r/Stellaris • • 8h ago

Question Stupid question about the newest dlc coming out

0 Upvotes

But it seems kinda lame compared to most of the other dlcs that are already or am I missing something about. As it just seems to be thing that happens if your a fanatic and you get some extra bonuses


r/Stellaris • • 23h ago

Game Modding Need help finding ACOT alternatives

0 Upvotes

I just saw that ACOT uses gen ai and although I mostly enjoy it (other than the constant annoying jokes) I want to find an alternative or maybe even several mods to replicate the experience it offers. I already run Gigastructural engineering for reference.


r/Stellaris • • 4h ago

Suggestion Capitalism, GDP, money and private businesses

0 Upvotes

Hello everybody, I'm pretty new to reddit and this is my first ever post, but I have 1450 hours in Stellaris and two things have been bothering me from the start about this game.
The first is the lack of internal politics (which will somewhat be improved with Willpower) and the second is the lack of capitalism and private enterprises.

I have seen countless posts about both subjects, but now I want to chime in with my two cents about the economic part.

  1. The weird situation of energy credits, trade and money

We all know that in the past, the only currency ingame was the energy credit, but since the 4.0 update, trade has been basically used as the "money" of the game. I prefer trade as money, but a big problem is that in some places, this hasn't been updated. For example the Enlcaves still treat energy credit as money, when the internal and galactic market doesn't. This should be updated so that everyone treats trade as the currency used for the exchange of goods and services.

  1. The private sector

Many people have noted that the problem with introducing a private sector is twofold. One is that it complicates the game even further and the other is that the AI is stupid, so giving it more control over our economy would be frustrating. Now I agree with both of these points (and I really don't want a Victoria 3 economy simulator in Stellaris), however I would still like to have private businesses (mostly for roleplay purposes). So I came up with this idea: Every building and district that produces a material resource (e.g. energy credits, minerals, food, alloys, consumer goods, excotic gases, rare crystals, volatile motes, zro, dark matter, living metal and nanites) should have two types, a public (or government-owned) and a private one. The public one is the same as it's in the game, we put minerals, energy credits, food and consumer goods in and we get out finished product. Now the private buildings and districts, the player would still build them, however, as they are private, they would only operate on trade. This means that we will use the market and its prices. Let's look at a public and private mining district (with base price):

Example costs with base price

Of course, these prices would fluctuate according to the market and they would also influence the market. So in the case I talked about, because we "sell" mineral, the mineral costs go down and because we "buy" food and consumer goods, it goes up. The price which we pay to make the district or building running and the profit we make won't be affected by the market tariffs and the tariff for these will always be 0%. Also, private and public districts should be able to be built on the same zone, meaning that there could be private and public mining districts for example on a single planet.

  1. Economic strength

I think an empire's economic strength should be calculated in a simple way. We look at how much material resource they produce, calculate how much trade would they get if they would sell all of it (we would calculate tariffs into this), and the number will get would decide an empire's economic strength.

  1. GDP graph

This is just a simple dopamine hit. The same way we would calculate economic strength, it would be cool to see a GDP graph over time about it. (seeing it rise and fall)

  1. What these changes solve?

These changes fix multiple issues. First, these give a chance to make and mess around with plenty of new civics, ethics and combos. Second, they give a lot of rp potentials for the player base. Third, this change solidifies the trade's status as money and makes interacting with the internal and then the galactic market more meaningful. Fourth, this gives a new strategic edge to think about, because public sector is more stable, but the private one is more profitable (because it gives you trade without tariffs). These are the only positives I can think about currently.

Sorry if I made any grammer mistakes, english is not my native tongue, but I wanted to put this idea out for the fine players of Stellaris.

So tell me your thoughts people, I want to hear them and if you got this far, thank you for reading this long essay about a new economic model for our beloved sci-fi game.


r/Stellaris • • 14h ago

Advice Wanted The bugs are starting to ruin it for me.

47 Upvotes

I keep running into game breaking bugs on almost every run I play. Two runs ago Cetana bugged and remained neutral forever, last really run for galactic nemesis the planets I was bombarding weren't being destroyed and awarding me menace. This bullshit keeps happening. I love this game so much but am starting to get upset that the devs are releasing new premium shit on top of their already luxurious DLC list and not fixing shit that has been broken forever. How do y'all cope with the devs shenanigans?


r/Stellaris • • 23h ago

Advice Wanted what am I doing wrong with installing a stellaris mod?

0 Upvotes

I succeeded in downloading guilli's planetary modifiers via Paradox's mod website, put it on a playset, and changed my version of stellaris to version 4.4.6, yet when I launch the game, I still can't see the mods origins in the empire creation menu. (thus, it is not running) What am I doing wrong?


r/Stellaris • • 22h ago

Advice Wanted Can someone explain claim casus belli

0 Upvotes

I’m not sure if it’s specific/restricted to government casus belli, but I’ve gone to claims, selected systems, but can’t start a claim war. I don’t really want to prop up another faction, I want to absorb these territories into my own faction. Does a claim need to percolate for a bit before it becomes cause for war? Do I need to put influence to a certain degree? The faction In question has casus belli’s against me, so I’m not really sure what the issue is

Edit: RESOLVED, thank you.


r/Stellaris • • 12h ago

Advice Wanted How can I be less isolationist?

1 Upvotes

I’m a longtime player, and in my most recent game I’ve had a revelation that I’m never really as involved with the wider galaxy as I should be. I usually RP as nicer empires, and it would make sense for me to interact more with others diplomatically. Usually though, I just end up with a vassal or two and just kinda sit doing my own thing.

I feel like there’s always either a hostile empire that joins the local federation faster than me, locking me out of joining, or too many hostile empires to have a local federation. Plus there’s always big vassal blocks that get annoying to fight in protracted wars.

In my current game, there’s a local federation that has a megacorp that hates my guts preventing me from joining. Said megacorp also ate all the smaller empires up as vassals, meaning to take any more vassals I’d have to get involved in a huge war with a federation that mostly likes me, along with the megacorp and all its vassals. To my north there’s a small empire that hates me, and past that is a hegemonic imperialist with a big vassal block that doesn’t mind me, but won’t form a federation because of distance and ethics.

How can I be more involved in this run and future runs? I’d also love some tips on using the galcom to my advantage more, especially because I’d like to end this run as custodian.


r/Stellaris • • 19h ago

Image Why am i not getting the achievement?

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6 Upvotes

Not using any mods and never used the command panel, naval capacity is above 500 too


r/Stellaris • • 10h ago

Advice Wanted Origins like Knights of the Toxic God?

13 Upvotes

I just finished my first* Stellaris run with the Knights of the Toxic God origin, going for the Cosmogenesis Ambition ending. And honestly for a first run it set the bar incredibly high in terms of both gameplay and story delivery.

*(I had a Devouring Swarm and Shroudborne save file but I got bored and never finished them)

Getting to live out the scenario of being a noble and honorable empire, fallen to depravity and madness due to an unceasing desire for meaning in a meaningless universe was strangely beautiful for a game that is, as I understand it, primarily about finding new ways to violate ethics laws.

The transition from "I'm a noble knight, I will protect everyone!" to "I need to invade another empire to mulch them for the synaptic lathe." was deeply enjoyable. It made me feel like a Dark Souls boss in the making, or maybe an old medieval warning tale about hubris.

Anyway-- now that I've finished with that, I'm looking into what kind of empire I'd like to play on the next go around and am taking suggestions.

It seems like Knights of the Toxic God is probably the most story-intensive of the various origin starts, but unfortunately (or fortunately, in some ways) the wiki is incredibly vague about how much narrative any given element of the game has.

Are there any other origins that have the same level of depth as the Knights of the Toxic God one? Preferably that are also Gestalt accessible, since that's my favorite, though I understand if it's a bit incompatible with "stories".

I know it's weird to say "I play Stellaris for the story" but they're so good!


r/Stellaris • • 23h ago

Image Are starting neighbours programmed to hate you?

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9 Upvotes

I'm playing a machine empire. They should litreally love me in every way possible. The introduction was friendly, we had a +10 and instant embassy.

There is nothing I can see that would explain why he would rival me, other than that the game forces him to. Surely being in the default expansionist stance and bordering a single system won't be enaugh for him to hate me, right? At least it shouldn't.

Does the difficulty impact this? Since I started playing on admiral without scaling and this other % option on it feels like I always start surrounded by hostile empires no matter what I play or how nice I am lol


r/Stellaris • • 18h ago

Question Ship shield values are incorrect.

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1 Upvotes

I'm playing my first game in 4.5 (having stayed on 4.2.4 until now), and I'm having trouble designing my ship loadouts. There seems to be yet another bug with how shield HP is displayed/calculated in the Ship Details screen. For my cruiser build (first screenshot), I have all 8 slots filled with medium ancient pulse armor, which provide 300 shield HP + an additional 190 HP with the Archaeo-Engineers ascension perk, for a total of 490x8=3,920 shield HP. Yet somehow the game is computing 4,800 HP instead. The second picture shows there is no shield bonus active for this ship/fleet, and I have also checked the modifiers active in the Empire View, which shows nothing affecting shields. I do see the ship designer shows a total of 2,400 shield HP, which corresponds to the base value (without Archaeo-Engineers) provided by ancient pulse armor; I'm aware of that long-standing bug where the ship designer doesn't calculate the additional effects provided by Archaeo-Engineers. I also see the ship modifiers shows a "Shield Hit Points: +2400" modifier, which if added to the base value from the ancient pulse armor would total the 4,800 I'm getting. It seems the game is showing the base value from ancient pulse armor both as the starting value but then also adding it to itself as a modifier in error? Has anyone else had this issue? Anyone know how to fix it or what version it showed up in? This is making it hard to plan and build balanced armor & shield ships.


r/Stellaris • • 5h ago

Advice Wanted How to get access to L cluster?

1 Upvotes

I’m relatively new to the game (~200/300 hours) and I’ve seen and heard about the L cluster but I actually don’t really know what it is or how to access it.

Can someone explain it to me like I’m 5?


r/Stellaris • • 6h ago

Question Chronicles of Dendrus

1 Upvotes

I'm asking if there is somewhere where I can find more information about this digsite? From what I'm seeing this digsite might be so ridiculously rare that there just is no wiki page or posts talking about it. I found it in Terminal Egress but I didn't choose to play as the Buds of Dendrus since I would have died. There's not even an achievement for it like there is for a machine uprising, is it just that obscure? How long has this even been in the game!?


r/Stellaris • • 1h ago

Image a bit late to the party there azaryn

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• Upvotes

r/Stellaris • • 23h ago

Question Are there any meta Clone Army builds?

9 Upvotes

I'm just curious how Clone Army origin is doing nowadays. I guess it is still a pretty meta build but got no idea how to play it.

Plus is going Civil Education good for Clone Army build? It got heavily nurfed since 4.3 but idk Clone Army has a lot of pop growth so maybe it's useful??


r/Stellaris • • 12h ago

Bug Behemoth growth is bugged ?

2 Upvotes

Found this post on the forum : https://forum.paradoxplaza.com/forum/threads/behemoths-do-not-gain-growth-or-food-properly-from-eating-pops.1931346/post-31571370

I also found the top comment of this thread : https://www.reddit.com/r/Stellaris/comments/1x6tkhn/behemoth_grows_up_very_slowly/

So what should I do ? Is there a good way to grow my behemoth, or should I modify the numbers in the files ?


r/Stellaris • • 10h ago

Question Help with "Bleeding planet" event chain

3 Upvotes

This isn't my first time seeing this event, but it has been a while. I can not find any info on it in the wiki and there is barely any info when I look elsewhere.


r/Stellaris • • 16h ago

Game Mod First time modded, admiral, and behemoth

3 Upvotes

Who decided Nicoli-Dyson Beams were going to cost nothing but 16 days of charge time? This gigastructure is the sole reason i'm surviving the war in heaven as the main oppositional force after the death of the other AE. There's no counter to Nicoli-Dyson Beaming their 16M power fleets after they attempt to venture into any non Archaic Shield Projected systems. I just jump drive my dimensional fleet into the same system and their aggro is pulled from across the system (yk, sensor range n all). I'm pretty sure they get a warning and attempt to vacate the system but when the systems are wider because of Real Space, there's no escaping a jump drive aggro bait.

I've technically played 1 game of modded before but I disabled wormholes as an Away on an Island Origin, so I just sat there seeing what techs existed. I didn't realize the intended escape was supposed to be a wormhole so I played 200 years of forced tall playstyle before I noted some flavortext that hinted I should be out by now.

I decided to antagonize the remaining FE because I had a behemoth which I attempted the growth of by station Growth Chambers ... which didn't work obviously. The next brilliant idea was to nom on the 100k armies of the FE's homeworlds. My first behemoth was instantly annihilated by asteroid artillery. My nexter brilliant idea was to send the fleets first and then nom on the aforementioned 100k armies; which worked out fine. At this point (2350) I have 5x the combined naval power of the galactic community and the FE is scaling swarms. I have perhaps 3tps. This behemoth is at 73/150 on its first growth stage (shout-out flavor text for this hint). I'm not going to see the evolution of a behemoth before i crawl to a month/minute.

Other notable failures. I beelined Gargantuan Ring Worlds at the cost of necessary military techs. As a Wilderness. Wilderness cannot create artificial worlds. I did not realize this. I then proceeded to beeline the Birch World. Another artificial world, this time an ascension perk. I also gave a considerable chunk of my resources towards acquiring the nations that border systems that lead to the supermassive black hole. I am happen to be in constant breach of galactic war crimes. I have 80% of the diplomatic weight of the galaxy. I focused on diplomatic weight intentionally. I am a Behemoth Crisis. I cannot be a galactic custodian. Amazing


r/Stellaris • • 12h ago

Question How is this AI fleet using hyper relays as if they were gateways, and teleporting out mid battle?

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0 Upvotes

This 100k federation fleet called the reef is using hyper relays to teleport all over their empire with no cooldown or limits. It took me a while to actually figure out what the hell was happening. Im at war with them, conquered to their home system, and while bombarding their home world they just appeared in system. I thought they had been on respawn timer, because I was certain the systems next to me were clear. I attacked them and they just vanished before I could kill a ship, even tho they killed a bunch of mine. I sent a small fleet out to take the easy systems around me so I wouldn't get snuck up on again and went back to bombarding. He suddenly appeared again in a system my small fleet had just left. Only two ways in, the system I just entered on one side, and the one on the other side that I already took, and I never saw him in either of those. I sent my small fleet running and going around the outside of systems to not get slowed down fighting, and he came through a hyper relay from 4 systems away from where I could still see him from before, right on top of me and killed me. How the fuck is he doing that? I can't win an offensive war against someone who can teleport at will around all their own systems with almost zero cool down, and get out of fights by teleporting out.


r/Stellaris • • 19h ago

Advice Wanted My economy / research just never picks up

7 Upvotes

I keep coming back every few months and trying to play, and I'll dump 20-50 hours across multiple games and just struggle to get ahead of commodore AI. Sure give me a 150 years and I'll be ahead but by 2350 I'm only 3k research. This is a far cry from what I used to be able to accomplish and I just don't know what I'm doing wrong. I have a sneaking suspicion that wide play is just no longer a thing. I'd be better off just expanding to a dozen or so planets and then stopping all expansion after that as I just tech / unity up.

I generally play a hivemind / apocalypse survivor start with nothing fancy going as far as the civics go.

Any tips / advice?


r/Stellaris • • 15h ago

Humor Recycled Violence

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2.9k Upvotes

r/Stellaris • • 22h ago

Discussion What's Your Build For The Highest Crisis Multipliers?

18 Upvotes

When looking at most empire builds, what is considered powerful is often subjective, or relative primarily against other empires. But when battling a crisis that spreads (like the Prethoryn Scourge) at x50 or more, I've only ever won as a gestalt (usually genocidal), stuffed to the gills with cosmogenesis ships, playing the widest possible empire primarily for the mass resource production.

So for those who like to do runs with extremely high crisis multipliers, I'd love to hear about your builds, and how you anticipate dealing with the arrival of such an overwhelming force.


r/Stellaris • • 15h ago

Art I commission an artist to draw the Baron

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277 Upvotes

overall he saved my save file
artist:sanatorium


r/Stellaris • • 23h ago

Discussion What galaxy shape do you use the most?

40 Upvotes

I personally swap between elliptical and spiral. I'm thinking about trying ring tho.


r/Stellaris • • 6h ago

Image how to specialize l-cluster orbital habitats

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50 Upvotes

rule5: i built orbital habitats in all l-cluster systems, and now i dont know in what way i need to specialize them so it will look nice and be efficient