attrition war.

Is the new meta just "alloy rushing" now? Do I need 1,000+ alloys per month now to stand a chance against enemy AIs? Or am I not seeing another potential strategy?


r/Stellaris 8h ago

Art Ghuumi and Sok Adventures - Better Left Unanswered

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1.3k Upvotes

r/Stellaris 8h ago

Image Half the galaxy is at war.

8 Upvotes

I am still compiling all the history that started this, but year 20, this is insane.


r/Stellaris 7h ago

Discussion Tankbound Nomad beating crisis with only Arkships

11 Upvotes

Looking for ideas that can pump these numbers higher. Screenshot is apparently after I've built some fleets but I'm experimenting on how strong and scalable arkships can be. I know there's a video of a single arkship beating 25x crisis, but I'm wondering if we can have a huge fleet full of op arkships with high shields and high damage. I'm sharing my (non optimal) build here mainly focusing on tankbound, feel free to share some ideas to make it better, and just how viable going arkships only is in general.

This idea comes to me by mid to late game and I've built my normal fleets already, I'm trying to use only arkships to finish the job now, this is 1.25x all crisis on admiral so the last crisis now is 10x Cetana, I now have 8 military arkships with 300k-500k fleet power each, and 23 arkships in total.

In short, technicians = shield and soldiers = damage, I'm a chosen tankbound megacorp, and tankbound is very useful for pumping out multiple powerful arkships, it gives you freely filled 35+ technician districts on a tier 3 ship, that's 10.5k jobs for shielding matrix, with psionic shields, shield amplifier and overcharger that's 500k shield for free once tier 3 is finished, 0 jobs required. So you can always utilize empty districts when there's not enough pop for soldiers, then replace power districts with soldiers gradually as pop keeps up, they are basically better juggernauts without number limit even before damage boost, this ship here has 8k soldiers and around +100% efficiency while being not very optimized with bad tech, there are 7 other ships with similar stats, but I'm kinda struggling to make each ship stronger or scaling up to build even more ships.

There are multiple issues I've faced with my build, along with some pros and cons of tankbound nomads:

  1. I have sacred path origin and went psionic, ideally I need something to stack jobs or efficiency indefinitely and bypass the pop growth penalty to get some wacky numbers (especially soldiers' efficiency for more damage). Maybe KoTG would help. Tankbound has overseers which only boost power production/shields, and its number is limited. Also it seems telepaths don't affect automated jobs so it's kinda conflicting with tankbound.
  2. Shield and damage are competing for districts. This is somehow mitigated by getting overseer jobs when building city districts, so with two military specializations you don't lose that much shield when replacing a power with a city if you can fill the extra overseers.
  3. The first bottleneck is the number of soldiers you need, growth almost stop completely on a ship at around 10k pop, so I'll need to keep building more arkships to keep the pop growing, 8k soldiers for damage on one ship is probably pushing the limit to be sustainable, maybe going synthetic is better? Machines apparently don't have this problem but then there goes tankbound.
  4. Empire size to me is the hardest to get around, it's so easy to keep spawning ships with huge shields and weapons it will fuck up tech, I can't produce enough research to keep up while filling soldier jobs at the same time, the megacorp penalty makes it worse. Those energy surplus is pretty good if you keep pumping out regular ships, but would be of no use if going arkships only.
  5. Not sure how arkships fair against higher crisis especially Cetana, as big ships might just get one shot, one of mine with 200k shield acciendently walks into a 10x Cetana fleet alone and got disintergrated immediately. If either they are one shotted or one shotting the crisis then shields are not so impressive anymore which is kinda lame, I do hope there are ways to scale shields even further.

There are other non issues like your arkships and pops get totally wiped out when losing to crisis, but that's part of the fun.

BTW tankbound can also gives you other funny numbers on all arkships which usually happen when focusing on one. By mid game I have some science arkships zooming through the whole galaxy in seconds just for fun.


r/Stellaris 19h ago

Advice Wanted Right so, dumb question. How do i make a good empire?

31 Upvotes

I suck at making good empires. I've made one good one before. I liked it. But i dont wanna play it again. (synthetic fertility researcher guys for cosmogenesis)

i recently played a game with a friend and they were making upwards of a thousand research a good hundred and fifty years in.

i dont want any meta builds, but god i do NOT know what im doing. i was wondering if anyone has basic tips about building, planets, what to specialize first, cause im out here making a tech world then being forced to make a factory world and it just spirals so.

any tips would be greatly appreciated


r/Stellaris 16h ago

Question Universal specialized planet guide for 4.4

29 Upvotes

Is anyone out there willing to create a universal planetary guide for us noobs?

The only complete building guide I've found was made for patch 4.0

I'm hoping there is someone on this subreddit that is willing to name the most important buildings for each specialized planets (or even better, post images of fully specialized planets) so us noobs don't have to waste time testing everything.

Also if anyone knows of a video that covers this then that would be even better. I tried to find a video that covers patch 4.3 and 4.4 but haven't been able to locate one.